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Posted

 

when try to recompile sslanimationdefaults script  end with this;

 

\Data\scripts\Source\sslThreadLibrary.psc(101,26): GetGendersAll is not a function or does not exist

\Data\scripts\Source\sslActorAlias.psc(788,26): IsAlwaysStrip is not a function or does not exist

 

have latest skse+skyuisdk scripts

 

 

 

tried other ssl...psc (without changes) ended with the same err. 

 

 

In game no problem for now

 

Your missing updated scripts. 

 

 

O.K. I surrender   

I am unable to find out which is out of date,    updated ck ->skyuisdk ->paput2.8 ->SF1.59c -> compile ok    ->skse1.07.02 ->SF 1.6a3  failed

 

anyway THX

Posted

 

 

when try to recompile sslanimationdefaults script  end with this;

 

\Data\scripts\Source\sslThreadLibrary.psc(101,26): GetGendersAll is not a function or does not exist

\Data\scripts\Source\sslActorAlias.psc(788,26): IsAlwaysStrip is not a function or does not exist

 

have latest skse+skyuisdk scripts

 

 

 

tried other ssl...psc (without changes) ended with the same err. 

 

 

In game no problem for now

 

Your missing updated scripts. 

 

 

O.K. I surrender   

I am unable to find out which is out of date,    updated ck ->skyuisdk ->paput2.8 ->SF1.59c -> compile ok    ->skse1.07.02 ->SF 1.6a3  failed

 

anyway THX

 

 

 

If you use modorganizer, make sure you don't have anything overwriting sexlab's scripts. Only other reason would be if your compiler is setup wrong. You can look at the scripts for update patch to 1.6a3 yourself, both of the functions mentioned in your error are there in the source files where they should be.

Posted

 

 

Hmm Ashal, I seem to be having a similar issue to what JDough is suffering from and nothing is over writing my Sexlab Alpha 2 Patch either. For whatever reason sexlab says it's constantly updating and the registry for animations, voices and expressions are empty.

 

After I removed the separate JContainer mod, as Ashal suggested, resetting the animations would fill the list but once in game, none of the animations would work as it still showed on the main page "updating, please wait"...

I worked around that by installing SexLab Alpha2 on its own, no other mod at the same time. Only then I installed Zaz, More Nasty Critters and then all the other mods.

 

It used to have no problem with all or at least many SL mods activated at the same time. Now it consistently fails (though I have not verified if it is Zaz or MNC causing the "hang" or any of the others (though the latter I guess less likely as they don't register within SexLab)...

 

hope that helps.

 

Yeah I was thinking it may be an issue with multiple mods, because earlier when I started a new game with the first alpha it worked perfectly fine when I had less SL mods now when it comes to installing Alpha 2 Is does this. I figured it might be due to some other SL mods I installed but I wasn't sure.

 

 

I found that having ScocLB (Sexlab Skyrim Cum on Clothes & Layered Bukkake) activated while installing/upgrading SexLab will prevent SexLab to call its install scripts. I managed to create a new char with some 200+ esps active except the one from ScocLB. You can load it afterwards and all is well.

 

Posted

 

 

 

when try to recompile sslanimationdefaults script  end with this;

 

\Data\scripts\Source\sslThreadLibrary.psc(101,26): GetGendersAll is not a function or does not exist

\Data\scripts\Source\sslActorAlias.psc(788,26): IsAlwaysStrip is not a function or does not exist

 

have latest skse+skyuisdk scripts

 

 

 

tried other ssl...psc (without changes) ended with the same err. 

 

 

In game no problem for now

 

Your missing updated scripts. 

 

 

O.K. I surrender   

I am unable to find out which is out of date,    updated ck ->skyuisdk ->paput2.8 ->SF1.59c -> compile ok    ->skse1.07.02 ->SF 1.6a3  failed

 

anyway THX

 

 

 

If you use modorganizer, make sure you don't have anything overwriting sexlab's scripts. Only other reason would be if your compiler is setup wrong. You can look at the scripts for update patch to 1.6a3 yourself, both of the functions mentioned in your error are there in the source files where they should be.

 

 

 

sslActorLibrary

int[] function GetGendersAll(Actor[] Positions)

    int i = Positions.Length

    int[] Genders = Utility.CreateIntArray(i)

    while i > 0

        i -= 1

        Genders = GetGender(Positions)

    endWhile

    return Genders

endFunction

.

.

bool function IsAlwaysStrip(Form ItemRef)

    return SexLabUtil.HasKeywordSub(ItemRef, "AlwaysStrip") || StorageUtil.FormListHas(none, "AlwaysStrip", ItemRef)

endFunction

 

 

must be right with compiler problems or something strange.

Very interesting, as everything is looking ok.   Only errors with GetgendesAll+IsAlwaysStrip functions . I like things "between Heaven and Earth"

Not using any mod organizer, nmm or similar,  even I try check disk for errors, no luck. For now I have installed non official copy of CK but don't have problems for now.

I'm going to do clean install trough STEAM with official CK this week  and only needed mods for SSL. Planing clean ins for some time but no problem which would kick me to do it ;o)

 

 

 

Thanks for your time, don't waste more with this.    

 

 

 

 

 

THX to all moders for amazing work, as you can see, don't using any mod managers (200mods???HDtextures too) and cannot get this game crash, even still can load no cleaned 60+Mb savegame with 4Gb on older pc .    Unbelievable!!

Posted

Hi Ashal, forgive me if this has been asked before (or if this is the wrong place to ask) but have you thought about implementing a Timer system for animations on a Per Stage, Per Animation basis?

 

We have the global timers but having a few animations play for longer/shorter periods of time would be a very nice bonus. Or is this something that may be out of scope at the moment?

Posted

I am trying to set up sexlab so i can mod. So i made a property called it SexlabFramework witth name Sexlab.

clicked edit value and the only option was SexlabQuestFramework instead of the SexlabSystem in the API guide. Is this a problem or old/new name.
Or am  I doing something wrong?

Posted

I am trying to set up sexlab so i can mod. So i made a property called it SexlabFramework witth name Sexlab.

clicked edit value and the only option was SexlabQuestFramework instead of the SexlabSystem in the API guide. Is this a problem or old/new name.

Or am  I doing something wrong?

That is right, just select SexLabQuestFramework for the property value.

Posted

http://www.loverslab...ex-screenshots/

 

any idea wich mods its been used?  don't ask me 'do you ask the owner ?' i'm asked but no respond..

 

Pinned RIGHT NEXT to that thread is the "What Mod Is This Thread" which is where you should have posted your question.  But since you are posting the link to a thread (374 pages long!) not just a single post then answer is ALL OF THEM.  With 374 pages of images there's little doubt that all of the mods here  are involved in at least one photo.

 

 

 

Posted

There still seems to be a problem with the removal of quivers during the stripping process.  Also, I think could be appreciated is to disable, either individually or collectively, whether or not gender should be considered when assigning positions.  For example, males are never included in lesbian positions, women can take male positions only in aggressive animations, etc.  In addition, there is an issue with followers potentially being dismissed after being included in a sex act with the PC (I do use a multiple follower mod, Amazing Follower Tweaks).

Posted

There still seems to be a problem with the removal of quivers during the stripping process.  Also, I think could be appreciated is to disable, either individually or collectively, whether or not gender should be considered when assigning positions.  For example, males are never included in lesbian positions, women can take male positions only in aggressive animations, etc.  In addition, there is an issue with followers potentially being dismissed after being included in a sex act with the PC (I do use a multiple follower mod, Amazing Follower Tweaks).

 

Quiver problem can be solved with external mod and it is not sexlab issue. I forgot its name but it can be found on nexus. Dismissing of followers also shouldnt happen because of sexlab, but im not familiar with AFT so not sure about this one.

Posted

There still seems to be a problem with the removal of quivers during the stripping process.  Also, I think could be appreciated is to disable, either individually or collectively, whether or not gender should be considered when assigning positions.  For example, males are never included in lesbian positions, women can take male positions only in aggressive animations, etc.  In addition, there is an issue with followers potentially being dismissed after being included in a sex act with the PC (I do use a multiple follower mod, Amazing Follower Tweaks).

I use AFT and screw my followers every time I get horny, none have left yet so if you have a problem like that it's being caused by some mod other than AFT or the Sexlab Framework.

 

Who takes what position is mainly up to the mod calling the Sexlab Framework, if you want custom positioning you need to discuss that with the mod authors or make your own custom versions of those mods.

 

soo muy question whne the 160 will by finist almost?

When it's ready.

Posted

 

There still seems to be a problem with the removal of quivers during the stripping process.  Also, I think could be appreciated is to disable, either individually or collectively, whether or not gender should be considered when assigning positions.  For example, males are never included in lesbian positions, women can take male positions only in aggressive animations, etc.  In addition, there is an issue with followers potentially being dismissed after being included in a sex act with the PC (I do use a multiple follower mod, Amazing Follower Tweaks).

 

Quiver problem can be solved with external mod and it is not sexlab issue. I forgot its name but it can be found on nexus. Dismissing of followers also shouldnt happen because of sexlab, but im not familiar with AFT so not sure about this one.

 

Auto Unequip Ammo, works for followers too.

 

I use AFT and have never seen followers dismissed after an SL animation. If dismissal is triggered by an SL animation that suggests it may be a bug in an SL mod rather than the framework itself. If you have any SexLab mods that specifically handle followers (including those that create followers, even temporary ones) that may be the place to start.

Posted

Re: followers being dismissed, I've seen this happen specifically in some versions of sexlab sex slaves.  I'm sure it's a bug in sex slaves, but never bothered to track it down.

Posted

ok i download the new 1.7.2 skse and got the 1.59c-160 and all seims working ok undil i got to game and for soom reson when i go in sexlab it sey doneloading or upgate and it seims to not update it add all i w8 like 20min and i didnt update it it was sein upgrade to 160 but it wasend loading up

Posted

ok i download the new 1.7.2 skse and got the 1.59c-160 and all seims working ok undil i got to game and for soom reson when i go in sexlab it sey doneloading or upgate and it seims to not update it add all i w8 like 20min and i didnt update it it was sein upgrade to 160 but it wasend loading up

 

Try reducing the amount of SexLab mods/plugins you have installed, such as Submit or Aroused. That fixed it for me.

Posted

Is there a possibility to add a function to show how were the animations tagged? (foreplay, vaginal, anal, threesome, et cetera)

 

Or would it be possible to indicate the animations in MCM in categories, that as example all anal animations are together and all other in their specific category?

Posted

Is there a possibility to add a function to show how were the animations tagged? (foreplay, vaginal, anal, threesome, et cetera)

 

Or would it be possible to indicate the animations in MCM in categories, that as example all anal animations are together and all other in their specific category?

 

Check the /data/scripts/source/sslAnimationDefaults.psc file, it lists all the animation setups, which includes their tags.

Posted

 

ok i download the new 1.7.2 skse and got the 1.59c-160 and all seims working ok undil i got to game and for soom reson when i go in sexlab it sey doneloading or upgate and it seims to not update it add all i w8 like 20min and i didnt update it it was sein upgrade to 160 but it wasend loading up

 

Try reducing the amount of SexLab mods/plugins you have installed, such as Submit or Aroused. That fixed it for me.

 

weöö o try like u sey but didnt work i trying removeing many other mods ifen with living sl only and it still didnt load up

Posted

Just tested this with ZaZ Animation Pack 6.04 (dev). Works fine without recompiling any scripts or anything.

 

The biggest issue I've found so far is that FNIS reports version as 1.59b, and I think I can live with that.

 

I'll do some more testing but looks pretty solid.

Posted

The biggest issue I've found so far is that FNIS reports version as 1.59b, and I think I can live with that.

Same with your own mod - reports 6.03  ;)

Posted

 

The biggest issue I've found so far is that FNIS reports version as 1.59b, and I think I can live with that.

Same with your own mod - reports 6.03  ;)

 

Aaaarrrghhhhhhhh!!! :/

 

How can I forget that every time .....

Posted

 

 

The biggest issue I've found so far is that FNIS reports version as 1.59b, and I think I can live with that.

Same with your own mod - reports 6.03  ;)

 

Aaaarrrghhhhhhhh!!! :/

 

How can I forget that every time .....

 

 

My solution: just after I upload a new version of a mod (e.g 2.3.4), I will increase the version number right away in my development env (e.g. 2.3.5).

It is part of my upload process...

Posted

Placing Schlongs of Skyrim after the alpha framework makes all the animations and voices disappear completely. The framework functions fine when SoS is placed before it and everything reappears, however MO's internal mod order checker (the other one that isn't LOOT) recommends placing SoS after the framework.

 

I'm not sure if this something that should be looked into or not since that little feature from MO has solved a lot of issues with crashes for me. It's never been wrong so far.

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