Avahashija Posted October 19, 2015 Posted October 19, 2015 Hi there, seems for me the animations will not played after an NPC talked to me... I set the trigger very low to test it - Masturbation works fine. The NPC opens the message window - i can select an option - select it - the NPC walks away.... Any idea? Just for info - all Versions are up to date! - Latest core with beta11 - spunk 0.94 - SCR up to date.... Hmm - looks like a general Problem..... regardles what sexout mod i test - the konversion will not start.... Vanilla conversations are working - i get the options from sexout shown - as soon as i choose one - nothing triggert..... Do i need a talk addon for sexout?
Black_Hawk7154 Posted October 27, 2015 Posted October 27, 2015 Hey, I'm new to modding and am having some difficulty getting spunk or lust to work. Game always crashes at opening credits. Any tips?
zippy57 Posted October 27, 2015 Posted October 27, 2015 Reinstall, making sure to follow each step and properly install all requirements.
Black_Hawk7154 Posted October 27, 2015 Posted October 27, 2015 This is my current load order. The crash says missing master but i have everything i need MOD Order.txt
Almodo Posted January 27, 2016 Posted January 27, 2016 So I toggled the "Horny attracts people to you like bees to honey" option. Apparently my pheromones were super strong such that this NPC (added by an unrelated mod) chased me across the Mojave Wasteland...to get some poon. Now normally I'll indulge the poor schmuck but I'm trying to get some plot done, and all he is trying to do is chase me like a shark chasing some blood in the water. Interestingly, this happened even when I disabled the option (I suppose the script already turned him into a zombie that keeps saying "pusssyyyyyyy..."). What is interesting is that if I quicksave and quickload, he will not spawn. Hardsaving however, will make him spawn, even in the Lucky 38. SmallerTalk doesn't seem to be giving me any response to rebuff his amorous advance, so I'm a bit stuck (though I did solve it by some judicious use of C-4 and zap command).The question here then: is there a way to snap this NPC out of his cooch magnetism once it has activated?EDIT: Apparently, I have completely forgotten about the ol' disable+enable one-two punch combo. Disregard the question above.
Dapper Dan Pomade Posted July 13, 2017 Posted July 13, 2017 Does this mod take into account Sexout's orientation settings, or does it use its own method of determining who's "orientation compatible" for approaches? Especially as it relates to NPCs (in this case, companions) who actually have an in-canon sexual orientation. For instance, would Arcade ever approach a female NPC, or Veronica a male? Provided the Sexout settings have everyone set to bisexual.
gizmo1206 Posted July 21, 2017 Posted July 21, 2017 in the console when it says "lustcheckoutokgen fail" is that a error or something else?
DoctaSax Posted July 21, 2017 Author Posted July 21, 2017 Does this mod take into account Sexout's orientation settings, or does it use its own method of determining who's "orientation compatible" for approaches? Especially as it relates to NPCs (in this case, companions) who actually have an in-canon sexual orientation. For instance, would Arcade ever approach a female NPC, or Veronica a male? Provided the Sexout settings have everyone set to bisexual. It does have and respect orientation checks. in the console when it says "lustcheckoutokgen fail" is that a error or something else? You get that when Lust determines it's not the right time or place to start an approach or similar. This is when the player's in combat, you're in a restricted cell (NG formlist), or the "NotNow" nx variable is set. The latter two is to respect quest mods that don't want anything generic happening there or then. The only thing that should still be possible is combat yield sex. So the console readout is not an error, just a notification.
generalking007 Posted November 14, 2017 Posted November 14, 2017 having some weird issues. the lust % is blank, just shows "lust:". i tried moving sexoutlust in my load order but no dice. mcm keeps disappearing half the time, so i move that higher in the load order and it comes back, but it keeps disappearing again on me as i try to move other items to make lust actually show up properly. heres my load order atm, i'm very confused. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Sexout.esm SexoutCommonResources.esm msexBase.esm SexoutStore.esm SexoutDrugging.esm SexoutSlavery.esm The Mod Configuration Menu.esp SexoutLust.esp SexoutLust - anyHUD.esp Smalltalk.esp WeaponModsExpanded.esp msexVeronica.esp SexoutSexAssault.esp SexoutSpunk.esp XFO - 4bb - Perks - Two per level.esp SexoutAnimManagement.esp SexoutPosNew.esp Total active plugins: 27 Total plugins: 27 i did a cllean install like last night and i haven't even been modding it that much yet, just sexout stuff mostly, so i am not sure why stuff isn't working right
bluestun Posted November 19, 2021 Posted November 19, 2021 Hello, new to your mod. Is there a way to get creatures to initiate on you but not male humans?
PaulHaul Posted November 12, 2022 Posted November 12, 2022 How do you fix Error in script 14001942(LustCheckOKGen) in mod SexoutLust.esp Function GetParentCell requires a calling reference but none or NULL was provided Script line approximation: Let rCell:= ##GetParentCell## (error wrapped in ##'s) Where rCell=uninitialized form (0) This is on a clean save and a clean download with only the requirements/frameworks from the List of Sexout Mods installed 3
dongding Posted November 12, 2022 Posted November 12, 2022 Please get SexoutSpunk.esp for Lust tracking.
itami_no_hana Posted November 14, 2022 Posted November 14, 2022 On 11/12/2022 at 7:29 PM, PaulHaul said: How do you fix Error in script 14001942(LustCheckOKGen) in mod SexoutLust.esp Function GetParentCell requires a calling reference but none or NULL was provided Script line approximation: Let rCell:= ##GetParentCell## (error wrapped in ##'s) Where rCell=uninitialized form (0) This is on a clean save and a clean download with only the requirements/frameworks from the List of Sexout Mods installed I'm having exactly the same problem. Followed the List of Sexout Mods
PaulHaul Posted November 19, 2022 Posted November 19, 2022 On 11/12/2022 at 1:19 PM, dongding said: Please get SexoutSpunk.esp for Lust tracking. SexoutSpunk.esp is in the List of Sexout Mods in the Framework/Requirements and it was downloaded and redownloaded and the same thing happened with the same mods download to see if it was the problem
tayashii Posted November 29, 2022 Posted November 29, 2022 On 11/14/2022 at 10:10 PM, itami_no_hana said: I'm having exactly the same problem. Followed the List of Sexout Mods Yup, Guess I'm not the only one here who get this error.
xxalinaxx Posted May 17, 2023 Posted May 17, 2023 On 11/12/2022 at 10:29 AM, PaulHaul said: How do you fix Error in script 14001942(LustCheckOKGen) in mod SexoutLust.esp Function GetParentCell requires a calling reference but none or NULL was provided Script line approximation: Let rCell:= ##GetParentCell## (error wrapped in ##'s) Where rCell=uninitialized form (0) This is on a clean save and a clean download with only the requirements/frameworks from the List of Sexout Mods installed Yeah I am having the same problem as well currently, even makes the player Character fall onto the ground and won't get back up. Anyone have a solution to this?
holytabac Posted August 22, 2023 Posted August 22, 2023 On 11/12/2022 at 10:29 PM, PaulHaul said: How do you fix Error in script 14001942(LustCheckOKGen) in mod SexoutLust.esp Function GetParentCell requires a calling reference but none or NULL was provided Script line approximation: Let rCell:= ##GetParentCell## (error wrapped in ##'s) Where rCell=uninitialized form (0) This is on a clean save and a clean download with only the requirements/frameworks from the List of Sexout Mods installed Hello, i'm having this null too. my character doesn't gain lust anymore. I guess i'm pressing too much. lmao
lendiforma Posted September 6, 2023 Posted September 6, 2023 Yep. Same here on the script error as above
bombermannn1 Posted January 16, 2024 Posted January 16, 2024 Hi i have "horny" debuff that decreases INT-1 DR-2 CHR-1,does this debuff comes from this mod and if it does is there way to turn it off ?
adoiad Posted April 29, 2024 Posted April 29, 2024 On 1/15/2024 at 7:23 PM, bombermannn1 said: Hi i have "horny" debuff that decreases INT-1 DR-2 CHR-1,does this debuff comes from this mod and if it does is there way to turn it off ? I have the exact same debuff that won't go away even after doing multiple sex acts. It's really annoying and I don't know if it's from this mod or not either, I don't suppose you ever found out how to get rid of it?
Clockwork-Avatar Posted May 8, 2024 Posted May 8, 2024 was the Function GetParentCell error ever sorted out? it's spamming my console and that can't be good.
Clockwork-Avatar Posted May 16, 2024 Posted May 16, 2024 I used GECK to edit the line in LustCheckOkGen to add the missing "playerref." before the GetParentCell and it stopped spamming the error. but now it doesn't even load in MCM so I dunno if I fixed one thing and that broke another or if it's not working for an entirely different reason. 1
Machiavelique Posted May 16, 2024 Posted May 16, 2024 (edited) 6 hours ago, Clockwork-Avatar said: I used GECK to edit the line in LustCheckOkGen to add the missing "playerref." before the GetParentCell and it stopped spamming the error. but now it doesn't even load in MCM so I dunno if I fixed one thing and that broke another or if it's not working for an entirely different reason. My guess is that you've fixed something, then it's allowed the script to continue going a bit further but there are another error that's messing things up. Because in any case, you were right to add playerref, it's not a mistake. I tried to have a look at the rest of the LUSTQstScpt as you made the effort to look for it but I didn't see anything abnormal. The only way I know of to keep moving forward is to take the time to read the scripts, to understand how they work, to try to inhibit certain parts to recover the MCM menu and to use DebugPrint. For example, if you add a "return" after each "ScriptEffectUpdate" block in your 3 effect scripts and a return after the GameMode block in your LUSTQstScpt, you should get your MCM Menu back. Of course, this won't really help you find what's wrong, but it might reassure you. There may be many reasons why it doesn't work, but there's often only one reason for everything to work For debugPrint, you can modify LUSTQstScpt as follows Spoiler if GetGameLoaded || GetGameRestarted || iInit != 1 call LustStartup iInit return endif SetDebugMode iDBMode if GetGameLoaded || GetGameRestarted || iInit != 1 call LustStartup iInit SetDebugMode 1 con_SCOF "MyLustLOG.txt" return endif ;SetDebugMode iDBMode Edited May 16, 2024 by Machiavelique
Clockwork-Avatar Posted May 22, 2024 Posted May 22, 2024 On 5/16/2024 at 4:58 PM, Machiavelique said: if GetGameLoaded || GetGameRestarted || iInit != 1 call LustStartup iInit SetDebugMode 1 con_SCOF "MyLustLOG.txt" return endif ;SetDebugMode iDBMode I am not sure it's even getting this far.
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