Dreamweaver Posted August 24, 2015 Posted August 24, 2015 An update patch for 1.60 Beta/RC to Final/Hotfix will be posted soon ? Ashal said it would be but if it has been, I've been unable to find it. Thanks for all the excellent work by the way. This topic is for the in-development version (which has now moved up to 1.61.) The final 1.60 version and the hotfix have already been uploaded to the actual mod download page which you can find here.
Ashal Posted August 24, 2015 Author Posted August 24, 2015 An update patch for 1.60 Beta/RC to Final/Hotfix will be posted soon ? Ashal said it would be but if it has been, I've been unable to find it. Thanks for all the excellent work by the way. Using the hotfix patch on the main download should work just the same as an update from rc
fishburger67 Posted August 24, 2015 Posted August 24, 2015 Downloaded the latest version and installed the hot-fix as well. Ran into the following issues: 1. Arrok Trycycle has male actor open moujth for two animation sequences that shouldn't be. Female 2 has mouth partially open and that lingers after the end of the series. This remains even after she talks. 2. After this Aroke Trycycle, the male actor was teleported some distance away. Tried this twice and only the first had the teleport. I expect this to be a bitch to fix as it is not repeatable. However, on our forums, another player reported a similar thing: I updated to SexLab Framework 1.60 and now it seems Mia's Lair is broken somehow. Everything was fine, my PC was captured, whipped and then Archerone forced my PC to a Blowjob. That is normal, but then his Assistant came in and when he asked if he could play with my PC she was teleported to the beginning of the Lair (near the Ladder which leads to the Cave), Archerone and his Assistant were teleported too, fucked my PC and when they pissed on my PC Archerone said that he has to leave for now, but he didn't move at all. 3. I noticed open mouths on several including Arrok Rape and many animations were offset below ground. 4. DI Forced Threesome has the second male (blowjob guy) out of sync. In otherwords, his hands are moving out of sync with female and male one. This is a long log. Look toward the top for the Arrok Trycycle teleport, the rest is mostly meaningless with an attempt to reproduce the bug reported by the user and described above (could not reproduce). Papyrus.0(3).log is from the user reporting the teleport. Edit: Note that I did not use Matchmaker for testing. I was using MiasLair because I assumed that all these animations where already well tested with Matchmaker. Edit2: Open mouth issues for Arrok Tricycle can be reproduced with Match Maker by turning off all animations except that one. Papyrus.0.log Papyrus.0(3).log
fishburger67 Posted August 25, 2015 Posted August 25, 2015 Another thing. I do not know how this could be possible and not already reported, but when I install 1.60 and the hot-fix, all creature animations are gone. You cannot ride your horse, all the critters running around do not move etc. I uninstalled 1.6 and re-installed 1.59c and the problem went away. I ran FNIS after each install. I installed the latest 5.5 FNIS and creature 5.3 pack and it made no difference. I can reproduce this at will if I can do anything to help reproduce it. This test machine has a very light mod load. Edit: Installing the Sexlab Creature Pack 1.60 fixes this problem. In my view, it should be noted in the main page installation instructions that the creature pack is a requirement or there needs to be some default setting to prevent this from happening.
KristyllLascivicious Posted August 25, 2015 Posted August 25, 2015 Congrats on the release, Ashal. Looking forward to using it once I finish creating my currently-desired setup ._.
Guest Posted August 25, 2015 Posted August 25, 2015 Hello, please pay attention to this topic: SexLab 1.6x compatible mods. It is created by @hexenhaus, to keep track of which mods are compatible or not with SL 1.6. If you are a modder, or you have any knwoledge about a mod working/not working with SL 1.6, please post on the topic. Please: only the official version of SL 1.6, not the beta or the RCs.
Antonio121989 Posted August 26, 2015 Posted August 26, 2015 First, congratulations on the new sexlab, it looks very good. I don't know if this is a bug, but Lesbian breastfeeding is playing as foreplay even when you have a male and a female couple. Also, could be possible to sort the animations in the toggle animation screen? As it is now, it is hard to find what animation you want to toggle out. Sort by author would really help.
Guest Posted August 26, 2015 Posted August 26, 2015 First, congratulations on the new sexlab, it looks very good. I don't know if this is a bug, but Lesbian breastfeeding is playing as foreplay even when you have a male and a female couple. Also, could be possible to sort the animations in the toggle animation screen? As it is now, it is hard to find what animation you want to toggle out. Sort by author would really help. In my opinion, Lesbian Breasfeeding IS foreplay. (Bu of course I can be wrong.) About, the "order animations by something else" I agree.
Antonio121989 Posted August 26, 2015 Posted August 26, 2015 First, congratulations on the new sexlab, it looks very good. I don't know if this is a bug, but Lesbian breastfeeding is playing as foreplay even when you have a male and a female couple. Also, could be possible to sort the animations in the toggle animation screen? As it is now, it is hard to find what animation you want to toggle out. Sort by author would really help. In my opinion, Lesbian Breasfeeding IS foreplay. (Bu of course I can be wrong.) About, the "order animations by something else" I agree. That lesbian breastfeeding is foreplay I agree, but it is lesbian, so it should play only when two women are involved, but it is playing even when I have a male and a female.
Guest Posted August 26, 2015 Posted August 26, 2015 That lesbian breastfeeding is foreplay I agree, but it is lesbian, so it should play only when two women are involved, but it is playing even when I have a male and a female. That is pretty normal. The mod that starts the animation, should filter it by tags. By avoiding "Lesbian" tags (Or FF), when at least one Male is participating. Not a SexLab problem. It is a problem of the mod invoking SexLab.
OldGuy879 Posted August 26, 2015 Posted August 26, 2015 Thanks for you Hard work on the 1.60 Ashal and to every helping with test and bug hunts it was 6 month ago I last made a clean re install of skyrim so I was waiting for this Time for me to delete skyrim and reinstall this and the other mods Ilike
Dave0000 Posted August 26, 2015 Posted August 26, 2015 buuuut what about all doggystyle animations... after thos cum should be applyed on ass not on labia... i have this problem all the time with defeat... after all doggystyle cum is being applyed like for missionary, which is wrong.
bytion Posted August 26, 2015 Posted August 26, 2015 Right now with hotfix 1, then 1.60 only have 2 problems in my setup, the facial expression and the cum effect. Both have some inconsistency, sometimes they show up and sometime they don't, just random, I am not sure the 1.60 has the cum on cloth effect or not, because sometimes it does show cum effect on clothes, but most of the time it does like old 1.59c and sometimes it doesn't show cum effect at all. Facial expression problem has been mentioned above, the mouth shaking after sex, seem I am not the only one having this problem, it was all fine in 1.59c, and in 1.60 earlier beta version, I don't know where it went wrong.
Antonio121989 Posted August 26, 2015 Posted August 26, 2015 That lesbian breastfeeding is foreplay I agree, but it is lesbian, so it should play only when two women are involved, but it is playing even when I have a male and a female. That is pretty normal. The mod that starts the animation, should filter it by tags. By avoiding "Lesbian" tags (Or FF), when at least one Male is participating. Not a SexLab problem. It is a problem of the mod invoking SexLab. Foreplay is a thing of sexlab, when a mod ask for an animation, it asks for the main one, and if sexlab has "use presex foreplay" activated and the mod don't bypass that (as some of them do) sexlab select one animation from the foreplay list and play. Am I right?
Zoranus Posted August 27, 2015 Posted August 27, 2015 Thanks for the new release. The only issue I'm finding I'm having (Not sure whether its with defeat or with Sexlab yet) is when the aggressor starts, they play the foreplay animation first, and then the aggressive one when the presex foreplay is turned on, even when I also turn on to use aggressive sex animations in the correct context.
madcyb Posted August 28, 2015 Posted August 28, 2015 Thanx to Ashal and all team members that helped for making out SexLab 1.60 Merci beaucoup à vous tous !
OldGuy879 Posted August 29, 2015 Posted August 29, 2015 I have a question and it may be a gitch but for some reason the ValidateActor get spammed to the same charactor many times even if when less that a minut have went by [08/29/2015 - 08:14:33PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT[08/29/2015 - 08:14:34PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT[08/29/2015 - 08:14:43PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT[08/29/2015 - 08:14:44PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT[08/29/2015 - 08:14:53PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT Papyrus.0.log I am not sure if anyother have notice this or reported before if sorry for not noticing it
Antonio121989 Posted August 29, 2015 Posted August 29, 2015 Just an idea for a sexlab 1.7 or something, what about allow transition animations? You know, I mean an animation between stages that don't repeat itself. This would allow animators to make better animations. I know that most of animations available worried about that, and so the stages aren't very far from each other, but some are terrible in that aspect. I saw the animations of zyn and thought that. He tried to make transitions, but they were part of the stage so they repeat themselves if the timer was too long.
Guest Posted August 29, 2015 Posted August 29, 2015 I have a question and it may be a gitch but for some reason the ValidateActor get spammed to the same charactor many times even if when less that a minut have went by [08/29/2015 - 08:14:33PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:34PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:43PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:44PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:53PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT Papyrus.0.log I am not sure if anyother have notice this or reported before if sorry for not noticing it Hi, this is not an error. It is just a debug message put in the papyrus.log You can ignore it.
OldGuy879 Posted August 29, 2015 Posted August 29, 2015 I have a question and it may be a gitch but for some reason the ValidateActor get spammed to the same charactor many times even if when less that a minut have went by [08/29/2015 - 08:14:33PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:34PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:43PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:44PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:53PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT Papyrus.0.log I am not sure if anyother have notice this or reported before if sorry for not noticing it Hi, this is not an error. It is just a debug message put in the papyrus.log You can ignore it. @CPU Thank you for the answer and sorry for bother
Ashal Posted September 2, 2015 Author Posted September 2, 2015 I have a question and it may be a gitch but for some reason the ValidateActor get spammed to the same charactor many times even if when less that a minut have went by [08/29/2015 - 08:14:33PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:34PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:43PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:44PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:53PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT Papyrus.0.log I am not sure if anyother have notice this or reported before if sorry for not noticing it Hi, this is not an error. It is just a debug message put in the papyrus.log You can ignore it. @CPU Thank you for the answer and sorry for bother To clarify. While it's not an error, the fact that something is checking the same actor so frequently (2x every 10 seconds) is a sign one of your sexlab mods is poorly optimized and likely needlessly validating actors more frequently than it should be. The sexlab aroused widget (SLAM) I've noticed is one of the things that does this. Not a huge deal, but could have a noticeable impact on performance depending on your system, as ValidateActor is one of the slower functions, so overusing it is going to needlessly thread lock some scripts.
DeepBlueFrog Posted September 3, 2015 Posted September 3, 2015 Question about the new version. Is it possible to assign a strap-on preference to an NPC? If not, that would be a very nice improvement in a future version. For example, the SexBot in Stories could use a forced preference for a Dwemer style strap on (if it is installed) and default to a random choice if not. Similarly, one could think of a mod that would force choices of soul gem strap on for mages, giant toes for witches, etc...
Ashal Posted September 3, 2015 Author Posted September 3, 2015 Question about the new version. Is it possible to assign a strap-on preference to an NPC? If not, that would be a very nice improvement in a future version. For example, the SexBot in Stories could use a forced preference for a Dwemer style strap on (if it is installed) and default to a random choice if not. Similarly, one could think of a mod that would force choices of soul gem strap on for mages, giant toes for witches, etc...If If they have a strapon already in their inventory, they will default to using that instead of selecting a temporary random one.
OldGuy879 Posted September 3, 2015 Posted September 3, 2015 I have a question and it may be a gitch but for some reason the ValidateActor get spammed to the same charactor many times even if when less that a minut have went by [08/29/2015 - 08:14:33PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:34PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:43PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:44PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT [08/29/2015 - 08:14:53PM] SEXLAB - NOTICE: ValidateActor(Lydia) -- TRUE -- HIT Papyrus.0.log I am not sure if anyother have notice this or reported before if sorry for not noticing it Hi, this is not an error. It is just a debug message put in the papyrus.log You can ignore it. @CPU Thank you for the answer and sorry for bother To clarify. While it's not an error, the fact that something is checking the same actor so frequently (2x every 10 seconds) is a sign one of your sexlab mods is poorly optimized and likely needlessly validating actors more frequently than it should be. The sexlab aroused widget (SLAM) I've noticed is one of the things that does this. Not a huge deal, but could have a noticeable impact on performance depending on your system, as ValidateActor is one of the slower functions, so overusing it is going to needlessly thread lock some scripts. thank you for taking the time looking at it Ashal yeah it can have some impact while entering an area with many person it does act up a couple of seconds. weird though I have left it at it's default up with sould be 120 seconds before next update.perhaps one of my other mods interfers with it I will take a look at it
DeepBlueFrog Posted September 3, 2015 Posted September 3, 2015 Question about the new version. Is it possible to assign a strap-on preference to an NPC? If not, that would be a very nice improvement in a future version. For example, the SexBot in Stories could use a forced preference for a Dwemer style strap on (if it is installed) and default to a random choice if not. Similarly, one could think of a mod that would force choices of soul gem strap on for mages, giant toes for witches, etc...If If they have a strapon already in their inventory, they will default to using that instead of selecting a temporary random one. That's a good workaround... thanks.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now