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Posted (edited)

My CPU is super old so I'm using the non avx version, however when I have your dll in my game I get instant CTD upon clicking the new game button...

 

CrashLogger.log

Edited by shardoom
Posted (edited)
1 hour ago, Cmdpuretide said:

does this work for SOS light? or do you need a different file?

That question makes no sense. SOS lite has no scripts or DLLs for the schlongs, they are just meshes. There is no reason to use this with SOS lite.

Edited by chuckseven1
Posted (edited)
2 hours ago, chuckseven1 said:

That file is not the crash log, it contains nothing helpful. Find the actual crash log and upload that.

 

Don't worry about it, I gave up and went with the non dll schlongs version from erstam.

 

Although... I guess I'll just upload it in case it helps you fix someone elses game somewhere down the line.

 

crash-2022-03-16-20-34-13.log

Edited by shardoom
Posted (edited)

[Bug Report] I am using the newest version of AE, SOS, and this mod. They are causing a CTD when starting a new game. At first I thought it was a incompatibility, but now I can't play with just this mod and its requirements.

 

Specifically, I crash right after naming my character--which is when the MCM mods start initializing. I have my entire mod list enabled minus sos and this patch, and the game loads fine.

 

with SOS on? Game immediately kills itself during the above mentioned period.

 

It should be noted that I manually replaced the DLL into the SKSE folder during bug fixing. I am sure that it overrode.

MO and Plugins with Crash:  https://loadorderlibrary.com/lists/sos-no-worky

MO and Plugins W/O Crash: DNE

my actual MO and Plugins that won't load: https://loadorderlibrary.com/lists/my-worky-list

(Yes ^ works W/O this mod and SOS)

 

What did I do wrong?

Edited by jaber1028
Posted (edited)

so i downloaded the special edition version on sos and put it in vortex should i replace the dll of sosse for the dll of this version or just leave it and add this to vortex as well?

 

Edited by sephiel
Posted

I made a custom plugin according to the tutorial and template, but SOS keeps on saying it is dirty. LOOT is not finding anything dirty, and SSEEdit's Quick Auto Clean isn't doing anything. I've triple checked it for orphaned references, yet SOS keeps showing the message every time I load a save and preventing my addon from loading.

Posted (edited)
On 3/18/2022 at 4:21 AM, jaber1028 said:

[Bug Report] I am using the newest version of AE, SOS, and this mod. They are causing a CTD when starting a new game. At first I thought it was a incompatibility, but now I can't play with just this mod and its requirements.

 

Specifically, I crash right after naming my character--which is when the MCM mods start initializing. I have my entire mod list enabled minus sos and this patch, and the game loads fine.

 

with SOS on? Game immediately kills itself during the above mentioned period.

 

It should be noted that I manually replaced the DLL into the SKSE folder during bug fixing. I am sure that it overrode.

MO and Plugins with Crash:  https://loadorderlibrary.com/lists/sos-no-worky

MO and Plugins W/O Crash: DNE

my actual MO and Plugins that won't load: https://loadorderlibrary.com/lists/my-worky-list

(Yes ^ works W/O this mod and SOS)

 

What did I do wrong?


Disabling a mod (x) that is causing Skyrim to crash in any way is just your first step for solving for x. I have had numerous mods disabled and a game run perfectly fine with thousands and thousands of mods. Clothing retextures over clothing replacers with an SPID plugin that is made for a non-replacer is a perfect example, where the replacer is x, the SPID Plugin is y, and they =CTD. I could have disabled either in my hysteria to start the game, but the files or esp edits in question were the incompatibility. MANY mods can cause your game to crash all at once on startup. Old mod files from Steam's Cloud can even creep on back in and cause this. An impure installation can cause this. Not using Vortex can cause this, in my humble opinion.

Uninstall everything. Install SOS SE (I use v1.1.4) then install this dll plugin for SKSE and you better be using the absolute latest AE build of silverlock's wonderful SKSE AE Build. Install Racemenu, then XP32 Extended with the Racemenu option chosen. Double check all their requirements and their latest updates. Then start up your game and tell me what happens.

Edited by LynErso666
Posted

Unfortunately, it doesn't work for me. I just get the message that the version is incorrect and I have installed the latest version. I don't know what I'm doing wrong.

Posted
On 3/22/2022 at 11:16 PM, buttonpop said:

I made a custom plugin according to the tutorial and template, but SOS keeps on saying it is dirty. LOOT is not finding anything dirty, and SSEEdit's Quick Auto Clean isn't doing anything. I've triple checked it for orphaned references, yet SOS keeps showing the message every time I load a save and preventing my addon from loading.

still an issue for me, none of the guides ive found in the forums have helped

Posted

How do I get the male NPC to be completely naked as all of them are wearing underwear in my saves and I have SOS AE along with the original SOS mod. I tried with other male skin mode that support SOS, but it shows the Schlong outside of the underwear while the underwear is still there. Also all sex animation involving man with a woman shows the schlong down not straight.

Posted

Hello ive been trying everything i can think of but even when i replace the dll with yours it still says its outdated is there any other files i forgot to replace or was i not supposed to download SOS SE in vortex im confused

Posted
6 hours ago, schermerhornchase said:

Hello ive been trying everything i can think of but even when i replace the dll with yours it still says its outdated is there any other files i forgot to replace or was i not supposed to download SOS SE in vortex im confused

Check your skse logs to see why my dll isn't getting loaded

Posted

Is there any way to get this piece of shit mod to work, after adding esl files or making changes to "outfits?" 

I know that there was a fix for the SE version, but I don't think it'll work with the AE version.

Every time I add some armor via a new plugin, SoS shits the bed, something about how it doesn't recognize light plugins. 

There was supposed to be some kind of fix, where you load the game with its .dll disabled, restart SoS, save game, exit, re-enable .dll, and then load the game. However, I can't get that process to work. 

It's really frustrating...because who the fuck plays through an entire game without ever adding another plugin?

Posted
1 hour ago, CommunistNinja said:

Is there any way to get this piece of shit mod to work, after adding esl files or making changes to "outfits?" 

I know that there was a fix for the SE version, but I don't think it'll work with the AE version.

Every time I add some armor via a new plugin, SoS shits the bed, something about how it doesn't recognize light plugins. 

There was supposed to be some kind of fix, where you load the game with its .dll disabled, restart SoS, save game, exit, re-enable .dll, and then load the game. However, I can't get that process to work. 

It's really frustrating...because who the fuck plays through an entire game without ever adding another plugin?

It's free. You get what you pay for.

 

Also I have no idea what you're on about, my dll doesn't have any issues with esl. That was a problem for the old one. 

Posted
54 minutes ago, chuckseven1 said:

It's free. You get what you pay for.

 

Also I have no idea what you're on about, my dll doesn't have any issues with esl. That was a problem for the old one. 

It's a known issue with dozens of pages on the topic. Apparently, you are not aware of the issue, yet simultaneously know that the "problem" is not an issue with this .dll. LOL

Here's an example of the problem being discussed, how the old .dll is sensitive to load order changes: 

 

Posted (edited)
6 hours ago, CommunistNinja said:

It's a known issue with dozens of pages on the topic. Apparently, you are not aware of the issue, yet simultaneously know that the "problem" is not an issue with this .dll. LOL

Here's of being discussed, how the old .dll is sensitive to load order changes: 

 

That is the original DLL for SOS SE. This mod you are commenting on is SOS AE which is a different DLL. The majority of those comments are from before my DLL even existed.

Edited by chuckseven1
Posted
17 hours ago, chuckseven1 said:

That is the original DLL for SOS SE. This mod you are commenting on is SOS AE which is a different DLL. The majority of those comments are from before my DLL even existed.

Yes, these are all true statements, but the problem is still carried forward into this .dll. To test, I simply changed Ulfric's "outfit" to a different one, using xedit to assign the different "outfit." All worked fine, prior to this change. However, after making the change, the npcs were missing their schlongs. This is the same problem as the old SE version. The mod doesn't have a tolerance for changes in load order or outfit changes...because it doesn't update with each load to accommodate any changes made to the load order. 

If I remember correctly, this problem happens only after the 255 plugin limit has been surpassed by using espfe or esl files. If you don't believe me, that's fine, but try it for yourself. Load up more than 255 plugins and then make a change to an outfit by assigning a different one to an npc or add some armor outfit and see what happens.

Posted
17 minutes ago, CommunistNinja said:

Yes, these are all true statements, but the problem is still carried forward into this .dll. To test, I simply changed Ulfric's "outfit" to a different one, using xedit to assign the different "outfit." All worked fine, prior to this change. However, after making the change, the npcs were missing their schlongs. This is the same problem as the old SE version. The mod doesn't have a tolerance for changes in load order or outfit changes...because it doesn't update with each load to accommodate any changes made to the load order. 

If I remember correctly, this problem happens only after the 255 plugin limit has been surpassed by using espfe or esl files. If you don't believe me, that's fine, but try it for yourself. Load up more than 255 plugins and then make a change to an outfit by assigning a different one to an npc or add some armor outfit and see what happens.

My dll does not work like the old one.

 

I tested for that bug and have been unable to reproduce it with my dll. Nothing is my dll is saved based on the current load order.  If you still have that issue you must not have my dll installed properly.

 

I use over 800 plugins with my dll. It has no issues with esl or more large numbers of mods.

 

What exactly do you mean by "missing schlongs"? That could be interpreted several ways

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