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SexLab Framework Development


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Trust me, the package override is required.  It may not be in your testing, but put it out in the wild and you have your NPC doing stuff you did not expect.

 

 

I do, but put it on the wild and do check PC or NPC.

 

Still, there is huge lag, undressing, positioning, scaling BEFORE animation starts.

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Trust me, the package override is required.  It may not be in your testing, but put it out in the wild and you have your NPC doing stuff you did not expect.

 

 

I do, but put it on the wild and do check PC or NPC.

 

Still, there is huge lag, undressing, positioning, scaling BEFORE animation starts.

 

 

This has mostly to do with NPCs.  They have packages that want them to set or eat or stuff like that.  They do this at the most inopportune times unless you have a do nothing package in place.

 

It can take a considerable amount of time for the game engine to catch up to commands and scenes and such and having a do nothing packages prevents all kinds of mischief.

 

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About the voices used during consensual/aggressive animations

I was under the impression that consensual takes from mild/hot and aggressive takes from medium, but I've noticed that rarely consensual will take from medium as well. This must be a 1.6 thing because I don't remember that happening before, but if this is working as intended, how can I make it stop using medium?

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This has mostly to do with NPCs.  They have packages that want them to set or eat or stuff like that.  They do this at the most inopportune times unless you have a do nothing package in place.

 

It can take a considerable amount of time for the game engine to catch up to commands and scenes and such and having a do nothing packages prevents all kinds of mischief.

 

 

Yes you are absolutely, right.

 

I can see what I messed up for NPCs by not adding DoNothing package.

 

The question is then, is it still needed for the PC and aren't there another ways to immobilize NPCs, something like tai/tcai console commands?

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The question is then, is it still needed for the PC and aren't there another ways to immobilize NPCs, something like tai/tcai console commands?

 

 

The Player just ignores packages.

You need a different way to make it behave following a "package" or similar.

For example during Scenes, you need to call the command Game.SetPlayerAIDriven(True)

Then you maybe want to disableplayercontrols, etc.

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Oddball thought:

 

The " even actors height " flag.   Is it possible to have it do a race check to auto-disable it during creature encounters ?   I'm no scripter / programmer by any sense of the word, but I would guess an if statement thrown in there to check both actors during scene setup should be fairly straightforward method to determine if it should trigger or not.  If a critter is involved, disable the function for the scene. 

 

 

While the humanoid sizes vary slightly,  humanoid on creature sizes can vary immensely.  Examples being bear, trolls, foxes, etc.

When the eah flag is set, the script will modify the sizes of the actors which can throw off animation alignments quite a bit if one actor is much bigger or smaller than the other. 

 

 

Just tell me to stfu if I'm not thinking clearly lol

 

Actually this can be a good solution to improve creatures animations while played together (same game play) with human animationsAnd can be done in two ways:

1) The mod that is calling the SL animation, knows is there is a creature or not. Then through a single line of code (three actually) the previous value can be saved, then the EAH can be disabled, and at the end of the anim restored with the original value. This does not require to alter SexLab.

2) [better in my opinion] SexLab knows if a critter is involved, and can simply disable the EAH function (or maybe @Ashal can split the EAH in "Even Humans Heights" and "Even Creatures Height".

 

Dayelyte, some pages back i've asked similar and Ashal answered.

 

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Hey, I need help with the new SexLab. It won't run correctly during animations. I have already ran FNIS after installation, but all the actors do are stand inside of each other and make the Moans and such. Could you help me resolve this?

 

How about posting Log file? ;)

 

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Hey, I need help with the new SexLab. It won't run correctly during animations. I have already ran FNIS after installation, but all the actors do are stand inside of each other and make the Moans and such. Could you help me resolve this?

 

How about posting Log file? ;)

 

 

 

And posting in the actual SexLab support thread.  This thread for development news, documentation, features requests, etc for the NEXT version (1.61).

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Hey, I need help with the new SexLab. It won't run correctly during animations. I have already ran FNIS after installation, but all the actors do are stand inside of each other and make the Moans and such. Could you help me resolve this?

 

How about posting Log file? ;)

 

 

 

And posting in the actual SexLab support thread.  This thread for development news, documentation, features requests, etc for the NEXT version (1.61).

 

 

Correct sraysemanll. :) it's early in the morning here and coffee is drinking me instead of opposite so I didn't notice that post is in wrong thread. Thanks for notification.

 

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Hey, I need help with the new SexLab. It won't run correctly during animations. I have already ran FNIS after installation, but all the actors do are stand inside of each other and make the Moans and such. Could you help me resolve this?

 

How about posting Log file? ;)

 

 

 

And posting in the actual SexLab support thread.  This thread for development news, documentation, features requests, etc for the NEXT version (1.61).

 

 

Correct sraysemanll. :) it's early in the morning here and coffee is drinking me instead of opposite so I didn't notice that post is in wrong thread. Thanks for notification.

 

 

Can I have a link to the Help page, couldn't find it that is why I posted here. and where do I find a log file at?

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Can I have a link to the Help page, couldn't find it that is why I posted here. and where do I find a log file at?

http://www.loverslab.com/topic/22241-sexlab-troubleshooting-support-guide/

 

Can't post comments?

 

It's a guide, not a discussion thread.

 

Search the tech support section for people who've had similar problems and a solution, if not able to find one then start a new thread there, describing the problem and including an attached debug log.

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Ashal:

The code for the NiO High heels handler is still a bit rough around the edges, since I'm not really a programmer (you probably noticed if you looked at it). Should i polish it before you integrate it into SexLab or shouldn't i bother with it, because you already have it figured out?

I don't mind trying to work out the kinks, i'd just hate to do work that someone else already completed (faster and probably better) :)

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Ashal:

The code for the NiO High heels handler is still a bit rough around the edges, since I'm not really a programmer (you probably noticed if you looked at it). Should i polish it before you integrate it into SexLab or shouldn't i bother with it, because you already have it figured out?

I don't mind trying to work out the kinks, i'd just hate to do work that someone else already completed (faster and probably better) :)

 

This code is to replace the no more maintaned (and a little bit problematic) HDT High Heels.

 

Ashal included something different: hes code does not handle the heels. It handles to keep the actor height, during Sex Animations while the actor was affected by the High Heels System.

 

The code for NiOverride recently released by Expired could be a way better way to implement the shoes with heels in Skyrim.

But for sure it is not a part of SexLab.

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I was refering to this.

 

Me too.

Of course if a new High Heel System will be developed, by using the new NiOverride from Expired, then SexLab should extend its way to "remove the heels effect" using the new NiOverride functions.

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I don't usually watch western porn so I don't know any male moan without words in them(The ones I've seen usually have some funny words), but I do know a lot of japanese porn with wordless male moan or sound, I don't know if these suits sexlab, consider what I know, western ppl hates Japanese porn's moaning sound, same as the Japanese hates western one. 

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Hello. After playing half-an-year with tons of loverslab's mods  (mainly sexlab dependencies), I've reinstalled Skyrim (due to the Forsworn Story which messed up my game), and now no animations start, nor via Defeat (health 20% or lower), nor by the spell (irresistibly attractive), my character doesn't even masturbate, so the animations seem totally disabled. I reinstalled and cleaned Sexlab in the menu but nothing changed. The previous working verison was 1.59c. Now I installed Sexlab 1.60 hotfix2 and nothing is working. The status messages work fine though.

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Was "Added in RC3: Playing animations on bedroll will no longer place the actors floating up above it as if they were on a normal bed." ever inplemented into the final release of Sexlab 1.60? I ask becouse actors still float above bedrolls in 1.60.

 

It was added. It works off a specific list of bedrolls though, so it may be the bedroll you used wasn't included in that list. If it's not in the list, it falls back to also checking the name of the bed to see if it has the English word "roll" in the items name.

 

If it was a vanilla bedroll, where was it located and what was it called? If it was a DLC or mod added bedroll, what was it called?

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Was "Added in RC3: Playing animations on bedroll will no longer place the actors floating up above it as if they were on a normal bed." ever inplemented into the final release of Sexlab 1.60? I ask becouse actors still float above bedrolls in 1.60.

 

It was added. It works off a specific list of bedrolls though, so it may be the bedroll you used wasn't included in that list. If it's not in the list, it falls back to also checking the name of the bed to see if it has the English word "roll" in the items name.

 

If it was a vanilla bedroll, where was it located and what was it called? If it was a DLC or mod added bedroll, what was it called?

 

 

I've tried several vanilla bedrolls in differet locations inclueding "the Ratway" and "Gallows Rock". All bedrolls where called "Bed Roll". This whasn't a problem in Sexlab 1.59.

 

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I've seen the issue with floating above bedrolls, too, for me it was one of the bedrolls of the Whiterun Khajiit camp. Funny though, the one in the traders tent works like a charm, it only was the bedroll of the tent which is nearest to the city wall. The third I didn't test, yet.

 

Maybe it's important: I use JK's Skyrim to alter Whiterun, but I didn't install the Whiterun Exterior addon. Don't know if there still are changes.

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