bnub345 Posted April 8, 2022 Posted April 8, 2022 I managed to make it through the quest where you free a captive at the college, I had a few minor bugs on 0.98d SE: If the ragdoll from failing to remove restraints causes the player to take fatal fall damage, it doesn't kill the player. You just sit on the ground with 0 hp and nothing happens, forcing the player to load a save. Captives would not properly follow the player into the Falkreath hall to meet Nenya. I had to console teleport the captive in. When leaving, the captive was not there, but would reappear by the player after fast travel.
xyzxyz Posted April 8, 2022 Posted April 8, 2022 Is the story completet after getting the translation?
kalador Posted April 8, 2022 Posted April 8, 2022 42 minutes ago, shardoom said: Do you need to include the vanilla quest 'DialogueFollower' 000750BA? From what I can tell you make no changes to it and just forward ussep changes? I just booted up my game and nethers follower framework said it was only able to access 2 slots instead of its usual 10 and something was interfering... Nether's is very load order specific. It absolutely has to be nearly at the very end of your load order, after any mod that adds any potential follower.
EinarrTheRed Posted April 8, 2022 Posted April 8, 2022 7 minutes ago, xyzxyz said: Is the story completet after getting the translation? Yes, in that once you get the ring from Dris, that's as far as it gotten for now. No, in that that's just the beginning of the larger story. 2
Blackbird Wanderer Posted April 8, 2022 Author Posted April 8, 2022 (edited) 8 hours ago, nmpp said: I've noticed that using the BRRF addon for Devious devices (either 5.1 or 5.2 beta4) causes the startup message of this mod to not appear and the MCM to not load (using SBC 0.98d an SSE). After disabling that esp and starting a new game the startup of SBC appears to work as intended, though in my case the notes are still nowhere to be found and the parameter SBCNotesplaced remains 0. This is new, fascinating, and baffling all at once. ? No idea what could cause that kind of interaction. The startup message is queued by a basic OnInit() script, so how another plugin for another mod interferes with that may remain a mystery. v0.98e will have an experimental trigger the Player can activate if the automatic ones fail. 6 hours ago, RomulusAugustulus said: Now the thing is, she says "For you, anything" but doesn't follow me. There is no dialogue topic to part ways but the one "Hello again" is still there. I have EFF running and SBC recognizes it. This feature hasn't been tested in quite some time. Consider it a feature on the edge for now and recommend using the force follower features in EFF. [Edit]: Just checked this script and it appears corrupted somehow. Will investigate. 5 hours ago, kalador said: Rescued Tonra from Stony Creek Cave. Took her directly to Sybille Stentor at the Blue Palace in Solitude. She checked Tonra to see what sort of enchantment this was and seemed to have gotten into an endless loop. After the third time Sybille tested the enchantment, I gave up. Skipping the blacksmith/court mage steps may not be such a good idea after all. Will investigate. Thanks for the report. 5 hours ago, TheDuke99 said: Visited all 3 Khajiit caravan leaders, but none of them could help! Try a reload to a point before you've talked to any of them. Will investigate, but haven't seen this in testing to date. 1 hour ago, shardoom said: Do you need to include the vanilla quest 'DialogueFollower' 000750BA? To harness the ability to add a follower via the vanilla system, yes. You're correct about no content edits made, but it's linked by a script and that counts as an edit. However, additional skillz have made it possible to do the same thing passively, so this linkage will be removed in v0.98e. Thanks for the detailed report! [Edit]: Altered the script / haven't tested yet. Will remove the edit in TES5Edit. 1 hour ago, bnub345 said: If the ragdoll from failing to remove restraints causes the player to take fatal fall damage, it doesn't kill the player. You just sit on the ground with 0 hp and nothing happens, forcing the player to load a save. Well that's interesting. But since you took fatal fall damage, does it matter? You were going to load a save anyway, right? Any suggestions on altering this outcome? 1 hour ago, bnub345 said: Captives would not properly follow the player into the Falkreath hall to meet Nenya. I had to console teleport the captive in. When leaving, the captive was not there, but would reappear by the player after fast travel. This sounds like game engine lag. Have seen things like this in testing, but infrequent. 57 minutes ago, xyzxyz said: Is the story completet after getting the translation? Far from it, though that's all that's packaged for now. The revolving/radiant Quests are still valid until you run out of Captives (91). v0.98x was designed to get the mechanics of things worked out before moving on with much more of the questline/storyline. What you've seen so far is the tip of the iceberg. Edited April 8, 2022 by Blackbird Wanderer
shardoom Posted April 8, 2022 Posted April 8, 2022 (edited) 1 hour ago, kalador said: Nether's is very load order specific. It absolutely has to be nearly at the very end of your load order, after any mod that adds any potential follower. No, it doesn't. If you know how to spot script overwrites in MO and use Xedit to organise which ref's win in a conflict (which you absolutely should if you want to give people advice) then it can go basically anywhere. Edited April 8, 2022 by shardoom
shardoom Posted April 8, 2022 Posted April 8, 2022 22 minutes ago, Blackbird Wanderer said: To harness the ability to add a follower via the vanilla system, yes. You're correct about no content edits made, but it's linked by a script and that counts as an edit. However, additional skillz have made it possible to do the same thing passively, so this linkage will be removed in v0.98e. Thanks for the detailed report! [Edit]: Altered the script / haven't tested yet. Will remove the edit in TES5Edit. No worries just trying to do my bit while I continue to meticulously rebuild my shiny new AE game. lol 1
Blackbird Wanderer Posted April 9, 2022 Author Posted April 9, 2022 (edited) 3 hours ago, Alynnea said: LE v0.98d Ariela does not have SBC dialogue Her voice-type is on the list for her to. Is she wearing restraints, and are they enchanted or dun? [Edit]: Just tested in game with Ariela forced as the first Captive. No dialogue issues. Edited April 9, 2022 by Blackbird Wanderer
shardoom Posted April 9, 2022 Posted April 9, 2022 (edited) Deleted Navmesh at 000F62BA My eyes start to gloss over when I'm scrolling through endless worldspace records in Xedit but I think that was the only one there. Edited April 9, 2022 by shardoom
r235711 Posted April 9, 2022 Posted April 9, 2022 I am trying to use it in LE. Thanks for bringing back a great mod. What is the difference between the Immersive/Small Cheat/Large Cheat items in MCM? Also, no matter which item I set, I just get the warning "No Captive Placed!".
RomulusAugustulus Posted April 9, 2022 Posted April 9, 2022 (edited) 15 hours ago, Blackbird Wanderer said: Try a reload to a point before you've talked to any of them. Will investigate, but haven't seen this in testing to date. Tried it and no, none of the three caravan leaders can help me. In the quest journal, the three objectives to find the leaders are done but one is still active, asking to find the "key caravan leader". Edit: getstage sbcvs is 20 Edited April 9, 2022 by RomulusAugustulus Additional info
Naps-On-Dirt Posted April 9, 2022 Posted April 9, 2022 (edited) I got word to check Eastmarch, talked to the Steward and he gave me 3! locations. When I went to the first one (Uttering Hills Camp), the quest did not update when I arrived to list the SBCs there, and still didn't update after I liberated the two of them. The quest marker for the location is in the main room inside the cave, instead of outside where I thought it would be. I will go do the other two and see if the same thing happens, though I suspect it was just a problem with Uttering Hills. Edit: Nope, it happened again at Stony Creek Cave. Quest marker inside the room where the captive is, quest didn't update when I got there or when I liberated her. Edit 2: Same again in Mistwatch. Except this time after going to the top level and talking to Fjola, when I jumped off the tower to skip the middle level it acknowledged that I was at Mistwatch, and told me to find whoever inside. But I had already liberated her. I hoped I could catch up to her outside, but as soon as I left it said to go back to Mistwatch (and the other two places.) I was able to prid her (got her RefID from SQT) and move her back to me while inside Mistwatch, but that didn't update anything. So now I have three incomplete but completed subquests. Is there a setstage I can do to let them complete? I'm hoping this doesn't prevent me from getting more rumors, I'll go try to talk to some innkeepers. Edited April 9, 2022 by Naps-On-Dirt
TheDuke99 Posted April 9, 2022 Posted April 9, 2022 12 hours ago, Blackbird Wanderer said: 18 hours ago, TheDuke99 said: Visited all 3 Khajiit caravan leaders, but none of them could help! Try a reload to a point before you've talked to any of them. Will investigate, but haven't seen this in testing to date. Did a reload and restarted the Plot thickens quest. Same result: none of the 3 Khajiit could help. Another observation: I released the 1st captive (Erith), then talked to several inn keepers and stewards in different holds, but I don't get any new leads for more captives... Will now reload a save from before installing the mod and restart from scratch.
kalador Posted April 9, 2022 Posted April 9, 2022 (edited) 0.98d LE Completed the quest, the only thing that I noticed was when I talked Erdi into helping me get the quest item from the jarl, I received 1000 gold from her. Rescued Vanelle from the Wreck of the Winter War after completing the questline, and took her back to Solitude and tried asking Sybille Stentor about releasing her. Vanelle was very close, but Sybille did not have any topic about removing the restraints. Took her down to Falkreath, and Nenya did have the topic. Ted, the King of Dweebs? Reference to Bill and Ted? Never saw that movie, but that was what I though of when I read that. Edited April 9, 2022 by kalador question added
nmpp Posted April 9, 2022 Posted April 9, 2022 (edited) At long last I managed to get this mod to work. It turns out I didn't have SOS installed (in the XMPSSE version I used I had selected that I had it installed though. Don't know if that is relevant or not). After installing SOS and restoring my old modsetup, which I had mostly disabled for testing, I got the startup message, the MCM menu and I found the notes. Funnily enough the paramter SBCNotesplaced remained 0, so apperantly this paramter does not indicate if the initial notes where placed or not. I ran into a problem with my first captive though: I was send to Winterhold, from where I was send to a tower south-east from winterhold (I have watchtower reborn installed). There I killed all the bandits and found a captive (don't know her name right now, but she said she was captured while trying to pick the bosschests lock). I tried to free her, but couldn't. The quest updated an suggested I could ask an innkeeper for advice, so I left her in the tower an went to multiple Inns. None of the innkepers had any dialouge related to removing restraints though and when asked if they had heard any strange rumors, they had nothing new to tell. So I went back to the tower to see if I had forgotten something. There I encountered three daedric wisps, which I managed to kill, but when I went up the tower to talk to the captive I found here floating above her bed while glowing blue. I tried to talk to her but couldn't. In the end I relaoded an old save, rescued her again and found the correct dialaoug option which caused her to follow me. From ther all worked well and I'm know taksed with talking to the caravan leaders. Edited April 9, 2022 by nmpp 1
Limey77777 Posted April 9, 2022 Posted April 9, 2022 (edited) 98d LE The Plot Thickens. Quest Journal says investigate otherworldy visions. Nothing shows up on map. Bandit Leaders Journal just says Journal. Need a clue. Spoke to stewards and Khajiits can't find an update for the quest Edited April 9, 2022 by Limey77777
kalador Posted April 9, 2022 Posted April 9, 2022 (edited) Innkeeper at Falkreath sent me to the Rift. Anuriel sent me to Camp Aspen Creek. Got to the camp, no message about finding it. I can see two captives, but no message about finding either of them at the camp. Backed out of the camp and saved. Will try to go do something else for a bit, then come back and approach the camp again. Fast traveled to Heartwood Mill, walked back, no update. Fast traveled to Angarvunde, walked back, no update. Edited April 9, 2022 by kalador update
Balgin Posted April 9, 2022 Posted April 9, 2022 1 hour ago, nmpp said: I tried to free her, but couldn't. The quest updated an suggested I could ask an innkeeper for advice, so I left her in the tower an went to multiple Inns. None of the innkepers had any dialouge related to removing restraints though and when asked if they had heard any strange rumors, they had nothing new to tell. I believe, at that stage, you should have been asking blacksmiths for advice getting the shackles released.
Blackbird Wanderer Posted April 9, 2022 Author Posted April 9, 2022 9 hours ago, shardoom said: Deleted Navmesh at 000F62BA My eyes start to gloss over when I'm scrolling through endless worldspace records in Xedit but I think that was the only one there. Indeed, it appears that is the one deleted when EtR corrected the issues at Bthalft, though a less invasive solution has since been devised and is implemented in the forthcoming v0.98e. @EinarrTheRed please confirm. 6 hours ago, r235711 said: What is the difference between the Immersive/Small Cheat/Large Cheat items in MCM? It's explained at the bottom of the MCM when you move the pointer over that pulldown. Spoiler Basically, Immersive gives you only the Quest task of finding the Captives without informing you the who or how many. Small cheat you get the names, but no Quest markers. Large cheat you get names and Quest markers. 6 hours ago, r235711 said: Also, no matter which item I set, I just get the warning "No Captive Placed!" This warning happens when you start, or when you adjust the Immersive level in the MCM? Presuming the former, there's something stopping your setup from executing everything it's supposed to. There have been a couple of mod conflicts reported, though they are things which should be unrelated but are nevertheless causing problems. Recommend attempting a bare bones load with only the required SBC dependencies and see what happens. That would at least rule out or confirm a cross-mod conflict in your setup. 4 hours ago, RomulusAugustulus said: Tried it and no, none of the three caravan leaders can help me. In the quest journal, the three objectives to find the leaders are done but one is still active, asking to find the "key caravan leader". Investigating altering the governing script since it's obviously failing for some users. Stand by for v0.98e. 3 hours ago, Naps-On-Dirt said: I got word to check Eastmarch, talked to the Steward and he gave me 3! locations. This can easily happen depending on how far along you are. It's a random sampling from the designated camps who have a live Boss. Nice to hear the Stewards are following their instructions and showing you notes until they're out of notes! 3 hours ago, Naps-On-Dirt said: So now I have three incomplete but completed subquests. Is there a setstage I can do to let them complete? I'm hoping this doesn't prevent me from getting more rumors, I'll go try to talk to some innkeepers. The Quest doesn't run by stages, so no. Haven't seen this in testing, but don't usually test beyond the end of the 2nd Quest. Curious if you have more camps placed with a stuck journal, or if everything has really stopped. 3 hours ago, Naps-On-Dirt said: When I went to the first one (Uttering Hills Camp), the quest did not update when I arrived to list the SBCs there, and still didn't update after I liberated the two of them. Weird since there's a built in backup for the proximity trigger. Uttering hills is one of the few cases where the size of the interior cell exceeds the size of the proximity trigger, so it doesn't activate until somewhere around where the two tunnel branches converge. Stony Creek is a similar situation; it doesn't trigger "tactical" until you're headed up the straight passageway. 3 hours ago, Naps-On-Dirt said: But I had already liberated her. Was it possible there was another Captive, but you didn't know it since the Quest didn't update? Mistwatch has 3 placement sites. One on the ground floor, two in the cell in the upper chamber. All in Mistwatch01. 3 hours ago, TheDuke99 said: Another observation: I released the 1st captive (Erith), then talked to several inn keepers and stewards in different holds, but I don't get any new leads for more captives... No more Captives are placed until the end of Read Between the Lines. The Quest entry for the innkeepers should suppress during that Quest but may not; will investigate. 2 hours ago, kalador said: Completed the quest, the only thing that I noticed was when I talked Erdi into helping me get the quest item from the jarl, I received 1000 gold from her. Left over test-ism for using a starting test character who may not have the gold. The delay is also supposed to be 20 hours instead of 0.8, also for testing. Both corrected in the forthcoming v0.98e. 2 hours ago, kalador said: Ted, the King of Dweebs? Reference to Bill and Ted? 16 Candles. 34 minutes ago, nmpp said: Funnily enough the paramter SBCNotesplaced remained 0 That variable is left over from an earlier script function and is no longer used. Don't read into it too literally. 2 hours ago, nmpp said: At long last I managed to get this mod to work. It turns out I didn't have SOS installed (in the XMPSSE version I used I had selected that I had it installed though. Don't know if that is relevant or not). SoS shouldn't matter; it's a soft dependency but SBC probably hasn't been tested without it. Curious. 2 hours ago, nmpp said: There I encountered three daedric wisps, which I managed to kill, but when I went up the tower to talk to the captive I found here floating above her bed while glowing blue. This normally happens when there's a single bandit left over. If you'd already talked to her then something else is going on. Sounds like a secondary check is in order that you've not talked to her yet for that function to start. Glad you got it to work the second time through. 1
Blackbird Wanderer Posted April 9, 2022 Author Posted April 9, 2022 1 hour ago, Limey77777 said: Quest Journal says investigate otherworldy visions. Nothing shows up on map. Nor will it. Have you taken the Captive to BlackSmith/Mage/Mage/Dris? 1 hour ago, Limey77777 said: Bandit Leaders Journal just says Journal. If the title failed to load with the text replacement for the name of the bandit camp in question, all text after it fails. Which camp was it? 39 minutes ago, kalador said: Innkeeper at Falkreath sent me to the Rift. Anuriel sent me to Camp Aspen Creek. Got to the camp, no message about finding it. I can see two captives, but no message about finding either of them at the camp. Backed out of the camp and saved. Will try to go do something else for a bit, then come back and approach the camp again. Fast traveled to Heartwood Mill, walked back, no update. Fast traveled to Angarvunde, walked back, no update. Another example of the proximity triggers failing. Will investigate.
xyzxyz Posted April 9, 2022 Posted April 9, 2022 Your mod has some problems updating the quest log. I subjugated some captives but the log hasn't noticed. 1
Blackbird Wanderer Posted April 9, 2022 Author Posted April 9, 2022 6 minutes ago, xyzxyz said: Your mod has some problems updating the quest log. I subjugated some captives but the log hasn't noticed. Will look into that. Subjugation hasn't been tested as much as escort/release.
kalador Posted April 9, 2022 Posted April 9, 2022 0.98d LE Camp Aspen Creek. The two girls are Katla and Vilena, if that makes any difference. Fast traveled to Ivarstead, walked back, still no update. Killed all five bandits in the camp, no Wisps showed up, no update. I have not tried talking to either of the girls.
xyzxyz Posted April 9, 2022 Posted April 9, 2022 5 minutes ago, Blackbird Wanderer said: Will look into that. Subjugation hasn't been tested as much as escort/release. A reload of a save befor trying it often helps.
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