spicydoritos Posted February 26, 2024 Author Posted February 26, 2024 58 minutes ago, deathmorph said: Yes, but only intended to be taken orally. I was able to recreate the scene. Before vaginal sex, my character had parasites and suffered from weakness. After vaginal sex, both illnesses were no longer acute. Papyrus.0.log 359.57 kB · 0 downloads Okay, so it appears to be working properly, but perhaps I should have been more specific in my explanation. By "healing" I meant "regain hit points". Disease curing is always applied if you have the option turned on. Doesn't matter if it's oral or non-oral. The setting for oral/non-oral only applies to hit point recovery (and caffeine has its own setting for this). I'm still not sure why you'd be gaining fat from the BLTC cum, but maybe vaultbait will have some insight. 1
deathmorph Posted February 27, 2024 Posted February 27, 2024 6 hours ago, spicydoritos said: I'm still not sure why you'd be gaining fat from the BLTC cum, but maybe vaultbait will have some insight. Okay, then everything works as it should. Thanks for the explanation. However, my perception of UC is very subjective. My character was unlucky a few times in a row and then gained visibly weight. However, I had forgotten to turn on the UC notifications at the time, so I certainly could have been more specific.
vaultbait Posted February 27, 2024 Posted February 27, 2024 12 hours ago, deathmorph said: Okay, then everything works as it should. Thanks for the explanation. However, my perception of UC is very subjective. My character was unlucky a few times in a row and then gained visibly weight. However, I had forgotten to turn on the UC notifications at the time, so I certainly could have been more specific. If you're using the Milking Human Kindness, Unhealthy Craving, and Better Living Through Cumistry and RobCo Patcher mods together, ingesting cum from super mutants, FEV hounds and behemoths is treated as a fat gain item (same increases as you'd see for Buffout or Med-X). This is achieved by MHK installing a RobCo Patcher configuration that adds the indicated cum potions to UC's fat gain items formlist. You can remove or edit the included RobCo Patcher configuration if that's not a desired behavior.
deathmorph Posted February 27, 2024 Posted February 27, 2024 18 minutes ago, vaultbait said: If you're using the Milking Human Kindness, Unhealthy Craving, and Better Living Through Cumistry and RobCo Patcher mods together, ingesting cum from super mutants, FEV hounds and behemoths is treated as a fat gain item (same increases as you'd see for Buffout or Med-X). This is achieved by MHK installing a RobCo Patcher configuration that adds the indicated cum potions to UC's fat gain items formlist. You can remove or edit the included RobCo Patcher configuration if that's not a desired behavior. I only installed UC and set the entries there as I described in the UC thread. I therefore assumed that weight gain only occurs when sperm is consumed orally.
vaultbait Posted February 27, 2024 Posted February 27, 2024 5 minutes ago, deathmorph said: I only installed UC and set the entries there as I described in the UC thread. I therefore assumed that weight gain only occurs when sperm is consumed orally. Oh, you explicitly added potions from BLTC to one of UC's formlists. In that case, you need to make sure to add the correct potions, as I think I remember explaining to you back then. BLTC has some that get consumed after each sex act, and others that are only used when satisfying hunger/thirst (and perhaps still others that are used for healing effects?). Adding them all is likely to lead to some very exaggerated behaviors, since a single sex act may end up in multiple different potions equipped from BLTC. 1
ptmc2112 Posted March 2, 2024 Posted March 2, 2024 (edited) I would like to report that this mod (at least the sustenance part) seems to be incompatible with Survival Configuration Menu, at least for the liquid part (seems to need the HC_SustenanceType_QuenchesThirst [KYWD:00000884] keyword on the ingestible used for quenching thirst to have compatability), and that mod has an option to use weight instead of value for how much it can restore. (needs like 0.1 to 0.3 weight for 1 unit of sustenance relief (like peckish to fed)) Correction, it can be made compatible by adding the mentioned keyword to the liquid item. (tested, and it works) One other option I would like to ask is if the sustenance fulfillment could have a choice in the MCM between oral and any sex event. (the default would be oral, of course) Edited March 3, 2024 by ptmc2112
spicydoritos Posted March 5, 2024 Author Posted March 5, 2024 On 3/2/2024 at 1:06 PM, ptmc2112 said: I would like to report that this mod (at least the sustenance part) seems to be incompatible with Survival Configuration Menu, at least for the liquid part (seems to need the HC_SustenanceType_QuenchesThirst [KYWD:00000884] keyword on the ingestible used for quenching thirst to have compatability), and that mod has an option to use weight instead of value for how much it can restore. (needs like 0.1 to 0.3 weight for 1 unit of sustenance relief (like peckish to fed)) Correction, it can be made compatible by adding the mentioned keyword to the liquid item. (tested, and it works) One other option I would like to ask is if the sustenance fulfillment could have a choice in the MCM between oral and any sex event. (the default would be oral, of course) HalcyonAndOn mentioned the missing keyword recently as well. I'll add an extra keyword next time I update this mod (don't hold your breath, I have other priorities at the moment). And sure, I don't mind adding a toggle to sustenance fulfillment. I floated that idea once before as a quick and dirty solution for staying alive during "Bound In Public" scenes. If somebody will use it, I'll add the toggle. 2
ptmc2112 Posted March 6, 2024 Posted March 6, 2024 (edited) On 3/4/2024 at 7:52 PM, spicydoritos said: HalcyonAndOn mentioned the missing keyword recently as well. I'll add an extra keyword next time I update this mod (don't hold your breath, I have other priorities at the moment). And sure, I don't mind adding a toggle to sustenance fulfillment. I floated that idea once before as a quick and dirty solution for staying alive during "Bound In Public" scenes. If somebody will use it, I'll add the toggle. I would do the 2nd one, but I don't know how to make Notepad++ with the papyrus plugin (linked version that can work with the latest version of N++) compile files that need a folder as part of the name (otherwise it works fine). EDIT: created an override to do the things I mentioned before (had to override the MCM settings though, just to add 1 added setting) (compiled it using Debug setting in the CK, since I couldn't compile it in N++) (this file is hopefully temporary until you add it yourself (I don't mind if you use what I added) (currently untested, and it may work for any animation) BLTCAllowAllPSSustenance.zip Edited March 6, 2024 by ptmc2112
vaultbait Posted March 6, 2024 Posted March 6, 2024 15 hours ago, ptmc2112 said: I would do the 2nd one, but I don't know how to make Notepad++ with the papyrus plugin (linked version that can work with the latest version of N++) compile files that need a folder as part of the name (otherwise it works fine). Interesting, it's exactly what I use and I don't do anything magic to make it compile, for example in Unhealthy Craving I put all the scripts in a UC "namespace" (subfolder of Scripts\Source\User). It just... works. Praise be unto Todd?
ptmc2112 Posted March 6, 2024 Posted March 6, 2024 4 hours ago, vaultbait said: Interesting, it's exactly what I use and I don't do anything magic to make it compile, for example in Unhealthy Craving I put all the scripts in a UC "namespace" (subfolder of Scripts\Source\User). It just... works. Praise be unto Todd? the files when you compile, are they in the same folder directory that would be seen from the Creation Kit? If so, that may be my issue, been trying to have the files completely outside fallout 4's install directory when attempting to compile.
vaultbait Posted March 6, 2024 Posted March 6, 2024 7 minutes ago, ptmc2112 said: the files when you compile, are they in the same folder directory that would be seen from the Creation Kit? If so, that may be my issue, been trying to have the files completely outside fallout 4's install directory when attempting to compile. Yes, I use the CK and edit scripts directly in the game data tree, then I use some rudimentary powershell scripting to copy my edited files to where I bundle them into archives to make installable mods.
deathmorph Posted March 8, 2024 Posted March 8, 2024 On 2/27/2024 at 7:43 PM, vaultbait said: Oh, you explicitly added potions from BLTC to one of UC's formlists. In that case, you need to make sure to add the correct potions, as I think I remember explaining to you back then. BLTC has some that get consumed after each sex act, and others that are only used when satisfying hunger/thirst (and perhaps still others that are used for healing effects?). Adding them all is likely to lead to some very exaggerated behaviors, since a single sex act may end up in multiple different potions equipped from BLTC. I've tested this now. This message still comes up when you have vaginal sex. What can I do now?
vaultbait Posted March 8, 2024 Posted March 8, 2024 15 minutes ago, deathmorph said: I've tested this now. This message still comes up when you have vaginal sex. What can I do now? I configure BLTC to limit itself to animations tagged as being oral sex.
deathmorph Posted March 9, 2024 Posted March 9, 2024 2 hours ago, vaultbait said: I configure BLTC to limit itself to animations tagged as being oral sex. Where can I find this setting?
vaultbait Posted March 9, 2024 Posted March 9, 2024 23 hours ago, deathmorph said: Where can I find this setting? MCM -> BLTC -> Addiction Settings -> Allow All Penetration Tags = OFF 2
Gamaramdi Posted April 10, 2024 Posted April 10, 2024 Hello, can i suggest to add a timer for the cum effect? the thing is that it only lasts 8 minutes real time, maybe bc's im ussing Elzee's Dynamic Timescale? the thing is that if a day last 2 hours... you can imagine i have no time to do anything else when she gets addicted... Also adding some face cum effect makeup from other mods while she is addicted would be great Thanks!
spicydoritos Posted April 10, 2024 Author Posted April 10, 2024 1 hour ago, Gamaramdi said: Hello, can i suggest to add a timer for the cum effect? the thing is that it only lasts 8 minutes real time, maybe bc's im ussing Elzee's Dynamic Timescale? the thing is that if a day last 2 hours... you can imagine i have no time to do anything else when she gets addicted... Also adding some face cum effect makeup from other mods while she is addicted would be great Thanks! There is already an MCM option to extend the duration of narcotics effects. If that multiplier doesn't go high enough for your needs, you can increase the max value in the MCM config file. The vanilla perk that extends chem duration also works on cum effects. Oh, and don't forget that you can collect an extra dose after sex. Just keep a stock of vials handy.
Gamaramdi Posted April 10, 2024 Posted April 10, 2024 1 hour ago, spicydoritos said: There is already an MCM option to extend the duration of narcotics effects. If that multiplier doesn't go high enough for your needs, you can increase the max value in the MCM config file. The vanilla perk that extends chem duration also works on cum effects. Cool I'll try that! thanks Oh, and don't forget that you can collect an extra dose after sex. Just keep a stock of vials handy, always do, but they burn faster than a ghoul runs through deodorant Thank you!
dfg_fea Posted April 26, 2024 Posted April 26, 2024 It's a really great mod. Having consequence on player's action is such a great way to combine sex system with vanilla gameplay. Mod like this is the reason that keeps me in Fallout 4 instead of Skyrim. Thank you a lot. Though I encounter a small problem. I went through all the former posts but it seems no one had the same problem. The "add crit chance" effect from cum dosen't work. I thought this effect work like "Overdrive", when a crit happen there will be a notification? But after shooting a ton of bullets at anemy nothing happens. It dosent affect the purpose of this mod at all. But if you can have a look into those effects that will be appreciated.
spicydoritos Posted April 26, 2024 Author Posted April 26, 2024 3 hours ago, dfg_fea said: Though I encounter a small problem. I went through all the former posts but it seems no one had the same problem. The "add crit chance" effect from cum dosen't work. I thought this effect work like "Overdrive", when a crit happen there will be a notification? But after shooting a ton of bullets at anemy nothing happens. Huh... I looked into this issue in CK a bit and I think you might be right. My technique should match the Overdrive effect and it's not exactly right. I will put it in my list to test and fix. This mod is overdue for a minor update anyway. 1
Alou87 Posted May 18, 2024 Posted May 18, 2024 Any special place you get Preservative vials or what are those?
spicydoritos Posted May 18, 2024 Author Posted May 18, 2024 23 minutes ago, Alou87 said: Any special place you get Preservative vials or what are those? You make them at the chemistry bench, under the category with the same name as this mod. It requires one unit of glass and one unit of antiseptic per vial, if I recall correctly. 1
rilieAP Posted May 20, 2024 Posted May 20, 2024 (edited) Question, is there any patch for Mutant Menagerie Life Finds a Way , and if not what does BTLC look for when determining the actor race? Would love to use this, but I get no BTLC cum from most animals I have sex with, so I'm not collecting cum for Krista. I would think that if they are listed as Mirelurk race it should work, but it doesn't seem to, any ideas? Edited May 20, 2024 by RileyAP
spicydoritos Posted May 20, 2024 Author Posted May 20, 2024 51 minutes ago, RileyAP said: Question, is there any patch for Mutant Menagerie Life Finds a Way , and if not what does BTLC look for when determining the actor race? Would love to use this, but I get no BTLC cum from most animals I have sex with, so I'm not collecting cum for Krista. I would think that if they are listed as Mirelurk race it should work, but it doesn't seem to, any ideas? All the processing should still work as long as the actor has an original vanilla race. Krista's quest only advances if your addiction AV increases. This design makes it easy to advance the quest by an amount proportional to the creature's potency. However, it also has the unintentional side effect of preventing quest advancement under certain circumstances, e.g. if you have non-oral sex while only allowing oral narcotic effects. If you change the above setting and your issue persists, then feel free to try the mirelurk again and drop me a papyrus log. I'll see if I can parse the sequence of events. 1
rilieAP Posted May 20, 2024 Posted May 20, 2024 1 hour ago, spicydoritos said: All the processing should still work as long as the actor has an original vanilla race. That's what I thought, I'm going to abandon(or cheat with console) this quest and try another race to see if it's something else. I know this worked previously a couple years ago when I was playing. Gonna try mutants with Krista and then test it out with my slave/prostitute in in middle of DC.
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