prideslayer Posted June 2, 2014 Posted June 2, 2014 Those of you having problems, keep an eye on the sexoutNG beta. The current v85 may fix the issue with lust. If not, hopefully the next beta will, to be (possibly) released later today. No hurry here. I blame Doc for putting it out there for testing. Don't get me started! v84 was out for a week or two in beta with nobody reporting all these issues. Nobody wants to run the beta because it's untested, so it doesn't get really tested, so it gets released with bugs! I remember some kids parable about baking bread vs. eating bread.
grifterrik Posted June 3, 2014 Posted June 3, 2014 Aye, no change with that new lust for me either, Doc. Thanks for trying though! Heading to NG now for some beta action Edit: Still no-go with the new NG beta. Going back to 664 for now. Edit part 2: Just to throw something else out there, it may actually be sort-of working but not displaying. In MCM and in the oHud, it shows lust at 0 and blank, respectively. I ran around, did a few things, etc, before switching back to 664. And lust was immediately at 25 when I loaded in. So it seems like somewhere it's keeping track of the level increasing, but it's not doing anything with that information (no visual effects or behaviors or anything). However I'm more than happy with 664 for now if you want to concentrate on spunk, at least from my point of view
1conseq Posted June 4, 2014 Posted June 4, 2014 Hey, a quick question here, there is a mod named yield that allows you to stop a hostile and offer something so he will "spare" your life. But it's a bit old and probably doesn't work well with the current version of the framework. So, what I wanted to know is, does Lust related perks actually replace that mod entirely?
DoctaSax Posted June 4, 2014 Author Posted June 4, 2014 Yield: it should replace it, I think Chase worked on that & then incorporated it. @grifterrik: yeah, the old value shouldn't be gone because it's stored on the actors as an nx var. I can only surmise that both readout options (hud & mcm) read the player's lust from the sexout quest var, and that one's overridden somehow. What really surprises me is that there should be that kind of difference between 664 & 666, because the only thing that's changed there is the way Lust looks up whether an actor's having sex or not.
sidfu Posted June 8, 2014 Posted June 8, 2014 trying to figure out how to disable masturbation found the entry in the script but no idea how to modify it to disable masturbation. want to disable the masturbation but still leave where they come up to ask for sex
xth Posted June 8, 2014 Posted June 8, 2014 Had something idiotic happen today: Was diving in irradiated water and suddenly surprise masturbation with subsequent drowning. Two conditions for the masturbation would be nice: not in combat and not diving/swimming.
sidfu Posted June 8, 2014 Posted June 8, 2014 doctasax do know what to modify in the script so npc dont mastrabate but instead go to u only?
DoctaSax Posted June 8, 2014 Author Posted June 8, 2014 I thought there was some mcm option for that.
sidfu Posted June 8, 2014 Posted June 8, 2014 no there not. only thing for mastibation is a sexout y key option but nothing for lust thou. lust only has the option to make sex a drug, if lower by length or by act and options to disable some stuff of lust nothing for turning off masturabe so that npc go right to u. ive lookd at the script and only found 1 that controled if they go to u for sex or masturabate but im new at the scripts so dont realy know how to modify it and cant seem to get geck to save anything so cant experment with it. here is the scripit ; npc approaches & auto-masturbationif((lust > 80 || (lust > 20 && getRandomPercent < 5)) && getRandomPercent < ((lust * 0.01) * (lust * 0.01) * 3) && thisNPC.IsInCombat == 0) if (getRandomPercent < 85 && thisNPC.getDistance playerRef < 550) if ((thisNPC == "000e32a9" && playerRef.GetIsSex Female) || thisNPC != "000e32a9" ) && (ListGetFormIndex SexoutSLActorDataIsReserved thisNPC < 0) && (1 > PlayerRef.NX_GetEVFl "Sexout:iNotNow"); Veronica & reserved actors check (DS) thisNPC.startConversation playerRef crNPCLustyAsk endif else if(crQuestMain.disableMasturbation == 0) && (ListGetFormIndex SexoutSLActorDataIsReserved thisNPC < 0) && (1 > PlayerRef.NX_GetEVFl "Sexout:iNotNow"); added reserved check (DS) if (0 == (LogicalAnd iAV SexoutNG.FlagInUse)) if(thisNPC.GetIsCreature == 0) thisNPC.NX_SetEVFl "Sexout:Start::CallVer" 1 IF thisNPC.GetIsSex Male thisNPC.NX_SetEVFl "Sexout:Start::Anim" 102 thisNPC.NX_SetEVFo "Sexout:Start::ActorA" thisNPC ELSE thisNPC.NX_SetEVFl "Sexout:Start::Anim" 104 thisNPC.NX_SetEVFo "Sexout:Start::ActorA" thisNPC ENDIF endif thisNPC.CIOS SexoutBegin return endif endif endifendif
DoctaSax Posted June 8, 2014 Author Posted June 8, 2014 delete the following code from crNPCLustTrackerSCRIPT else if(crQuestMain.disableMasturbation == 0) && (ListGetFormIndex SexoutSLActorDataIsReserved thisNPC < 0) ; added reserved check (DS) if thisNPC.GetItemCount 00SexoutActor == 0 if(thisNPC.GetIsCreature == 0) IF thisNPC.GetIsSex Male set Sexout.anim to 102 set sexoutNG.actora to thisNPC ELSE set Sexout.anim to 104 set SexoutNG.actora to thisNPC ENDIF endif thisNPC.CIOS SexoutBegin return endif As a matter of fact, people who've upgraded NG to the recent beta should do that too probably, because the masturbation anims were renumbered. I'm trying to keep track of a nesting of 140 different spunk scripts atm, so try not to make me look at lust scripts too much - it's been a year since I was familiar with them. A lot of lust is meant to be replaced by spunk, what isn't will be rewritten properly to work with spunk's tracking and changes to NG (the same goes for SOFO) when I'm done prepping spunk 0.7.
sidfu Posted June 8, 2014 Posted June 8, 2014 got it and that seems to do the trick they go to u now and havent noticed anything bad happening yet.
xth Posted June 11, 2014 Posted June 11, 2014 Was using 6.64 before and thought that I'd use 6.66 with a new character. Unfortunately neither MCM nor oHud/PHud report the Lust value, even if you select Nyphomaniac.
outside998 Posted June 11, 2014 Posted June 11, 2014 I got a problem with this mod. The Lust meter never rises. The arrousal value increases just fine, but the lust is stuck at 0.0% in both the oHud display and in MCM. I have hardcore mode enabled and use Sexout Pregnancy and Soliciting. Is there anything I'm missing or am unaware of?
sidfu Posted June 11, 2014 Posted June 11, 2014 try loading last in load order. also if u have spunk make sure to disabled spunkes lust or this one wont work right.
Kaitol Posted June 13, 2014 Posted June 13, 2014 Also having the lust not rising 6.66 problem, loading last doesn't help. Spunk is not installed.
DoctaSax Posted June 16, 2014 Author Posted June 16, 2014 Try this: Can only work with recent sexout betas obviously. (edit: removed)
Kaitol Posted June 19, 2014 Posted June 19, 2014 After a couple days playing with it, seems to work fine for me. Lust rises and lowers normally, although the first time you load a save with it after using a previous version it may jack your lust down into the negatives, but it'll work its way back up to normal with time.
Kaitol Posted June 19, 2014 Posted June 19, 2014 Actually, masturbating, either the auto or the "Y" key doesn't lower lust at all, where as it worked in .64. Kind of rough if you're out in the middle of nowhere with no companions. Everything else seems to be working so far though.
rylasasin Posted August 24, 2014 Posted August 24, 2014 Also, it needs an alternate trigger to start firing certain scripts. Namely, the ones that trigger the perk selection, and who knows what else. Right now it starts when "Aint that a kick in the head" starts. In the normal game this is fine... ... But for those of us running TTW it's a problem, since normally it starts you right outside vault 101 and you might not even start "Aint that a kick in the head" until mid-late level.
DoctaSax Posted August 24, 2014 Author Posted August 24, 2014 Perks are moving over to spunk; no limitations to them being selectable there. I've got most of the scripting behind a new Lust working off Spunk worked out but it needs an NVSE update to happen first. And then probably some rearranging of the dialog etc.
rylasasin Posted August 24, 2014 Posted August 24, 2014 Also, speaking of TTW... A hud addon for the TTW Version of DarnUI (basically: It adds the hud features of DarnFO3 back in, including needs) is needed too.
DoctaSax Posted October 23, 2014 Author Posted October 23, 2014 It's new, it's improved, it's old-fashioned. Lust 7 is up for testing. Requires NVSE 4.5.7, nx15, Spunk 0.77 7 hooks into spunk's lust tracking system instead of running its own, and is cut down to the following functionalities: - NPCs whose lust is tracked by Spunk will approach the player if their lust exceeds a certain value. If too far removed from the player or not orientation-compatible, they'll masturbate instead. - If the player's lust exceeds a value, nearby NPCs will approach. Except NPCs whose own lust is tracked, and those that aren't orientation-compatible. - If the player's lust exceeds another value, they'll automatically start to masturbate. I suggest setting this lust value setting higher than the other one. - A primitive privacy check has NPCs suggest you take it elsewhere, if applicable. To avoid this becoming an exploit to use them as followers, this will time out after a minute or so, and then you'll do it there & then. - When you press spunk's hotkey in combat, the nearest hostile NPC should ask you what you want, giving you the option to save your ass by offering it up. All hostility should time out until sex is over + the "reprieve" duration (MCM) has been exceeded. All of it modular. Minimal testing, if you think things are going wrong, get me a spunk log with lust's debugmode on.
NicoleDragoness Posted October 24, 2014 Posted October 24, 2014 At first test, with the new Lust 7 no one of the Hud Addons seems to work. I have, btw, oHud with the Universal Hud suite. I tried the Lust addons following the normal way (install the addon then reactivate oHud and uHud in this order), but nothing appears in the screen and nothing is inside the MCM menu about Hud extensions for Lust. Of course, both Spunk and Lust are correctly in the MCM and seem to work as expected (my char masturbated almost immediately after the installation). PS: I don't have TTW.
DoctaSax Posted October 25, 2014 Author Posted October 25, 2014 At first test, with the new Lust 7 no one of the Hud Addons seems to work. I have, btw, oHud with the Universal Hud suite. I tried the Lust addons following the normal way (install the addon then reactivate oHud and uHud in this order), but nothing appears in the screen and nothing is inside the MCM menu about Hud extensions for Lust. Of course, both Spunk and Lust are correctly in the MCM and seem to work as expected (my char masturbated almost immediately after the installation). PS: I don't have TTW. When you reactivate oHUD after installing the Lust-oHUD patch, you overwrite the files that the patch adds. Install order should be like - any & all hud stuff, including oHUD - uHUD - SexoutLust-oHUD Sometimes with oHUD it's possible that some of the hud readouts overlap when the 'Lust' hud is added & you need to use the MCM menu to place them a little further on your screen.
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