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Having animation issue with FNIS.


roldoi1911

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Posted

I've installed FNIS 7.6 XXL for Legendary Edition. For some reason despite updating behavior and checking consistency, this is what happens when I start a new game. I've tried verifying cache, and removing all animations added by mods. I've even tried having a vanilla reinstall with just FNIS, but this still persists.

20220324013914_1.jpg

Posted

Installing FNIS is one thing, did you actually run it? (*) You need to run and re-run every time you add or remove a mod with animations.

 

(*) yes, I know that sounds daft, but you're giving not much information. Your screenshot shows how vanilla start looks for me when I forget to run that bloody thing.

Posted

THAT's how vanilla looked like!

 

6 hours ago, roldoi1911 said:

For some reason despite updating behavior and checking consistency, this is what happens when I start a new game.

That's not an issue with FNIS, but with the Skyrim Intro if you modded your game (SOS breaks carriage drive, various cameras, mods still loading or fail to load, creatures spawn and attack, helgen gate doesn't open, no one gets beheaded, actors get stuck, cats sleep with dogs, HELL ON TAMRIEL).

 

To prevent a broken start, use an alternative start!

 

 

Posted
8 minutes ago, worik said:

:classic_ohmy: That sounds really really cool. I didn't know we have such a mod. ?

It even works. Atm I use it as basis AS for the rebuild of my Death Star devious skyrim setup.

I saw Helgen! Not burning!

Wait, it should burn someday, but I didn't tested that yet ?

 

By now I tried all AS in that list, all add a starter cell now, all worked.

Posted
18 minutes ago, donttouchmethere said:

By now I tried all AS in that list, all add a starter cell now, all worked.

? That's what I was looking for as an ASLAL replacement.

 

Are those starting points in the wilderness (left for dead) random or are they predefined? ? They must match my story, or I will have to fall back to "default" and start from there

Posted
9 minutes ago, worik said:

Are those starting points in the wilderness (left for dead) random or are they predefined?

Randomly predefined?

I think that scenario has a few random starter locations. Can't be many, because I always get the same two (any place with broken down carriages (giant/bandits)

But not all AS have that starter location I guess? I only checked if they have a starter cell where mods can load before leaving and all those NPC get loaded and all hell breaks loose.

 

9 minutes ago, worik said:

They must match my story

I actually only need the starter cell. After that I search the starting scenario in an area I know no mod had his hand on. That's why I usually shipwreck as metaphor of things to come lol

If you have the right sandbox mods any start would create a new story, but I guess that would delay your story.

How can the AS know what your story is?

 

Atm I like the idea to start in Helgen that is still intact. If you want to start the usual story you can talk to the barkeep in Helgen and everything should burn down. Not sure if the dragon attack gets simulated.

*looks at mod install status*

Alternate Perspective - Prologue Retold - LE

I could try it real quick ?

Posted
12 minutes ago, donttouchmethere said:

How can the AS know what your story is?

It doesn't need to. It is I who needs to know what the AS is about and where it puts me.

Quote

I could try it real quick ?

Would be interesting :classic_happy:

Posted

For me the vanilla strat through AltStart is close to a 50-50. If you want to do vanilla start with AltStart just make a save before you choose vanilla start so you can try a few times if carriage ride gets wonky. Loosely guessing this is how it is for everybody who has modded out game. 

Posted
10 hours ago, roldoi1911 said:

I start a new game

 

3 hours ago, worik said:

Would be interesting

 

1 hour ago, Heroine HoneyCrotch said:

AltStart is close to a 50-50

I just tested the Alternative Perspective default start after being in Helgen for a while, and...

I PLAYED THE INTRO! lol

It's well made, because you are a visitor in Helgen while all the Intro takes place you can watch until the dragon attacks.

This solves all the carriage issues as well =D

 

So if you ever wanted to play the intro and just watch the start and play the rest > now is your chance!

Also means you can play without triggering helgen quest, because you need to as a certain dialogue in helgen to start the usual intro and destroy helgen.

Pretty cool.

 

I drop some screens into the next comment.

Posted

Pretty bare bone setup, but you get the picture:

 

Default is the AP manipulated Intro, but it won't start until you choose to, it's save to leave the starter cell and roam the world.

Everything you choose will have Helgen still be intact until you decide otherwise.

(arghs, I forgot, LL is slow >.<)

 

Starter cell and all choices (+ a few from AP addons)

Spoiler

 

112256309_enb2022_03_2511_51_13_58.jpg.5d99590e33dcf7c4b64810cd49073757.jpg

 

 

This are the "robbed and left behind" starts:

Spoiler

 

1006264609_enb2022_03_2511_51_20_51.jpg.053a68216dc955f41693f0690b653f3e.jpg

 

 

This are the starts for role play if "Dealing with Daedra" - zero skill start - is used:

Spoiler

 

1899669578_enb2022_03_2511_51_32_43.jpg.8a520bfe65df28534f6455cfe6e0c42f.jpg

 

 

Default start and off I go!

Spoiler

 

763078887_enb2022_03_2512_20_42_40.jpg.1cc3de42264fd4a44332367918132fbb.jpg

 

 

Helgen in all it's glory:

Spoiler

 

2000109865_enb2022_03_2512_23_30_89.jpg.e64eb9319369ba53bc757d82a906ffb1.jpg

 

43057614_enb2022_03_2512_23_36_92.jpg.de404cee98d9615b2eab18ef7ac1c6b4.jpg

 

1619483157_enb2022_03_2513_14_22_03.jpg.cf3daff8e43e387d196576a5460c1a9b.jpg

 

1857902867_enb2022_03_2513_14_34_12.jpg.3e0a297086d2fb95c357b8cdc7fe34d7.jpg

 

 

If in the Helgen Tavern the Helgen quest is chosen (and after sleeping):

Be just a spectator for once!

It's funny to watch too.

 

***WARNING: spoilers if you never ever played the intro, but at least nearly vanilla =D ***

Spoiler

 

1757063036_enb2022_03_2513_29_25_18.jpg.d5296461b1f05319ca738243ef565f8e.jpg

 

1275861732_enb2022_03_2513_29_41_70.jpg.74c83d5e08ff6ea38b68d557290ca488.jpg

 

461234608_enb2022_03_2513_30_15_08.jpg.1fb7b699772a97871cac4a59609c3e83.jpg

 

1799570919_enb2022_03_2513_33_14_80.jpg.2725caae1cc88ff000747fb03180a0f4.jpg

 

817987894_enb2022_03_2513_34_17_73.jpg.0e2ac1d8a9cfdf64a8fb12b6969b8708.jpg

 

1493963842_enb2022_03_2513_36_25_23.jpg.5d05f7078c69d205447ec3f626161013.jpg

 

89515644_enb2022_03_2513_51_17_96.jpg.b6afe3799aa16af073516f6cd0447c01.jpg

 

 

Posted
1 hour ago, donttouchmethere said:

This solves all the carriage issues as well =D

? ?

 

Soooo cool :classic_happy:

Posted
2 hours ago, donttouchmethere said:

I PLAYED THE INTRO! lol

What the fuck.. I haven't played that since 2011 ?

Most important questions first:
Did you get any scripted lags?
How was Alduin?
Did he have a dick?  ?

 

Posted

When I started the current pt I chose the shipwreck option. If you search the starter cell you can find money, equipment, etc. If you choose to start off as a property owner, that money is deducted from your inventory. In my pt I consider it balanced because I have so many extra bandit camps plus SD-cages that w/o it I'm constant dead meat. I don't mind a challenge, but I do want a chance! ?

Posted
5 hours ago, Gukahn said:

Did he have a dick?  ?

Not yet, working on that ?

 

5 hours ago, Gukahn said:

Did you get any scripted lags?

Need to install the mods that add those to the game next.

Actually that was the most fluid Intro ever, the NPC had trouble following.

Amazing how fast things can be if only the basics are installed.

Wait, I have the whole Babo family installed and it didn't even rose the SKSE co save save time o.o

I thought for a moment I broke it... nope, SKSE co save is still there.

No worries, I will find something that isn't optimal.

 

5 hours ago, Gukahn said:

What the fuck..

That's what I thought when the carriages appeared in Helgen and they asked a NPC who he is, because his name isn't on the list.

I had to hold back not to shout: "here, I'm here" while waiting for character generator to pop up.

What an imposter!

Now I feel like some ambient Helgen NPC o.o

Posted
11 minutes ago, donttouchmethere said:

Now I feel like some ambient Helgen NPC o.o

Wow.. Just wow.

12 minutes ago, donttouchmethere said:

Not yet, working on that ?

That's actually really an important question. I bugged myself once through helgens carriage ride, the moment alduin swings his dick all over the place, my game crashes. If a BBDC," a Big Black Dragon Cock" doesn't crash your game with that mod, then i actually might switch to it ?

 

14 minutes ago, donttouchmethere said:

Need to install the mods that add those to the game next.

Actually that was the most fluid Intro ever, the NPC had trouble following.

Amazing how fast things can be if only the basics are installed.

Wait, I have the whole Babo family installed and it didn't even rose the SKSE co save save time o.o

I thought for a moment I broke it... nope, SKSE co save is still there.

No worries, I will find something that isn't optimal.

Just shows how much bullshit we all add to the game to make it playable ?

Posted
6 hours ago, Gukahn said:

I haven't played that since 2011

WAIT! You play Skyrim for THAT long already? ?

 

5 hours ago, Gukahn said:

That's actually really an important question. I bugged myself once through helgens carriage ride, the moment alduin swings his dick all over the place, my game crashes. If a BBDC," a Big Black Dragon Cock" doesn't crash your game with that mod, then i actually might switch to it ?

Okay, okay, I declared MNC to a core mod anyways and I have to retest a few times until the basics are installed.

Atm there are only 140 plugin mods installed. I think 450 mods (with/without plugin) is a good foundation to start (all those texture/NPC/Armor/weapon/flora/clutter/sound/light/weather/water/.../ replacers)

 

I'm also not sure if those Babo Mods are stable enough to keep.

But I always only have one serious approach mod and that is DEC (in addition to SLAC).

I let NPC have fun with Sexlife.

It's time for something fresh (even if it's just a fresh reason to crash lol)

 

5 hours ago, Gukahn said:

Just shows how much bullshit we all add to the game to make it playable ?

lol so true... and now obvious too. I usually need 4 hours alone to manipulate all MCM if I declare the game a serious one.

I found the old MCM jsons, maybe I'm lucky and can speed it up... joking those are now over 1 year old ?

Posted
6 hours ago, Seeker999 said:

shipwreck

I like that one the most too, nothing that interferes right away, giving an overmodded game some time to calm down and I can be sure no other mod changed anything on that location that might get overwritten by the AS.

Posted
6 hours ago, Gukahn said:

How was Alduin?

He was fine and said to say "hello".

 

9 hours ago, donttouchmethere said:

Also means you can play without triggering helgen quest,

I have to admit I am impressed. If I ever get around to repairing my Skyrim then I may well go with this mod. It seems to keep the best parts of AS and add the keep Helgen without triggering the MQ part of Unbound.

Posted
15 hours ago, donttouchmethere said:

I just tested the Alternative Perspective default start after being in Helgen for a while,

So you started the game and then did an alt start?  Its 2022 so I dont see why not.....  

 

 

Posted
8 hours ago, donttouchmethere said:

I usually need 4 hours alone to manipulate all MCM if I declare the game a serious one.

:classic_ohmy: That's fast! :classic_unsure: I need longer.

Technically I have done some screenshots of my old settings and sometimes I took notes in my wiki. I am still unsure which is the better way ...

Measuring "better" in terms of

  • faster to replicate
  • better browsable
  • less work to create

Opinions ?

Posted
8 hours ago, donttouchmethere said:

WAIT! You play Skyrim for THAT long already? ?

With big breaks in between, usually a couple of years ? Reason why i started to play it again was boredom and the whole situation we got the last years.

(that and even if ESo had really good storys to tell, it was in it's core an MMO and i don't like those DPS mandates and Gear fascists when it came to the Roles.)

 

8 hours ago, donttouchmethere said:

I'm also not sure if those Babo Mods are stable enough to keep.

But I always only have one serious approach mod and that is DEC (in addition to SLAC).

I let NPC have fun with Sexlife.

It's time for something fresh (even if it's just a fresh reason to crash lol)

? know what you mean, got finally the slavery parts in my game setup and now i don't even use it that much right now.. And i've always had at least one mod for vampires and werewolves even if i never planed on becoming one of those.. But better to keep if i get the urge to.

 

8 hours ago, donttouchmethere said:

lol so true... and now obvious too. I usually need 4 hours alone to manipulate all MCM if I declare the game a serious one.

I found the old MCM jsons, maybe I'm lucky and can speed it up... joking those are now over 1 year old

 

then i am lucky that it "only" takes me 2 hourse for the mcm and one to testplay new things if i added something more demanding ?

Posted
3 hours ago, worik said:

:classic_ohmy: That's fast! :classic_unsure: I need longer.

Technically I have done some screenshots of my old settings and sometimes I took notes in my wiki. I am still unsure which is the better way ...

Measuring "better" in terms of

  • faster to replicate
  • better browsable
  • less work to create

Opinions ?

Good thinking.

If you are able to find all those note and pictures later ? Probably talking just about me here ?.

I did those MCM so often that's it all saved on my OMD (organic memory drive).

Really time consuming are those MCM settings with unclear function. The effect of those can only be found out ingame, which isn't a problem if only one mod does things like that, which isn't always the case >.<

I still praise any mod author that adds MCM save function no matter how few settings are in those MCM and now I also praise any explanations in MCMs (because of course I install mods first and read the mod description later if I don't get it ?).

 

Keeping json works also well if the mod doesn't evolves quickly or at all. Using old json on new mod versions is a bit risky. In addition some MCM need to be saved first in order to be able to exchange the json, because old json can't be loaded on a new game as long as the MCM wasn't saved once. All this in combination makes it painful to replace json right from the start.

 

So I think the idea making screenshot for later use is a good idea.

Posted
3 hours ago, Gukahn said:

know what you mean, got finally the slavery parts in my game setup and now i don't even use it that much right now.

But it's a good feeling to know they are there.

The possibilities, THE POSSIBILITIES!

 

Posted
On 3/25/2022 at 3:23 AM, roldoi1911 said:

I've installed FNIS 7.6 XXL for Legendary Edition. For some reason despite updating behavior and checking consistency, this is what happens when I start a new game. I've tried verifying cache, and removing all animations added by mods. I've even tried having a vanilla reinstall with just FNIS, but this still persists.

 

As mentioned before, SOS only makes the instability of the starting scene worse. Only install/activate SOS and also MNC when you are in Riverwood.
At the vanilla start, make sure that Tulius rides in front of the trek, as only he will trigger the gate. If Tulius is not in front, you can return to the main menu as soon as possible (after the Skyrim logo) and start a new attempt.

If none of this helps, let Steam check your files.

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