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LoversBitch 0.5b


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Posted

Sooo just found and installed this today' date=' and its freakin amazing. There's only one problem I've encountered so far (no crashes at all). After doing the Bitch Training in Maera's basement, right after she speaks to me when her dog is done, I'm stuck in all fours position, no matter where i go or fast travel or anything. Strangely enough, when I loaded a totally different character, she too was in it, though she was running normally and only getting down when standing still. =/ Have to restart the game to get rid of it, and trying to save when down, restarting, and loading that save shows me standing but still going slow and unable to zoom into 1st person.

Other than that, I am pretty sure this is the best mod ever, of all time.  ;D

edit: also, I don't have any game controller hooked up like the posts above mentioned.

edit2: Figured out its only for Males that its broken. My female character got the nice little bit of custom dialogue, but for the male it just went to normal talk options like asking about rumors n such. Also had to manually remove armor n such instead of it automatically being stripped

[/quote']

Oops. I had made dialog for males, but since I never play as one I sort of forgot to link it all together. v0.5b will have that fixed (probably tonight or tomorrow).

 

Sorry to bother you' date=' but I do have a little annoying problem with the new version and Better Cities. Version 0.5a seems to break / mess up the travel markers at least in IC (part of the inner markers are now reachable from outside and those are now not available from insinde the city). I don't know if there are other problems with BC - just started - a new game, the areas seem to be ok.

This is nothing gamebreaking for me, only troublesome and I can live with (but I'd like to get rid of it nonetheless).

[/quote']

I still haven't downloaded Better Citites, but LoversBitch shouldn't be editing the IC. Are you sure it isn't another plugin?

Posted

I don't have any problems with better city's, and Ive been to all the city's except Anvil so nice job on that.

Although I would love another animation to make you walk on all fours without your butt in the air or dogs mating with you, would make it more RP friendly.  ;D

 

But really great job on this mod, easily one of the best add-ons for lovers  ;)

Posted

If you put LoversBitch before some mods' date=' LB's functioning will depend on what those mods change and what have you builded into the BP. Just try it.

[/quote']

After thinking of it you are surely right - each Patch is different depending on what is merged.  Still new to Wyre Bash, but I'm learning  :)

 

I still haven't downloaded Better Citites' date=' but LoversBitch shouldn't be editing the IC. Are you sure it isn't another plugin?

[/quote']

Quite sure, yes. Without changing anything else, disabling Bitch or changing load order solves it. 

Anyway as I said nothing gamebreaking I will get around it somehow.

 

you can still place it before the bash patch as long as you don't right click and use the merge function lovers bitch should function fine.

Still learning how Wyre works.

 

I don't have any problems with better city's' date=' and Ive been to all the city's except Anvil so nice job on that.

[/quote']

Hm, so maybe just me.

 

Thanks for all your answers.

Posted

I have problem and question related to it.

 

Problem:

When I went to Maera's(trainer) basement I've selected key and done what she asked. After it I've pressed key again and leave basement. Then I wanted to play with my Bloodhound but he doesn't reacted(other did such as Timber Wolf) and now I cannot stand up back so my char can move only on four. Plus I cannot go to first person view

 

Question: Is there any command to reset script or is there any other way to repair it(dunno have save :()

Posted

in most animation issues often helps.

 

open console select your character and type at the console

 

playgroup idle 1

Guest Donkey
Posted

hit the tilde key ~ and click on your character and type in reset3dstate that should force your character back if you use update3D your character vanishes.  :P The only way to get your character back is save your game, then quite and restart again.

Posted

Well I just changed it so that you can get back up after being forced down. Hopefully 0.5b will cut back on these being-stuck-on-the-ground issues.

Posted

Love this mod and eagerly look forward to 6.0. On a different note my question is a more general one only slightly related to this mod I was trying out TomagoClub and it worked fine for 3 hrs then when ever I saved I crashed only when I deactivated LoversBitch and clean save it worked fine. Is there any one who has got there two mods working together?  If not I can live without TomagoClub I was just curious about it.

Posted

As of 0.4 (just started with 0.5 - so far so fine, but playing time is only 5h) Tamago and LoversBitch worked fine for me.

(I had tons of probs with Tamago, but those probs were caused by other mods - weather mods for example - and overstressing my comp with too many ressourceconsuming things.)

Posted

Finally trying the Hellhound quest in .5a.  Three issues, all minor-ish.  1) When captured and chained, moving the camera allows me to move my legs, but the chain cuffs remain in place.  2) There is a door leading out of the room with the mines (?) that is out-of-place, I can walk around it without opening it.  I'd take a screenshot, but I can't get screenshots to work.  3) I can't restore from any saves in the Oblivion plane - trying to do so causes CTD.

Posted

First I want to say I love this mod, and second I have a wierd bug. Inversion 4b I can enter the dog shop, in version 5a I cannot.

I get lthe load bar completed ,but CTD after.

Posted

Try making a clean save (remove LoversBitch, save your game, re-add LoversBitch to your load order). A lot of variables changed from v0.4 to v0.5.

Posted

I really love this mod.  One thing i might suggest for your next major version would be an item in your inventory like a Bitch (Dog) Tag that you can use to change the mod settings like what is in the store.  That way you can change them on the fly like if say you want to have the In Heat active but want to work on a quest you can easily turn it off.  Keep up the good work, I cant wait to see what additions you are going to make.

Posted

I really love this mod.  One thing i might suggest for your next major version would be an item in your inventory like a Bitch (Dog) Tag that you can use to change the mod settings like what is in the store.

Not a bad idea' date=' though I don't find myself wanting to change those settings anyway, since there's only two of them (if you're talking about the settings that are instanced by touching the sack at Rena's shop).

 

However, I [i']do[/i] like the idea of the dog collar. You apparently already have one, since I saw Rena and the other woman wearing one. Perhaps you can institute it as a reward once you've trained all canines to maximum level? It could even be buffed to offer something like canine friendship, so that all canines will be friendly, even ones that are normally hostile in the wild (like wolves, hellhounds, etc.).

 

Just a thought. I'm still lovin' this mod. Can't wait to see what else is in store. Take your time though, Chase. Don't burn yourself out on our account!

Posted

I still haven't downloaded Better Citites' date=' but LoversBitch shouldn't be editing the IC. Are you sure it isn't another plugin?

[/quote']

 

I can confirm the bug.  Better Cities places the imperial city in a new world space, where the only markers that are usually visible are the ones at the exterior gates... fast travelling to one of those gates places you at the gate on the outside of the city.  When inside the imperial city, the city itself is the entire world map, and from there you get the fast travel markers to the other districts.

 

Somehow, Bitch has disconnected the Elven Gardens, Talos Plaza, Temple district, and Green Emperor Way from that new world space.  I guess placing dogs in those districts caused it.  Normally this could be solved by simply placing your mod above the better cities plugins, but as far as I know, the better cities plugins need to be loaded before the bashed patch and the lovers plugins do best is loaded last.  I gave it a try and wasn't able to load any saved games by placing better cities after the lovers plugins and bashed patch.

 

The easy fix for people using better cities to open up the loverbitch plugin in TES4Edit and delete the changes made to the elven gardens, talos plaza, imperial palace, and temple district.  The changes made to the arcane university are safe to keep.

Posted
Normally this could be solved by simply placing your mod above the better cities plugins' date=' but as far as I know, the better cities plugins need to be loaded before the bashed patch and the lovers plugins do best is loaded last.  I gave it a try and wasn't able to load any saved games by placing better cities after the lovers plugins and bashed patch.[/quote']

Yeah, I've had this problem since the beginning. Better Cities needs to load last, no matter what, especially the Imperial City section, or the city will be completely screwed up. But LoversBitch doesn't work unless it is the last of the Lovers mods. So my game runs with all the lovers mods, including both idle animation .esp files at the bottom, then all the BC .esp files, then LoversBitch last.

 

Incidentally, did you notice that Rena's shop sits in the middle of a graveyard in the BC version of Chorrol? And the Wolf Cave is in the middle of a garden patch of a farmhouse outside of town! Looks a little funny but at least they don't conflict!

Posted

have not turned on my pc for few days and is already 0.5b  ??? . great work Chase, realy great.

 

i think there will be big decision for me. ice hockey or oblivion. looks like i miss a game today ;D .

Posted

Incidentally' date=' did you notice that Rena's shop sits in the middle of a graveyard in the BC version of Chorrol? And the Wolf Cave is in the middle of a garden patch of a farmhouse outside of town! Looks a little funny but at least they don't conflict!

[/quote']

 

Yeah, it's been mentioned...

Posted

v0.5b is up. Yay, bugfixes.

 

I still need to make that BC/UL patch. And the whole reason that I put the settings in the shop was because too many mods already clog up users' inventories/spells with settings menus. If you want a remote activator, I'll add the option to put one in your inventory for v0.6.

Posted

How do u get to the werewolf quest?

 

Huh? Chase said that he wanted to include werewolves somewhere after version 0.6 is done, so I went ahead and edited the werewolf body mesh that comes with Curse of Hircine resurrected. Speaking of which, CoH uses it's own skeleton for the werewolves which does screw up the Lovers animation. This can be edited in the CoH.ini though, forcing the werewolves to use the skeleton that you have currently installed. And the werewolves are only werewolves at certain nights, otherwise they run around as a normal race (breton, imperial, redguard etc.).

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