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LoversBitch 0.5b


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Posted

Say.. that part with the kennels actually brings me to some cool ideas.. like it already is a pretty cool pimp mod.

You are already able to tell others to go down there, watch them "train" and then get payed for that. If this part could be extended with more options like 'kennels' with other creatures or people in them it could be just grand.

Right now convincing people is probably a little to easy because it would go somewhat like this:

PC: "You wanna be a bitch?"

NPC: "No, get away from me?"

PC: "Here's a cool joke and a bribe of 12 Gold. Now how about you go to Rena and get taken by dogs, while I watch and get payed ten times of that for it?"

NPC: "Ok, cool. Should I do you too, before I leave?"

Sadly I don't have a better idea than the disposition checks for that part either (yet).

 

And another idea: How about using this in a crime system? Like adding some guards (or Inquisitors or whatnot) that don't send you to the dungeon but instead have you "pay off your deed to the community" by working in the kennel? And maybe adding some sort of public cage in a bigger townsquare for this? That could also be enhanced by some new "delinquent" NPCS that randomly are put in that cage every now and then.

 

Oh, and I also like the idea of a collar/shackles or something related, that you could force on an NPC, so they are using the all-fours walking. [Great work BTW, this has to be one of the most immersive things I've seen in the lovers-plugins]

 

I know that's a lot of stuff and maybe a little out of the scope of this mod.. but the ideas just keep coming and I had to get them off my chest. :)

Posted

Say.. that part with the kennels actually brings me to some cool ideas.. like it already is a pretty cool pimp mod.

You are already able to tell others to go down there' date=' watch them \"train\" and then get payed for that. If this part could be extended with more options like 'kennels' with other creatures or people in them it could be just grand.

Right now convincing people is probably a little to easy because it would go somewhat like this:

PC: \"You wanna be a bitch?\"

NPC: \"No, get away from me?\"

PC: \"Here's a cool joke and a bribe of 12 Gold. Now how about you go to Rena and get taken by dogs, while I watch and get payed ten times of that for it?\"

NPC: \"Ok, cool. Should I do you too, before I leave?\"

Sadly I don't have a better idea than the disposition checks for that part either (yet).

 

And another idea: How about using this in a crime system? Like adding some guards (or Inquisitors or whatnot) that don't send you to the dungeon but instead have you \"pay off your deed to the community\" by working in the kennel? And maybe adding some sort of public cage in a bigger townsquare for this? That could also be enhanced by some new \"delinquent\" NPCS that randomly are put in that cage every now and then.

 

Oh, and I also like the idea of a collar/shackles or something related, that you could force on an NPC, so they are using the all-fours walking. [Great work BTW, this has to be one of the most immersive things I've seen in the lovers-plugins']

 

I know that's a lot of stuff and maybe a little out of the scope of this mod.. but the ideas just keep coming and I had to get them off my chest. :)

 

Inquisitor:  "I sentence you to Capital Punishment!"

Convict: "You're gonna kill me for stealing?"

Inquisitor: "No.  Our punishment dogs are in the Capital, you dope!"

Posted

And another idea: How about using this in a crime system? Like adding some guards (or Inquisitors or whatnot) that don't send you to the dungeon but instead have you \"pay off your deed to the community\" by working in the kennel? And maybe adding some sort of public cage in a bigger townsquare for this? That could also be enhanced by some new \"delinquent\" NPCS that randomly are put in that cage every now and then.

 

Is that really a "punishment" though...?

Posted

so i've been playing loversbitch pretty thoroughly, as it's... well it combines almost all elements i like in e-rp... But i have noticed one bug.. i noticed someone else previously had the same issue..

 

after you get the bloodhound, the dogs wont knot anymore. the bloodhound was 70 'pairings' 0 knottings. so i switched to the collie which i bought.. and same thing.. 40 pairings, 0 knotting, prior to getting the bloodhound, i could be knotted fine.. may be a problem with the code surrounding the 'damaging mating' from the bloodhound? just a thought.. also, without joburg, the hellhound code doesn't seem to trigger. however i only tried it once.. the hellhound just sat there doing nothing, so i reloaded with joburg, and the whole scene plays out.

Posted

Actually, with me, the bloodhound knots just fine.

Note that I am using the ring of knotting (forgot its baseID, sorry)

With you, it's probably bad luck.

Are you using the PK-extender? It significantly shortens sex, when done repeatedly.

To knot you need a minimum amount of time during sex.

Guest Donkey
Posted

I am not sure why, but somehow i get a problem popping up. I am currently in battle with bandits but my character drops on the floor stating due to desire of mounting i drop on four legs, anyway to turn this part off ??

 

it started to happen when went to kvatch and closed the gate and took martin to cloud ruler temple.

Posted

Hmmm... have you guys considered adding a "licking" animation that dogs/wolves can do to characters?  Would be a nice way to warm them up before mounting haha.

 

Doesn't need a tongue either, just have their muzzle buried into their "bitch's" cunnie with the appropriate head motion and sound effects.  :D

 

 

Posted

so i've been playing loversbitch pretty thoroughly' date=' as it's... well it combines almost all elements i like in e-rp... But i have noticed one bug.. i noticed someone else previously had the same issue..

 

after you get the bloodhound, the dogs wont knot anymore. the bloodhound was 70 'pairings' 0 knottings. so i switched to the collie which i bought.. and same thing.. 40 pairings, 0 knotting, prior to getting the bloodhound, i could be knotted fine.. may be a problem with the code surrounding the 'damaging mating' from the bloodhound? just a thought.. also, without joburg, the hellhound code doesn't seem to trigger. however i only tried it once.. the hellhound just sat there doing nothing, so i reloaded with joburg, and the whole scene plays out.

[/quote']

 

Not sure if you already knew but you could go to the console and enter "set xLoversBitchQuest.AlwaysKnot to 1". And also make sure that your animations aren't going by too fast b/c it takes some time for the knot to happen (like about twenty seconds or so. Default progression times should work fine). As for the joburg/hellhound issue, did you complete the Bitch Training quest first? I'm pretty certain you need the ability to get on all fours to get the hellhound to mount you normally.

Posted

I just recently had to reinstall everything and I thought everthing was working great but when I got to the breeding kennels and chose normal irons the upper body (the breasts) were destorted I cant for the life of me remember how I solved this problem. Also the standerd issue prison wrist irons cause my hands to disappear. My body mods are Eye candy and MBP.

Posted

I am not sure why' date=' but somehow i get a problem popping up. I am currently in battle with bandits but my character drops on the floor stating due to desire of mounting i drop on four legs, anyway to turn this part off ??

it started to happen when went to kvatch and closed the gate and took martin to cloud ruler temple. [/quote']

Are you using the latest 0.5b? You must be able to get back up by pressing the hotkey.

And you are forced on the knees because you character has too much lust.

Guest Donkey
Posted

yes i am playing with the latest. Is there anywhere i can see my own lust ?? i can only see the dogs one but i actually need to see mine too. Or else it will make playing oblivion a real pain.

 

o damn i am attacked by group of dremora's dropped to the floor due to lust.. Die screen appears.. :D

Guest Donkey
Posted

Thanks, yes that is what i was looking for.

Posted

BTW, you will only be forced on the floor if there is a dog nearby and the lust is >85(i think).

So either control lust by being mounted from companion, or just leave him in the kennels and don't allow any dogs to come close.

Posted

Hmmm... have you guys considered adding a \"licking\" animation that dogs/wolves can do to characters?  Would be a nice way to warm them up before mounting haha.

 

Doesn't need a tongue either' date=' just have their muzzle buried into their \"bitch's\" cunnie with the appropriate head motion and sound effects.  :D

[/quote']

 

I like that idea :), although you wouldn't have to make a tongue, there is one from that from a pose pack that you could use and just extend it.

Posted

It's a separate Oblivion Gate... west of Kvatch on the road you hear a sound' date=' go west by northwest... ish.  Don't be invulnerable. (Hell hound). (Bloodhound) is in the Kennel.  One in Leyawin Castle (German Shepard) after you do the Bitch training quest and continuation of it... 10 random canines.  That should be it I think.

[/quote']

 

Thx. Finished the hellhound one, didnt realise it was so far away from Kavatch. So only 3 quests(kavatch, Leyawin, wolf cave) in total?

 

What is the loversbitch hotkey button? Didnt even realise it had one.

Posted

There aren't a whole lot of full-length quests right now. I'm working on two more for v0.6, though. Speaking of v0.6, I'm finally working on it now.

Posted

No, I wasnt critiquing. I just wanted to know for my own purposes. Truth be told, I never even went about doing the quests till now cause loversbitch alone was keeping me occupied. But that paper weight I was using kept dieing to fast so my hand was forced and I decided to get more dogs ;D

Posted

Ok... I seem to be having a weird issue that I've been unable to pinpoint the cause of yet.

 

Each time I or someone else help "train" the dogs in the breeding kennel, the dogs completely disappear during the act. When the sex ends, they pop back into the cell, sometimes flying back in through the rear wall. I also discovered they disappear outside of the cells as well during sex. However, as far as I can tell, they do not disappear outside of the kennel (though I did encounter a CTD while being gangraped by dogs...).

 

Any thoughts on what could be going on here? Perhaps my load order is a bit screwed? It *did* work initially but it's completely borked now.

 

EDIT: I managed to find the problem with some random tinkering and logical guesswork. See my next post below for the solution if you run into a similar problem.

Posted

This seems like a very fun mod.  Unfortunately every time I try to load up 0.5b the game fails to load (not even to the title screen, as if LoversBitch was missing a master file).  Deactivate it and everything runs fine.  Grr.  :-\

Posted

This seems like a very fun mod.  Unfortunately every time I try to load up 0.5b the game fails to load (not even to the title screen' date=' as if LoversBitch was missing a master file).  Deactivate it and everything runs fine.  Grr.  :-\

[/quote']

 

Do you have LoversCreature installed? If you do, make sure you have it load before LoversBitch.

 

Also I'd like to mention I fixed the problem I was having with the disappearing dogs. Apparently it was caused by Lovers' position recorder or whatnot. Deleting the saved records fixed the issue.

Posted

Do you have LoversCreature installed? If you do' date=' make sure you have it load before LoversBitch.

[/quote']

 

I wasn't aware LoversBitch required LoversCreature.  That's probably my problem then!  Time to go download that...

Posted

This seems like a very fun mod.  Unfortunately every time I try to load up 0.5b the game fails to load (not even to the title screen' date=' as if LoversBitch was missing a master file).  Deactivate it and everything runs fine.  Grr.  :-\

[/quote']

Make sure that it's loaded after Lovers with PK.esm, LoversCreature.esm, and Lovers with PK.esp.

Posted

Make sure that it's loaded after Lovers with PK.esm' date=' LoversCreature.esm, and Lovers with PK.esp.

[/quote']

 

This worked.  :D

 

Now just to figure out why the alpha wolf didn't spawn in the wolf cave, grr...

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