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SexLab Framework Development


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Posted

I hope we could rotate each actor laterally. I know the entire scene can be rotated using 'U' key, but occasionally detailed adjustment down to the micro level is really needed for certain animations..

Posted

So ahem, is it save and worth the effort to switch from 1.59c to 1.60 ? I run alot of mods dependent on SL and Im not sure how far the general maintainance has come among the modding community. Are there still big mods that dont work well with 1.60 yet? Are there any problems with the new version that worked in 1.59?

Posted

So ahem, is it save and worth the effort to switch from 1.59c to 1.60 ? I run alot of mods dependent on SL and Im not sure how far the general maintainance has come among the modding community. Are there still big mods that dont work well with 1.60 yet? Are there any problems with the new version that worked in 1.59?

 

Check this pinned thread in the general technical support section: SexLab 1.6 compatible mods

Is it safe and stable? You bet.

Posted

Couple questions:

 

1) When use separate orgasms is ticked, where can you see your PC's "enjoyment" level? Does it need another mod like sexlab aroused to function?

 

2) does even actors height apply to really large enemies like dragons and giants? In other words, will huge enemies just shrink down to human size for sex then regrow again?

 

3) Anyone else finding apply ending orgasms effect unreliable? I have it ticked but it rarely ever works, dont know if something is interfering with it

 

Thanks!

Posted

Couple questions:

 

1) When use separate orgasms is ticked, where can you see your PC's "enjoyment" level? Does it need another mod like sexlab aroused to function?

 

2) does even actors height apply to really large enemies like dragons and giants? In other words, will huge enemies just shrink down to human size for sex then regrow again?

 

3) Anyone else finding apply ending orgasms effect unreliable? I have it ticked but it rarely ever works, dont know if something is interfering with it

 

Thanks!

 

1) Pretty much nowhere. Only by code, and there are no mods right now that support this.

 

2) No. It works in a wonderful way for HUMAN bodies (human skeleton, so also Argonians, Kajits, etc.) but creature skeletons are a mess, and so the "resizing" for creatures is a bingo. Drangons for sure are the worst.

 

3) Some times it does not apply. But it is random, and I did not figured out when it does not apply. (Reproducible case.)

Posted

1) Darn, was hoping there would at least be some viewable number

 

2) Also darn, was hoping the super large enemies WOULDNT resize, cause even though i havent seen them yet, i bet it would look absolutely silly when they do. Yet i dont want to readjust all the animations again with resizing ticked off

 

3) it almost never applies for me so no help there :(

Posted

1) Darn, was hoping there would at least be some viewable number

 

2) Also darn, was hoping the super large enemies WOULDNT resize, cause even though i havent seen them yet, i bet it would look absolutely silly when they do. Yet i dont want to readjust all the animations again with resizing ticked off

 

3) it almost never applies for me so no help there :(

 

1) Just a matter of time when mods will start to use it. It is a super-redux arousal, if you wish.

 

2) Sorry, but there there is really little to do. Some skeletons have really weird sizes, so the "Even actor heights" is reliable ONLY on humans (Biped objects.)

 

3) For me it applies about 75% of cases. Sometimes it doesn't but I cannot have a reproducible case.

Posted

So the function DOES work, just in the background right now with no way to view it currently right? Do you know if all sex animations increase pleasure or are capable of causing the PC orgasm?  And when the PC has the orgasm there is an animation for it of some kind?

Posted

So the function DOES work, just in the background right now with no way to view it currently right? Do you know if all sex animations increase pleasure or are capable of causing the PC orgasm?  And when the PC has the orgasm there is an animation for it of some kind?

 

The "enjoyment" value is contributing to the "Orgasm" (when multiple orgasms are actived.)

But no animations are considering it.

 

It is just a variable of the Sexlab stats that is stored.

And nobody is using it yet.

 

Now, (but this is technical) when an "orgasm" is detected and triggered by SexLab, a few things may happen (in the future):

1) Apply cum effects if the NPC that had the orgasm is a male (easy to implement)

2) Apply some facial expressions to underlay the "orgasm" (possible, easy to implement but: is it wort it?)

3) Switch the animation to a completely specific animation that makes the actor to cum without any glitch (this possibility is classified as: You still think Santa Clause exists, don't you?)

Posted

So let me just clarify it in my head: Currently it is just a number that ticks in the background, reaches a cap, and then resets, but nothing happens because no mod currently uses that feature yet?

 

Im guessing in the future when the PC achieves "orgasm" it will just apply a cum effect and an orgasm sound effect, i thought maybe sexlab did that by default but i guess not yet! Thats alll i really wanted to know. Is it really that difficult to have an orgasm animation without something going wrong? I know nothing about coding but if so what a shame :(

Posted

So let me just clarify it in my head: Currently it is just a number that ticks in the background, reaches a cap, and then resets, but nothing happens because no mod currently uses that feature yet?

Im guessing in the future when the PC achieves "orgasm" it will just apply a cum effect and an orgasm sound effect, i thought maybe sexlab did that by default but i guess not yet!

 

If I remember correctly for each "orgasm" the Orgasm AnimationEvent is sent, and the cum effects are applied.

But I think no mods explicitly consider the "multi orgasm event" yet.

 

 

Thats alll i really wanted to know. Is it really that difficult to have an orgasm animation without something going wrong? I know nothing about coding but if so what a shame :(

An animation is not code.

It is an animation, that specifies the position of all the "bones" of the actor many times per second. And it is a static sequence of points in space.

So, it is NOT possible to have an "orgasm" animation that will not glitch with the currently played animation.

Posted

If I remember correctly for each "orgasm" the Orgasm AnimationEvent is sent, and the cum effects are applied.

But I think no mods explicitly consider the "multi orgasm event" yet.

Had a quick look at the code; I can't see any multi event. You'll get the usual one multiple times between AnimationBegin and AnimationEnd, but nothing special for the muliple case.

 

I bet there are a few modders who will have to change how they detect the end of a sex act.

 

Is the o-count you get sent with the mod event just for that event do you know? Or is it the count since the start of the game? I can see a so-far-this-scene count being useful but I can't see where it gets reset.

 

Also, since I'm asking stupid questions, is there a way in the API to try and control your own climax? Either to try and get your partner off multiple times or get off yourself? That's something I'll probably make use of if it exists. I know I can keep replaying a stage and extend the scene that way. I'm just wondering if there's a little more fine control to be had. 

Posted

is any one still working on this and i have no idea how to install the beta for it eather 

 

There is no more a "beta". The official, stable, SexLab 1.6 HF2 is out.

 

Just download it and install.

After installing it, open its MCM, and click on the "install" button. Wait, save, and enjoy.

Posted

where do i find it its not on the sexlab page

just 1.60

 

The latest stable version is 1.60 HF2.

Just click on the "Downloads" button on the top-right, and it will be the top one.

 

No other versions are released. Not beta, not apha.

You can try the GIT version if you like, but the GIT version right now is not good.

Posted

 

If I remember correctly for each "orgasm" the Orgasm AnimationEvent is sent, and the cum effects are applied.

But I think no mods explicitly consider the "multi orgasm event" yet.

Had a quick look at the code; I can't see any multi event. You'll get the usual one multiple times between AnimationBegin and AnimationEnd, but nothing special for the muliple case.

 

I bet there are a few modders who will have to change how they detect the end of a sex act.

 

Not sure what you mean about no multi event but still getting the usual one multiple times. What are you considering missing from multi-event that the usual one which is sent every orgasm doesn't accomplish?

 

 

Is the o-count you get sent with the mod event just for that event do you know? Or is it the count since the start of the game? I can see a so-far-this-scene count being useful but I can't see where it gets reset.

 

It's per scene for the individual actors. It gets reset in the Initialize() function.

 

Also, since I'm asking stupid questions, is there a way in the API to try and control your own climax? Either to try and get your partner off multiple times or get off yourself? That's something I'll probably make use of if it exists. I know I can keep replaying a stage and extend the scene that way. I'm just wondering if there's a little more fine control to be had.

 

 

There's not currently a direct API method of doing it, but you can hack it manually and call the orgasm function to trigger it for specific actors with something like Thread.ActorAlias(ActorRef).OrgasmEffect().

 

I'll add some API based functions for altering a characters enjoyment levels and orgasm state next update.

 

 

 

 

 

 

 

You can try the GIT version if you like, but the GIT version right now is not good.

 

What's wrong with the current Git version? I have a bunch of changes done that I need to commit and push to the public Git, which I'll probably do tonight. But want to make sure if something specific is wrong with the current Git build that it's fixed before I do.

Posted

im nub when it comes to modding when the 6.61 is here ill just get it i have no idea what a git is or what half the modders are talking about on this sight no offence to the modders im just a dumbass and cant use computers

 

Posted

 

You can try the GIT version if you like, but the GIT version right now is not good.

 

What's wrong with the current Git version? I have a bunch of changes done that I need to commit and push to the public Git, which I'll probably do tonight. But want to make sure if something specific is wrong with the current Git build that it's fixed before I do.

 

 

Last time I got it (a few days ago), the version was not working.

But because it is a work in progress version it is normal.

 

Every now and then I grab it and check it (mainly I check the differences in the code, to check what you changed.)

 

I use it for real only when you declare a "beta", so I start my real testing, and report problems.

Posted

im nub when it comes to modding when the 6.61 is here ill just get it i have no idea what a git is or what half the modders are talking about on this sight no offence to the modders im just a dumbass and cant use computers

 

Hello thyne. For sure you are not a noob or a dumb.

We are here to help.

 

Now, if you want a stable version (recommended), just go to the stable one: SexLab 1.60.2 (HF 2), download and install.

If you feel to try something not yet completed, you can try to download the GIT version. But be aware that to get the GIT version and installing it it is not for basic users.

Posted

 

You can try the GIT version if you like, but the GIT version right now is not good.

 

What's wrong with the current Git version? I have a bunch of changes done that I need to commit and push to the public Git, which I'll probably do tonight. But want to make sure if something specific is wrong with the current Git build that it's fixed before I do.

 

One issue for the GIT version that I found is LOOT cannot work with it when Sexlab Aroused Redux also present, LOOT always stop with reason that both Sexlab and Sexlab Aroused Redux has reference to each other.

 

Manually change load order in MO also impossible, cannot move these 2 esm around and Sexlab.esm always the last esm and look like MO doesn't think it's esm.

Posted

Could you possiably add a editor key to the animation editor for previous animation?

 

you mean the reverse of the change animation key, to go back to the previous one after pressing the 'O' hotkey? Just press Shift+O to go backwards in the animation cycling instead of forwards. Shift makes practically every hotkey do the opposite.

Posted

 

 

You can try the GIT version if you like, but the GIT version right now is not good.

 

What's wrong with the current Git version? I have a bunch of changes done that I need to commit and push to the public Git, which I'll probably do tonight. But want to make sure if something specific is wrong with the current Git build that it's fixed before I do.

 

One issue for the GIT version that I found is LOOT cannot work with it when Sexlab Aroused Redux also present, LOOT always stop with reason that both Sexlab and Sexlab Aroused Redux has reference to each other.

 

Manually change load order in MO also impossible, cannot move these 2 esm around and Sexlab.esm always the last esm and look like MO doesn't think it's esm.

 

 

No idea how or why they would happen. I've never loaded a sexlab mod other than SexLab.esm or SexLabMatchMaker.esp into the creation kit. There should be no chance of it referencing something in the other. 

 

Only edit I've done to the esm for some time now is to add quest aliases for the new disable teleport option. Been actively using LOOT and Aroused Redux in my load order pretty much since their conception and haven't had any problems with them like that.

Posted

Hi Ashal,

 

I have just downloaded the latest code from the SexLab Github development (22/10/2015) and the SexLab.esm is still not playing right with Loot (I posted a issue on the standard SexLab forum for the last update). http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v1602-hotfix-2-updated-sep-1st-2015/?p=1331627

 

The error:

 

Error code: 14; Failed to sort plugins. Details: Cyclic interaction detected between plugins "SexLabAroused.esm" and "SexLab.esm". Back cycle: SexLab.esm, SexLabAroused.esm

 

I managed to fix the issue, but I can't imagine this is behaving the way you want.

 

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