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LoversBitch 0.5b


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Posted

Good news everyone!  I got my Bloodhound following me again!  Since nothing I tried worked I decided to locate all the LoversBitch files, delete them, then reapply the mod.  Everything regarding the mod reset but that's a price to pay to finally have my Bloodhound by my side again.  Plus it only takes like 15 minutes to gain it back so not like it took forever.

Posted

Good news everyone!  I got my Bloodhound following me again!  Since nothing I tried worked I decided to locate all the LoversBitch files' date=' delete them, then reapply the mod.  Everything regarding the mod reset but that's a price to pay to finally have my Bloodhound by my side again.  Plus it only takes like 15 minutes to gain it back so not like it took forever.

[/quote']

Could you tell me how to start that quest? You dog shouldn't stop following you. So I'd like to get that fixed.

 

hi' date=' i'm having some trouble with this.

the animation does not play.

human x human is fine, but human x creature is not working.

my character and the dog just stood there doing nothing.

but the sound is playing just fine.

[/quote']

Make sure that you have Creatures enabled in the "Effects" section of the Lovers Settings.

 

On another note, you don't need both LoversCreature.esp and LoversCreatureExtender.esp. If your LoversCreature.esp is from Donkey's work, then you should turn off the Extender.

 

Chase' date=' like the artwork in the basement Bitch Training quest.[/quote']But unfortunately it's only one. Could be more fancy :P

GSBmodder sent it a while back, so I figured I'd shove it in there. Maybe one day I'll add more.

Posted

Good news everyone!  I got my Bloodhound following me again!  Since nothing I tried worked I decided to locate all the LoversBitch files' date=' delete them, then reapply the mod.  Everything regarding the mod reset but that's a price to pay to finally have my Bloodhound by my side again.  Plus it only takes like 15 minutes to gain it back so not like it took forever.

[/quote']

Could you tell me how to start that quest? You dog shouldn't stop following you. So I'd like to get that fixed.

 

hi' date=' i'm having some trouble with this.

the animation does not play.

human x human is fine, but human x creature is not working.

my character and the dog just stood there doing nothing.

but the sound is playing just fine.

[/quote']

Make sure that you have Creatures enabled in the "Effects" section of the Lovers Settings.

 

On another note, you don't need both LoversCreature.esp and LoversCreatureExtender.esp. If your LoversCreature.esp is from Donkey's work, then you should turn off the Extender.

 

Chase' date=' like the artwork in the basement Bitch Training quest.[/quote']But unfortunately it's only one. Could be more fancy :P

GSBmodder sent it a while back, so I figured I'd shove it in there. Maybe one day I'll add more.

 

The Mushrooms are more trouble than they're worth anyway.  PKExtender gets the Bronx cheer.

 

Since you added one artwork, I think that requires you to add more.  It's a law somewhere... I'm pretty sure.  Chorrel Code #854 Section C Subsection 42... yeah, that's it.

Posted

@Chase Roxand

 

As previously stated the quest is in Bruma.  The house that started the quest is located where all the little shack houses are found, the woman's name starts with an A and she has a massive necklace around her neck.  From there you're told to go to the castle's holdings cells and talk to someone in one of the cells.  Since he won't talk to you on the outside you have to get yourself jailed and talk to him on the inside.  It was a little while after that happened that I realized my dog just stood in front of door ways.

Posted

hi' date=' i'm having some trouble with this.

the animation does not play.

human x human is fine, but human x creature is not working.

my character and the dog just stood there doing nothing.

but the sound is playing just fine.

 

this is my load order.

 

Oblivion.esm

Beautiful People 2ch-Ed.esm

Lovers with PK.esm

LoversCreature.esm

x117race.esm

xeoex.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

LoversFSE.esp

LoversJoburg.esp

LoversPayBandit.esp

Lovers with PK.esp

LoversCreature.esp

LoversCreatureExtender.esp

LoversStopCombatEx.esp

LoversSpermSplashEx.esp

LoversLight.esp

LoversHideMenus.esp

Alternative Start by Robert Evrae.esp

SetBody.esp

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Sheogorath Eye.esp

Beautiful People 2ch-Ed Vanilla Race.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

x117 Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed CustomRace.esp

Beautiful People 2ch-Ed Chocolate Elves.esp

Beautiful People 2ch-Ed Cute Elves.esp

Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

FFXIII_Race.esp

Real_Mannequin.esp

Mixed Lancer.esp

Mixed BeltGirl.esp

hh2God sighed.esp

LoversBitch.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

 

i can't figure out the problem, anyone mind to enlighten me? :-\

[/quote']

 

I had the same problem ever. That is caused by the older "Creature vs NPC animation project" posted by Donkey.

Download the newest version, then the problem may be fixed

Posted

Anyone else experiencing some buggy animation in the kennels? Its one of my favorite places to visit now after filling it up with hired NPCs, but there's usually some problems like:

-Dogs/NPCs sometimes falling through the map after a few breedings

-Floating humping dogs and sinking NPCs in the east kennels

-Bloodhound dropping through his door after finishing a mounting, so he's standing in the hallway (he'll go back inside once he ready to breed again)

-Wolf sometimes falling through the wall into the Bloodhound's kennel.

-Occasional invisible NPCs. Sometimes the dogs will mount the invisible character, sometimes they'll just sit around like no one's there, but clicking the door says the NPC is still in there (usually in either the east kennels or the last one on the west wall, but has happened with the bloodhound too)

 

These sometimes either fix themselves, or will be fixed after going outside and doing some other stuff for a bit. In one instance, when I released one invisible person and went to hire someone else, everyone was there and working normally again.

Regardless of those issues though, the kennels are just too damn fun. I've made a Khajiit and an Argonian pregnant in there and made them keep going throughout it, and workin on the Dunmer now =D this is the greatest mod in the world. Maybe if I read through the modding tutorial in the construction set wiki I could put this master's animation degree I'm working on to some use and help out =P

Posted

Most of those issues are simply from the kennels being too small. I could put in some code to shove the dogs back into the cell, but that won't fix the floating bug. That's a problem with the animation, so I can't fix that.

 

Also, it might take a while for v0.6 to be released. Something new came up. Don't worry, it's a good thing. It has to do with this mod and another mod that I know many of you love. :3

Guest Donkey
Posted

-Floating humping dogs and sinking NPCs in the east kennels

-Bloodhound dropping through his door after finishing a mounting,

 

This is caused by lovers with pk placements if there is not enough room, sometimes the dog will be placed in the air instead or when the animation finishes if there is not enough space it will be placed some other point. not much any of us can do, unless fixing left over bugs from lovers with pk esp itself.

 

So that part, is no animation issue

Guest Loogie
Posted

Go west of Kvatch on the road... you'll hear a sound of Gate' date=' go northwest from there.  Don't have anything on that makes you invulnerable.

[/quote']

 

Thanks!

Posted

-Floating humping dogs and sinking NPCs in the east kennels

-Bloodhound dropping through his door after finishing a mounting' date='

 

This is caused by lovers with pk placements if there is not enough room, sometimes the dog will be placed in the air instead or when the animation finishes if there is not enough space it will be placed some other point. not much any of us can do, unless fixing left over bugs from lovers with pk esp itself.

 

So that part, is no animation issue

[/quote']

 

*shrug* its a negligible thing, though I should probably be learning how this stuff works and helping to add content if I want to increase my skillset and help me get hired somewhere when I'm out of school  :P

Also, Trapped in Oblivion crashes right after the loading screen when first getting captured, but only for my male char. My girl got through the whole thing without a hitch. Just to see if it would work on my guy, I did a sexchange through the showracemenu command, saved and loaded (lol "you are encumbered cuz ur a woman now!") and that seemed to work fine. *shrug again*

Posted

Nice idea with the Invites, now it's the most immersive Sex Mod I have ever used

 

Good one man!

 

Unfortunately, It seems the game likes to CTD when you are mounted via invite

Posted

Nice idea with the Invites' date=' now it's the most immersive Sex Mod I have ever used

 

Good one man!

 

Unfortunately, It seems the game likes to CTD when you are mounted via invite

[/quote']

 

I had the same CTD till I moved LB off up off the bottom of the load order over the two animation esps again.  Does it default to bottom because of the file date?

Posted

Nice idea with the Invites' date=' now it's the most immersive Sex Mod I have ever used

 

Good one man!

 

Unfortunately, It seems the game likes to CTD when you are mounted via invite

[/quote']

Well, I don't have that problem, and I have no clue how to recreate it. So until that happens, I probably can't fix it for you. One user fixed it by turning off BreakUndies, but I don't know if that's the main problem.

Guest Loogie
Posted

Great mod Chase, though now that I've done all the quests for this and Crowning Island, and I'm waiting for the English version of the newest Cursed Armor, the game feels kind of empty without nasty adult-themed story stuff.

 

I have one problem that I don't know how to fix, but it isn't caused by your mod.  I recently used BOSS to get my load order straight and now women routinely face the wrong way while doing dogs and horses.  Anyone know how to fix that?

Posted

what determines quickness? the mounting lasts more than 20+ seconds, and other dogs seem to knot but its not 60 and no knotting. 25/25 ability points also, does that have something to do with it? if it is really just randomness, i think the chance needs to be increased some, it would take forever to get the abilities at this rate.

Posted

what determines quickness?

 

how quickly you change phase. if you set progress in lovers seting to manual, then you can slow it, by waiting (jump key change to next phase and shift+jump back).

Posted

First of all I love this mod and I'm thankful for all the hard work that you've done.

 

I'm not sure if this has been answered or not but I think I may be having a problem with Lovers Bitch when playing in the Crowning Isle Lovers mod. I'm constantly being forced on all fours even when I don't have a dog companion. When I press the key to get back up I get the message "Your desire to be mounted is too strong." Is there a console code I can use to reset a variable or something or is there an incompatibility? I'd rather not turn off my Lovers bitch mod since I believe that I've done everything in it. I've tried "set xLoversBitchTraining.forceToGround to 0" and "set xLoversBitchTraining.forcedBy to 0" and nothing happened. I've also tried

playgroup idle 1 but no luck. Anyone have any ideas? I didn't have this problem before.

Posted

First of all I love this mod and I'm thankful for all the hard work that you've done.

 

I'm not sure if this has been answered or not but I think I may be having a problem with Lovers Bitch when playing in the Crowning Isle Lovers mod. I'm constantly being forced on all fours even when I don't have a dog companion. When I press the key to get back up I get the message \"Your desire to be mounted is too strong.\" Is there a console code I can use to reset a variable or something or is there an incompatibility? I'd rather not turn off my Lovers bitch mod since I believe that I've done everything in it. I've tried \"set xLoversBitchTraining.forceToGround to 0\" and \"set xLoversBitchTraining.forcedBy to 0\" and nothing happened. I've also tried

playgroup idle 1 but no luck. Anyone have any ideas? I didn't have this problem before.

Try "player.removeItem XX022C03 1" and then "player.addItem XX022C03 1" where XX is the load order index for LoversBitch.

Posted

So I've been trying out this mod extensively and so far it's been going along rather well. Once I got everything set up, I haven't had many problems. Two things, though, a little note and a big one.

 

Little one is, this mod seems to be more or less compatible with the Curse of Hircine or Werewolf mod. You can even be mounted as a werewolf, although you get changed back into human form once it starts. However, I have experienced a lot of tangling scripts when mounting exhaustion mixes with the end of the Werewolf form. Mostly I end up with the zero fatigue collapsed and unable to get back up effect and have to restart. I even had this really bizarre glitch where my character kept flying backwards, unable to stop. So while Curse of Hircine works, it's a good idea not to get mounted until you're human again. (Also as an almost amusing note, the Curse of Hircine mod places a few respawning werewolves around Maera's house, however they're non leveling, a big pain for my level 1 player and dog)

 

A big issue I've had is, the kennels seem to be collapsing for me. The first two kennel doors seemed to have folded inwards and are now embedded in the center of their respective kennels, halfway into the floor and turned sideways.

 

I have no idea how it happened since it was fine before. I think It might have started when I sent randomly generated NPCs to the kennels. Would that cause problems?

Posted

Wow, so my first bug...

 

I've verified it three times to make sure it wasn't something else causing the bug, but each time it's CTD in the exact same spot. Here's how to reproduce it:

 

When you go to the Oblivion gate that starts the Hellhound quest, the Daedric guy hits you, then tells you to go to sleep. When I select the option to do so, I hear the sound of clothing changing, but I see that giant yellow diamond with the exclamation mark in it that I've seen before and indicates a missing mesh. But I only see that for a split second before the loading screen comes up as I am getting transported to Oblivion. However, all three times, halfway through the loading of Oblivion, the game CTD.

 

Hope this gives you enough information to help figure out if it's something like a missing file or something more serious. If It matters, I wasn't wearing any BU clothing. Thanks for your help Chase!

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