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Sexy Bandit Captives © [WIP] Support Thread


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Posted (edited)
41 minutes ago, Blackbird Wanderer said:
1 hour ago, kalador said:

Innkeeper at Falkreath sent me to the Rift.  Anuriel sent me to Camp Aspen Creek.  Got to the camp, no message about finding it.  I can see two captives, but no message about finding either of them at the camp.  Backed out of the camp and saved.  Will try to go do something else for a bit, then come back and approach the camp again.

Fast traveled to Heartwood Mill, walked back, no update.

Fast traveled to Angarvunde, walked back, no update.

Another example of the proximity triggers failing.  Will investigate.

 

For me i've noticed if you leave the camp area and come back in while in combat it will update (that's how i got fourskull camp to work) but means the dragonborn needs to be powerful enough to kite about all the bandits without dying as i basically entered the camp and got the bandits on me and noticed it hadn't updated, ran out until i saw the leaving fourskull camp message and then ran back in which did update it

 

That said while doing this did update the quest and allow me to do the quest, the wisps never spawned so i didn't get/kill them on that captive

Edited by pinky6225
Posted (edited)
22 minutes ago, pinky6225 said:

 

For me i've noticed if you leave the camp area and come back in while in combat it will update (that's how i got fourskull camp to work) but means the dragonborn needs to be powerful enough to kite about all the bandits without dying as i basically entered the camp and got the bandits on me and noticed it hadn't updated, ran out until i saw the leaving fourskull camp message and then ran back in which did update it

 

That said while doing this did update the quest and allow me to do the quest, the wisps never spawned so i didn't get/kill them on that captive

Hmm, that might be a part of my problem.  I almost always play a stealthy character.  Thanks for the suggestion!

 

Unfortunately, all of my saves were from after I had killed the bandits.  I did lure a wolf in, and entered the camp in combat, but it still did not update.

 

Edited by kalador
update
Posted
35 minutes ago, kalador said:

Unfortunately, all of my saves were from after I had killed the bandits.  I did lure a wolf in, and entered the camp in combat, but it still did not update.

The combat part won't matter.  You still may be able to leave/reenter as @pinky6225 suggested.  The wolf has no bearing on anything.

Posted
13 hours ago, Blackbird Wanderer said:

Her voice-type is on the list for her to.  Is she wearing restraints, and are they enchanted or dun?

[Edit]: Just tested in game with Ariela forced as the first Captive.  No dialogue issues.

I have saved the other girls first and then i tried to talk with the last one which is Ariela, she has the restrains and a black collar.
For some reason I cant get any SBC dialogue from her.
She has dialogue but it is not related.

Posted

Is there any use for the dormant restraints?

And what is the point of the spectator crowd? They just stand there and point at the captive/slaves during sex animations.

Posted
1 hour ago, Blackbird Wanderer said:

Indeed, it appears that is the one deleted when EtR corrected the issues at Bthalft, though a less invasive solution has since been devised and is implemented in the forthcoming v0.98e.  @EinarrTheRed please confirm.

Correct, that mesh and one other in that cell have both been restored and further all navmesh edits in that cell and the surrounding cells have been removed.  Instead of navmesh edits the few items added to the camp (bedrolls, cookpit, woodpile, a chair and a few crates) have had navcut boxes added around them instead.

 

 

Posted
2 hours ago, Blackbird Wanderer said:

Was it possible there was another Captive, but you didn't know it since the Quest didn't update?  Mistwatch has 3 placement sites.  One on the ground floor, two in the cell in the upper chamber.  All in Mistwatch01.

 

I didn't know about the upper two locations, but I did look in those cells after talking to the bandit boss about her husband.  The cells were empty.    If it helps I could make a couple screenshots of the output of SQV SBCID.  Or is there a way to redirect it to a text file?  I have this nagging feeling that there is, but I can't remember how to do it.

Posted

0.98d LE

Went and did another captive quest in Falkreath.  Once again, no note, so I did not get a location.  I did my usual get up close to the camps and see if I got an update message, with no luck.  Went into Embershard and Pinewatch without getting any messages, and was stumped.  Finally noticed that I had a new symbol on my map in a place I did not remember anything being.  EinnarTheRed being sneaky on me, I guess.  Freed the captive.

Went back to Camp Aspen Creek, still no update.  Noticed that I did not have the arrow which usually shows me where I need to go like the one that was in Lost Knife Hideout where I had my last incident like this.

I do not know why both Falkreath and Morthal are so reluctant to give me the note for the quest so I know where to go, and why only those two locations?

Posted

When I choose the threesome options with freed captives i always get a "fatal error" in the consol. It says that it failed to add an actor to the scene.

Posted

Sorry if this has been asked before, but..is this like Sex Slaves mod?

I did test it a bit: received a note from Avenicci about Valtheim towers, cleared bandits, interacted with tied slave, then it switched to some kind of "vision", one succubus spawned on her side, then the scene freezes ( nothing happens afterwards).

Posted
1 hour ago, Alynnea said:

I have saved the other girls first and then i tried to talk with the last one which is Ariela, she has the restrains and a black collar.

That's the problem.  The script which assigns enchanted restraint failed somehow.

Try this on her from the console:  "EquipItem XX0596EA" where the XX is your SBC load order digits.  That should set things right.

 

48 minutes ago, Naps-On-Dirt said:

If it helps I could make a couple screenshots of the output of SQV SBCID.

Probably not.  There's a script sequence that counts if there are any Captives remaining, and they're stored with StorageUtil Functions on the chain of placement sites.  Something has gone wrong with that, though it's been tested exhaustively and works perfectly in the test environment.  The only other idea would be to reset the Captive you do have back to FactionRank XX00E6B7 back to 0 and start over with her.  The update to check for other Captives is initiated from the disposition of a previous Captive.

 

1 hour ago, xyzxyz said:

Is "Bandit leaders correspondence" a hint for future quests?

Yes and no.  It will spawn at one of the first two camps after the initial one.  It will be immersive correspondence between the leadership of one of the camps and the other, so you may get a hint of where there's another camp that you otherwise haven't heard about yet.  Either way, if the text replacement has worked as designed, you've found evidence the camps are communicating and are organized somehow.

 

1 hour ago, xyzxyz said:

Is there any use for the dormant restraints?

None whatsoever currently.  In future versions there will be.

 

1 hour ago, xyzxyz said:

And what is the point of the spectator crowd? They just stand there and point at the captive/slaves during sex animations.

Immersion.  There's usually some commentary to go along with it.

Posted
2 minutes ago, Kanerah said:

Sorry if this has been asked before, but..is this like Sex Slaves mod?

Please provide a link to the mod in question.  If you mean Sex Slaves for Vanilla Bandit Camps, then SBC it's a similar notion carried 1000x further in execution.

 

4 minutes ago, Kanerah said:

then it switched to some kind of "vision", one succubus spawned on her side, then the scene freezes ( nothing happens afterwards).

What version and what platform?  This isn't the first report of such, but the cause is unknown.

Posted (edited)
11 minutes ago, Blackbird Wanderer said:
1 hour ago, xyzxyz said:

 

Yes and no.  It will spawn at one of the first two camps after the initial one.  It will be immersive correspondence between the leadership of one of the camps and the other, so you may get a hint of where there's another camp that you otherwise haven't heard about yet.  Either way, if the text replacement has worked as designed, you've found evidence the camps are communicating and are organized somehow.

It wrote about a camp that I already raided and showed up in the camp where I found my 30. captive^^

Edited by xyzxyz
Posted
1 hour ago, xyzxyz said:

It wrote about a camp that I already raided and showed up in the camp where I found my 30. captive^^

Or that.  It depends on the order you pursue the notifications.

Posted
2 minutes ago, Blackbird Wanderer said:

Or that.  It depends on the order you pursue the notifications.

Aren't the locations given randomly in the inns?

Posted
4 hours ago, Blackbird Wanderer said:
5 hours ago, Limey77777 said:

Quest Journal says investigate otherworldy visions. Nothing shows up on map.

Nor will it.  Have you taken the Captive to BlackSmith/Mage/Mage/Dris?

 

5 hours ago, Limey77777 said:

Bandit Leaders Journal just says Journal.

If the title failed to load with the text replacement for the name of the bandit camp in question, all text after it fails.  Which camp was it?

I subjugated the first one so that may be a problem.

It was Ironback Hideout.

 

Started a new game, will see if things run better

Posted
1 hour ago, xyzxyz said:

It wrote about a camp that I already raided and showed up in the camp where I found my 30. captive^^

Damn couriers, always late with the mail! ?

Posted
17 minutes ago, Limey77777 said:

I subjugated the first one so that may be a problem.

Yeah, don't do that.  The script is supposed to make it impossible on the first one.  Will investigate.

 

21 minutes ago, xyzxyz said:

Aren't the locations given randomly in the inns?

If it seems so on the surface, good.  In reality, no, not at all.

Spoiler

There's a Captive placed in an active camp regardless of who you may or may not ask.  However, each innkeeper can give you up to two rumors, but that also exhausts the potential for every other innkeeper that's in the same Hold as the one you're talking to; reset is 20 hrs.  If there are three active camps or more, you'll only hear about two of them from that innkeeper.  You'll have to talk to an innkeeper in another Hold to get more information inside of 20 hrs.

 

Posted

Two more items that turned up missing after picking them up.

1. Thalmor orders, picked up off the dead body at the shrine of Talos by Lake Illinata

2. Klimmek's bag of supplies that you pick up in Ivarstead and take up to High Hrothgar

Posted

A partial report from Mistwatch, in case anyone else has this happen...

 

For some reason in my game unrelated to SBC, Christer is detected by the bandits or has aggro settings that make him attack them. Either way, the usual happened and he died to 3 bandits in the first large round room on the ground floor.

 

The questionable bit was that one captive was there and the bandits tried to attack her too.  I don't know if something happened due to Christer fighting them or not, but when I say tried they would seem to hit her but go flying back like a failed bindings disenchantment.

 

I can also add Mistwatch Key to the list of things that vanish from inventory.  I had looted it from Christer before interacting with the captive, but cannot confirm when it vanished.

Posted

@EinarrTheRed [19:08] Checking for Errors in [C7] SexyBanditCaptives.esp
[19:09] [REFR:00015DC1] (places ImpDoorSingleLoad01 "Wooden Door" [DOOR:0004203A] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 35,-23)
[19:09]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00091164] (in GRUP Cell Temporary Children of FaldarsToothExterior01 [CELL:0000BCB6] (in Tamriel "Skyrim" [WRLD:0000003C] at 35,-23))">
[19:09] [REFR:00042578] (places ImpDoorSingleLoad01 "Wooden Door" [DOOR:0004203A] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 35,-23)
[19:09]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00091164] (in GRUP Cell Temporary Children of FaldarsToothExterior01 [CELL:0000BCB6] (in Tamriel "Skyrim" [WRLD:0000003C] at 35,-23))">

 

 

I think this maybe happened when you removed your navmesh edits? Look like it needs to be refinalised.

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