ErrorMessage Posted May 15, 2011 Posted May 15, 2011 Now just to figure out why the alpha wolf didn't spawn in the wolf cave' date=' grr... [/quote'] My ranger character sneaked into your game and was mounted by it before Maera. Sorry.
FeiFongWong Posted May 15, 2011 Posted May 15, 2011 How does the player lust mechanic work exactly? I do see that dog lust levels go up (albeit slowly), but the value when I check the PC stats doesn't seem to change, even if I wait/sleep for long periods of time. Is it possible that LoversAphrodesia is causing a conflict, or perhaps I'm just not waiting long enough?
alchmo Posted May 15, 2011 Posted May 15, 2011 How does the player lust mechanic work exactly? I do see that dog lust levels go up (albeit slowly)' date=' but the value when I check the PC stats doesn't seem to change, even if I wait/sleep for long periods of time. Is it possible that LoversAphrodesia is causing a conflict, or perhaps I'm just not waiting long enough? [/quote'] Wait and Sleep will not increase the lust level, neither for you nor your canines (as far as i understood Chase) it uses only real passed time to calculate that (you could set your timescale higher to test it out "set timescale to 30" , replace the 30 with whateveryou want)
jedib3 Posted May 15, 2011 Posted May 15, 2011 Found what was causing one of my Crashes, When crawling you will need to zoom all the way out, atleast I do, or you will crash when he mounts Also found it also randomly crashes when the animation starts
FeiFongWong Posted May 15, 2011 Posted May 15, 2011 Wait and Sleep will not increase the lust level' date=' neither for you nor your canines (as far as i understood Chase) it uses only real passed time to calculate that (you could set your timescale higher to test it out \"set timescale to 30\" , replace the 30 with whateveryou want) [/quote'] Hm, even after setting the timescale to ridiculously high levels and waiting quite a while, player lust seems to remain 0. How long should it usually take for that value to go up?
Hitman69 Posted May 15, 2011 Posted May 15, 2011 You're not supposed to use the wait-menu. You're supposed to well, just stand there. I'd also disadvice against nervously checking the lust-level till it goes up. that way the level will increase faster, because it doesn't while in menus. Hope this helps
Chase Roxand Posted May 15, 2011 Author Posted May 15, 2011 Right now, the player's lust level only goes up if you have the "In Heat" effect (from using Tamago) or from drinking a Pheromone Inducer (purchased from Rena). And the lust level only rises while playing. It doesn't rise while sleeping/waiting or from an increased timescale. It uses play-time not game-time.
Hitman69 Posted May 15, 2011 Posted May 15, 2011 Okay, that clears that up. Concerning being in heat, earlier you mentioned a specific timeslot in which the character is counted as being in heat. However, I can't make heads or tails of it. Could you enlighten me (and possibly others), as to which phases of the cycle will count for in heat (I'm assuming late follicular + ovulating) It also might be a good thing to add to the first post, where you've generously supplied us with a FAQ.
touge Posted May 15, 2011 Posted May 15, 2011 Chase, take a look at this http://shy.jsphr.net/upload/img/ups26689.7z Its a mastiff!
Chase Roxand Posted May 15, 2011 Author Posted May 15, 2011 I know, I watch SHY just as often as you do. He's already been added to the dog shop. Unfortunately, the mouth doesn't move and his "tool" doesn't quite reach whoever he's mounting. EDIT: and yes, late follicular + ovulating. I'll add that to the FAQ.
mrpenguin01 Posted May 15, 2011 Posted May 15, 2011 Couple of issues have come up for me recently, some have been covered but the suggested fixes werent applicable. Not receiving any Lust: I'm not certain simply game playtime is the only reason they/I aren't getting any lust. I left the game running, not on wait, for awhile and was still at 0, so I checked the running console, and every so often i got this error message: Spell CANINE SLUT not found on "Character" repeated every so often. Perhaps they, and/or I am missing some file or it was corrupted/replaced? Tried an earlier save, and a fresh character and went and did other quests after the beginning of the Bitch quest chain and lust never rose above 0. Additionally, i've noticed that no matter the amount of times I submit now there is never a knotting...
Chase Roxand Posted May 15, 2011 Author Posted May 15, 2011 Couple of issues have come up for me recently' date=' some have been covered but the suggested fixes werent applicable. Not receiving any Lust: I'm not certain simply game playtime is the only reason they/I aren't getting any lust. I left the game running, not on wait, for awhile and was still at 0, so I checked the running console, and every so often i got this error message: Spell CANINE SLUT not found on \"Character\" repeated every so often. Perhaps they, and/or I am missing some file or it was corrupted/replaced? Tried an earlier save, and a fresh character and went and did other quests after the beginning of the Bitch quest chain and lust never rose above 0. Additionally, i've noticed that no matter the amount of times I submit now there is never a knotting... [/quote'] Do me a favor and enter "sqv xLoversBitchQuest" into the console, then tell me the values for Breakpoint, playersDog, willKnot, and isMounted. You might need to use Page Up/Down to scroll through the values. Do this when your character isn't doing anything. EDIT: Also, YOUR lust isn't supposed to go up unless you have Tamago running or have had a Pheromone Inducer. However, your dog's lust should rise and dogs should be knotting you.
Chaosrains Posted May 15, 2011 Posted May 15, 2011 Encountered an interesting little bug yesterday, and haven't been able to fix the problem it caused. I decided to find a bandit woman somewhere, rape her until she became my slave (through LoversRapeSlave) and then have her become a "trainer" int he breeding kennel, just to see what would happen. Upon entering the breeding kennel, I found it bugged pretty badly: Resized from 1920x1200, hopefully the quality is still good enough to see the issue. I'm not sure exactly what happened, but my guess is that the bandit was able to open the door or something, or the dog went hostile against her, and the door subsequently did that. It's now pretty much stuck like that, and when I activate it, it says "Release from kennel?", but the door remains borked. I can still use that cell, but you, the dog, and anyone you send in there is able to leave the cell. If you have any ideas for a fix, I'm all ears, but I thought I'd just bring this to your attention. There's probably not much of a way to get around this issue past maybe making anyone inside the kennel neutral to the dogs. EDIT: It's also highly likely that the issue stems from Bandits being similar entities to wild dogs, or any other wilderness mob. Best possible fix for this is preventing players from sending mobs like Bandits to the kennel, though I'm not sure how easily accomplished this would be.
Chase Roxand Posted May 15, 2011 Author Posted May 15, 2011 Yeah, it has to do with the fact that the actor was only temporary. I'll add in code to fix that, but I can't fix your door.
mrpenguin01 Posted May 16, 2011 Posted May 16, 2011 I'll add in code to fix that' date=' but I can't fix your door. [/quote'] I dont know why but this made me laugh. Also per your request Do me a favor and enter \"sqv xLoversBitchQuest\" into the console' date=' then tell me the values for Breakpoint, playersDog, willKnot, and isMounted. You might need to use Page Up/Down to scroll through the values. Do this when your character isn't doing anything. EDIT: Also, YOUR lust isn't supposed to go up unless you have Tamago running or have had a Pheromone Inducer. However, your dog's lust should rise and dogs should be knotting you. [/quote'] Breakpoint=8 Willknot=0 ismounted=0 isplayersdog=0 (the only reference to "Players dog" i could find in the console scrolling up)
rylasasin Posted May 16, 2011 Posted May 16, 2011 A little note: When you're using abilities that would increase a creatures attack, you ARE actually increasing the attack damage, and not just the strength stat, rrrriiiiiiiight? Increasing the strength stat on creatures (let alone creatures that don't use weapons, IE rats, imps, DOGS, WOLVES, bears, etc) via fortify strength or modav strength doesn't do anything except increase their carry weight. In order to make their attacks do more damage, you have to use ModAttackDamage to actually change how much damage they do.
lindazana Posted May 16, 2011 Posted May 16, 2011 So, chase, just found something you may be interested. Turns out Slof did a rather nice hell hound. Heres the link to the download page: http://www.slofslair.co.uk/index.php?page=modarticle&modarticle/id=5y6drymzrx9 Note to credit slof with the skin if you use it.
Raijinryu Posted May 16, 2011 Posted May 16, 2011 LoLoL that the one I posted on my PIC, now I know where it came from, lolz.
s60yucca Posted May 16, 2011 Posted May 16, 2011 How to remove Bitch Bone? just let canine die or wanderoff?
threeddd33 Posted May 16, 2011 Posted May 16, 2011 Getting a pet from cage will remove a wild companion.
s60yucca Posted May 16, 2011 Posted May 16, 2011 But how to remove pet which from cage? as if i go to a quest it will die for sure because it didn't reach essential state yet, except hellhound. only way is tell him stay somewhere? I think an option to let pet into cage again without get another pet will be nice
Anonymous Posted May 16, 2011 Posted May 16, 2011 I think an option to let pet into cage again without get another pet will be niceMaybe I'm stupid but why I'm running without dog? Activate kennel and use option "Return to kennel"
Manly5000 Posted May 17, 2011 Posted May 17, 2011 Dumb but quick question about this mod... Do wild dogs/wolves knock you down and rape you? Or is the sex in this mod only a player-initiated event?
Guest Posted May 17, 2011 Posted May 17, 2011 I recently reinstalled oblivion after seeing how far the community had gotten in my absence. I was particularly interested in this mod. And even though I had to wait a couple of days to get oblivion working, I must say, this mod was well worth the wait. What you've done beats out any other lovers mod (along with crowning isle). The features and things you do to this mod are what should be used for any lovers plugin. I had so much fun playing through the short questline that I want to replay it over and over. This mod is pure genious!! Keep up the awesome work. I had almost no problems with this mod except for one random crash in the party. But there is one bigger problem, it seems that a few of the houses in chorrol have been entirely deleted but the doors. I have no more details at the moment but i'll gather more info tommorrow.
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