GrimReaper Posted May 5, 2011 Posted May 5, 2011 Chase, have you considered adding werewolves to your mod? IMO that would be pretty neat, since the werewolf meshes use the same skeleton like any NPC, which means that you could use all the animations from xLovers. Also this would open new possibilities like dialogue or w/e with your companion.
Chase Roxand Posted May 5, 2011 Author Posted May 5, 2011 Chase' date=' have you considered adding werewolves to your mod? IMO that would be pretty neat, since the werewolf meshes use the same skeleton like any NPC, which means that you could use all the animations from xLovers. Also this would open new possibilities like dialogue or w/e with your companion. [/quote'] Why yes, yes I have. In fact, it is something I was planning to add in somewhere down the line. You'll need the Curse of Hircine mod, but there will (hopefully) be werewolves at some point. However, I'm taking things one step at a time. I still need to finish this quest before v0.5 is out. Then pregnancy will be my goal for v0.6.
GrimReaper Posted May 5, 2011 Posted May 5, 2011 Why yes' date=' yes I have. In fact, it is something I was planning to add in somewhere down the line. You'll need the Curse of Hircine mod, but there will (hopefully) be werewolves at some point. However, I'm taking things one step at a time. I still need to finish this quest before v0.5 is out. Then pregnancy will be my goal for v0.6. [/quote'] Why would you need Curse of Hircine? For the meshes and textures?
Chase Roxand Posted May 5, 2011 Author Posted May 5, 2011 And the fact that I don't want to make my own werewolves. It's be a whole lot easier to add in some ways for CoH to interact with LoversBitch. You won't NEED CoH to run LoversBitch, just like you don't need Tamago, but LoversBitch can still interact with it.
GrimReaper Posted May 5, 2011 Posted May 5, 2011 Hm, I don't think I understand you here. The werewolves are just regular NPCs wearing the werewolf "bodysuit" which are quest items so that you can't loot them or see them in their inventory afaik. Or what did you mean when you said you didn't want to make your own werewolves?
Chase Roxand Posted May 5, 2011 Author Posted May 5, 2011 Making them look like werewolves is only part of it. There's still the AI, factions, dialog, etc.. Heck, I probably have spent more time making the companions/NPCs in the mod functions properly than I have sexing it up. It's the little things that are the hardest to make. It's much easier to simply piggyback off of an existing mod, saving me that trouble. Like I said, you wouldn't need CoH to run LoversBitch. It would just be there for people who do have it.
GrimReaper Posted May 5, 2011 Posted May 5, 2011 Oh, now I understand. However, as far as I know, CoH isn't that good regarding AI and factions. The mod doesn't even take into account if your character is a werewolf or not, resulting in other werewolves attacking you no matter if you are one of them or not. Also, they are hostile to about everything which means you would have to edit them so they don't cause mayhem if you take them into a city or something like that. Not to bug you or anything, just sayin'.
threeddd33 Posted May 5, 2011 Posted May 5, 2011 Half-breed or Invasion of the Body Snatchers? http://shy.jsphr.net/upload/img/ups26207.jpg
ONB82 Posted May 5, 2011 Posted May 5, 2011 Half-breed or Invasion of the Body Snatchers? http://shy.jsphr.net/upload/img/ups26207.jpg On the one hand these are incredibly weird, but on the other hand I can imagine some interesting situations combining those with a mod like LoversBitch. Oh well, they probably won't be released, just like those delicious pose/animation/shackle mods, we see on SHY. I wonder why people do that. Taunt others by posting those screens and never releasing anything. If they don't want the hassle of being asked for support, they could simply create a dummy account and ignore the mod after release. Sorry for the off-topic.
threeddd33 Posted May 5, 2011 Posted May 5, 2011 Half-breed or Invasion of the Body Snatchers? http://shy.jsphr.net/upload/img/ups26207.jpg On the one hand these are incredibly weird' date=' but on the other hand I can imagine some interesting situations combining those with a mod like LoversBitch. Oh well, they probably won't be released, just like those delicious pose/animation/shackle mods, we see on SHY. I wonder why people do that. Taunt others by posting those screens and never releasing anything. If they don't want the hassle of being asked for support, they could simply create a dummy account and ignore the mod after release. Sorry for the off-topic. [/quote'] It seems like all of those posts must belong to a Tomago/LoversBitch combo platter of some kind. Seems like a lot of work to just post a jpeg.
dysfunkshunal Posted May 6, 2011 Posted May 6, 2011 Need some help getting this mod working correctly... I posted in the other thread, but no reply yet. Didn't realize this thread was here but it's definitely the more active of the two. My issue is that I can't get my PC to do any sexual activity with the dogs/wolves at all. I can go to Reina's place and she'll put me in the kennel to "earn" my dog, or make money "training" (or whatever it is that happens there), but nothing happens. The dog doesn't even try to do anything. He just stands there in his idle pose. I tried having recruiting another character to train the dogs, and when I visited the basement, the NPC was just standing there. The dog was ignoring her like it did me. Tried buying a dog, then using the "Mount me" command, but nothing happens. Tried using the bone, but nothing happens. To answer the load order/mod question, I am running the Oblivion GOTY edition (which included SI) with the official patch, OBSE v0020, and have LoversCreature.esm and Lovers with PK.esm running. The issue, I imagine, lies somewhere in the load order of the .esp files, however. You see, the game will CTD when loading a save game whenever LoversBitch.esp loads BEFORE my LoversIdleAnims.esp and/or LoversAnimObjectPriority.esp. I did what was recommended in this thread and put it very last in my load order. When it is loading after the two .esp files mentioned above, the game loads and everything works, except the sex animation, which I believe is a part of the those two .esp files. So what can I do? As was also suggested here, I deactivated all my CM Companion mods because it was hypothesized that they can cause conflict. But still no luck. Any other ideas? Did anyone else have this particular issue? Thanks in advance for the help.
Chase Roxand Posted May 6, 2011 Author Posted May 6, 2011 Need some help getting this mod working correctly... I posted in the other thread' date=' but no reply yet. Didn't realize this thread was here but it's definitely the more active of the two. My issue is that I can't get my PC to do any sexual activity with the dogs/wolves at all. I can go to Reina's place and she'll put me in the kennel to \"earn\" my dog, or make money \"training\" (or whatever it is that happens there), but nothing happens. The dog doesn't even try to do anything. He just stands there in his idle pose. I tried having recruiting another character to train the dogs, and when I visited the basement, the NPC was just standing there. The dog was ignoring her like it did me. Tried buying a dog, then using the \"Mount me\" command, but nothing happens. Tried using the bone, but nothing happens. To answer the load order/mod question, I am running the Oblivion GOTY edition (which included SI) with the official patch, OBSE v0020, and have LoversCreature.esm and Lovers with PK.esm running. The issue, I imagine, lies somewhere in the load order of the .esp files, however. You see, the game will CTD when loading a save game whenever LoversBitch.esp loads BEFORE my LoversIdleAnims.esp and/or LoversAnimObjectPriority.esp. I did what was recommended in this thread and put it very last in my load order. When it is loading after the two .esp files mentioned above, the game loads and everything works, except the sex animation, which I believe is a part of the those two .esp files. So what can I do? As was also suggested here, I deactivated all my CM Companion mods because it was hypothesized that they can cause conflict. But still no luck. Any other ideas? Did anyone else have this particular issue? Thanks in advance for the help. [/quote'] Sounds like an issue with LoversCreature or Lovers in general, not LoversBitch. Maybe you have creatures disabled in the Lovers settings? I really can't say. It doesn't matter where LoversBitch is, as long as it's after "Lovers with PK.esp". If you can, try turning LoversBitch off and use RaperS or Joburg to test if you can have sex with dogs and other creatures. Also, post your load order so we can see what else you're running.
dysfunkshunal Posted May 6, 2011 Posted May 6, 2011 Sounds like an issue with LoversCreature or Lovers in general' date=' not LoversBitch. Maybe you have creatures disabled in the Lovers settings? I really can't say. It doesn't matter where LoversBitch is, as long as it's after \"Lovers with PK.esp\". If you can, try turning LoversBitch off and use RaperS or Joburg to test if you can have sex with dogs and other creatures. Also, post your load order so we can see what else you're running. [/quote'] DOH! You were right; I had turned of sex with creatures in the standard Lovers settings ages ago and forgot that was even an option in there! Thanks for your help! BTW, AWESOME mod! I like the variety of options and the buffs and animations. Everything is super cool. I was able to train the Bloodhound on the first try, but my character is level 64, so I imagine it would be more of a challenge at a lower level. Anyway, thanks for this mod. This should keep my girl happy for awhile
Luso4ever Posted May 6, 2011 Posted May 6, 2011 the \"mount me\" option don't seem to wok for me' date=' when i select it nothing apen. I read in the forum that you need to let the dog lust go higer but it seem to have freez at 2 or 3%, and never change. If someone have the same issue ( or if i'm doing someting rong) please help me PS: sorry for my bad english [/quote'] Not sure what to say besides what alchmo told you. You could enter "sqv xLoversBitchQuest" into the console and tell me the values for "breakpoint", "dogsLust", "waitingForFinish", and "playersDog" (press Page Up/Down to scroll through the variables). That might help be figure out what is wrong. the console code wasn't working, so i decide to do a clean instal( i had more than 100 mod instaled and some of them where conflicting or with a bad loading order). after reinstaling oblivion/shivering and the required mod for LoversBitch to work, evevryting seem to be woking ok.
dysfunkshunal Posted May 6, 2011 Posted May 6, 2011 So, is it possible to knot with a hellhound and "tame" him? I went to Oblivion and let a hellhound just go at my PC for a few rounds, but it never joined me. Is this something that can be done through game or do you have to specifically get one from Rena?
Hitman69 Posted May 6, 2011 Posted May 6, 2011 You get the hellhound after the quest near kvatch. no need to knot. By the way, I have something to note to Chase. First of all, note that I like this mod. However, I realised something. Should've figured this before, too. I was thinking, and the bloodhound (which I know is not made by you, so no offence there) looks nothing like a real bloodhound. This also counts for its behavior. Just to show a real bloodhound: http://media-1.web.britannica.com/eb-media//15/8115-050-17220A98.jpg Not posting the image itself, because it's huge.
Chase Roxand Posted May 6, 2011 Author Posted May 6, 2011 1. The bloodhound mesh/texture is from OOO (or is it MMM, can't remember), so I didn't make it. OOO calls it a "Blood Hound", but I cut out the space to avoid confusion between the one in LB and the one in OOO. 2. It isn't supposed to be that that type of bloodhound anyway. It's an imaginary breed that has a name which represents its violent nature. Also, I'm aiming to get v0.5 out tonight.
Hitman69 Posted May 6, 2011 Posted May 6, 2011 1. The bloodhound mesh/texture is from OOO (or is it MMM' date=' can't remember), so I didn't make it. OOO calls it a \"Blood Hound\", but I cut out the space to avoid confusion between the one in LB and the one in OOO. 2. It isn't supposed to be that [i']that[/i] type of bloodhound anyway. It's an imaginary breed that has a name which represents its violent nature. Also, I'm aiming to get v0.5 out tonight. 1 I knew, and 2 I figured. I just thought I should point it out. Sorry if I came over as arrogant, or whatnot. Great to hear you're going to (try to) release the next version tonight.
Chase Roxand Posted May 6, 2011 Author Posted May 6, 2011 1 I knew' date=' and 2 I figured. I just thought I should point it out. Sorry if I came over as arrogant, or whatnot. Great to hear you're going to (try to) release the next version tonight. [/quote'] Don't worry, you didn't.
dysfunkshunal Posted May 6, 2011 Posted May 6, 2011 Chase, this mod is stellar dude. I can't stop playing it. So glad you're actively working on it. One of the best additions to Lovers yet... period. Keep up the good work. I don't know if it's been mentioned, but this mod could really use some more "doggystyle" animations. Who made these? I think Donkey made one, right? Who made the one with four distinct animations within the cycle? Whoever did that made a great looking animation and I hope they do more!
Hitman69 Posted May 6, 2011 Posted May 6, 2011 I believe Donkey said something about that one being from Cursed Armor. It's probably also the one you think is made by Donkey. Donkey himself stated he is no animator, so no animations by him.
Tom21 Posted May 6, 2011 Posted May 6, 2011 I don't know if it's been mentioned, but this mod could really use some more \"doggystyle\" animations. Who made these? I think Donkey made one, right? Who made the one with four distinct animations within the cycle? Whoever did that made a great looking animation and I hope they do more! I's From the "Cursed Armor Mod" Made by wolfzq
DamaLava Posted May 6, 2011 Posted May 6, 2011 Sorry for the late response chase, but thanks for replying to my post a while back. Everything seems to be in working order now that i'm using a kennel dog. Thank you for your awesome work!
Irishredneck Posted May 7, 2011 Posted May 7, 2011 Just finished the Hellhound mission of this. Hella lot of fun. Nice job Chase. Seriously. That was the best Lovers mission I've seen. Now stop patting yourself on the back, and get back to work. We want MORE!
Chase Roxand Posted May 7, 2011 Author Posted May 7, 2011 You want MORE?! Good. That's what you're getting. But, not tonight. Uriel ran into some problems with wild companions and I need to figure out what's going on. Once that's all squared away, then it'll be ready for a release. Some time within the next 24 hours for sure. Lets just hope that this time I don't forget another texture. EDIT: A little preview to tide you over.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now