Jump to content

Recommended Posts

Posted
On 5/1/2022 at 9:57 PM, deuslinks said:

Hey there so I had had this problem today and finally after about 10 hours of searching through forums and checking mods I think I have found the solution. My problem started with the DLL error -1 and then from aparently having no SOS compatible Skeletons installed.

 

This is how I fixed my CTDs I use MO as my mod manager

 

I installed the Schlongs of Skyrim SE - v1.1.4 from the main Page 

making sure to untick the install skeletons option.

 

And then Installed SoS AE 1.0.3 from 

 

Once this was installed I right clicked on this mod and opened explorer and copied the SKSE folder. 

 

I then right click on Schlongs of Skyrim SE mod and opened explorer and pasted it in Over writing and replacing the SKSE file already there.

 

AND then I made sure XP32 Maximum Skeleton Special Extended was located below all the SOS mods I run.

 

This time when it loaded and i checked the SOS in MCM and selected Schlongs of Skyrim and selected Character/NPC setting it was showing a skeleton and I have not had any crashes since. Touch wood.

 

Hope this helps.

 


I would never have gotten this working without this comment! Just wanted to add what I had to do slightly differently as I'm on NMM instead of Vortex in case it helps anyone else.

 

This is assuming you have SKSE installed and XP32 Maximum Skeleton Special Extended,

Manually Download SOS 1.1.4 and add to NMM using "add mod from file", install and untick skeletons.

Then Manually download SoS AE and extract it somewhere, work out which version is best for your CPU (I'm using AVX2 with an Intel I7, no idea if this is the best but it runs okay for me)

image.png.13e9d81169db6b529cf02bacf59bb80e.png

open that folder and copy the "SchlongsOfSkyrim.dll".

Then navigate to your skyrim special edition folder > Data > SKSE > Plugins, so something like this:
"BlahBlah\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\"

You should see a "SchlongsOfSkyrim.dll" already in there, paste the dll you copied from SoS AE over this one.

This sorted it out for me! Good luck guys.

Posted
2 hours ago, Throwmeaway6 said:


I would never have gotten this working without this comment! Just wanted to add what I had to do slightly differently as I'm on NMM instead of Vortex in case it helps anyone else.

 

This is assuming you have SKSE installed and XP32 Maximum Skeleton Special Extended,

Manually Download SOS 1.1.4 and add to NMM using "add mod from file", install and untick skeletons.

Then Manually download SoS AE and extract it somewhere, work out which version is best for your CPU (I'm using AVX2 with an Intel I7, no idea if this is the best but it runs okay for me)

image.png.13e9d81169db6b529cf02bacf59bb80e.png

open that folder and copy the "SchlongsOfSkyrim.dll".

Then navigate to your skyrim special edition folder > Data > SKSE > Plugins, so something like this:
"BlahBlah\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\"

You should see a "SchlongsOfSkyrim.dll" already in there, paste the dll you copied from SoS AE over this one.

This sorted it out for me! Good luck guys.

just run the FOMOD installer via a mod manager.

there is no good reason to manually mod the game, especially since if you are already using MO2, any changes you make (by manually adding the files) will just be overwritten, by a mod that has that file.

 

install FOMOD > pick AVX version based on CPU support > ensure this mod is BELOW SOS (higher priotity number, eg this mod is 57, SOS is 56.)

Posted
On 7/15/2022 at 2:04 PM, Throwmeaway6 said:

open that folder and copy the "SchlongsOfSkyrim.dll".

Then navigate to your skyrim special edition folder > Data > SKSE > Plugins, so something like this:
"BlahBlah\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\"

You should see a "SchlongsOfSkyrim.dll" already in there, paste the dll you copied from SoS AE over this one.

This sorted it out for me! Good luck guys.

 

This is the last thing I tried to do, but I couldn't do it. Windows literally would not let me overwrite the file. I've posted about it twice but no one has answered me yet about it, so I assume it's a problem that no one knows how to solve, so I guess I have no choice but to give up on SOS full and attempt to try SOS lite, though I'm not getting my hopes up for that either. Since the release of AE, SOS has been the #1 most problematic mod existing.

Posted
On 2/11/2022 at 9:14 PM, chuckseven1 said:

No this was always the case. I did not change the schlongification. Most armors have sos keywords to fix them. Anything that does not say it is revealing get schlongified, that is how it has always worked.  Don't clear the schlongified armors, mark the specific armors as revealing that should leave slot 52 open

 

Firstly, thank you SOOOOOOO much for this patch. I would have been lost trying to figure out how to schlongify my crew without this step. 

 

That said, what you say here is actually the opposite of how the SOS_Revealing Tag worked on SOS SE. 

Every set of "Revealing Armor" I have (where the schlong is supposed to show even when the armor is on) is marked with the keyword SOS_Revealing, while the armors created by people who don't want or care about SOS do not have this keyword label. 

SOS_Revealing is SUPPOSED to show the schlong while the armor is on, and then slot 52 is supposed to be filled with a schlong when there is nothing otherwise covering that area (ie nothing worn on 32 or 52). 

Thus, all of my Revealing Armor sets that I and others worked hours on to artfully showcase SOSs are now showing a big hole in the crotch instead. The members are fine when nude, but holey when dressed up. 

 

Can you please either update the dll to fix this or help me figure out where in the dll this setting lives so that I can change just this part back to how it was on SOS SE?

Posted

I got this this mod up and running and it reports no errors, but when I play the game I have two issues.  One is the racemenu morphs don't show up in the gentials section it only says sos erection.  The second is when I take off clothes there is a weird graphic underwear glitch where the outline looks like underwear with a penis. My racemenu is fully updated and the mod loads find and I'm able to select vector plexus. Can anyone offer guideance to fix this?

Posted

Okay Update.  I was able to get the racemenu sliders back by place SOS above the xp32msse skeleton.  However, one thing remains.  When I take off my armor I have this ugly outline of underwear that looks like a black mark with the dick stabbing through it.

Posted

Okay I actually got everything working now. After playing around with load order and options and everything.  I noticed that since I already had xp32msse skeleton.  I didn't realize I had the male skeleton rig checked which was conflicting. Everything seems to be working now.  Except for a slightly noticeable difference between the face texture and body.

Posted
On 7/27/2022 at 8:51 PM, schermerhornchase said:

Does anyone know how to fix this problem

IMG_1292[14].jpg

use the correct skeleton, make sure nothing is overwriting it.

Posted

So I'm not sure how this is supposed to work.  I installed it using my mod manager, and there are NO instructions on your page here.  Simply put, I am "told" that this is a body replacer, but nothing happens, the bodies have not changed from vanilla, and there sure as (bleep) no penius action.  Not even a mention in the MCM.  

 

Seriously, is this a troll?

 

Posted (edited)

Hi ! So i have installed this SoS DLL update for AE, and it's working well so far, except that i have "the Amazing World of Bikini Armor" and now when i equip a bikini top, it unequip the bikini bottom.

 

It's doing that only for thoses equipments parts, 32 for the bikini top and 52 for the bikini bottom. Other parts like thigts protections or pauldrons are working as they should.

 

I'm 100% sure the problem comes with this DLL beceause when i uninstall it, the bikini top and bottom works perfectly together.

 

Any ideas on how to fix this ?

Edited by MrGunter
typo
Posted (edited)
On 7/31/2022 at 4:07 PM, MrGunter said:

Hi ! So i have installed this SoS DLL update for AE, and it's working well so far, except that i have "the Amazing World of Bikini Armor" and now when i equip a bikini top, it unequip the bikini bottom.

 

It's doing that only for thoses equipments parts, 32 for the bikini top and 52 for the bikini bottom. Other parts like thigts protections or pauldrons are working as they should.

 

I'm 100% sure the problem comes with this DLL beceause when i uninstall it, the bikini top and bottom works perfectly together.

 

Any ideas on how to fix this ?

 

 

If the top is slot32 then you need to set it as revealing in SOS.  Revealing in SOS means clothes/armor that shows slot52 SOS genitals.  Slot52 equipment will have priority over SOS genitals and replace it, it will also disappear when equipping not revealing slot32.

You also may have DD and do not know that it has a hider feature enabled by default.  Disabling that feature should stop the disappearing bottom slot49 or tops slot56. It could be both together messing up.

 

You can also create an override patch with SOS as master, and add the revealing keyword to the top parts of your bikini mod.  That will make it revealing in game automatically.

 

Edited by safado
Posted (edited)
On 8/2/2022 at 2:22 AM, safado said:

 

 

If the top is slot32 then you need to set it as revealing in SOS.  Revealing in SOS means clothes/armor that shows slot52 SOS genitals.  Slot52 equipment will have priority over SOS genitals and replace it, it will also disappear when equipping not revealing slot32.

You also may have DD and do not know that it has a hider feature enabled by default.  Disabling that feature should stop the disappearing bottom slot49 or tops slot56. It could be both together messing up.

 

You can also create an override patch with SOS as master, and add the revealing keyword to the top parts of your bikini mod.  That will make it revealing in game automatically.

 

when SOS is disabled, the top at slot32 and the bottom at slot 52 work as intended but when SOS is enable, it's when things get messed up, and i have already disable the hider feature on DD.

 

And when i try to set the top slot32 as revealing on SOS, it is automaticly uncheck as soon as i switch page for exemple, i'm unable to set something as revealing in SOS, it may be the problem ?

 

I tried to create a patch and adding the "SOS_Revealing" keyword to the tops, but nothing changed

Edited by MrGunter
Posted
9 hours ago, MrGunter said:

when SOS is disabled, the top at slot32 and the bottom at slot 52 work as intended but when SOS is enable, it's when things get messed up, and i have already disable the hider feature on DD.

 

And when i try to set the top slot32 as revealing on SOS, it is automaticly uncheck as soon as i switch page for exemple, i'm unable to set something as revealing in SOS, it may be the problem ?

 

I tried to create a patch and adding the "SOS_Revealing" keyword to the tops, but nothing changed

Use this instead: 

Until this issue is fixed in the DLL, this is the better option

Posted

I had started playing skyrim again after taking a few months off from it, it seems that skyrim must have had another post ae update because my game says this dll is out of date, im gonna keep an eye on this page for further updates, am hoping for great things in the near future 

 

Posted

Hello I downloaded the SOS main file and got the message the dll  needs updated  ( LE Plug in cannot be used with SE ) so i added this too in MO2 ( both file in my MO2) still get No start up and the same message outdated dll . What am I missing? Please advise , thanks Carl

Posted

im ripping my hair out i keep getting dirty plugins messages(despite me using the same sos setup and havent changed it and it worked before)

and it just keeps disabling the schlongs for corruptions causing to have zero any solution too this?

Posted
8 hours ago, Carl1960 said:

Hello I downloaded the SOS main file and got the message the dll  needs updated  ( LE Plug in cannot be used with SE ) so i added this too in MO2 ( both file in my MO2) still get No start up and the same message outdated dll . What am I missing? Please advise , thanks Carl

Make sure this mod is overwriting the originals mod .DLL. Verify this by going to the Data tab (below where you launch executables -> Data), seatch for "schlongs" and look in skse -> plugins.

image.png.8a584f01a15ceaa40a598236972062d9.png

 

7 hours ago, theanarchistotaku said:

im ripping my hair out i keep getting dirty plugins messages(despite me using the same sos setup and havent changed it and it worked before)

and it just keeps disabling the schlongs for corruptions causing to have zero any solution too this?

Do you have a screenshot of the error?

it it is compaining that it cannot load data from the SKSE cosave, then you might have a horribly corrupted save.

Posted

I use vortex and was facing a similar error. When I launch it, the error is this:

image.png.07212275e986b36f7043ab23dc3e032c.png

The DLL replacer is lower on the load order

image.thumb.png.e3de379e1964746b8a9e59de3c33d566.png

 

and i've even physically replaced the DLL with the AE dll, so i know it should be correct. What might be going on here?

Posted

I’m having an issue with sos, the dick becomes floppy when hard and when I’m using an animation in SL. I know an older version of CBA had a sos physics manager but it’s not working with my AE version of skyrim, can anyone help me? I want to keep the floppyness but only on the one recovering 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...