WaxenFigure Posted August 21, 2015 Posted August 21, 2015 I don't know if you have addressed this but I find that whenever a sex animation starts, they don't seem to stop. Other than that I think this mod works very good. Just some heads up. Did you turn off the "Auto Advance" option in the MCM menu because that would cause the animations to run and run and run and run (until you use the spacebar to manually advance).
srayesmanll Posted August 21, 2015 Posted August 21, 2015 I don't know if you have addressed this but I find that whenever a sex animation starts, they don't seem to stop. Other than that I think this mod works very good. Just some heads up. Did you turn off the "Auto Advance" option in the MCM menu because that would cause the animations to run and run and run and run (until you use the spacebar to manually advance). Saw this with a creature animation (wolf) using RC3 (RC2 did not have this issue). This is with a brand new character. The animation did auto-advance through the stages, however the last "orgasm" stage stayed locked in until hitting the spacebar. Unfortunately did not have papyrus logging at the time. I will see if I can recreate.
Thorzy Posted August 21, 2015 Posted August 21, 2015 Actually I have the same occurance as Guru in this version I had logs going but didn't have development mode enabled in SexLab
Kimy Posted August 21, 2015 Posted August 21, 2015 Your killing me on bandwidth costs here people... By current download counts; there's no way only 2 of you needed JUST the update patch, while 30 of you have never used any 1.60 beta or RC and actually need to download the full... I beg of you to JUST download the update patch... If you only need the update patch, and if you've used pretty much and version of 1.60 from beta 1 and onward, it is in fact all you need. Switch to 7zip. I can drop the RC3 Patch size to 709KB by just unpacking the zip and repacking as 7z. I have to admit I am one of these people who habitually download full versions (unless it's a 1kb patch for a 2 GB main installer with another release expected in less than a week maybe). I never liked fumbling with patch files, anywhere. Tbh, I didn't think downloading a few MB from a site hosting hundreds of files some of which having more a million downloads would hurt anyone. oO Simple solution: Copy the patch, take your base archive, unpack it, unpack the patch into the same directory and archive it again. Less bandwidth use, no fumbling with loose files, everybody is happy... That's work. I download full versions because I am lazy and can't be bothered to do stuff like that. In the time I'd have to do that, I could do fun things, like write some code. Or paint my toe nails. I don't want to be mean, but if bandwidth costs are an issue, I'd prefer a MEGA link over having to juggle patch files. And no, MEGA isn't crap. If your browser can't handle it, the problem is...well...your browser. And no, "online security" and "older browser" really doesn't go in the same line.
Thorzy Posted August 21, 2015 Posted August 21, 2015 Actor reaches last stage and orgasms but animation never ends unless doing it manually. [08/21/2015 - 07:30:33AM] SEXLAB - Thread[1] Event Hook - StageEnd[08/21/2015 - 07:30:33AM] SEXLAB - Thread[1] SyncDone(Sync) - Lag Timer: 9.236008[08/21/2015 - 07:30:34AM] SEXLAB - Thread[1] Event Hook - StageStart[08/21/2015 - 07:30:34AM] [slamainscr <sla_Main (0D042D62)>] Getting actors for 3 and locked = TRUE[08/21/2015 - 07:30:34AM] Locking for 3 at position 4[08/21/2015 - 07:30:34AM] [slainternalscr <sla_Internal (0D083137)>]: Sha got 6 exposure for watching sex of Lydia[08/21/2015 - 07:30:47AM] [slamainscr <sla_Main (0D042D62)>]:Aroused scan skipped because sexlab is animating.[08/21/2015 - 07:30:49AM] SEXLAB - Thread[1] Event Hook - StageEnd[08/21/2015 - 07:30:50AM] SEXLAB - Thread[1] SyncDone(Sync) - Lag Timer: 9.226013[08/21/2015 - 07:30:50AM] SEXLAB - Thread[1] Event Hook - OrgasmStart[08/21/2015 - 07:30:51AM] SEXLAB - Thread[1] Event Hook - StageStart[08/21/2015 - 07:30:51AM] [slamainscr <sla_Main (0D042D62)>] Getting actors for 3 and locked = TRUE[08/21/2015 - 07:30:51AM] SEXLAB - ActorAlias[Lydia] - Orgasms[1] Enjoyment [14] BaseEnjoyment[-69] FullEnjoyment[83] [08/21/2015 - 07:32:29AM] SEXLAB - NOTICE: Player has taken control of thread [sslthreadcontroller <SexLabThread01 (0C062452)>] [08/21/2015 - 07:32:33AM] SEXLAB - Thread[1] Event Hook - OrgasmEnd[08/21/2015 - 07:32:33AM] SEXLAB - Thread[1] Event Hook - AnimationEnding[08/21/2015 - 07:32:33AM] [slainternalscr <sla_Internal (0D083137)>]: Lydia had orgasm date updated[08/21/2015 - 07:32:33AM] [slainternalscr <sla_Internal (0D083137)>]: Lydia got -57 exposure for having orgasm[08/21/2015 - 07:32:33AM] SEXLAB - ActorAlias[Lydia] - Resetting![08/21/2015 - 07:32:35AM] SEXLAB - Thread[1] SyncDone(Reset) - Lag Timer: 43.468994[08/21/2015 - 07:32:35AM] SEXLAB - Thread[1] Event Hook - AnimationEnd Disabling "Play ending orgasm effects" elevates any problems, animation simply ends. There's no sexy whooosh tho
blabla11 Posted August 21, 2015 Posted August 21, 2015 That's work. I download full versions because I am lazy and can't be bothered to do stuff like that. In the time I'd have to do that, I could do fun things, like write some code. Or paint my toe nails. I don't want to be mean, but if bandwidth costs are an issue, I'd prefer a MEGA link over having to juggle patch files. And no, MEGA isn't crap. If your browser can't handle it, the problem is...well...your browser. And no, "online security" and "older browser" really doesn't go in the same line. Choosing convenience over security is as valid as choosing security over convenience. Both sides have valid arguments, that's nothing I dispute (although ignorance is not a valid option) And while I'm not against the option of external hosting to reduce bandwidth usage on this site, Mega is the worst choice of commonly known hosters. Simply plugging the holes in a browser to prevent XSS and super cookies renders Mega unusable, since they use the same procedures to provide their "service" as attackers would to inject malicious code. Even torrents are a better choice than Mega...
Sacremas Posted August 21, 2015 Posted August 21, 2015 Well it may be a bit of a ugly workaround, but you can enable all of those things, make an account with MEGA (free), then instaed of downloading stuff import it into your mega account, and download from that instead. It's several extra steps but it's somewhat safer and you can use your blockers for it.
Kimy Posted August 21, 2015 Posted August 21, 2015 That's work. I download full versions because I am lazy and can't be bothered to do stuff like that. In the time I'd have to do that, I could do fun things, like write some code. Or paint my toe nails. I don't want to be mean, but if bandwidth costs are an issue, I'd prefer a MEGA link over having to juggle patch files. And no, MEGA isn't crap. If your browser can't handle it, the problem is...well...your browser. And no, "online security" and "older browser" really doesn't go in the same line. Choosing convenience over security is as valid as choosing security over convenience. Both sides have valid arguments, that's nothing I dispute (although ignorance is not a valid option) And while I'm not against the option of external hosting to reduce bandwidth usage on this site, Mega is the worst choice of commonly known hosters. Simply plugging the holes in a browser to prevent XSS and super cookies renders Mega unusable, since they use the same procedures to provide their "service" as attackers would to inject malicious code. Even torrents are a better choice than Mega... What I do personally is using a (very much secured) Firefox for browsing and Chrome for downloading MEGA. Who says you can't have both security and convenience?
Dave0000 Posted August 21, 2015 Posted August 21, 2015 That's work. I download full versions because I am lazy and can't be bothered to do stuff like that. In the time I'd have to do that, I could do fun things, like write some code. Or paint my toe nails. I don't want to be mean, but if bandwidth costs are an issue, I'd prefer a MEGA link over having to juggle patch files. And no, MEGA isn't crap. If your browser can't handle it, the problem is...well...your browser. And no, "online security" and "older browser" really doesn't go in the same line. Choosing convenience over security is as valid as choosing security over convenience. Both sides have valid arguments, that's nothing I dispute (although ignorance is not a valid option) And while I'm not against the option of external hosting to reduce bandwidth usage on this site, Mega is the worst choice of commonly known hosters. Simply plugging the holes in a browser to prevent XSS and super cookies renders Mega unusable, since they use the same procedures to provide their "service" as attackers would to inject malicious code. Even torrents are a better choice than Mega... What I do personally is using a (very much secured) Firefox for browsing and Chrome for downloading MEGA. Who says you can't have both security and convenience? i am using firefox... downloading from mega with no problems ... why use chrome this is shitty adware!
parruyo Posted August 21, 2015 Posted August 21, 2015 That's work. I download full versions because I am lazy and can't be bothered to do stuff like that. In the time I'd have to do that, I could do fun things, like write some code. Or paint my toe nails. I don't want to be mean, but if bandwidth costs are an issue, I'd prefer a MEGA link over having to juggle patch files. And no, MEGA isn't crap. If your browser can't handle it, the problem is...well...your browser. And no, "online security" and "older browser" really doesn't go in the same line. Choosing convenience over security is as valid as choosing security over convenience. Both sides have valid arguments, that's nothing I dispute (although ignorance is not a valid option) And while I'm not against the option of external hosting to reduce bandwidth usage on this site, Mega is the worst choice of commonly known hosters. Simply plugging the holes in a browser to prevent XSS and super cookies renders Mega unusable, since they use the same procedures to provide their "service" as attackers would to inject malicious code. Even torrents are a better choice than Mega... What I do personally is using a (very much secured) Firefox for browsing and Chrome for downloading MEGA. Who says you can't have both security and convenience? i am using firefox... downloading from mega with no problems ... why use chrome this is shitty adware! Yes, I agree absolutely about chrome.
Kimy Posted August 21, 2015 Posted August 21, 2015 What I do personally is using a (very much secured) Firefox for browsing and Chrome for downloading MEGA. Who says you can't have both security and convenience? i am using firefox... downloading from mega with no problems ... why use chrome this is shitty adware! Yes, I agree absolutely about chrome. To avoid religious wars about what browser is holier than another, I should have written What I do personally is using one (very much secured) browser for browsing and another for downloading from MEGA. Who says you can't have both security and convenience? My bad.
Guest Posted August 21, 2015 Posted August 21, 2015 Guys, please stop talking about browsers and downloads here. Or @Ashal will have a real hard time to find the real problems on SL 1.60 RC. If you want to continue this discussion open a thread on the general discussion forum.
Teddar Posted August 21, 2015 Posted August 21, 2015 Dunno what I do wrong I have the latest FNIS and its Creature Pack. It says I am missing FNIS Sexlab Creature Idle couldn't find it. Did you donwload the SexLab creatures file? It is not integrated in the main SexLab archive, you have to download it explicitly. Why oh why do i never read all of the download instructions! After my post about exactly the same problem disappeared under a flurry of "this download site is better than that download site" posts, i came across this post by accident. Sometimes im about as bright as a 20 watt light-bulb.
VenomousDuck Posted August 21, 2015 Posted August 21, 2015 I had the problem of the animations not stopping when I first upgraded to RC 3. What I did was export my settings then used clean sexlab and finally imported my settings again. After I did this the animations ran and stopped normally.
M1917 Posted August 21, 2015 Posted August 21, 2015 I posted this post so many times and no one gives me solution, they talk about something like WTF? man, your supposed to help me with getting the standard animations back from whereever it went. i even installed other animations and they need the standard ones. Just help me give me all the solutions, i dont wanna go back to AP. Please
srayesmanll Posted August 21, 2015 Posted August 21, 2015 I posted this post so many times and no one gives me solution, they talk about something like WTF? man, your supposed to help me with getting the standard animations back from whereever it went. i even installed other animations and they need the standard ones. Just help me give me all the solutions, i dont wanna go back to AP. Please Did you download the UPDATE? or the FULL version? Judging by you previous posts it sounds like you downloaded the update version thinking it had everything. Try downloading the FULL version of 1.59c, install, then run FNIS and see if that helps. And if you need further assistance, start a thread in the technical support thread where questions like these belong.
Inokentych Posted August 21, 2015 Posted August 21, 2015 Maybe this is not big problem but in 1.60 RC3 when i advance time by wait menu npc that do animation with character go away and character keep act alone. In settings i disable auto advance stages. In 1.59 i not see this problem.
blabla11 Posted August 22, 2015 Posted August 22, 2015 FIXED IN RC 3: Fixed VictimRef property on threads returning none when it should not I can confirm success! Issue came up: When two NPCs are having sex and the player leaves the cell, the voices keep playing. Happened in Falkreath Manor, NPCs were in the house; after going to the cellar, I could still hear their voices. Log is clean.
srayesmanll Posted August 22, 2015 Posted August 22, 2015 Issue came up: When two NPCs are having sex and the player leaves the cell, the voices keep playing. Happened in Falkreath Manor, NPCs were in the house; after going to the cellar, I could still hear their voices. Log is clean. I've had that happen constantly when using 1.59c or previous. I remember it only happened when going from 1 interior cell to another (even if going to an exterior cell first). Also noticed that the NPCs would sometimes visually freak out as well if you leave and come back into that same cell (they flew around like popped balloons). Usually when 2 npcs go at it, I just wait until they're done before moving on, so if it was actually fixed at some point, I never noticed.
sethwarner08 Posted August 22, 2015 Posted August 22, 2015 Hello, I am a noob scripter (this is my first script) and i am attempting to add an animation to SL, i added the appropriate script to the sslAnimationDefaults.psc file and i also added a valid code to the FNIS_Sexlab_List.txt file, all animation names show up ingame when i re-register SL animations and show up in the tag section too when using tools like SL Tools, but the actors just stand there doing nothing which has stumped me and a few others ive seeked consult from. I'd really appreciate some help. I managed to get CK working with MO and add and compile the following script in sslAnimationDefaults function NecroMs(int id) sslBaseAnimation Base = Create(id) Base.Name = "NecroMs" Base.SetContent(Sexual) Base.SoundFX = Squishing int a1 = Base.AddPosition(Female, addCum=Vaginal) Base.AddPositionStage(a1, "NecroMs_A1_S1", 0) Base.AddPositionStage(a1, "NecroMs_A1_S2", 0) Base.AddPositionStage(a1, "NecroMs_A1_S3", 0) Base.AddPositionStage(a1, "NecroMs_A1_S4", 0) int a2 = Base.AddPosition(Male) Base.AddPositionStage(a2, "NecroMs_A2_S1", 0) Base.AddPositionStage(a2, "NecroMs_A2_S2", 0) Base.AddPositionStage(a2, "NecroMs_A2_S3", 0) Base.AddPositionStage(a2, "NecroMs_A2_S4", 0) Base.AddTag("Necro") Base.AddTag("Sex") Base.AddTag("Missionary") Base.AddTag("Vaginal") Base.AddTag("MF") Base.Save(id) endFunction I also added the following to the FNIS_Sexlab_List as tutored by a very experienced Modder: s NecroMs_A1_S1 NecroMs_A1_S1.hkx + NecroMs_A1_S2 NecroMs_A1_S2.hkx + NecroMs_A1_S3 NecroMs_A1_S3.hkx + NecroMs_A1_S4 NecroMs_A1_S4.hkx s NecroMs_A2_S1 NecroMs_A2_S1.hkx + NecroMs_A2_S2 NecroMs_A2_S2.hkx + NecroMs_A2_S3 NecroMs_A2_S3.hkx + NecroMs_A2_S4 NecroMs_A2_S4.hkx My animations shows up in game through SL MCM and through other SL mods that control animations but the actors just stand there and do nothing when i attempt to play the animations. Also please note; I did run FNIS for users and there were no errors reported. I also added the following animation files to the following folder: \SKYRIM MOD ORGANIZER\mods\SexLabFramework\meshes\actors\character\animations\SexLab NecroMs_A1_S1.hkxNecroMs_A1_S2.hkxNecroMs_A1_S3.hkx NecroMs_A1_S4.hkxNecroMs_A2_S1.hkxNecroMs_A2_S2.hkx NecroMs_A2_S3.hkxNecroMs_A2_S4.hkx These are valid animations made by FunnyBizness, i renamed them but they work perfectly fine. Also, the Overwrite folder creates a "Scripts" output folder in MO when i compile but NO files seem to be present in that folder. Thank you!
Arhon Posted August 22, 2015 Posted August 22, 2015 Hello, I am a noob scripter (this is my first script) and i am attempting to add an animation to SL, i added the appropriate script to the sslAnimationDefaults.psc file and i also added a valid code to the FNIS_Sexlab_List.txt file, all animation names show up ingame when i re-register SL animations and show up in the tag section too when using tools like SL Tools, but the actors just stand there doing nothing which has stumped me and a few others ive seeked consult from. I'd really appreciate some help. I managed to get CK working with MO and add and compile the following script in sslAnimationDefaults function NecroMs(int id) sslBaseAnimation Base = Create(id) Base.Name = "NecroMs" Base.SetContent(Sexual) Base.SoundFX = Squishing int a1 = Base.AddPosition(Female, addCum=Vaginal) Base.AddPositionStage(a1, "NecroMs_A1_S1", 0) Base.AddPositionStage(a1, "NecroMs_A1_S2", 0) Base.AddPositionStage(a1, "NecroMs_A1_S3", 0) Base.AddPositionStage(a1, "NecroMs_A1_S4", 0) int a2 = Base.AddPosition(Male) Base.AddPositionStage(a2, "NecroMs_A2_S1", 0) Base.AddPositionStage(a2, "NecroMs_A2_S2", 0) Base.AddPositionStage(a2, "NecroMs_A2_S3", 0) Base.AddPositionStage(a2, "NecroMs_A2_S4", 0) Base.AddTag("Necro") Base.AddTag("Sex") Base.AddTag("Missionary") Base.AddTag("Vaginal") Base.AddTag("MF") Base.Save(id) endFunction I also added the following to the FNIS_Sexlab_List as tutored by a very experienced Modder: s NecroMs_A1_S1 NecroMs_A1_S1.hkx + NecroMs_A1_S2 NecroMs_A1_S2.hkx + NecroMs_A1_S3 NecroMs_A1_S3.hkx + NecroMs_A1_S4 NecroMs_A1_S4.hkx s NecroMs_A2_S1 NecroMs_A2_S1.hkx + NecroMs_A2_S2 NecroMs_A2_S2.hkx + NecroMs_A2_S3 NecroMs_A2_S3.hkx + NecroMs_A2_S4 NecroMs_A2_S4.hkx My animations shows up in game through SL MCM and through other SL mods that control animations but the actors just stand there and do nothing when i attempt to play the animations. Also please note; I did run FNIS for users and there were no errors reported. I also added the following animation files to the following folder: \SKYRIM MOD ORGANIZER\mods\SexLabFramework\meshes\actors\character\animations\SexLab NecroMs_A1_S1.hkx NecroMs_A1_S2.hkx NecroMs_A1_S3.hkx NecroMs_A1_S4.hkx NecroMs_A2_S1.hkx NecroMs_A2_S2.hkx NecroMs_A2_S3.hkx NecroMs_A2_S4.hkx These are valid animations made by FunnyBizness, i renamed them but they work perfectly fine. Also, the Overwrite folder creates a "Scripts" output folder in MO when i compile but NO files seem to be present in that folder. Thank you! If you do it once in MO it will put them in overwite, afterwards it will overwrite the ones you created. For example, you made a meshes folder by using Bodyslide in overwrite then moved that meshes folder somewhere else. Once you make the meshes again in Bodyslide it will not be in the Overwrite folder but it will be where you moved the previous meshes. The only expection is if when you create something is entirely new(isn't in MO) it will be sent straight to overwrite, some cases are FNIS/Patchus Maximus/WryeBash/ and the like.
sethwarner08 Posted August 22, 2015 Posted August 22, 2015 Hello, I am a noob scripter (this is my first script) and i am attempting to add an animation to SL, i added the appropriate script to the sslAnimationDefaults.psc file and i also added a valid code to the FNIS_Sexlab_List.txt file, all animation names show up ingame when i re-register SL animations and show up in the tag section too when using tools like SL Tools, but the actors just stand there doing nothing which has stumped me and a few others ive seeked consult from. I'd really appreciate some help. I managed to get CK working with MO and add and compile the following script in sslAnimationDefaults function NecroMs(int id) sslBaseAnimation Base = Create(id) Base.Name = "NecroMs" Base.SetContent(Sexual) Base.SoundFX = Squishing int a1 = Base.AddPosition(Female, addCum=Vaginal) Base.AddPositionStage(a1, "NecroMs_A1_S1", 0) Base.AddPositionStage(a1, "NecroMs_A1_S2", 0) Base.AddPositionStage(a1, "NecroMs_A1_S3", 0) Base.AddPositionStage(a1, "NecroMs_A1_S4", 0) int a2 = Base.AddPosition(Male) Base.AddPositionStage(a2, "NecroMs_A2_S1", 0) Base.AddPositionStage(a2, "NecroMs_A2_S2", 0) Base.AddPositionStage(a2, "NecroMs_A2_S3", 0) Base.AddPositionStage(a2, "NecroMs_A2_S4", 0) Base.AddTag("Necro") Base.AddTag("Sex") Base.AddTag("Missionary") Base.AddTag("Vaginal") Base.AddTag("MF") Base.Save(id) endFunction I also added the following to the FNIS_Sexlab_List as tutored by a very experienced Modder: s NecroMs_A1_S1 NecroMs_A1_S1.hkx + NecroMs_A1_S2 NecroMs_A1_S2.hkx + NecroMs_A1_S3 NecroMs_A1_S3.hkx + NecroMs_A1_S4 NecroMs_A1_S4.hkx s NecroMs_A2_S1 NecroMs_A2_S1.hkx + NecroMs_A2_S2 NecroMs_A2_S2.hkx + NecroMs_A2_S3 NecroMs_A2_S3.hkx + NecroMs_A2_S4 NecroMs_A2_S4.hkx My animations shows up in game through SL MCM and through other SL mods that control animations but the actors just stand there and do nothing when i attempt to play the animations. Also please note; I did run FNIS for users and there were no errors reported. I also added the following animation files to the following folder: \SKYRIM MOD ORGANIZER\mods\SexLabFramework\meshes\actors\character\animations\SexLab NecroMs_A1_S1.hkx NecroMs_A1_S2.hkx NecroMs_A1_S3.hkx NecroMs_A1_S4.hkx NecroMs_A2_S1.hkx NecroMs_A2_S2.hkx NecroMs_A2_S3.hkx NecroMs_A2_S4.hkx These are valid animations made by FunnyBizness, i renamed them but they work perfectly fine. Also, the Overwrite folder creates a "Scripts" output folder in MO when i compile but NO files seem to be present in that folder. Thank you! If you do it once in MO it will put them in overwite, afterwards it will overwrite the ones you created. For example, you made a meshes folder by using Bodyslide in overwrite then moved that meshes folder somewhere else. Once you make the meshes again in Bodyslide it will not be in the Overwrite folder but it will be where you moved the previous meshes. The only expection is if when you create something is entirely new(isn't in MO) it will be sent straight to overwrite, some cases are FNIS/Patchus Maximus/WryeBash/ and the like. Oh i see, but i had no script file in the script folder (in overwrite) even the first time and the animation just does not play no matter what, which is very frustrating because it is stumping a bunch of people.
Arhon Posted August 22, 2015 Posted August 22, 2015 Hmm that's wierd, every time you run FNIS its supposed to make 3 folders Meshes/Scripts/Tools. Maybe delete FNIS all together (even the patch made by FNIS, Overwrite->create mod-> FNIS PATCH for me) then reinstall it? EDIT: Totally forgot to ask but after you add animations did you reset the animation registry in Sexlab? I kind of always do it even if I don't add animations cause for some reason I get a funny feeling like something is broken.
bootore Posted August 22, 2015 Posted August 22, 2015 Maybe this was overlooked. I am still getting double and tripple orgasm soundeffects in RC2. I dont know if it is intended or not. Would be great if some one could hint me where to disable the amount of times the sounds play. I want to have it like in 1.59c or 1.6 Alpha3
srayesmanll Posted August 22, 2015 Posted August 22, 2015 Maybe this was overlooked. I am still getting double and tripple orgasm soundeffects in RC2. I dont know if it is intended or not. Would be great if some one could hint me where to disable the amount of times the sounds play. I want to have it like in 1.59c or 1.6 Alpha3 Did you try RC3?
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