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Uglykidcid UNPB TPSB Mash-up Modified & Fixed Outfits Boutique


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Posted

Hi,

 

I finally decided to install the LSAR mod of you which needs to change my body mod to b3lisario's UNPB TBBP PB (Pregnant Body) (link from the 1st post). But the link is dead (the TPSB's link is the same), and I can't find the body mod by the search function. May I ask its working version?

 

I have some of your mods installed and having CTDs from unknown source with UNPB TBBP body XP32MSE 2.43 (I will update it to 44 too), however I'm using only some of the UNPB ones (not using the DD mods as the BBP version of the rigid bra seems too wierd for me, I've made my UNPB meshes by myself, hm maybe that causes that CTDs? o.O). I don't have better guess that maybe I installed a PB version too, as I reduced my mods' number by a great amount, therefore the PB body would be important for me even if I don't install your LSAR mod.

 

Thank you in advance,

Lh

Posted

Your skeleton (run FNIS) is really the only thing that can cause CTDs.

 

I will ask if I can post the body here.  I am sure it's ok so I will go ahead and post it and take it down if he asks me too.

Posted

Hey, I love this, really really love it, thank you for all your work, it's hugely appreciated.

 

I noticed that the Wild Huntress boots are not HDT enabled, so they stick quite a bit into the ground when you walk around in them. Too bad with such extreme platform boots as those.

 

Other than that I sometimes get CTDs when I look through the jewelry, specificaly the SJK bits and on, it's always the same that I CTD on. I got around it by using the scroll function to scroll past it, and then when I looked up and viewed the item I CTDed on I didn't crash.

 

Also this is not the fault of your mod but if you have SOS UNP addon (Futa) installed then a lot of items can't be equipped properly, you're not able to equip many skirts and shirts together at the same time. Disabling SOS UNP addon is needed to fix it, merely not being Futa is not. So obviously Equippable Schlong is better if you're using modular gear.

 

By the way, is there any way to make sexlab detect the new strapons and the like so it'll use that in animations? I tried deleting calyps and detecting new, but didn't do anything but find Calyps again.

Posted

Another armor that's not HDT High Heels enabled, the Draugr boots, also the stockings do not connect to the boots themselves but I'm guessing this is a problem with the original mod.

Posted

Argh I will have to go and fix the HDT boots.  I'll get that tomorrow.  BUT...Sometimes HDT is just buggy.  They might be working but not working.  Sometimes when that happens I go and assign the HDT value and it kick starts it and works after that.  I will check to be sure.  Good news is you can set it in the mean time.

 

The jewelry is just too much RAM.  Make sure you use both ENBBoost and SKSE memory manager.  Skyrim is a 32bit game and is limited to 3.2gb of VRAM at one time.  The two mods I mention bump it to 4gb at one time.  We can't go over 4gb VRAM on a 32bit system.  I know it sucks and Skyrim is a memory hog.  Almost all crashes are related to hitting the 3.2gb limit no matter what anyone tells you.

 

Body slots. Yeh well that sucks too.  Skyrim has more then Fallout which had more then Oblivion.  Truth is we are all body slot whores.  I could fill a thousand of them.  I run SOS-light because of the body slot issue.  Also, if you use Equipping overhaul which I recommend you should use the 3.13 version not the 4.25 version or the body slots will drive you nuts.  And finally I turn off all the undies underneath options in Devious Devices because they make LSAR skirts and bras disappear which is downright immodest.

 

The fact is my friend:

 

WE ARE ALL COMPETING FOR THE SAME BODY SLOTS!!!

 

You know?  I think that came out wrong

Posted

Came out about right, I have the same frustrations looking through my list of gear, should I use this belly piercing or should I use this crossover belt for my current outfit, etc. And with you switching fingernails to ring slot I have another problem again! Oh well I can just put the enchantment it needs to have on the nails, +50 magicka was crap when you have nearly 2000, and I like the sharp nails more than the slot. (That is presuming the nails in this mod came from the HN66 Mage Nails mod of course.)

 

I run SOS Light when I'm playing male and don't care about NPC sizes, then I can just use SOS Racemenu with XPMS to increase my own size to whatever is appropriate, but when I'm running female and actually looking for male partners where I don't start laughing if they undress I have to use full version. If anyone know a way to make SOS light distribute decently sized (6-8 inches in rl stats) penises to NPCs it would be greatly appreciated!

 

Likewise I only run Equipment overhaul on males, I don't like to see females dunged down with a dozen weapons like I enjoy my brutish males being walking armories, despite both carrying the same amount of weapons. I'm just sexist like that. And I haven't really found any modular armors for males other than the Aesir armor that I'd actually want to use, so with males it's mostly only the standard slots that get filled.

 

And yes I know about the various memory issues, currently my SKSE is set to 1024 heap, my VRAM amount is set to 8192, I've used a program called CFF explorer to change TESV.exe to use more memory, and I run ENBHost as well ontop of it, and I still occasionally get memory related CTDs, though at this point I'm guessing it's more engine overload.

Posted

Err... I don't suppose I can convince you to have a look at Shocky's Dragonbone Barbarian armor and make it UNPB PB enabled? I really love the armor, it's my favorite "Dovahkiin" armor, and I'm considering getting a kid with my hubby Farkas, and would prefer not to run around in maternity clothes. If you got too much on your plate and it would be too much of a bother then never mind. The armor is a modular one, and the main chest armor consists of a dragonbone bra and a heavy belt + panty in ancient nord mixed with dragonbone style, the stomach is mostly uncovered unless you're wearing another belt, so this could make it easier to make it compatible. It may already be due to this for all I know. However it would be very obvious due to this if it wasn't enabled.

Posted

I noticed some rather ugly effects when I threw this mod into an active playthrough.

The Northgirl mod or whichever mod it is with the white leopard dots texture is rather dirty... it overwrites Forsworn armor including Armor of the Old Gods and when I put on that armor my body ended up rather mismatched burn victim. It also replaced the cloth parts of the gauntlets in my armor that I linked above with the leopard dots, so that was a deal breaker for me for this playthrough, as I'm rather attached to that armor and those gauntlets. If it changed those two wildly different armors I'm guessing they changed all armors that used that texture.

 

LSAR also have a tendency to put the burn victim look, I noticed Hroki who is a resident in the Bathouse had her barmaid's dress changed to something else, and had the burn victim look, I disabled LSAR's clothing part and she regained her skin but still had different clothes, something a bit like the Sorceress outfit. It seems that either your vanilla replacer is replacing some of LSAR's outfits, or another mod's textures got changed, probably because the author used that outfit as a base and forgot to disconnect it from the original. Any suggestion on how to avoid the no-skin burn victim look?

Posted

@Sacremas  CFF explorer no longer changes TESV.exe.  I don;t remember which patch but that was incorporated into Skyrim within months.  So it does absolutely nothing for Skyrim (use it on every other game though)

 

I will look into the Dragon Bone Barbarian armor. CBBE conversions are a real pain but it's one armor so I'll take a look. 

 

​My Forsworn Armor does use Snow Leopard print.  I don't know why you would end up looking like Astrid though.  Astrid, the burned skin, is very often the assigned skin textures (accidentally) from early on in Skyrim modding.  The vast majority of majority in nif skope will look like that but it shoudl never show up in game.  this means you have a program managing your textures that overides the game engine.  I converted every armor I worked on to correct textures though which makes what you are saying really odd unless it's from another mod.  LSAR uses a script to change outfits but they all point to vanilla textures so you are correct that if a mod does not redirect those textures it will mess up other things.  For this reason when I added any textures that did not use the vanilla format I redirected them.  Tell me specifically which outfits and colors are messed up and i will check them on my end.

Posted

There's actually already a UNPB version of the armor, it's just that TBBP is really messed up for a lot of pieces (the breasts move independent of the breast bones for example), mostly I just need scaling for pregnancy so it won't cover that up and I'm good with it. Thanks in advance for anything you decide to do with it. You might want to look at the alternate download of the armor on the download page for PerMa etc, as that's a much cleaner version of the mod done by me and Raulfin, and the one I'm using now (the original armor isn't tagged dragonbone at all, it's leather armor and tempered with leather strips, Raulfin fixed that and made it frostfall compatible as well).

 

As for the messed up colors, I'm not sure what Hroki was wearing but she was wearing the default outfit the NPC starts with in Markarth, that had the "Astrid" look (Dark Brotherhood Forever!), and when I put on the Armor of the Old Gods set that you get from Madanach that had snow leopard look, and I got the Astrid look on my body texture when I put it on. The Dragonbone Barbarian gauntlets A (fingerless variety, I prefer them because I wear long nails with it) also had the snow leopard texture on the gauntlets in first person view, which did not look good at all, and if I wouldn't be too mistaken something like Dovahkiin Mercenary armor which uses very similar mesh would also be changed by that. That was kind of a deal breaker for me as in this particular playthrough that armor has sort of become my character's identity and those are the gauntlets I prefer, so with the other bugs as well I took the mods out again and went back to what I had. I'm going to use your mods instead on my Angelic Temptress Requiem playthrough when I finish this one. I can set up that game quick (I use Mod Organizer) and run around and see if I spot that look anwyhere else. I use SG Female Textures Renewal as body texture if that matters.

 

I got the burned Astrid look often from LSAR back in the day years ago on a totally different mod set up as well, it's why I stopped using the mod. I could post my mod list readout from Mod Organizer but it's an 800+ mod list currently of which not even half is active, so you may not want to sift through that...

Posted

Armor of the old Gods is Forwsworn.  There is no difference.  It uses the exact same model with a different name.  The Dovakhin Mercenary Armor looks like a Forsworn Mesh as well.  If you don't like the snow leopard textures just delete the Forsworn folder from the textures folder in the Compliment and it will use default brown instead.  It will have no effect on LSAR at all.  I change very few of the vanilla textures: Forsworn, Nightingale, and Daedric.  

 

I would take a wild guess that mod organizer is causing the burned look.  I double checked in my rig and I get no burned textures from either armor.  The more interesting thing is that the LSAR version I made (Loose) does not use Astrid textures only the well-fit one does.  Are you using loose?

Posted

Yes I'm using well-fitted version, but I'm letting yours overwrite. I highly doubt it's MO because I got the exact same effect with NMM with LSAR over a year ago. It seems to be that when the character is first loaded with the new armor into a cell they get the astrid look, if I go into LSAR's MCM and change the setitngs (to disabled then enabled on the type in question) then it changes to proper skin. However I can't do that with the ones in your mod of course.

 

I'm going to try to reinstall and this time remove the Forsworn bit like you said, see if that fixes the problem. I'll let you know if I run into gear with Astrid look.

Posted

Skyrim automatically overrides Astrid skin textures so you should not be able to see them unless a mod overriding them back.   Whatever is causing it is likely also causing your glowing nails.  If the mesh designates skin texture you will always get the default skin texture for the body not what the mesh directs it too.  SO for example if I want to install a CBBE outfit the textures will point to the default UNP even if I tell it not too in the mesh.  This is hard coded in the game engine.  So you have something overiding it.  Do you have any body changer mods?  

Posted

Yeah actually I do have a body changer mod, I have Weigth Based Women Workout from LL, however that's not active on the succubus profile. I haven't seen if I get Astrid look on that, going to check it out by looking up Hroki in Markarth on that profile next.

 

I got the exact same Astrid look on LSAR years ago when I last used the mod (shortly after it came out) on a COMPLETELY different mod set up, it's why I stopped using it.

 

Posting my mod list here, it's 800+ mods so I'd understand if you'd rather skip looking through them. It's in reverse order of course, and + is active, - is inactive. I've kept most of the names original so I can look them up if need be.

modlist.txt

Posted

It is great that you have compiled all of this into one spot. I have used many of these but was unable to after i switched to UNPB and started using fill her up. Thanks so much!

 

I'm having an issue with the chastity bra, however. When I use the 1.93 skeleton, the bra is static when i crouch (meaning it pulls my skin up, causing massive distortion and tearing). The 2.43 skeleton flattens my chest and deflates the chastity bra. I am confused.

 

You say XPMS 1.93 is required, but that seems to want to cause some trouble with Race Menu. From what I understand the 1.93 legacy skeleton works with Enhanced Character Selection, and not Race Menu. Can you confirm part of ECE is required for the chastity bra meshes to work right? I can't figure out if its the slider.ini's or the three skeleton.hkx files supplied by ECE that is needed for BBP and the setup you have listed. 

 

I'm using the standard skeleton rig instead of the BBP version with the XPMS installer. 

 

Edit: It seems the ECE skeleto.hkx files have the shape right but any player movement breaks the chastity bra. The XPMS .hkx files have the shape wrong and deflate the body, but have proper movement. What do i do? I understand this is a problem mostly with B3lsario's body, the unpb devious assets file, and/or race menu alterations to the body after the client loads, but you seem to be updating these files constantly and have a good hold on how everything is put together. 

 

 

Posted

If you switch between 2.44 and 1.93 skeleton you have to change pre-belly in the XML or everything will be static.  Are you using an HDT object or the HDT object head?  That tends to flatten breasts because it reads and object is pushing on them.  If you are using HDT weapon swing it flatten breast too as it requires the HDT object.  You don't need ECE for anything.  I have never used it and it is incompatible with many mods I run.  Standard Skeleton rig is fine.  BBP rig is actually buggy.  Standard Skeleton rig just points to the XML so your issue is in the XML.  Go to my Angelic Temptress page and try my XML and see if it works (only works on 2.44).  Note that I offer the HDT head on that page too and say very clearly it will flatten breasts.  This is on the XPMSE page for reference but I recommend figuring out the problem and making 2.44 work.  1.93 is obsolete for anyone running LL mods:

 

1. TO USE XPMSE 2.0+ WITH AN OLD HDT XML FOR 1.9, YOU HAVE TO RENAME "NPC PreBelly" IN YOUR HDT XML TO "HDT Belly"!
2. IF IT IS NOT THE "NPC PreBelly" BONE, IT MAY BE SOME CRAP IN YOUR DEFAULT XML THAT IS NOT SUPPOSED TO BE THERE

Posted

I'm still getting Astrid skin on a new game wether with the body changer or without. SG renewal is placed as low as possible on my list, but LSAR (the nexus one) keeps putting Astrid skin on NPCs, if I disable LSAR in MCM the skin goes to normal. In specific I saw this on a tavern wench from Immersive Wenches using one of your dresses, LSAR wanted to edit her as welll so a second after the game loaded while looking at her she bounced into LSAR Astrid skin, when I disabled LSAR she kept your clothes instead and got normal skin.

 

I had the exact same problem on a lot of clothing (no armor) when I used LSAR ages ago as said, that was IIRC on the CBBE version and still got it. Any idea if LSAR changes a lot of clothing specifically or can I leave that part of it turned off?

 

Note that I didn't include the blowup portion of LSAR, no idea if it'll work better with that.

 

Using the wonders of Mod Organizer (which didn't exist when I had the same problem) I found out that if I removed both Climates of Tamriel and Enhanced Lights and FX LSAR didn't result in the Astrid look. Which is a very weird set of mods to cause this of course, but it's the only mods that I also used last time I had this problem... and it's two that I'm going to continue using regardless. With the two active and while looking at the tavern wench, if I toggle LSAR off I get your dress instead (a purple one with corset), if I toggle it back on it becomes shorter and she gets the Astrid look.

 

Note that I'm not 100 % certain CoT and ELFX is what's causing this, it may be the zoning just takes some time to load, but I tried reloading the inn several times, as well as using disable/enable on the girl, this fixed her HDT tits going crazy with motion (get that sometimes when they spawn next to me), but not her skin.

 

EDIT: Okay I tried spawning Lisette into the LAL cell, she ended up with astrid skin regardless of if I turned LSAR off with her scaled armor. Previously I didn't have an issue with armors. Something's obviously causing this but I have no idea what.

 

EDIT2: GAAAAH! Okay now I feel like a fucking moron. I reinstalled LSAR and this time saw that there was two LSARs in my mods directory, I istalled the other and look there, a UNPB option! I'd installed the old one instead of yours, with a proper install of the actual fucking mod everything works perfect.

 

I'm going to go bang my head against something hard now.

Posted

One advantage you get with my mods is that I clean and fix everything.  I clean the esps and fix or remove errors. I normalize nav meshes.  I remake all borked mesh.nifs by: fixing all mesh headers to read scene root, renaming all improperly named vertices, converting all imported meshes to Bethesda body slots, updating all tangent spaces, reordering all link arrays, and removing all bogus nodes for optimization. 

 

Sounds like a lot of work?  It is.  But as you can see it is worth it in the long run for compatibility.  Most people have no problem with LSAR but you do.  I do the right thing and now you don't.

Posted

Someone earlier in the thread requested Witch Armor by Neo (http://www.nexusmods.com/skyrim/mods/16381/?), and I just wanted to second the request. Also, if it isn't too late, a UNPB TPSB version would be sick. 

 

I had all but given up on UNPB until I found your conversions -- specifically the Black Wisteria armor. You did what I always wished the original mod did (separate the midsection and make it much more mix & match overall).

 

Witch Armor is still one of my favorites, even without BBP/TBBP and a UNPB conversion. 

 

If you have a chance to convert it, though, thanks ahead of time. Either way, I enjoy the work you've done so far. Keep it up, man.

Posted

Yeah thanks a lot for this version, I liked LSAR I just couldn't use it before due to the Astrid issue, and this was on two completely different mod setups and installers. Your version seems to work fine. This also merges some other outfits I was using, like the UNP Minidresses collection that shortens a ton of dresses, I like that one a lot. You didn't happen to fix Sybille Stenthor's shoes by any chance? In the original UNP(B ) Minidresses mod if I allow the monk robes to function as the mod wants Sybille's shoes are still made for the long fully covering version, so her calfs hang up in the air, it's very distracting when playing. Also did you include both Art of Magicka and Leather and Lace in this, so I won't need those mods any longer? I tried activating Art of Magicka but your mod overwrote a ton of it's assets.

 

I'm assuming all of the female characters in the companion mod uses the UNPB-TSPB body and outfits? Just checking. Do you remember if any of the big ones are in there, like Arissa, Vilja, Anna's NPCs (anduniel etc), etc? Just so I don't add double up.

 

And I know the Immersive Armors conversion would be a huge project due to the number of armors invovled there but please if you have the energy for it... that mod would be the last non-UNPB-TSPB outfits in my game, and various mods I use distribute those armors to a lot of others. Well actually it would be the second last, as I just had to include the TERA armors set. That's already UNPB converted but PB would be nice... but it's freaking huge.

 

Finally... it seems like Skyproc Patchers like Requiem and Perkus Maximus really doesn't like your merge mod, neither wanted to give me a merge patch with that active, worked fine without that enabled. Something about duplicate itms. Probably going to use SPERG or Mighty Magic anyway.

Posted

I won't touch merging heavily scripted mods like Vilja (which I don't really like).  I run Sophia, Inigo, Selene Kate, Alica and Hoth separately to ensure I can update and test for script errors.  All of the companions I include are converted to TPSB.  

 

My boots fix coverts all shoes to boots which fixes the vanilla hanging calf bug.  Leather and lace is not only included it's converted and fixed.  Black wisteria is a favorite I will get to it soon.  Art of Magika is not included.  Nor has it been converted.  I use a lot of the panties, thongs and tops from it because I fixed many of them for AOM but there are no Nocturnal robes.  If you look on the Nexus my only Skyrim mod is a Nocturnal robe replacer for every outfit n the game (UKC Uglykidcids CBBE v2 Armor and Clothing Replacers).  I started that project the day after Skyrim launched.  It was outdated within the first six months.  That being said I am over Nocturnal Robes.  Been there done that converted the whole damn game already.

 

I funny you mention IA and Tera.  I was thinking about them today while i was converting the Temptress Armors and decided to leave them UNP but ad TPSB.  They don't look right UNPB.  For Immersive Armors I am only going to convert the UNP pack  The other armors are generally Solid metal and don't look right converted anyways which is why no one ever converted them to UNP.

 

I run Perkus Maximus, Dual Sheath Redux, Skykids, ASIS, and Automatic Variants which all use Skyproc patchers with no problems.  With Perkus you have to be careful to add the right mods to the block list.

 

Witcher Armor is finished Check the page.

Posted

Witcher Armor is finished Check the page.

 

I must have overlooked it. My bad. Fantastic work, though. 

 

Another set that might be worth a look is Dungeon Explorer for UNPB by Halo: Dungeon Explorer.7z

 

It's a great set with two "Lara Croft" inspired outfits and a pair of bikinis (also Tomb Raider inspired). Unfortunately, the customization is lacking. The straps, top, shorts and gloves are a part of the same body mesh; it has no BBP, much less the awesome TPSB; the green bikini texture doesn't seem to register, either (except on the clasp of the bikini top). I still use it because it looks great -- it just lacks a few things. Something like what you did with Nightshade would be sweet, separating the pieces so they could be used with other mods. It even comes with a trenchcoat. 

 

Anyway, it's a suggestion. Whatever else, I'm looking forward to your next conversion, man. 

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