Lilalu Posted May 9, 2011 Posted May 9, 2011 The easy fix for people using better cities to open up the loverbitch plugin in TES4Edit and delete the changes made to the elven gardens' date=' talos plaza, imperial palace, and temple district. The changes made to the arcane university are safe to keep. [/quote'] Thanks Medelsome for a quick solution. Works fine.
Chase Roxand Posted May 9, 2011 Author Posted May 9, 2011 http://s7.directupload.net/images/110509/7t56yra9.png  This is how the werewolf looks ingame. Used the meshes from Curse of Hircine resurrected btw' date=' any feedback would be appreciated. [/quote'] Looks great! Does it line up correctly for the sex animations, though? As for the skeleton issue, I should be able to switch the skeleton back to the normal one (temporarily), right? If CoHR can do it, surely LoversBitch can too.
Meridion Posted May 9, 2011 Posted May 9, 2011 I had a weird glitch(?) that I thought id share during the hellhound quest. While my character was bound and being attacked one of the mushrooms from Creatures Extended popped up and when the next draemora popped up he just walked over to the mushroom and stared at it. Not that big of a deal, Ill just deselect that mod when I redo the quest.  I also did like the idea of a wearable collar like the one the Rena wears. Maybe giving npcs extra dialog while you wear it and/or increasing wild animals lust level slightly. Like a weaker version of the pheramone enhancer.
Uriel Posted May 9, 2011 Posted May 9, 2011 Mushroom is an NPC, so maybe dremora was just trying to communicate with another life form. And you ruined this all. You should be ashamed. ;D
Meridion Posted May 9, 2011 Posted May 9, 2011 Lol, I wouldn't have even minded if he would have taken a turn with the mushroom and then gotten back to me but they just stood there... leaving my character all alone and abandoned, chained to the floor... *sniffles*
Nysh Posted May 9, 2011 Posted May 9, 2011 Something strange I just noticed, the canine's lust doesn't go up while I'm resting/waiting, is this intentional?
badgeryiff Posted May 9, 2011 Posted May 9, 2011 (SPOILER) (i think?...) Â Im guessing it's just not a complete thing yet, but in the Leyawiin party room (found by happy accident ;D), once the show starts, nothing makes it end (or maybe I just didnt go enough times?), so everyone just sits there saying the same thing. Then after I get up and leave, they keep saying when they're in their normal places. Only tried it on my male char so far, will continue to explore to make sure its not an isolated thing. edit: Yup, just needed to do it more than I did. Nvm =P
GrimReaper Posted May 9, 2011 Posted May 9, 2011 Â Looks great! Does it line up correctly for the sex animations' date=' though? As for the skeleton issue, I should be able to switch the skeleton back to the normal one (temporarily), right? If CoHR can do it, surely LoversBitch can too. [/quote'] Yep. The penis has roughly the length and angle from Slof's Boners for robert's male version 5. Â Don't know, really. You can only configure the use of the skeleton via the CoH.ini, not ingame, so I don't know if this is possible. Anyway, since the meshes are basically done, I can upload them anytime you want.
Chase Roxand Posted May 10, 2011 Author Posted May 10, 2011  Looks great! Does it line up correctly for the sex animations' date=' though? As for the skeleton issue, I should be able to switch the skeleton back to the normal one (temporarily), right? If CoHR can do it, surely LoversBitch can too. [/quote'] Yep. The penis has roughly the length and angle from Slof's Boners for robert's male version 5.  Don't know, really. You can only configure the use of the skeleton via the CoH.ini, not ingame, so I don't know if this is possible. Anyway, since the meshes are basically done, I can upload them anytime you want. Then go ahead and upload it. I probably won't work on werewolves any time soon, but there's no point in not sharing if it's finished. Are you up for making original meshes, by some chance?  Something strange I just noticed' date=' the canine's lust doesn't go up while I'm resting/waiting, is this intentional? [/quote'] Not intentional, it's just not how it works. The lust works on a timer, which is not affected at all by the in-game time of day.  (SPOILER) (i think?...)  Im guessing it's just not a complete thing yet' date=' but in the Leyawiin party room (found by happy accident ;D), once the show starts, nothing makes it end (or maybe I just didnt go enough times?), so everyone just sits there saying the same thing. Then after I get up and leave, they keep saying when they're in their normal places. Only tried it on my male char so far, will continue to explore to make sure its not an isolated thing. edit: Yup, just needed to do it more than I did. Nvm =P [/quote'] I'm glad to hear that the male dialog/scripts are working fine now. But yeah, you have to submit to the Collie 4-7 times. It's random.  I had a weird glitch(?) that I thought id share during the hellhound quest. While my character was bound and being attacked one of the mushrooms from Creatures Extended popped up and when the next draemora popped up he just walked over to the mushroom and stared at it. Not that big of a deal' date=' Ill just deselect that mod when I redo the quest.  I also did like the idea of a wearable collar like the one the Rena wears. Maybe giving npcs extra dialog while you wear it and/or increasing wild animals lust level slightly. Like a weaker version of the pheramone enhancer. [/quote'] You should get that checked out. And I've been planning to put the collar/kennel clothes in as unlockable clothes for a while. I just keep forgetting.
GrimReaper Posted May 10, 2011 Posted May 10, 2011 http://www.4shared.com/file/isH7FWi_/CoHwerewolfreplacer.html  Here you go. Just keep in mind that you need CoH resurrected if you want to use them. As for working on original meshes, why not. My modelling skills are not that great but I know how to actually create new meshes for Oblivion.Â
dysfunkshunal Posted May 10, 2011 Posted May 10, 2011 I have a general question about this latest update: Â How can I manually allow my dog to mount my PC? I know you said you removed the "Mount Me" option from the command window, so there is no way to trigger it manually that way, but the PC should use the new "Invitation" system? How do we use it? Only thing that happens when I look at my canine and click is that I get the same dialogue box that the Bitch Bone does. How do you invite your canine for sex?
badgeryiff Posted May 10, 2011 Posted May 10, 2011 I have a general question about this latest update:  How can I manually allow my dog to mount my PC? Did I miss something in the newest update? I know you said you removed the \"Mount Me\" option from the command window' date=' so there is no way to trigger it manually that way. And the pheromone I'm guessing makes the canines want to screw your PC more, even though it says that it makes your PC incredibly horny? I'm confused, because my canine will get to upper 80% and it will say something like, \"Your canine humps your leg and gives you a lusty look\" and, eventually when reaching the 90% mark, \"your canine couldn't wait anymore and is taking you by force\". I'm paraphrasing I think, but if the dog is in heat, and I'm in a dungeon in a safe spot, I'd rather just let him get his rocks off before I storm into another unsafe spot of the dungeon and something go wrong.  Is there still a way to manually chose to have sex with your canine? [/quote']  (I'll try to help w/o giving too many spoilers) You need to go to the Dog Store and talk to Rena about saving Maera. When that's done, go back to Rena to complete that quest, then talk to her about Bitch Training. Do that and it will be explained, in some very hawt detail Hope that's enough info for you
dysfunkshunal Posted May 10, 2011 Posted May 10, 2011 (I'll try to help w/o giving too many spoilers)You need to go to the Dog Store and talk to Rena about saving Maera. When that's done' date=' go back to Rena to complete that quest, then talk to her about Bitch Training. Do that and it will be explained, in some very hawt detail Hope that's enough info for you[/quote'] LOL! Oh, okay THAT explains it! I just saw Chase's list of updates in the v5.0 and didn't realize that particular change was in the questline. He probably assumed that everyone was past that part already, but I am taking my time with this quest because I don't want to get all caught up and always be waiting for more! So I do a little bit at a time  Thanks for the input. Now I guess I HAVE to progress the questline along a little farther.  And I know I've said this before several times, but kudos to Chase and everyone who's helping out with this mod. It's so fucking stellar!
Rubricate Posted May 10, 2011 Posted May 10, 2011 hi, i'm having some trouble with this. the animation does not play. human x human is fine, but human x creature is not working. my character and the dog just stood there doing nothing. but the sound is playing just fine.  this is my load order.  Oblivion.esm Beautiful People 2ch-Ed.esm Lovers with PK.esm LoversCreature.esm x117race.esm xeoex.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp LoversFSE.esp LoversJoburg.esp LoversPayBandit.esp Lovers with PK.esp LoversCreature.esp LoversCreatureExtender.esp LoversStopCombatEx.esp LoversSpermSplashEx.esp LoversLight.esp LoversHideMenus.esp Alternative Start by Robert Evrae.esp SetBody.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp x117 Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp FFXIII_Race.esp Real_Mannequin.esp Mixed Lancer.esp Mixed BeltGirl.esp hh2God sighed.esp LoversBitch.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp  i can't figure out the problem, anyone mind to enlighten me? :-\
Guest Loogie Posted May 10, 2011 Posted May 10, 2011 I must be retarded, because I can't find where to initiate the hellhound quest. Could someone please give me a hint stronger than "around Kvatch"?
threeddd33 Posted May 10, 2011 Posted May 10, 2011 I must be retarded' date=' because I can't find where to initiate the hellhound quest. Could someone please give me a hint stronger than \"around Kvatch\"? [/quote']  Go west of Kvatch on the road... you'll hear a sound of Gate, go northwest from there. Don't have anything on that makes you invulnerable.
Wavent Posted May 10, 2011 Posted May 10, 2011 Okay so I did a quest in Bruma that required me to jail myself on purpose, which I did and I completed the quest but here's the issue, my Bloodhound won't follow anymore. I mean he still follows me through doors but he's never by my side anymore, same goes for the Doberman I got through the quest. I've tried putting the hound back inside the kennel then taking it back out but that didn't work. I also tried disabling then re-enabling the mod but that didn't work either. Anyone know how to keep my Bloodhound by my side?
hoss156 Posted May 10, 2011 Posted May 10, 2011 Ok I think I missed something here what quest is there that has you required to be in jail in Bruma?
meero Posted May 10, 2011 Posted May 10, 2011 It's a regular Oblivion sidequest, not part of the mod I believe.
Wavent Posted May 10, 2011 Posted May 10, 2011 Exactly, the quest is called Two Sides of the Coin and the only way to complete it is to purposely jail yourself.
threeddd33 Posted May 10, 2011 Posted May 10, 2011 Ok I think I missed something here what quest is there that has you required to be in jail in Bruma?  I think he means the breeding kennel cell, but not sure why it wouldn't follow. Bone follow command not working?
Wavent Posted May 10, 2011 Posted May 10, 2011 It has nothing to do with the kennel because the kennel isn't in Bruma.
threeddd33 Posted May 10, 2011 Posted May 10, 2011 It has nothing to do with the kennel because the kennel isn't in Bruma.  Doh! ;D The names all start to run together after a while. My bad. :-X
threeddd33 Posted May 10, 2011 Posted May 10, 2011 Chase, like the artwork in the basement Bitch Training quest.
Anonymous Posted May 10, 2011 Posted May 10, 2011 Chase' date=' like the artwork in the basement Bitch Training quest.[/quote']But unfortunately it's only one. Could be more fancy
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