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Sexlab Defeat Baka Edition LE/SE


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Posted
23 minutes ago, Alpia said:

You are completely fine with banemasters defeat and babo dialogue. Just set defeat to trigger on bleedout and babo dialogues to trigger on something like 10% health. Its the same with every defeat mod, its no problem using multiple, just need to have them set to different triggers.
Personally I use
acheron/practical defeat on bleedout
baka to trigger on 30% health
banemasters defeat to trigger on hotkey (because practical defeat doesnt support creatures yet so I just trigger banemasters defeat when I feel like it makes sense)

 

Ok great,

 

If you don't mind I have a follow up question,

 

I saw that practical defeat has apply devices but since it does not support creatures yet and no idea here but sometimes all NPCs only get put in bleed out now rather than die in my game.

Well I want to know which mod applies devices on defeat.

Used to have devious captures, but it's not working past dd4.

Posted
13 hours ago, Gameplayer said:

 

Ok great,

 

If you don't mind I have a follow up question,

 

I saw that practical defeat has apply devices but since it does not support creatures yet and no idea here but sometimes all NPCs only get put in bleed out now rather than die in my game.

Well I want to know which mod applies devices on defeat.

Used to have devious captures, but it's not working past dd4.

I'm not sure if I understand. The problem is that npc's only get in bleedout? Thats probably acheron and you can turn off npc defeat in its mcm, but banemasters and baka's defeat also have a npc defeat. In both cases its a mcm option to have it.
Practical defeat is an addon to Acheron, Acheron is the framework that handles the defeat and sends/triggers the outcome set in its mcm for for example hostile npc's of which one option to use would be practical defeat.
Which mod applies devices on defeat? Well depends what mods you use or is that a general question for mods that apply devices on defeat?
Either way Banemasters defeat with the LRG patch also linked in that post does so if set to and practical defeat does so as well adjustable in the mcm and with a external .json file that allows you to add or remove devices from the list it can apply.

Posted
11 minutes ago, Alpia said:

I'm not sure if I understand. The problem is that npc's only get in bleedout? Thats probably acheron and you can turn off npc defeat in its mcm, but banemasters and baka's defeat also have a npc defeat. In both cases its a mcm option to have it.
Practical defeat is an addon to Acheron, Acheron is the framework that handles the defeat and sends/triggers the outcome set in its mcm for for example hostile npc's of which one option to use would be practical defeat.
Which mod applies devices on defeat? Well depends what mods you use or is that a general question for mods that apply devices on defeat?
Either way Banemasters defeat with the LRG patch also linked in that post does so if set to and practical defeat does so as well adjustable in the mcm and with a external .json file that allows you to add or remove devices from the list it can apply.

 

Hey thanks for all the help,

 

It took me a bit to think it through, but I ended up pulling Archeon and practical defeat out.

Then I put in Banemaster Defeat and Babo Dialogue

Fired up a new game,

Would have been playing but I started modifying some armor sets and uploaded some files for Daughters of Dimitrescu and Vampire Chain plus a SPID outfit distributer,

Haha,

But eventually tonight maybe I will play :D

  • 2 weeks later...
Posted

At the start of animation a couple of random followers get stripped. How do I disable this?
As far as i can tell i have dissabled all stripping options in MCM.

Posted

Does anyone know how to make this mod compatible with Serana? I have an NFF follower and Serana from the dialogue add-on, but only Serana continues to fight without being knocked down.

Posted
23 hours ago, keitel66 said:

Is this mod compatible with Naked Defeat?

 

 

There is literally a section in that Naked Defeat description page for that. 🙈🙉🙊

 

It has a possible workaround with warning.  Better ask the author of that mod.

Spoiler

Incompatible

Sexlab Defeat - does the same thing (I m working on a compatibility bridge mod tho)

Sexlab Submit - does the same thing
Death Alternative - Your Money or Your Life - does the same thing -> might work if you play around with the settings - will add a guide later (a user had some ideas!)
Peril -  does the same thing

Dragonborn in Distress - does the same thing

 

Possible fixes for compatibiltiy: 
- tick "Remove Player Essential Flag" in MCM

- Set "Defeat Chance (Bleedout) to 0% in MCM
Customize your Combat Options in MCM. Now Naked Defeat can only start via critical hits or surrender. On Bleedout other mods can trigger.
If possible, disable other mods that trigger on Hits (Estrus Spider and Chaurus Spit attacks for example) since they can lead to double starts and broken animations.

 

 

Posted
5 hours ago, meimei06 said:

Does anyone know how to make this mod compatible with Serana? I have an NFF follower and Serana from the dialogue add-on, but only Serana continues to fight without being knocked down.

 

It looks like it has it own companion monitoring script and that means it do not follow standard companion reactions events or detection.   It also includes overwrites for game traps and world interaction scripts.  That is a little mess-up.  That explain it has a separate big patch hub mod just for the mess it causes.  Try asking that mod author for help instead. 

 

  • 2 weeks later...
Posted

Hi,
Does anyone have any ideas on how to remap the struggle buttons for a controller?
This is very poorly thought out because these are the attack keys and it breaks the animation, the PC draws his weapon at the end of the fight animation.
I looked in the esp but i found nothing for that and in the scripts, i found nothing either.
It would be nice if someone could tell me where to look, or which scripts to watch.
Thanks.

Posted
On 5/18/2024 at 5:50 AM, PSiRoflcopter said:

Does anyone know the name of this mod in the MCM? Using Masterstroke pack and I cannot seem to find anything for defeat listed in the MCM.

The name is just "Defeat". I had a lot of issues making it appears when i install it mid-save. A good solution is

1 : Go into an empty cell like a house or the coc qasmoke debug area.

2 : Use the "setstage ski_configmanagerinstance 1" command without the quotes to force skyui to reload the mods menu.

3 : Now it's all about waiting to see the mods menu loaded message and go check if it appeared. Sometimes it's fast and some it can take severals in-game hours.

If it don't works :

1 : Make a new save and quit the game.

2 : Disable the esp (right panel in MO2) or temporarly erase it if installed manually.

3: Start the game and load the save you made.

4 : Do the steps above and wait for the mods menu loaded message.

5 : New save again and quit

6 : Reanable the esp.

7 : Load last save and redo the steps above

NORMALLY, that should do the ting. If not, the last way i know is to make a new game, waiting to the mod menus to load and defeat should be there. Then go back to your main save and the menu should all be already loaded.

Posted

I kinda wish sexlab defeat mod in general would have an additional event at the end of each sexlab sex event whereby the PC or the followers of the PC will comment on their defeat sex assault. Something like 

Defeat event finishes and getting up. Your follower will ask if PC is okay, or vice versa, making it more immersive. :) 

  • 2 weeks later...
Posted

I'm having some issues, I'm playing LE. When removing a body from the sack, the body just disappears, making that feature useless. Also, I'm getting a CTD at the end of necro sex with creatures. I'm wondering if it may be due to the lack of necro animations for said creature (large spider), but given that I'm able to progress through several animation stages without issue prior to the crash (it simply plays living animations instead), I'm not certain. 

Posted (edited)

Hey, everyone. Hi, @factoryclose
What internal value can I change in SSEEdit to adjust the escape timer? Which is laughably short and is also hidden in the MCM in this particular version of the mod.
Please, help. Thank you, all.

Edited by Black Justicar
Posted
On 10/14/2022 at 3:36 AM, Darkinator119 said:

For anyone who is getting the issue where you cant open the list of enabled creatures, and or creatures arent animating: The fix that worked for me was to download the normal version of the defeat mod, kit it out in the mcm with all the settings i wanted for it, including creatures, then DISABLE it and install this, as far as i've tested it's important that the original is only disabled, and not deleted. once i did this, i was able to get all the benefits of this mod, while still having creatures working

this is still relevant to this day...

Posted (edited)

Some specific animations, like surrendering or post-assault trauma, are not playing. Every other anim works fine, what could be causing this? It used to work on the same save

 

Edited by Afanis
Posted

Hi factoryclose, would it be possible to implement the same function that Nuascura used in his patch for Slap da Butt in which he temporarily disables Precision?, possibly something like that would solve the position problems in the defeat animations when a weapon is equiped.

 

This is the patch in question: 

 

Quote

Patch

Description: This patch helps with actor alignments by preventing interference from Precision's character bumper. Otherwise, the NPC actor just bounces around, and you'd have to manually disable the character bumper each time the animation plays.

 

Precision_Utility.ToggleDisableActor(akRef, true)
Precision_Utility.ToggleDisableActor(PlayerRef, true)

Precision_Utility.ToggleDisableActor(akRef, false)
Precision_Utility.ToggleDisableActor(PlayerRef, false)

 

Requires Precision (actually a soft requirement, but why else would you use this patch?)

Recommended: Slap da Butt patch by kapo001 to improve event conditionals.

 

Thanks!

Posted
On 2/18/2024 at 3:19 PM, crocas said:

Hello everyone and I hope someone can help me.
 

I have used this version of Defeat for a long time and I really like it, everything worked perfectly until I started a new game, I beggin to deal with a pretty annoying bug; Once I select the "kill" option from the  "knocked out menu",  the animation starts but my character immediately falls fucking dead (if the essential option is not activated) or falls unconscious instantly after the animation if the essential option is active, and she no longer gets up, I have to load a save or resurrect him using "resurrect" on the console.
by the way:

-I do not use any other mod that conflicts with Defeat
-I already changed the load order in many different ways.
-Nothing overwrites defeat neither in the installation nor in the loading.


Any one has deal with this bug? Any advice would be greatly appreciated.

Thanks!

Found a fix for this?

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