ZI0MATRIX Posted September 10, 2022 Share Posted September 10, 2022 Just simple feedback: Good Job! I use the 2.0 version, for whatever reason(ENB preset, moon phase, a goat farting in Nepal on a Saturday evening...) the new veins don't look good in my game. I already tried some alternative versions that got uploaded here. The style of the old one suits more my taste so I replaced the new textures with the old ones. I guess it would just add more complexity if we could choose the style of veins as we can choose the fur color. Â Â Link to comment
ahsdg Posted September 11, 2022 Share Posted September 11, 2022 (edited) For some reason updating BAC on SE to the 2.0, now the MCM file never appears  Any Possible reasons for this?  Dyndlod when updating it i saw some lines saying some BAC files were missing as well. something possibly wrong?  Vortex is the program I am using  Hydraslave girls also stopped loading as well for reference  Edit: Found the Problem - the Mod MCMHelper SE was preventing multiple MCMs for different mods from loading. The version I had was not the latest version, but it anyone here is using SE version of BAC and has this mod as well and wondering why the MCM aint loading. Well this is probably it  Edit 2: correction, the version this worked on was the previous 1.9I. the 2.0 SE version is not working for me at all Edited September 11, 2022 by ahsdg Link to comment
ebbluminous Posted September 11, 2022 Share Posted September 11, 2022 2 hours ago, ahsdg said: For some reason updating BAC on SE to the 2.0, now the MCM file never appears  Any Possible reasons for this?  Dyndlod when updating it i saw some lines saying some BAC files were missing as well. something possibly wrong?  Vortex is the program I am using  Hydraslave girls also stopped loading as well for reference  Edit: Found the Problem - the Mod MCMHelper SE was preventing multiple MCMs for different mods from loading. The version I had was not the latest version, but it anyone here is using SE version of BAC and has this mod as well and wondering why the MCM aint loading. Well this is probably it  Edit 2: correction, the version this worked on was the previous 1.9I. the 2.0 SE version is not working for me at all I found for the 2.0 SE conversion that the .BSA version's MCM does not load, but the loose one does. Which one have you used? Link to comment
MysticDaedra Posted September 11, 2022 Share Posted September 11, 2022 Any word on if/when BAC will no longer rely on SLIF for body morphs? It'd be awesome if it could just use racemenu, although I'm not sure if that capability is possible in LE or not. Link to comment
botticelli Posted September 11, 2022 Author Share Posted September 11, 2022 1 hour ago, MysticDaedra said: Any word on if/when BAC will no longer rely on SLIF for body morphs? It'd be awesome if it could just use racemenu, although I'm not sure if that capability is possible in LE or not. not anytime soon, sorry. 1 Link to comment
alabiana Posted September 11, 2022 Share Posted September 11, 2022 I need some help with the cure quest. I got the note with the blessing receipt an then there is nothing happening. What do i have to do now? Link to comment
ahsdg Posted September 12, 2022 Share Posted September 12, 2022 Ah I did not see there was a loose file version. The one I used was the BSA version.  I will give it a try on the loose version  Thanks  Link to comment
CG2424 Posted September 12, 2022 Share Posted September 12, 2022 (edited) Is there any good reason why the potions are only available from the console? Seems like something that could fit right in to the mod natively. Either through Acolyte Jensen, someone at an apothecary, or even someone at the College of Winterhold if you want to be fancy. There could be an associated "research" quest to go along side it, finding out different catalysts for mutations (how they "work" and how to manipulate them), or at the very least just opt to barter for them.  I'm sure there's a hand-wavy "lore" reason for why it is the way it is (curses and whatnot), but for a largely aesthetic-based mod (the meat of the mod is the visual transformation of the character), you really ought to be able to have some finer control in the aesthetics instead of being locked into them. "Hardcore mode" is already a thing that exists within the mod, and could be a good place for forced/locked mutations to be, and give non-hardcore a bit more control over the end result. Especially since you don't really know how a lot of things will look until they happen, and if you're not a fan, you're essentially locked into it. "Cow back" being an especially egregious example (it's just plain awful looking imo).  I'm not opting for the removal of mutations on a character, but a shifting of them. Say you have 3, and one of those you don't like, you can't get rid of one of them to only have 2 mutations, but you can shift it to something else so you'd always have 3. That might be a tall order given the fact that you can customize beforehand the mutations that can be applied to the player, and it might be hard to account for what a given player has enabled/disabled, but it's really just an example of a way of keeping it at least somewhat locked-in while giving some room for customization.  There's always cheating in the relevant potions with the console, and disabling things before they happen (despite the fact that on a 1st playthrough you don't exactly know what something looks like), but an in-game solution would be a welcome addition I'd think. Then again, I guess the potions might be some kind of legacy content from the previous iteration of the mod, and might not play nice with the current version. So who knows. Anyway, that's my 2 cents. Edited September 12, 2022 by DirtyAxiom 1 Link to comment
jayce113 Posted September 12, 2022 Share Posted September 12, 2022 (edited) 1 hour ago, DirtyAxiom said: Is there any good reason why the potions are only available from the console? Seems like something that could fit right in to the mod natively. Either through Acolyte Jensen, someone at an apothecary, or even someone at the College of Winterhold if you want to be fancy. There could be an associated "research" quest to go along side it, finding out different catalysts for mutations (how they "work" and how to manipulate them), or at the very least just opt to barter for them.  I'm sure there's a hand-wavy "lore" reason for why it is the way it is (curses and whatnot), but for a largely aesthetic-based mod (the meat of the mod is the visual transformation of the character), you really ought to be able to have some finer control in the aesthetics instead of being locked into them. "Hardcore mode" is already a thing that exists within the mod, and could be a good place for forced/locked mutations to be, and give non-hardcore a bit more control over the end result. Especially since you don't really know how a lot of things will look until they happen, and if you're not a fan, you're essentially locked into it. "Cow back" being an especially egregious example (it's just plain awful looking imo).  I'm not opting for the removal of mutations on a character, but a shifting of them. Say you have 3, and one of those you don't like, you can't get rid of one of them to only have 2 mutations, but you can shift it to something else so you'd always have 3. That might be a tall order given the fact that you can customize beforehand the mutations that can be applied to the player, and it might be hard to account for what a given player has enabled/disabled, but it's really just an example of a way of keeping it at least somewhat locked-in while giving some room for customization.  There's always cheating in the relevant potions with the console, and disabling things before they happen (despite the fact that on a 1st playthrough you don't exactly know what something looks like), but an in-game solution would be a welcome addition I'd think. Then again, I guess the potions might be some kind of legacy content from the previous iteration of the mod, and might not play nice with the current version. So who knows. Anyway, that's my 2 cents. Don't forget this is all supposed to be a curse. It isn't supposed to be something you want, even though most of us use this mod just for that reason. While some customization is all fine and good, too much detracts from the fact that your character doesn't want to be a cow at all. It is a very fine balancing act.  As for the various potions, I think most of them are an artifact from testing phases of the game perhaps. Edited September 12, 2022 by jayce113 Link to comment
botticelli Posted September 12, 2022 Author Share Posted September 12, 2022 (edited) 51 minutes ago, jayce113 said: As for the various potions, I think most of them are an artifact from testing phases of the game perhaps. Mostly that. For the extra mutations the implemented game mechanics is that you can set a chance in MCM for an extra mutation on orgasm (PC only). Â 8 hours ago, alabiana said: I need some help with the cure quest. I got the note with the blessing receipt an then there is nothing happening. What do i have to do now? What do you normally do with a recipe? This one needs a Tanning Rack. The resulting scroll needs an npc cow. I thought that to be pretty obvious. There are not that many different crafting stations to choose from. Edited September 12, 2022 by botticelli Link to comment
killer_209_ Posted September 12, 2022 Share Posted September 12, 2022 Can anyone help out? When my feet transformed into the first hooves stage, my feet do this now, anyone know how to fix? Link to comment
DivineDefiance Posted September 12, 2022 Share Posted September 12, 2022 35 minutes ago, killer_209_ said: Can anyone help out? When my feet transformed into the first hooves stage, my feet do this now, anyone know how to fix? I had this issue recently, couldn't find a fix but I did use LazyHeels that allows you to move you up whilst wearing "shoes" (bac feet count as shoes). Link to comment
botticelli Posted September 12, 2022 Author Share Posted September 12, 2022 1 hour ago, killer_209_ said: Can anyone help out? When my feet transformed into the first hooves stage, my feet do this now, anyone know how to fix? If you're on SE/AE/VR you need this mod. Link to comment
zonder4213 Posted September 12, 2022 Share Posted September 12, 2022 6 hours ago, killer_209_ said: Can anyone help out? When my feet transformed into the first hooves stage, my feet do this now, anyone know how to fix? I'm using the LE version and the HDT High Heel Systems mod is working fine for me for the hooves. Link to comment
botticelli Posted September 12, 2022 Author Share Posted September 12, 2022 (edited) 2 hours ago, zonder4213 said: I'm using the LE version and the HDT High Heel Systems mod is working fine for me for the hooves. All the high heels nifs have appropriate translation data for both LE and SE Racemenu/NiOverride. They should not need any other mods to help with the raising except for the aforementioned addon to SE racemenu. Edited September 12, 2022 by botticelli Link to comment
botticelli Posted September 12, 2022 Author Share Posted September 12, 2022 On 9/10/2022 at 6:58 PM, skyrimfet said: i think its good idea to reduce this amount based on current configuration and quest state Next version will have this: slots are reserved based on your settings both general and mutation toggles if you change the toggles after the cow has been registered and new options become available, then at the time when such mutations happens, BAC will re-reserve the slots and thus expand them to accomodate the new ones if you disable toggles that have already been issued, the update will remove the mutation visuals but *not* the slot allocation. If you want that to happen, you'll need to do it manually after updating on the bottom of the Milkmaid settings MCM page. 3 Link to comment
killer_209_ Posted September 13, 2022 Share Posted September 13, 2022 23 hours ago, botticelli said: If you're on SE/AE/VR you need this mod. I have this mod and its still acting like this, tried to redownload but didnt work Link to comment
evilbom Posted September 13, 2022 Share Posted September 13, 2022 (edited) On 9/12/2022 at 3:07 PM, killer_209_ said: Can anyone help out? When my feet transformed into the first hooves stage, my feet do this now, anyone know how to fix? if my memory correct is feet hooves don't get conversion into SE use SSE NIF Optimizer in ShapeData Being a cow 2.0 folder   ps. i take a break on skyrim but i will try update any other conversion into my post in page 1 for easy to catch up ? Edited September 13, 2022 by evilbom 1 Link to comment
killer_209_ Posted September 14, 2022 Share Posted September 14, 2022 17 hours ago, evilbom said: if my memory correct is feet hooves don't get conversion into SE use SSE NIF Optimizer in ShapeData Being a cow 2.0 folder   ps. i take a break on skyrim but i will try update any other conversion into my post in page 1 for easy to catch up ? Thank you so much! that worked and was super easy:D Link to comment
bob-777 Posted September 14, 2022 Share Posted September 14, 2022 On 9/6/2022 at 1:18 AM, DVD43465 said: Weird question @botticelli but would you happen to know where the texture file for the cow tail is located? I wanted to run it through a AI program to boost the texture resolution. Any chance you would share that boosted resolution? Link to comment
SilentOption Posted September 14, 2022 Share Posted September 14, 2022 @botticelli is there a way in the MCM Menu to increase rate of transformation in the initial transformation ie 1-30 stages Link to comment
botticelli Posted September 15, 2022 Author Share Posted September 15, 2022 6 hours ago, SilentOption said: @botticelli is there a way in the MCM Menu to increase rate of transformation in the initial transformation ie 1-30 stages You mean other than set speed to Ultra? No. It would overtake itself and cause CTDs. Link to comment
Tiruil Posted September 15, 2022 Share Posted September 15, 2022 It might be too hard, but it is worth asking since I am curious  What if a quest was created to allow Paul to sell you to your NPC of choice ? As in, get your debt to Paul; half paid back, and the rest of it is paid to him by your new owner. {speaking strictly of the debt, how much is it initally and is there a way to set it ourselves ?} Link to comment
botticelli Posted September 15, 2022 Author Share Posted September 15, 2022 4 hours ago, Tiruil said: It might be too hard, but it is worth asking since I am curious  What if a quest was created to allow Paul to sell you to your NPC of choice ? As in, get your debt to Paul; half paid back, and the rest of it is paid to him by your new owner. {speaking strictly of the debt, how much is it initally and is there a way to set it ourselves ?} The debt is 30,000 septims when you do the evil path or you don't give your milk to Proventus, else it's 5,000 septims.  With that quest the idea is a little different. Since "any" NPC is too much of a hassle (because there are some quest npcs not fit for this, some who get killed, etc. and there is no technical way to find that out on the onset) the pool of possible buyers needs to be limited (probably to the vanilla citizens of Whiterun ex Anoriath). Currently, the idea is that Paul will inform you that he intends to sell you to Nazeem, so if you like that, you'd need to do nothing. You may complain and then he'll tell you that Nazeem has offered X septims, so you can go and find someone (possibly sponsored by you) who'd offer X+N septims. I have to see if it is possible to get Nazeem to up the ante again, so you'd need to fund yourself some more, but in the end either Nazeem or the Whiterun npc of your choice should buy you. 1 Link to comment
NoirXiaoba Posted September 15, 2022 Share Posted September 15, 2022 1 hour ago, botticelli said: Currently, the idea is that Paul will inform you that he intends to sell you to Nazeem, so if you like that, you'd need to do nothing. You may complain and then he'll tell you that Nazeem has offered X septims, so you can go and find someone (possibly sponsored by you) who'd offer X+N septims. I have to see if it is possible to get Nazeem to up the ante again, so you'd need to fund yourself some more, but in the end either Nazeem or the Whiterun npc of your choice should buy you. One more reason to find new and exciting ways to kill the smug bastard and take him out of the competition. I like it. 1 Link to comment
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