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On 10/23/2022 at 12:37 PM, ShyGirlDanceParty said:

do you have a link where i can find it?

I am using SOS full ae 1.1.4. (you can find it here, in this topic, page 24) + the latest PapyrusUtil and it works fine. I tested it with Osex.

Edited by Dmitrij66
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except that everyone that used the dll less version (the one i talked about) has the same custom race issue.

dll less version = modified esp that uses PapyrusUtil.dll instead of  schlongofskyrim.dll giving the mod compatibility with 1.6.640 but at the cost of this bug.

with the normal version i don't have any issue with custom races, but no compatibility with the last version of the game (yet).

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Not to repeat a point that I'm sure has been mentioned a billion times now, but it's been nearly a month and a half with no update, and this is a pretty important mod for some people. If the creator doesn't feel confident that they can get it out on time, maybe it wouldn't be a bad idea to make it open source?

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The process to change from one .dll to another .dll require a lot of time and the mod's author has said more than once that he doesn't have all the time available because of his work, so be patient and if you are so desperate to play with this one or another mod that is out of date, like the DAR mod, just downgrade which is an extremely easy process.

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Okay, so I've been having issues with male npc's showing up naked and crotchless. I'm certain this is because their armor has been schlongified automatically and I'm wondering if there's a way to stop it. I have TAWoBA levelled list installed too and since it puts female armor on the males for whatever reason it's also likely a culprit. Do I uninstall levelled list armor or is there some other fix I'm unaware of?

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  • 3 weeks later...

Hi im using Vortex and when i try to open the game this error pops up

Error-screenshot.png

What do i do? Also the version im using is 1.6.353 with SKSE 2.1.5 and heres the log too:
SKSE64 runtime: initialize (version = 2.1.5 01061610 01D913377C6A30B7, os = 6.2 (9200))
imagebase = 00007FF70A7D0000
reloc mgr imagebase = 00007FF70A7D0000
config path = C:\Games\The Elder Scrolls V Skyrim Special Edition\Data\SKSE\skse.ini
plugin directory = C:\Games\The Elder Scrolls V Skyrim Special Edition\Data\SKSE\Plugins\
scanning plugin directory C:\Games\The Elder Scrolls V Skyrim Special Edition\Data\SKSE\Plugins\
checking plugin hdtSMP64.dll
plugin hdtSMP64.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin MCMHelper.dll
checking plugin PapyrusUtil.dll
checking plugin SchlongsOfSkyrim.dll
checking plugin skee64.dll
loading plugin "MCMHelper"
registering plugin listener for SKSE at 1 of 6
plugin MCMHelper.dll (00000001 MCMHelper 00000001) loaded correctly (handle 1)
loading plugin "PapyrusUtil"
plugin PapyrusUtil.dll (00000001 PapyrusUtil 00000002) loaded correctly (handle 2)
loading plugin "SchlongsOfSkyrim"
plugin SchlongsOfSkyrim.dll (00000001 SchlongsOfSkyrim 00061A81) couldn't load plugin 1114 (handle 3)
loading plugin "skee"
registering plugin listener for SKSE at 4 of 6
registering plugin listener for (null) at 4 of 6
plugin 4 allocated 512 bytes from branch pool
plugin 4 allocated 512 bytes from local pool
plugin skee64.dll (00000001 skee 00000001) loaded correctly (handle 4)
dispatch message (0) to plugin listeners
sending message type 0 to plugin 1
sending message type 0 to plugin 4
dispatched message.
dispatch message (1) to plugin listeners
sending message type 1 to plugin 1
sending message type 1 to plugin 4
dispatched message.
 

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On 12/18/2022 at 5:41 PM, crazedshooter86 said:

Hi im using Vortex and when i try to open the game this error pops up

Error-screenshot.png

What do i do? Also the version im using is 1.6.353 with SKSE 2.1.5 and heres the log too:
SKSE64 runtime: initialize (version = 2.1.5 01061610 01D913377C6A30B7, os = 6.2 (9200))
imagebase = 00007FF70A7D0000
reloc mgr imagebase = 00007FF70A7D0000
config path = C:\Games\The Elder Scrolls V Skyrim Special Edition\Data\SKSE\skse.ini
plugin directory = C:\Games\The Elder Scrolls V Skyrim Special Edition\Data\SKSE\Plugins\
scanning plugin directory C:\Games\The Elder Scrolls V Skyrim Special Edition\Data\SKSE\Plugins\
checking plugin hdtSMP64.dll
plugin hdtSMP64.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin MCMHelper.dll
checking plugin PapyrusUtil.dll
checking plugin SchlongsOfSkyrim.dll
checking plugin skee64.dll
loading plugin "MCMHelper"
registering plugin listener for SKSE at 1 of 6
plugin MCMHelper.dll (00000001 MCMHelper 00000001) loaded correctly (handle 1)
loading plugin "PapyrusUtil"
plugin PapyrusUtil.dll (00000001 PapyrusUtil 00000002) loaded correctly (handle 2)
loading plugin "SchlongsOfSkyrim"
plugin SchlongsOfSkyrim.dll (00000001 SchlongsOfSkyrim 00061A81) couldn't load plugin 1114 (handle 3)
loading plugin "skee"
registering plugin listener for SKSE at 4 of 6
registering plugin listener for (null) at 4 of 6
plugin 4 allocated 512 bytes from branch pool
plugin 4 allocated 512 bytes from local pool
plugin skee64.dll (00000001 skee 00000001) loaded correctly (handle 4)
dispatch message (0) to plugin listeners
sending message type 0 to plugin 1
sending message type 0 to plugin 4
dispatched message.
dispatch message (1) to plugin listeners
sending message type 1 to plugin 1
sending message type 1 to plugin 4
dispatched message.
 

Ensure this mod's .dll overwrites SoS SE's dll.
1114 seems to be a generic error that's thrown when something goes wrong, but from other instances, may very well be errors related to mods not being made for the version of the game you are loading, but the mod does not explicity state its version compatibility.

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On 11/27/2021 at 7:30 PM, chuckseven1 said:

SoS AE

View File


This is an updated DLL for Schlongs of Skyrim that works with post-AE Skyrim. I have created it as a part of a larger mod I am working on, but It can still be used with plain SoS so I am releasing it ahead of my mod.

 

The cosave format is not compatible with the old SOS DLL because I did not have all the code. You need to start a new save. This does not work with pre-AE, just use the DLL that comes with SOS SE.

 

The permissions and acknowledgements below are inherited from the original SoS file since this is a derivative mod. 

 

 

UPDATES

 

I will release updates when I get to it. Posting asking me to update will not make it happen any faster, in fact doing it a lot will make me slower to get to it. I have been attempting to convert it to the address library but I have not gotten it to compile, so you'll have to either disable updates or wait for the to get to my updates each time they update AE.

 

 

SUPPORT

 

I am adding this section because users have started messaging me about giving support for this mod. If you wish to do so, you can donate to me here.

 

As per the rules, I am promising nothing in return for support besides my gratitude. All releases of this mod will be posted here.

 

 

ACKNOWLEDGEMENTS

 

Thanks to galgaroth for the SE version of SoS.

 

We would also like to thank the following people that in someway or another, helped us developing it, just by sharing their knowledge:

  • Fore
  • Theru

Thanks for FaerieXDecay, for providing us with beautiful screenshots!

 

Thanks to Earrindo, Zor2k13, and XunAmarox, for fixing the SoS Light esp and meshes!

 

Thanks to h38fh2mf and Ashal for PapyrusUtil and the provided support

 

Thanks to jonwd7 for Brawl Bugs Patch - Plugins - Modder Resource

 

Thanks to Shiene, Tiranno_71, Huili and forceet24 for their translations.

 

Thanks to everyone that is helping this project to grow and took initiative to make new mods to work with Schlongs of Skyrim

 

Also thanks to the Baraboards and Hall of Torque communities, for giving their support. Without them probably SOS would never come to exist. Thanks to all our Beta Testers, that gave us feedback and helped at detecting bugs.

 

Thanks to the moderators at The Nexus, that helped us clarifying if the mod could be uploaded there. They proved themselves to be quite reasonable.

 

Thanks to everyone in general, that showed interest in having a rigged and animated penis.

 

Thanks to all the Mods and Modders that served as an inspiration in taking the male mods, one step forward.

 

And finally ofc, thanks to Bethesda (although they should have included this feature in the game xD)

 


PERMISSION USAGE

 

1. SOS and any derivative mod, should be kept in Lover's Lab only. If your mod uses any SOS asset, it should be kept in here. Such assets encompass Meshes, Textures and specific Havok files that VectorPlexus or Smurf have developed. Skeletons/Bones are an exception
2. Even in the case of posting a mod in Lover's Lab under the previous condition, those assets should always be properly credited to VectorPlexus and Smurf


  • Submitter
  • Submitted
    11/27/2021
  • Category
  • Requires
    SOS SE, SKSE64
  • Regular Edition Compatible
    No

 

This version appears to be out of date now. Has there been any updates on the .dll?

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I am so confused why no matter what I try i can never get SoS to work

 

I'm using MO2, I have the AE of the game, I install SoS and all its requirements [all reqs work fine], I get the dll from your mod and replace the dll in the SoS folder and yet when I launch I'm told the dll is incompatible? I've replaced the dll before and after installing SoS and both methods fail. I have no idea what I'm doing wrong or why the damn thing wont work

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