Ashal Posted April 5, 2015 Author Posted April 5, 2015 Visual Animations Bug: Looks like the crushed hands fix didn't make it in for the current Alpha? http://www.loverslab.com/topic/37848-squishedcrachedshortfat-fingers-solved/ Had a fresh install of the 1.60Alpha 3 on a new game, ran a AP animation and the crushed hands were there again. Wasn't sure if the fix had gotten into the new Framework or not. Didn't look like it after I ran a couple AP/Arrok animations and the alpha ZIP only has the SexLabCreature folder under meshes. So far no other real noticeable issues. Crushed fingers fix has been included, at least for all the animations the person who discovered/fixed it has provided in their thread - I'm pretty sure these have been included for a good long while, since 1.58 or somesuch, - if not, they are 100% included in the current alpha releases. Any animations not provided by the original fix archive, are subject to the crushed fingers bug, I have not, and will not, go through every single animation and personally apply the fix for crushed fingers. This is the responsibility of the animator, if anybody, as I have absolutely no control over how animators export their animations. If somebody else wants to apply the crushed finger fix to every single animation and provide me the archive, have at it. I have neither the time nor desire to do so myself. I can confirm however, that Arrok's newer animations are all void of the crushed fingers bug, an issue I discussed with him directly and verified the absence of in his newest animation exports once he changed skeletons.
blueballbob Posted April 5, 2015 Posted April 5, 2015 Visual Animations Bug: Looks like the crushed hands fix didn't make it in for the current Alpha? http://www.loverslab.com/topic/37848-squishedcrachedshortfat-fingers-solved/ Had a fresh install of the 1.60Alpha 3 on a new game, ran a AP animation and the crushed hands were there again. Wasn't sure if the fix had gotten into the new Framework or not. Didn't look like it after I ran a couple AP/Arrok animations and the alpha ZIP only has the SexLabCreature folder under meshes. So far no other real noticeable issues. Crushed fingers fix has been included, at least for all the animations the person who discovered/fixed it has provided in their thread - I'm pretty sure these have been included for a good long while, since 1.58 or somesuch, - if not, they are 100% included in the current alpha releases.Any animations not provided by the original fix archive, are subject to the crushed fingers bug, I have not, and will not, go through every single animation and personally apply the fix for crushed fingers. This is the responsibility of the animator, if anybody, as I have absolutely no control over how animators export their animations. If somebody else wants to apply the crushed finger fix to every single animation and provide me the archive, have at it. I have neither the time nor desire to do so myself. I can confirm however, that Arrok's newer animations are all void of the crushed fingers bug, an issue I discussed with him directly and verified the absence of in his newest animation exports once he changed skeletons. Wasn't asking particularly for you to 'fix' the animations. Was just wondering if the 'animations fingers fix.zip' files from the linked thread had already been included. Sounds like you had Arrok covered, but for AP if I crack open the archive for 1.59c and go to Program Files (x86)\Mod Organizer\downloads\SexLabFramework.v159c\meshes\actors\character\animations\SexLab and compare the AP files against the AP files from the animations fingers fix.zip they're FAR smaller in the animations fingers fix.zip. Ex. animations fingers fix.zip AP_Anal_A1_S1.hkx = 12kb AP_Blowjob_A1_S1.hkx = 14kb SexLabFramework.v159c AP_Anal_A1_S1.hkx = 285kb AP_Blowjob_A1_S1.hkx = 327kb Any chance to just include the AP files from animations fingers fix.zip in the last 1.60 release? I just merge the animations fingers fix.zip in with the latest 1.60 and the crushed hands are gone. Don't see any other issues.
Antonio121989 Posted April 6, 2015 Posted April 6, 2015 Can you include in the new voices/SFX that the modders made? Last time I checked it was a headache to add new voices, you would need another mod (Extra Voices) and rename the voices to match. Can you add it already on the framework? Also the Vaniila Voices Mod (that add the tweaked vanilla voice for sex scenes) would be better to be integrated with the Framework because the only way to make it work, is manualy telling the framework which voice to use corresponding to each NPC, if it is incorporated to the framework (of course as an option that you can untoggle, or change manualy) it could ask the game what voice the person have and asign a correspondent voice automatically. This I think it need to be done on the framework, because the way the framework handle voices.
Mister X Posted April 6, 2015 Posted April 6, 2015 Can you include in the new voices/SFX that the modders made? Last time I checked it was a headache to add new voices, you would need another mod (Extra Voices) and rename the voices to match. Can you add it already on the framework? Also the Vaniila Voices Mod (that add the tweaked vanilla voice for sex scenes) would be better to be integrated with the Framework because the only way to make it work, is manualy telling the framework which voice to use corresponding to each NPC, if it is incorporated to the framework (of course as an option that you can untoggle, or change manualy) it could ask the game what voice the person have and asign a correspondent voice automatically. This I think it need to be done on the framework, because the way the framework handle voices. That sounds like a glorious idea, 1 vote by me for that!
michail12 Posted April 6, 2015 Posted April 6, 2015 The SerialStrip mod would be a nice addition. Hope Ashal and the APPS team would try to incorporate the mod on the next release. The strip animation is quite boring.
boo Posted April 7, 2015 Posted April 7, 2015 The SerialStrip mod would be a nice addition. Hope Ashal and the APPS team would try to incorporate the mod on the next release. The strip animation is quite boring. + Leito's animations would be excellent. Also options to fade in/out of black on animation start/end as well as an option to add fading transitions between certain stages. Can you include in the new voices/SFX that the modders made? Last time I checked it was a headache to add new voices, you would need another mod (Extra Voices) and rename the voices to match. Can you add it already on the framework? Also the Vaniila Voices Mod (that add the tweaked vanilla voice for sex scenes) would be better to be integrated with the Framework because the only way to make it work, is manualy telling the framework which voice to use corresponding to each NPC, if it is incorporated to the framework (of course as an option that you can untoggle, or change manualy) it could ask the game what voice the person have and asign a correspondent voice automatically. This I think it need to be done on the framework, because the way the framework handle voices. And a +1 to this. It should be fairly easy to match vanilla voices to vanilla NPCs. It would also be great if the different versions (normal, euphoric, rape) could play based on consensual non-consensual.
Ashal Posted April 7, 2015 Author Posted April 7, 2015 New voices and sfx are unlikely, they few that are there already account for more than half of the download size, and the download is approaching the 100mb limit already. The mod API exists for other mods to add new voices to the default selection pool already, they just have to make use of it. -- SerialStrip integration I'll look into, but is laregly dependent on how accommodating their current API is for it. I haven't had a chance to look at it yet, and likely won't for a little while longer.
Mister X Posted April 7, 2015 Posted April 7, 2015 New voices and sfx are unlikely, they few that are there already account for more than half of the download size, and the download is approaching the 100mb limit already. The mod API exists for other mods to add new voices to the default selection pool already, they just have to make use of it. -- SerialStrip integration I'll look into, but is laregly dependent on how accommodating their current API is for it. I haven't had a chance to look at it yet, and likely won't for a little while longer. If new voices are unlikely, then why not CHANGE the voices? Replace the actual voices with the ones from Vanilla Voices (if the author allows it), and maybe build in a little scan, so that the NPCs get the matching sex voice to their normal one. I would appreciate that very much, especially when I hear how Ysolda moans like she's at least 50 at the first time I meet her ... You then just could add the old voice files as an optional addon, if someone wants them back.
boo Posted April 7, 2015 Posted April 7, 2015 Is there any way to preserve rotation in animation settings as well?
ARO57 Posted April 7, 2015 Posted April 7, 2015 Hey Ashal i have a question i used sexlab a long time now i installd it new because i reinstalled skyrim but now i have a problem i use only sexlab159c i tried alpha 3 but they dont have sex only get naked but now they dint go naked so it doesnt work i didnt understand this because i used this mod long enough on loot and wyre bash looks all fine i dont know what to do..
Ashal Posted April 7, 2015 Author Posted April 7, 2015 New voices and sfx are unlikely, they few that are there already account for more than half of the download size, and the download is approaching the 100mb limit already. The mod API exists for other mods to add new voices to the default selection pool already, they just have to make use of it. -- SerialStrip integration I'll look into, but is laregly dependent on how accommodating their current API is for it. I haven't had a chance to look at it yet, and likely won't for a little while longer. If new voices are unlikely, then why not CHANGE the voices? Replace the actual voices with the ones from Vanilla Voices (if the author allows it), and maybe build in a little scan, so that the NPCs get the matching sex voice to their normal one. I would appreciate that very much, especially when I hear how Ysolda moans like she's at least 50 at the first time I meet her ... You then just could add the old voice files as an optional addon, if someone wants them back. I see no reason to change the current ones unless I find, or somebody makes, an incredibly good voice pack that I can't imagine playing the game without and whose style just really doesn't fit with the existing voices. The current voices are fine, and vanilla voices also works fine, I use myself and it includes the voices in the voice selection pool same as the default sexlab voices. But more importantly, it also happens to use copied vanilla assets, which I simply will not include in any official SexLab download. If actors using mismatching voices at the start bugs you so much, I'd suggest creating, or asking the author of vanila voices, to add in the option to have it assign it's voices to a specific NPCs. The code to enable a mod to do this is simple: Actor property YsoldaNPC auto SexLabFramework property SexLab auto function SetVoices() ; // SaveVoice() - Assign the actor "YsoldaNPC" a given voice ; // GetVoiceByName() - Get the VanillaVoice type from SexLabVanillaVoices that matches Ysolda. SexLab.SaveVoice(YsoldaNPC, SexLab.GetVoiceByName("FemaleYoungEager (Ysolda)")) ; // ... ; // Do the same for other NPCs here... ; // ... endFunction --- Is there any way to preserve rotation in animation settings as well? No. I considered it for awhile, but doesn't seem worth it to me as rotation adjustments are the majority of the time highly situational and adding them now would require extensive rewriting of the adjustment profile system in order to maintain compatibility with people's current saved adjustment profiles. The only place I've found them to be consistently necessary is bed animations where the actors heads are on the wrong end of the bed - but this is already fixed in 1.60 by other means - bed specific offsets for individual animation. --- Hey Ashal i have a question i used sexlab a long time now i installd it new because i reinstalled skyrim but now i have a problem i use only sexlab159c i tried alpha 3 but they dont have sex only get naked but now they dint go naked so it doesnt work i didnt understand this because i used this mod long enough on loot and wyre bash looks all fine i dont know what to do.. Post a debug log of a quick play session with alpha 3, where you just load your game and attempt to initiate sex and the problem occurs, then just quit and post your resulting debug log.
Sacremas Posted April 7, 2015 Posted April 7, 2015 I'm having problems making sex work with this version, 1.60 alpha 3, but just a quick question that'll probably answer it; does the PapyrusUtil program (I'm using the one uploaded here because Mod Organizer wants to put Schlongs of Skyrim after Framework and overwrite it) also get upgraded in this version, and if so will using PapyrusUtil 2.8 cause the Framework not to work? I tried making sex work both with Amorous Adventures (unlocked 'lovers', I got the dialogues but sex never started after requesting sex) and Sexlab Submit.
Ashal Posted April 7, 2015 Author Posted April 7, 2015 I'm having problems making sex work with this version, 1.60 alpha 3, but just a quick question that'll probably answer it; does the PapyrusUtil program (I'm using the one uploaded here because Mod Organizer wants to put Schlongs of Skyrim after Framework and overwrite it) also get upgraded in this version, and if so will using PapyrusUtil 2.8 cause the Framework not to work? I tried making sex work both with Amorous Adventures (unlocked 'lovers', I got the dialogues but sex never started after requesting sex) and Sexlab Submit. The PapyrusUtil included with 1.60 alpha 3 is newer than PapyrusUtil 2.8. If in doubt, use this version of PapyrusUtil: http://www.loverslab.com/topic/23713-papyrusutil/?p=1117093
Sacremas Posted April 7, 2015 Posted April 7, 2015 Thank you, that'll probably solve my issues etirely! Thank you for all the time and effort put into this project, it's hugely appreciated.
sidfu Posted April 7, 2015 Posted April 7, 2015 so far with the testing ive done 1. due to animation changes not all times u have sex will cum be displayed when finish. this is probaly more of a ending animation not realy haveing rigth code. 2. sometimes when animation first starts my pc will teleport half in the ground till animation starts. thats only things ive found so far. my only suggestion is a way to pause the animation then have a popup to allow us to fine tune the animations without haveing the whole ggame paused. that way we could easly make good alignment profiles. and also a key to bring up the sexlab stats so easier to change npc oreintaion.
WaxenFigure Posted April 7, 2015 Posted April 7, 2015 so far with the testing ive done 1. due to animation changes not all times u have sex will cum be displayed when finish. this is probaly more of a ending animation not realy haveing rigth code. 2. sometimes when animation first starts my pc will teleport half in the ground till animation starts. thats only things ive found so far. my only suggestion is a way to pause the animation then have a popup to allow us to fine tune the animations without haveing the whole ggame paused. that way we could easly make good alignment profiles. and also a key to bring up the sexlab stats so easier to change npc oreintaion. Turn off the "auto advance" option in the framework and you can align every single sex act and every stage taking as much time as you need and checking it from all angles using the spacebar and shift-spacebar to advance and regress through the stages and the "O" key to advance through the animations.
~magic~ Posted April 7, 2015 Posted April 7, 2015 If I use Rydin's non-SL animation pack, and enable enough animations, then reset animation registry, the game crashes to desktop. Is this a bug or is it just me having this issue?
blueballbob Posted April 7, 2015 Posted April 7, 2015 So far so good with 252 installed mods and 1.60 If your worried about compatibility go ahead and see if the mods in my order. So far haven't found any issues with anything in the list: 2K Parallax Skyrim - Cities - by Pfuscher aka Zerwas12K Parallax Skyrim - Landscape - by Pfuscher aka Zerwas12K Parallax Skyrim - MISC - by Pfuscher aka Zerwas12K Parallax Skyrim - SIMM - by Pfuscher aka Zerwas13DNPC4K Parallax Skyrim - Farmhouse - by Pfusher aka Zerwas14K Parallax Skyrim - Green Caves - by Pfuscher aka Zerwas14K Parallax Skyrim - Riverbededge - by Pfuscher aka Zerwas1Adal Matar the Lost Stronghold - Fight Against the Thalmor IAdorable FaceAlbion Swords - The BaronAlbion Swords - The ChieftainAlbion Swords - The ClunyAlbion Swords - The SherwoodAlbion Swords - The VassalAlternate Start - Live Another LifeaMidianBorn Book of Silence - ArmorsaMidianBorn Book of Silence - CreaturesaMidianBorn Book of Silence - Dragonborn DLCaMidianBorn Book of Silence - Unique ItemsaMidianBorn Book of Silence - WeaponsaMidianBorn TsunaMidianBorn wolf armor and skyforge weaponsAncient Nord Armor and Saviors Hide CBBEv3 EchoApachiiSkyHairApachiiSkyHair natural RetextureApachiiSkyHair NPC OverhaulApachiiSkyHair NPC Overhaul Brown forehead fixArissa - The Wandering RogueAudio Overhaul for Skyrim 2Auto Unequip AmmoAuto Unequip HelmetBestialityAnimationPackBetter Dynamic SnowBetter Makeup for SKSEBetter Stealth AI for Followers - No Torch while SneakingBijin WarmaidensBijin WivesBirds and Flocks Hearthfire EditionBodySlide Outfits and ModsBook Covers SkyrimBook Covers Skyrim - Lost LibraryBrowsBVFE - Better Vampire Fangs and EyesBVFE - Serana and FamilyCaliente's Vanilla Outfits for CBBECalientes Beautiful Bodies Edition -CBBE-Capes with HDT physicsCinematic Fire Effects 2 HDCitrusHead - StandaloneCloaks of SkyrimClothing and Clutter FixesCollege Days Perkus Maximus Compatibility PatchCollege of Winterhold Entry RequirementsColor Mismatch Fix for Elven racesColor Mismatch Fix for Humans and BretonsConvenient HorsesCreature Features 1 0 4Creature Framework RCDaedric DawnbreakerDark DungeonsDawnguard Vampire Armors CBBEv3 EchoDeadly DragonsDefault Outfits for Females Elder NPCs with Vanilla or UNP bodyDefeatDesigns of the NordsDevious Assets CBBE Bodyslide 2Devious Devices AssetsDevious Devices Expansion - NoPatchusMaxDevious Devices for the Masses IIDeviousDevices - IntegrationEBD - EveryBodys Different RedoneEBD - Example TexturePacks - CBBE MatureSkinEDB - Example TexturePacks - FairskinEDB - Example TexturePacks - SG TexturesEDB - Example TexturePacks - True DaughtersEnhanced Blood TexturesEnhanced Lights and FXEnhanced Night SkyrimEye Normal Map FixEyebrow Specularity FixFair Skin ComplexionFemale Facial AnimationFNIS Creature PackFNIS Sexy MoveFNIS Spells V5 0 1Follower Commentary Overhaul - FCOFollower Trap SafetyFollowers can RelaxFootprintsFores New Idles in Skyrim - FNISFrostfall - Hypothermia Camping SurvivalFuz Ro DohGagSFXGuard Dialogue OverhaulHanging Moss replacer into plant by Pfuscher aka Zerwas1HDT BB's Hair Physics Project 1.21 (edit by Daie)HDT BodySlide 1.5 - CT77HDTHDT CBBE Picercing SetsHDT DOAChristieHairHDTHDT Equipment - Craftable Weapon SlingHDT Female HairstylesHDT HHairstylesHDT HighHeels SystemHDT Hoop Earrings 14.28HDT Merida HairHDT Minou Wigs PackageHDT Test Earrings HDT HHDT XP32 Ponytail 14.28 version (edit 2 by Daie)hdtPhysicsExtensionsHN66LongEyeLashesImmersive ArmorsImmersive HUD - iHUDImmersive Idiots - Roderick RedbeardImmersive LaundryImmersive NPC in the darkImmersive PatrolsImmersive WeaponsImproved NPC Clothing - High ResInconsequential NPCsiNeed - Food Water and SleepJContainersJK's SkyrimLanterns of Skyrim - All In OneLovely HairstylesMemory Blocks LogMerta Assassin Armor UNP - CBBEMoonlight Tales - Werewolf and Werebear OverhaulMore Nasty CrittersMorning FogsMove it Dammit for NPC Companions and FollowersNo Snow Under The RoofNo Spinning Death AnimationNon-SexLab AnimationsNusbieOCR - Omnisway Clothing Replacer - CBBE BodySlide BBP TBBPOneTweak - SkyUIpapyrusutilPC Exclusive Animation PathPerfect Legionnaire - Imperial Armor Reforged 5-0Perkus Maximus - Maximum Perk OverhaulPerMa Compatibility and PaMa PatchesPlayer HeadtrackingPretty Female IdlesPretty Sit IdlePumping Iron - Dynamic Muscle GrowthPure WeatherRaceCompatibility with fixesRaceMenuReal CloudsReal RainReal Roads for SkyrimReal Shelter - Full ReleaseReal Shelter-Frostfall Tents WIPRealistic Boat BobbingRealistic dragons 4K-8KRealistic Ragdolls and ForceRealistic Transparent Glass Armors and Weapons v3 - VANILLA UNP CBBE female - vanilla male - now optional textures by Cabal120Realistic Water TwoRealVision ENBRemodeled Armor for CBBE Bodyslide TBBP HDTRun For Your LivesScarcity - Less Loot ModScarlet Dawn Armor - CBBEv3 - UNP - 7B Cleavage BBP - CBPE - UNPB BBPSeraphine Armor - CBBEv3 - UNPSexLab - Amorous AdventuresSexLab - Vanilla VoicesSexLab Approach v3.7SexLab Apropos Abuse Slavetats TexturesSexLab Apropos BetaSexLab ArousedSexLab AttractionSexlab College Days WinterholdSexLab Dibella SisterhoodSexLab Dibella Sisterhood SistersSexLab Further Lovers ComfortSexLab LoversVictim v20140106SexLab Nude CreaturesSexLab Romance V1-0-6SexLab Sex Slaves MiasLairSexLab Sex Slaves MiasLairHairPackSexlab SlaveTatsSexLab SlaveTats - NYINEGY-makeupSexLab Slavetats - TSS5062-spermSexlab SlaveTats-makeupSexLab SolutionsSexLab Sperm_Texture Replacer 1aSexLab Stats ManipulatorSexLabFrameworkSG Female EyebrowsShooting StarsShowRaceMenu Precache KillerSKSE 1 07 ScriptSKY CITY - Markarth RisingSkyFalls + SkyMillsSkyFix - Unique Inn Signs HDSkyrim - Enhanced CameraSkyrim -Community- UncapperSkyrim enhanced Armors and clothes HPOLY with bodyslides supportSkyrim Flora OverhaulSkyrim HD - 2K TexturesSkyrim High Definition LODsSkyrim Immersive CreaturesSkyUISmoking TorchesSofia - The Funny Fully Voiced FollowerSOSSOS - GRworks HDT Willy AddonSotteta Huntress Armor - CBBESOUTH DRAGON BRIDGE - Fight Against the Thalmor IVSplash of RainStable uGridsToLoadStatic Mesh Improvement ModT3nd0s Skyrim RedoneTavernsTDN Vampire Armor RetextureTembtra Thief Armor UNP - CBBEThe Aldmeri Domain - Fight Against the Thalmor IIIThe Cyrodiil Frontier - Fight Against the Thalmor IIThe Eyes Of BeautyTK ChildrenTrade and BarterTrepleen HDT CBBE body + Vagina + Collision XMLTriss Armor Retextured CBBE HDTUFO - Ultimate Follower OverhaulUnmanaged: DawnguardUnmanaged: DragonbornUnmanaged: HearthFiresUnmanaged: HighResTexturePack01Unmanaged: HighResTexturePack02Unmanaged: HighResTexturePack03Unofficial Dawnguard PatchUnofficial Dragonborn PatchUnofficial Hearthfire PatchUnofficial High Resolution PatchUnofficial Skyrim PatchVerdant - A Skyrim Grass PluginVilja in Skyrimvwr Neck Seam FixWarburgs 3D Paper World MapWatercolor for ENB and Realistic Water TwoWeapons and Armor Fixes RemadeWet and ColdWet and Cold - AshesWet and Cold - HolidaysWetBumpsIII_GSPWhen Vampires AttackWinter Is Coming - CloaksYou HungerZazAnimationPackXP32 Maximum Skeleton Extended This isn't how I have them ordered in MO's left pane, just sorted by name to make it alphabetical.
Sacremas Posted April 7, 2015 Posted April 7, 2015 Yeah I'm also CTDing frequently when the game tries to count up all the animations. On a new game it works in the LAL cell half the time with nothing else going on, on an ongoing game it's a guaranteed crash, I was unable to update at all for my level 63 character, it crashes every time about ten seconds after loading the game with new Sexlab installed. Let me know if you need a Papyrus post but I think it's just my game that's overstressed at that point. By the way, can the newest version of Papyrus util be used 1.59c or should I stick to the official non-beta one for that?
~magic~ Posted April 8, 2015 Posted April 8, 2015 I was able to update the animations by leaving the menu open rather than exiting back into game. However, I am encountering a much more annoying buzzkill of a bug - The characters seem to stick to the floor and exhibit normal character physics, making it impossible to align the animations. Even with TCL on, inverse kinematics are still on, making vertical alignment possible. Is there a way to fix this?
boo Posted April 8, 2015 Posted April 8, 2015 New voices and sfx are unlikely, they few that are there already account for more than half of the download size, and the download is approaching the 100mb limit already. The mod API exists for other mods to add new voices to the default selection pool already, they just have to make use of it. -- SerialStrip integration I'll look into, but is laregly dependent on how accommodating their current API is for it. I haven't had a chance to look at it yet, and likely won't for a little while longer. If new voices are unlikely, then why not CHANGE the voices? Replace the actual voices with the ones from Vanilla Voices (if the author allows it), and maybe build in a little scan, so that the NPCs get the matching sex voice to their normal one. I would appreciate that very much, especially when I hear how Ysolda moans like she's at least 50 at the first time I meet her ... You then just could add the old voice files as an optional addon, if someone wants them back. I see no reason to change the current ones unless I find, or somebody makes, an incredibly good voice pack that I can't imagine playing the game without and whose style just really doesn't fit with the existing voices. The current voices are fine, and vanilla voices also works fine, I use myself and it includes the voices in the voice selection pool same as the default sexlab voices. But more importantly, it also happens to use copied vanilla assets, which I simply will not include in any official SexLab download. If actors using mismatching voices at the start bugs you so much, I'd suggest creating, or asking the author of vanila voices, to add in the option to have it assign it's voices to a specific NPCs. The code to enable a mod to do this is simple: Actor property YsoldaNPC auto SexLabFramework property SexLab auto function SetVoices() ; // SaveVoice() - Assign the actor "YsoldaNPC" a given voice ; // GetVoiceByName() - Get the VanillaVoice type from SexLabVanillaVoices that matches Ysolda. SexLab.SaveVoice(YsoldaNPC, SexLab.GetVoiceByName("FemaleYoungEager (Ysolda)")) ; // ... ; // Do the same for other NPCs here... ; // ... endFunction --- Is there any way to preserve rotation in animation settings as well? No. I considered it for awhile, but doesn't seem worth it to me as rotation adjustments are the majority of the time highly situational and adding them now would require extensive rewriting of the adjustment profile system in order to maintain compatibility with people's current saved adjustment profiles. The only place I've found them to be consistently necessary is bed animations where the actors heads are on the wrong end of the bed - but this is already fixed in 1.60 by other means - bed specific offsets for individual animation. --- Hey Ashal i have a question i used sexlab a long time now i installd it new because i reinstalled skyrim but now i have a problem i use only sexlab159c i tried alpha 3 but they dont have sex only get naked but now they dint go naked so it doesnt work i didnt understand this because i used this mod long enough on loot and wyre bash looks all fine i dont know what to do.. Post a debug log of a quick play session with alpha 3, where you just load your game and attempt to initiate sex and the problem occurs, then just quit and post your resulting debug log. Unfortunately bed-specific offsets does address the issue that some animations are oriented sideways on the bed. Hence the reason it would be nice to have rotation stored as well, perhaps only for beds.
servent9 Posted April 8, 2015 Posted April 8, 2015 1.60 v3 Test report! animations fingers fix.zip http://www.loverslab.com/topic/37848-squishedcrachedshortfat-fingers-solved/ this file cause no bouncing at some animations. [ arrok missionary, arrok standing, arrock hug fuck... etc.] [ my skeleton is fine. xp32 2.5 and other things too.] [ bouncing is work again when i back up sexlab animations.] but it fix the weird finger bug. I think it needs more touch of authors.
Antonio121989 Posted April 10, 2015 Posted April 10, 2015 Another idea that could help people who have futa or characters. What about make it recognize not only male and female, but also futa? It means, she would take the male part when having sex with a girl, but a female part when having sex with a guy. Also if you use a Scholong for females, it would stop puting the strapon on you.
KristyllLascivicious Posted April 10, 2015 Posted April 10, 2015 You can set the defaults for this in SOS (to recognize/overwrite the PC or selected NPC's as male/female), and can also change/edit the default strapon list in SexLab itself to use specified strapons/equipable schlongs versus the default. This is done from the rebuild and clean menu on the right side.
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