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Uglykidcid UNPB TPSB Mash-up Modified & Fixed Outfits Boutique


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Posted

You didn't overlook it at all.  I converted it because you asked for it.  I'll look at the other one tonight

 

Ah, cool. Thanks again, man.

Posted

I am not sure why I have a different texture for those boots then what's included in the mod.  I changed the mesh to point to the correct texture.  Uploading now.

Posted

Errr... so which mod do I redownload, the fixed LSAR with the MCM or your LSAR complimentary new mod?

 

Thanks regardless, I was wondering for a moment if I was doing something wrong in the install or if MO messed it up.

Posted

Redownload the Compliment.

 

The Trish outfits were among the first mods for Skyrim and as a result the textures are included in a lot of mods.  I had the mesh pointing to the correct texture but in the wrong folder.  It's fixed now and I just finished uploading it.

 

I will have the initial UNPB pack for IA up tonight

Posted

Sweet! That was quick work! I actually thought I'd have to take out IA from my mod list for next play for simply not following with all the other outfits.

Posted

The initial IA pack is only seven outfits.  At this moment they all suck.  There are a lot of small moving pieces and overlays and they may not work very well with TPSB.   This might just be a bad idea.

Posted

Well I think the ones you need to cover is Barbarian, Barbarian Hero, Primitive Nord, Mercenary armor (use parts of the mesh from the thieves guild armor if possible), and maybe the Tribunal robes? Otherwise they're kinda full covering with either plate or things that won't move around well as on Einherjar (too wide shouldered for a girl even with tits, that one would need a full redesign). Really cover those (and Tribunal is only maybe, they're fairly concealing... but there's already an UNPB version of them) and I'd be happy, those are the main ones I use, I tend to put the Primitve Nord on Lydia and other Housecarls and swap Aela's armor for Barbarian Hero when I get her. They're also the only ones likely to show up on female NPCs like Forsworn. For the rest they're to me mainly male only in mesh, I mean Paladin armor is great but taking my Paladin girl below, is there any way whatsoever to show off er DD's in a plate mail like that without a redesign like for Steel Plate? I'd never use that for anything but the occasional pose, it's like playing a pretty man.

 

http://cloud-4.steamusercontent.com/ugc/565518537722001617/3A21CDE4A2CFBCDD137E5B9ADB93476F6F364207/

Posted

I completed the UNP pack conversion for Immersive Armors.  The mod includes barbarian, Dwarven Mage, Heroic Imperial, Mercenary, Primitive Nord, Ranger, and Witch Plate all converted to UNPB TPSB.  I will not convert any more of these unless someone requests a particular outfit.  Many of these armors are just layers of outfits and even though you cannot see the mesh there may be two to four armors there.  This isn't a problem if the mesh is static but when body parts start to bounce all the hidden meshes come out.  The Heroic Imperial for example could not be converted so I have to rebuild it from scratch.  

 

I am going to take a break from conversions and take a look at my house mod again.

Posted

What about Barbairan Hero? That has a mesh very similar on female (Identical with a few subtractions) as Ancient Nord does, so shouldn't be much of an issue.

Posted

After the hours it took me to convert some of the other IA outfits I was shocked, surprised, and downright stupefied to discover the Barbarian Hero meshes to already be UNPB and not have any displaced vertices.  I think that was the easiest conversion I have ever done.

Posted

I am considering trying to tackle Tera Armors. I need feedback.  I am tempted to leave the Tera Armors UNP but I can also do UNPB.  I am also reluctant to make them TPSB because they may look odd with bouncing belly on skinny bodies. So what about UNP TBBP? (bouncing butt and breasts).  I can just as easily make them UNPB TPSB.  Votes please. 

Posted

I'm all for Tera UNPB TPSB, but the same thing applies as with IA. If it's a plate armor (okay very few of Tera are full plate, more platemail bikinis) then don't bother. I'm using now the previous UNPB conversion of Tera and I have no issues with it, but I havent' seen all armors.

Posted

Okay I now have a weird issue with NPC skins and LSAR. I'm using Bijin Warmaidens which includes custom high quality skins for all female followers in the game, however I had an issue now with Aela the Huntress. First when she comes into view she looks fine with the mod active, then LSAR swaps to unmodified armor, then back to modified armor, and this time the color slowly bleeds out of the visible skin, until the result is as posted below.

 

http://cloud-4.steamusercontent.com/ugc/538516939339893266/69451A995ABD8343440031270021094F1FFDA9D4/

 

Saving, quitting and reloading fixes it and her skin ends up fine again, but I have to do this every time I see the NPC, which is annoying as hell. It seems to be LSAR's armor changing interface that's the problem, is there any way to manually disable that and let the LSAR mesh and nif be the default on her rather than something that can be swapped with the MCM menu, and even get rid of the menu entirely? The MCM menu was likely the problem with my Temptress as well, I didn't have any issue with the ones you'd coverted, just the LSAR ones swappable via MCM.

Posted

Sacremas you are running out of memory.  Are you running bethesda high rez textures?  Uncheck those esps, in fact delete them, delete the BSAs too.   I have seen this many times in my own game.  You may have a lot of VRAM in your graphics card but you need to tweak your system and Skyrim to handle 4gb.  Having it doesn't mean Skyrim is set up to accept it.  Even if you have all the settings correct somethings may drag the system down.  Make sure your FPS is 60 no more no less.  Little known fact is that script speed is based on FPS speed so if you slow down your FPS below 60 your scripts slow down as well.  Unfortunately if you go any higher the game physics goes nuts and animations wont play right.  I found the biggest killer was the DLC high Rez packs.  I generally follow STEP with texture packs and I then run my own high res female textures.  

 

Another problem people have is mixing BSAs with loose files.  Pick one.  For me it is easier to just unpack all BSAs.  Why?  Because a BSA is compressed and your game has to uncompress that information to read it.  So all BSAs require double the memory since the game reads them twice.  All that being said the game cannot read most vanilla BSAs if they are unpacked so only unpack DLCs and Textures.  The way some vanilla BSAs work causes confusion and makes people think they should create BSAs whcih is absurd.  I unpack the vanilla texture BSA, all DLCs, and all mods and I follow STEP procedures ti optimize the DLCs and vanilla textures.  I do not bother optimizing mods and have actually had bad luck with it.  

 

Finally NMM in known to cause this issue because it is poorly written.  MO is not much better even though it is well written.  Why?  NMM as stated earlier is just a piece of junk.  A mod manager is supposed to manage your mods but NMM doesn't do it's job. Frankly it was only written for advertising.  I get it it was created by the makers of FOMM.  Guess what that sucked too.  MO is a great idea but it puts all your mods in separate files and tries to read them all.  All of that information must be stored in memory to be utilized.  If you use BAIN all your information is in one data file.  If you run MO you are loading all the conflicting information in all the separate files.  Common sense is that this requires more memory.

 

I know none of you have ever taken my advice and switched to Wrye Bash but when you do it will revolutionize your game.

Posted

If Wrye Bash had Profiles that let me swap between completely different setups then I would change to it, but as it is I frequently change my game between a SPERG game where I'm a werewolf male and using werewolf mods and only your vanilla replacers and a lot of hardcore survival stuff like Frostfall and needs mods, and a Migthy Magic game where I'm a female vampire and I'm I'm not using any of those survival things, I'm using all of your packs and things like Sanguine's Debauchery and bestiality mods, as well as a ton of vampire mods. I oftne grow bored with one play and switch to the other simply for variety, doing that with anything but something that has profiles would be a lot of work in remembering your load order.

 

Unpacking the BSAs is something I haven't heard before, I'm going to do that thanks. You are correct that MO loads BSAs far slower than loose, I always try for loose files when possible. Otherwise my ENB is set up for 8192 GB, I'm running ENHost to help out, my SKSE.ini setting is 1024 memory, I've used CFF explorer to enable 4 gb before that became a part of the game regularily, I've deleted the high rez packs and almost all of my graphics that's not armor/weapon/skin/hair texture is taken from this mod alone: http://www.nexusmods.com/skyrim/mods/61995/?

 

Got any other tips on how to make Skyrim use more memory? I'd take any you can give really, always looking for ways to improve my setup, and if it works for me I'll include it in my modding guide with credits.

 

The missing texture boots however can't be from this (the previous time you updated the mod it fixed the other textures just fine), though I'm willing to believe that LSAR is. It's just weird that it's just this one mod that has this problem, I don't have problems if I use the highest res armor replacers that don't have a swap-out function, and I don't have a problem at all on the same characters witht he stuff that you have converted.

 

EDIT: Wait, before I do this, what about ESPs that point towards BSA archives, won't they have to be redone? Like if unpacked Dawnguard, would Dawnguard.esm know where to look for it's resources?

Posted

I fixed the missing texture (oops) and I've been watching it upload for over an hour.  What sucks is that these textures are loose in my data file which means I don't know they are missing from the mod.  LSAR uses scripting to point to armors which yes is memory dependent.  But because it uses multiple body slots you must have an esp or they become invisible.  I have found on occasion that LSAR conflicts with other mods, for example Equipping overhaul 4.25 but the 3.13 version works just fine.  I have just hashed out the issues overtime and it works fine now.  

 

If MO is your only limiting factor you should be fine.  Follow STEP's advice on texture unpacking and optimization.   But like I said only the vanilla texture pack and DLCs.  I tried all the other vanilla BSAs and they must remain BSAs.  Meshes you could get away with but if one is missing you CTD.  It's better to have the BSA.  Textures are the opposite: if you disable them your game runs better.  You need to think of it like this.  Your pool of memory isn't just your meshes and textures, it's also you FPS and scripting.  They all share the same memory pool.  I am trying currently to run Sands of Time which may not work just because of the additional scripting added to the already high rez textures.  Pick your scripted mods and high rez textures wisely.

 

The rant while I wait:

As for all the loose textures in my data file: Truthfully I never intended to share my work because if I posted any of these mods on the nexus I would need immortality to list all the credits and deal with the trolls.  This is the reason I only post on LL.  I think I mentioned before that I am a military officer.  If I want mind-numbing bureaucracy I can go to work.  Don't get me wrong, I am a Nexus premium member and I love the Nexus for finding new mods.  Frankly, I don't understand why anyone wouldn't.  Nexus is mainstream and LL is alternative.  Both are important.  But I am a busy man.  I work 12 hour or more a day and I have no time for immature children, trolls, and mod snobs, all of which have free reign on the Nexus.  Nexus will ban a top modder because an incompetent modder got jealous and whined a little.  That kind of stupidity in policy prevents me from posting there even though there is a demand for my work.

 

You may consider installing your base game, (all the things you never change), with BAIN.  Then use MO for the things you like to swap out.  I have tried that to a small degree and never saw any problems with it.  MO considers everything in the data file untouchable so in essence they do not conflict at all.  If you consider how many mods you may have overwriting vanilla textures this is where memory gets used up.  Each DLC for example may overwrite a vanilla texture and you have a mod overwriting that same texture.  The vanilla BSA reads it twice, DG and DG read it twice each, and the mod reads it so it's now read seven times and the possibility of error is high.  Then there's the possibility more then one mod overwrites it.   Unpack it and put it in one datafile and it's read once.

 

As far as esps pointing to BSAs if you unpack them and they are in the data file they are being read.  Dummy esps with no information that are only for loading BSAs can be deleted.  There is nothing in an esp that ever points to a BSA .  There is no line of information that says a BSA should be there.  If it's in the data file it gets read. PERIOD.  It takes extra work for the game to see a BSA and see the mod name is the same as the BSA and than decide to try to read it and than decide what order it must be read in since there are multiple BSAs and than uuncompress the information to read it etc...etc...etc...wasting resources...wasting resources...confused game engine...skip that texture...BLACK FACE.

 

All that being said the Complement finally uploaded. (arrrggghhh slow Sundays)

Posted

I know right, I just uploaded a 400 mb file (Bijin Warmaidens muscle maps and upgrades to UNPB Redux body - it's for a guy to take screenshots of the altered girls, and he doesn't use Groovatrama so would get CTDs without using Redux) at 120 kbs, and I think it took something like 45 minutes? Felt for ages.

 

I'll unpack the official DLCs then. Should I unpack things like Unofficial Skyrim Patch which is also in BSA? Apocalypse, Imperious, SkyUI, Mighty Magick, Interesting NPCs, Loot and Degradation and a shitton of others are also BSAs, including a lot of Lover's Lab files.

 

And it's appreciated that you're taking the time to upload these, they've become my new favorite armor replacers by far (the pregnancy bit is just an extra, just made Bijin versions of Utgerdt and Janessa pregnant one after the other, there's going to be a lot of swollen bellies soon). I've been pointing some others your way as well for these mods. Your modding style both here and in Rayek's reminds me a lot of a Nexus modder called Freddy Farnsworth, my favorite Fallout 3 modder, he maintained Lings and also made this huge compliation package called My Utility World that was just insane, a dozen player homes, hundreds of weapons including massive artillery cannons, followers, quests and so on. I actually were close to asking if you were him in fact, but he's stated to be like 20 years older than you.

Posted

Okay I unpacked the official DLCs, moved the BSAs out of the data folder so they wouldn't be loaded, and started the game in the LAL cell and summoned Harkon who I know none of my mods fix up to a point where he'd be replaced like Serana. Worked fine, deleting my BSAs now.

 

What about Animations, Interface, Meshes, Misc, etc bsa's, I should leave the Meshes bsa as it was and unpack the textures? What about the others and mods that come in BSA form?

 

Thanks a lot for the help, if I get a good fps boost out of this I'm putting this up in my guide for sure.

Posted

Turns out Mod Organizer has a good BSA unpacker installed that you can enable, now I just go through all the mods with BSAs and reinstall them, having MO unpack them in the process.

Posted

I have been using uglykidcid as a screen name since the internet was invented and I have no other.

 

Unpack all BSAs except for the vanilla ones other then textures.  All DLCs.  All mods.  At one point I had them all unpacked and here is what I discovered.  Keep in mind I was able to run the game with everything unpacked but it was more trouble then it was worth do not unpack the following:

 

Do not unpack list, not worth it, don't bother:

Skyrim - Animations: FNIS cannot read the vanilla animations and behaviors (LMAO)

Skyrim - Interface: Too small to make a difference

Skyrim - Meshes: When unpacked no base line exists and if a mesh is missing you get insta CTDs.

Skyrim - Misc: Too small to make a difference

Skyrim - Shaders:  Mod managers have trouble installing, managing, and reading these files in this volume which leads to misreads

Skyrim - Sounds:  Mod managers have trouble installing, managing, and reading these files in this volume which leads to misreads

Skyrim - Voices:  Mod managers have trouble installing, managing, and reading these files in this volume which leads to misreads

Skyrim - VoicesExtra: Too small to make a difference

Update.esm: FNIS cannot read the vanilla animations and behaviors (LMAO)

 

Upack this shit and store the BSAs somewhere:

Skyrim - Textures

Dawnguard

HearthFires

Dragonborn

ALL MOD BSAs!!! (ALL MOD BSAs!!!) This includes every mod that has a BSA.  Yes that mod too.  Even that one.

 

 

 


In response to your next question yes that mod too.  Unpack that BSA and live long and prosper.


I might add again that you want to follow STEP procedures for optimizing textures.  they have a great tutorial.  Only bother with Vanilla and DLCs.  Mods textures are a waste of time and more often then not it destroys the texture.

Posted

I'm already using an optimized textures pack with the Tamriel Reloaded HD, and it replaces virtually every texture in the game, at this point there's very little point in optimizing what's left.

 

I unpacked Sounds, Voices, Voices Extra in addition to textures and have already added them to the Data folder. BSas are not perma-deleted however if I should keep them.

 

In the process now of going through all mod BSA's and reinstalling them with MO's unpacking option enabled.

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