Calcifire Posted November 9, 2024 Author Posted November 9, 2024 On 11/7/2024 at 4:07 PM, JeeJeen said: is it possible to play with replaced portraits without custom traits and trait points buffs? All you would have to do is delete the "species_archetypes" folder in the mod. But removing the traits may cause issues. you could try deleting the "traits" folder and see what happens. (BTW I haven't made a version of my mod for 3.14 yet, so I hope you know what you're doing) ::Side Note:: I just lost some of the assets for some of the event pics. *SIGH* This won't delay my plan to release on the 10th, it just sucks. Basically, it's my fault, but I lost the data for all of the full resolution "non-consentual" species pairings. This hurts cause I like to post the full 1080p artwork to my NewGrounds account. The 340p assets that appear in the game are still intact, though. It just hurts and makes me lose enthusiasm. I basically have to start all over. At least the "consentual" species pairing I teased earlier this week is still good, and the "mutualistic" species pairings like this one... Spoiler Are still in 1080p. 3
dshu98 Posted November 9, 2024 Posted November 9, 2024 3 hours ago, Calcifire said: I just lost some of the assets for some of the event pics. The 340p assets that appear in the game are still intact, though. You could try to upscale it with ai, right? 1
Calcifire Posted November 9, 2024 Author Posted November 9, 2024 2 hours ago, dshu98 said: You could try to upscale it with ai, right? Not happy with the results. Now, to be fair, in the same way that old people have a hard time distinguishing between computer graphics and films compared to younger generations... AI and AI artifacts are so new that they probably are not as noticeable to most people yet, but they are to me. Especially in the borders between two colors. I'm sure it would be fine and nobody would really care about it but me. But I mean c'mon. This whole mod and my artistic craft is entirely driven by my satisfaction. I'll get it done eventually, it'll just take me longer. Right now I have 10 of 17 event images done and ready to ship with 2 placeholder images to fill in the gaps. I'm gonna have to redo 4 of those 10 that were lost is all. (not to mention that 1 of those lost images was the one where a cowgirl is getting force fucked by a molten born... happened to be my favorite of the set so far, so losing that one extra hurt)
Calcifire Posted November 11, 2024 Author Posted November 11, 2024 (edited) ::ANNOUNCEMENT:: ::Galactic Archive Update:: is here... ::AS ALWAYS Y'ALL:: make sure you delete the old version of the mod before installing the new one. Thank You! I ran out of time I ran out of time I ran out of time FUCK!!! I WASN'T DONE COOKING PARADOX. for the love of modding, plz slow down T-T From Left -to- Right - Example of a Half Void Born Hybrid - Example of a Half Elf Hybrid - Example of a Half Molten Hybrid - Example of a Half Cowgirl Hybrid - and quite a few more in this update too This update includes... -Added a new(lite) interhuman species breeding system Spoiler It currently supports combos with... -Elves -Void Borns(the pale purple haired species) -Cowgirls -Molten Borns(the midnight black skinned, noseless, glowing eyes species) -Giants -Stone Borns(the grey skinned, bald headed species) Not all combination will result in mix raced pops. Elven Humanoids, in general can mix with any other species on the supported list. Molten Humanoids, in general can mix with any other species on the supported list, but their offspring are typically infertile and will go into population decline whenever the 1 or 2 of the parent species are missing. Other Humanoid species, are a mixed bag of fertile, infertile, and reproductively incompatible with each other. The Hybridization process works as follows... -Some species will begin hybridizing without your permission. All you can do is manually segregate them across your colonies. For example sometimes, two species with race to see who can fuck who into extinction first. May the best team win... Other species pairings create a stable and mutually beneficial environment for them and their hybrid offspring. -Some species will require a government funded breeding program to get started. So if you want to maintain control or stability over your pops, then just let the research program expire in your situation log and it'll go away. What your pops don't know doesn't hurt them... However, investing in interspecies sex can be like a free pop growth pinata or sometimes a pandora's box. For example, two species who don't get along sexually in the wild my suddenly bridge the gap if Hybrids are involved. Sometimes the two species mutually destroy each other and become fully hybridized, sometimes there is a mutually beneficial environment for them and their hybrid offspring. ::SIDE NOTE:: As the new DLC snuck up quicker on me than I had hoped, I still consider this to be (Work in Progress) content. I say it's incomplete mostly because of polish as I don't have any plans to add more species to the supported list. The main thing I'm just missing is the artwork, bug testing, and niche case scenarios (I'm not gonna spoil it, but I still got x1 popup event and x1 event questline cooking up as well). BTW there will never AND I MEAN NEVER be any plans to do an F2 Hybrid series of events. AKA. What happens when say, and half-elf/half-giant fucks a molten born? Do we get a 25%Elf-25%Giant-50%Molten species? NAH NAH nah, fam, that's too much code. Their genetic memory stops after 1 generation. YEESH! ::SPOILERS:: List of all the newly added "Hybrid" species are as follows, but like, it might be more fun just to play the game and see what you get... Spoiler Elf x Void :: Male/Female + Fertile Elf x Cow :: Male/Female + Fertile Elf x Molten :: Male/Female + Fertile + Elf populations will decline Elf x Giant :: Male/Female + Fertile Elf x Stone :: Male/Female + Fertile Void x Cow :: Male/Female + Fertile + Cow populations will decline if Hybrids are present Void x Molten :: Female Only + Infertile Void x Giant :: Incompatible Void x Stone :: Male/Female + Fertile + Stone populations will decline if Hybrids are present Cow x Molten :: Female Only + Infertile + Sometimes Cow will decline + Sometimes Molten populations will decline Cow x Giant :: Incompatible Cow x Stone :: Incompatible Molten x Giant :: Female Only + Infertile Molten x Stone :: Female Only + Infertile + Stone populations will decline Giant x Stone :: Incompatible This is probably the shortest content update log I've ever done, but I promise you this was a mountain of coding and writing work under the hood. Such as how like... -If you play as the Green Court, you will typically get unique hybrid event text -If you play as the Crimson Dog Tribes, you will typically get unique hybrid event text -If you play as the Ivory Lineage, you will typically get unique hybrid event text ToDo List... -There are x3 hybrid events that I want to have unique text for while playing as the Ivory Lineage (that are currently just using the generic event text) -I didn't have time to make an event where Cowgirls are going extinct because they've stopped having sex with their own kind and can't stop fucking Stone Borns even though they can't have children -I'm still missing x7 event pics and am just using placeholder art for now -I'm not sure, but I'm pretty sure, something BORKED Vivienne's Questline in the last update, I will look into resolving that as soon as I can Edited November 11, 2024 by Calcifire 4
Kartan1 Posted November 11, 2024 Posted November 11, 2024 (edited) Calc, what do you think about the plans that Lithia has announced? About adding stuff like a LV custom paragon? Will you tackle doing your version when it comes? Also... ahem, "creature" stuff that she mentioned is planned? Edited November 11, 2024 by Kartan1 1
QueenPrisma Posted November 11, 2024 Posted November 11, 2024 2 hours ago, Calcifire said: ::ANNOUNCEMENT:: ::Galactic Archive Update:: is here... ::AS ALWAYS Y'ALL:: make sure you delete the old version of the mod before installing the new one. Thank You! I ran out of time I ran out of time I ran out of time FUCK!!! I WASN'T DONE COOKING PARADOX. for the love of modding, plz slow down T-T From Left -to- Right - Example of a Half Void Born Hybrid - Example of a Half Elf Hybrid - Example of a Half Molten Hybrid - Example of a Half Cowgirl Hybrid - and quite a few more in this update too This update includes... -Added a new(lite) interhuman species breeding system Reveal hidden contents It currently supports combos with... -Elves -Void Borns(the pale purple haired species) -Cowgirls -Molten Borns(the midnight black skinned, noseless, glowing eyes species) -Giants -Stone Borns(the grey skinned, bald headed species) Not all combination will result in mix raced pops. Elven Humanoids, in general can mix with any other species on the supported list. Molten Humanoids, in general can mix with any other species on the supported list, but their offspring are typically infertile and will go into population decline whenever the 1 or 2 of the parent species are missing. Other Humanoid species, are a mixed bag of fertile, infertile, and reproductively incompatible with each other. The Hybridization process works as follows... -Some species will begin hybridizing without your permission. All you can do is manually segregate them across your colonies. For example sometimes, two species with race to see who can fuck who into extinction first. May the best team win... Other species pairings create a stable and mutually beneficial environment for them and their hybrid offspring. -Some species will require a government funded breeding program to get started. So if you want to maintain control or stability over your pops, then just let the research program expire in your situation log and it'll go away. What your pops don't know doesn't hurt them... However, investing in interspecies sex can be like a free pop growth pinata or sometimes a pandora's box. For example, two species who don't get along sexually in the wild my suddenly bridge the gap if Hybrids are involved. Sometimes the two species mutually destroy each other and become fully hybridized, sometimes there is a mutually beneficial environment for them and their hybrid offspring. ::SIDE NOTE:: As the new DLC snuck up quicker on me than I had hoped, I still consider this to be (Work in Progress) content. I say it's incomplete mostly because of polish as I don't have any plans to add more species to the supported list. The main thing I'm just missing is the artwork, bug testing, and niche case scenarios (I'm not gonna spoil it, but I still got x1 popup event and x1 event questline cooking up as well). BTW there will never AND I MEAN NEVER be any plans to do an F2 Hybrid series of events. AKA. What happens when say, and half-elf/half-giant fucks a molten born? Do we get a 25%Elf-25%Giant-50%Molten species? NAH NAH nah, fam, that's too much code. Their genetic memory stops after 1 generation. YEESH! ::SPOILERS:: List of all the newly added "Hybrid" species are as follows, but like, it might be more fun just to play the game and see what you get... Reveal hidden contents Elf x Void :: Male/Female + Fertile Elf x Cow :: Male/Female + Fertile Elf x Molten :: Male/Female + Fertile + Elf populations will decline Elf x Giant :: Male/Female + Fertile Elf x Stone :: Male/Female + Fertile Void x Cow :: Male/Female + Fertile + Cow populations will decline if Hybrids are present Void x Molten :: Female Only + Infertile Void x Giant :: Incompatible Void x Stone :: Male/Female + Fertile + Stone populations will decline if Hybrids are present Cow x Molten :: Female Only + Infertile + Sometimes Cow will decline + Sometimes Molten populations will decline Cow x Giant :: Incompatible Cow x Stone :: Incompatible Molten x Giant :: Female Only + Infertile Molten x Stone :: Female Only + Infertile + Stone populations will decline Giant x Stone :: Incompatible This is probably the shortest content update log I've ever done, but I promise you this was a mountain of coding and writing work under the hood. Such as how like... -If you play as the Green Court, you will typically get unique hybrid event text -If you play as the Crimson Dog Tribes, you will typically get unique hybrid event text -If you play as the Ivory Lineage, you will typically get unique hybrid event text ToDo List... -There are x3 hybrid events that I want to have unique text for while playing as the Ivory Lineage (that are currently just using the generic event text) -I didn't have time to make an event where Cowgirls are going extinct because they've stopped having sex with their own kind and can't stop fucking Stone Borns even though they can't have children -I'm still missing x7 event pics and am just using placeholder art for now -I'm not sure, but I'm pretty sure, something BORKED Vivienne's Questline in the last update, I will look into resolving that as soon as I can Cooking again, just as i returned to stellaris too... ❤️ 1
Calcifire Posted November 11, 2024 Author Posted November 11, 2024 4 hours ago, Kartan1 said: Calc, what do you think about the plans that Lithia has announced? About adding stuff like a LV custom paragon? I'm most curious to see what she does with the Paragon. Especially cause I'm like the "boys clu"b around here, while Lithia is able to make female friendly content that I just don't have to ability to create for. So I hope she uses her side of the isle well to make something good for the currently LACKING adult Paragon content around here. That probably extends to what she's going to do with the zoo content as well, but I honestly got no idea. We'll just have to wait and find out... For me, I'm obviously the most basic male archetype your could ever be. The Parthenogenetic Origin, that's the best olive branch I can do with females as the protagonists. But at the end of the day, it was still fem sub/humiliation/degradation/victim content. My expectation is that she'll give us something I personally wouldn't like, which means it's GREAT! cause it's content I wouldn't be able to make. So yeh, that'll be good. I don't like futa, personally, and I'm glad Lithia made a futa event chain and a futa digsite for folk to enjoy. 4 hours ago, Kartan1 said: Will you tackle doing your version when it comes? Oh yeh, 100%. I can't have regular vanilla looking-ass art assets appearing in the game, so Lithia's Paragon is definitely gonna get a reimagining from me after we get our hands on it. It's funny cause im still holding a grudge about the "futa digsite event chain" cause she basically forced me to produce free horse cock futa content for everyone when she uploaded that. So I bet she's gonna pull that same bullshit on me again. GOD FUCKING DAMMIT, she's gonna make a futa Paragon isn't she? No, not again, plz... 5
Lacten Posted November 16, 2024 Posted November 16, 2024 Hello, please tell me how to solve the problem that some traits instead of the name and description are put only as tags?
Kartan1 Posted November 16, 2024 Posted November 16, 2024 2 hours ago, Lacten said: Hello, please tell me how to solve the problem that some traits instead of the name and description are put only as tags? Is your localization language different than English? 1
Katz Posted November 17, 2024 Posted November 17, 2024 (edited) A small bug, this was a Bovine-Elf Research, but the tooltip talks about a Void-Elf Hybrid to be added. Edited November 17, 2024 by Katz 1
Calcifire Posted November 18, 2024 Author Posted November 18, 2024 22 hours ago, Katz said: A small bug, this was a Bovine-Elf Research, but the tooltip talks about a Void-Elf Hybrid to be added. Yep! Im actually aware of 4 other tooltip misfires that ive fixed on my end of things. I just have a couple of event arts to finish and I'll push out an update. Ive got a couple of other bug fixes coming with mutagenic origins, too. I also finally got the chance to fix the spelling and grammar issues with Fennigan's event chain. So, that's nice. But keep reporting issues anyway, just in case I haven't seen them. 1
Katz Posted November 18, 2024 Posted November 18, 2024 (edited) Ok, I am not sure if this is a bug or not, but here it is. When playing the zoophile goatlings, their parthogenetic adaptation trait triggers various events which give them traits(I assume based on the planet they live on?). But the elves have a pegasi species who also get parthonogenetic adaptation, and they do not mutate. I figured you might not have gotten around to them, but if you did, it isn't working. Edited November 18, 2024 by Katz
Calcifire Posted November 18, 2024 Author Posted November 18, 2024 1 hour ago, Katz said: When playing the zoophile goatlings, their parthogenetic adaptation trait triggers various events which give them traits(I assume based on the planet they live on?). But the elves have a pegasi species who also get parthonogenetic adaptation, and they do not mutate. I keep a lot of my content restricted to players only for bug prevention. So mutagenic and parthogenetics dont work for AI empires until i can confirm that it doesnt cause issues. My premade empires used to be disabled from spawning, but I recently set it to were they CAN spawn in as opponents. Because I was confident that they wouldnt explode. During one of my bug testing runs recently, I actually saw that Vivienne had taken over for the Civilian Hub AI. Lol. Which was cool to see happen. So far though, the interhuman system seems to not be causing issues for AI, so its enabled for them. And tbh, it's a necessary risk. It's so cool to see an enemy hybrid leader show up on the contact screen. 1
Lacten Posted November 19, 2024 Posted November 19, 2024 (edited) And I have such a problem that after I did a 360 Total Security computer check and now your mod stopped working in the game, although the launcher shows that everything is fine, what do I need to do for the game to see the mod again? Edited November 19, 2024 by Lacten 1
Calcifire Posted November 19, 2024 Author Posted November 19, 2024 (edited) On 11/19/2024 at 12:34 AM, Lacten said: although the launcher shows that everything is fine, what do I need to do for the game to see the mod again? Sounds like something for google to answer for. I can look it up for you when I get off work. Edit:: KK I'm off work. see if any of this helps fixes yoru issue https://www.reddit.com/r/Stellaris/comments/j3kr8c/mods_not_loading_into_the_game/ Edited November 21, 2024 by Calcifire
Ajobvmod Posted November 20, 2024 Posted November 20, 2024 (edited) Here's a nice, easy minor issue for you: the localization files contain an extra whitespace at the beginning of the "Pasture Born" species name. At least in the English yml it's on line 40. Btw, would you consider releasing a version or patch which disables the precreated civs? I play with extra trait mods and the civs in this one tend to get spanked pretty hard (the unfair kind that they don't deserve) and they just end up taking spawn slots that could be used by one of my many custom species. I normally wouldn't ask and just make a local patch for myself but I'm afraid that since they're tied to events I'll end up breaking something. If not it's hardly a big deal. Edited November 21, 2024 by Ajobvmod forgot something 1
Calcifire Posted November 21, 2024 Author Posted November 21, 2024 4 hours ago, Ajobvmod said: Here's a nice, easy minor issue for you: the localization files contain an extra whitespace at the beginning of the "Pasture Born" species name. oh, yep. couple others liek that too, ill have em solved whenever i get my next patch ready 4 hours ago, Ajobvmod said: Btw, would you consider releasing a version or patch which disables the precreated civs? I just havent had the time to do enough bug testing. I already have the code set up, i just dont know if it works so it was safer to release with them all force enable. Basically, say you play as the Civilian Hub, but the Ivory Lineage doesn't spawn, I already coded to ensure that you don't start the game with any "Void Born" on your home station. Shit like that, all dynamic and good to go. Even how the game assigns them with the proper homeworlds(which I had just left blank in the past) If you can't wait, just open up the prescripted empire files and scroll down to the part where it says "spawn_enabled" and change the boolean "always" into "yes". that way they have the potential to spawn but not always. or set it to "no" if you never want to see them ingame. Yeh, right now I'm in the bug testing phase. I expect I'll have it ready in a few days. It'll be a more complete version of my recent major interhuman breeding update. So thanks to everyone for playing the BETA. lelelelel
Ajobvmod Posted November 21, 2024 Posted November 21, 2024 (edited) I was wondering about the void born thing. I noticed the warning when trying to force spawn a custom with that origin. Thanks! You rock. EDIT: Btw! I stumbled across another place you posted the mod and noticed this screenshot with a model I don't recognize: Green fairy? I skimmed the gfx files in the mod and didn't see the figure to the far right. Is it a concept that was dropped? Turns out I was wrong Edited November 21, 2024 by Ajobvmod ~~additional question~~ turned out to be a silly question 1
Katz Posted November 21, 2024 Posted November 21, 2024 I distinctly remember ot being in the mod, what do you mean? 1
lucaiqnlnunez Posted November 21, 2024 Posted November 21, 2024 有谁打算汉化这个及其优秀的mod吗,我试着在另一个作者的旧版汉化上用机器翻译更新新内容,但是我对程序方面一窍不通,完全不知道自己做的对不对 1
Ajobvmod Posted November 21, 2024 Posted November 21, 2024 Yeah, ignore me. It turns out I both just haven't seen it in-game and also missed the very obvious /fairy directory that has its pictures. Neat. 1
Calcifire Posted November 21, 2024 Author Posted November 21, 2024 9 hours ago, Ajobvmod said: I was wondering about the void born thing. I noticed the warning when trying to force spawn a custom with that origin. I'm gonna need more context here. What origin? can you screenshot said warning for me? idk what you mean 9 hours ago, Ajobvmod said: EDIT: Btw! I stumbled across another place you posted the mod and noticed this screenshot with a model I don't recognize: Not a dumb question. When Stellaris introduced the "indeterminate" gender option, I never supported it until recently. It was a butt ton of brain dead tedious work, and it failed to hold my attention, and along the way a couple of species mysteriously disappeared. So the code is all there its just not being read. This is actually the 2nd time that someone had noticed a species has been MIA since that update. The fairies are supposed to be in the humanoid section. I will have them restored whenever i finish my other bug fixing work. 4 hours ago, lucaiqnlnunez said: 有谁打算汉化这个及其优秀的mod吗,我试着在另一个作者的旧版汉化上用机器翻译更新新内容,但是我对程序方面一窍不通,完全不知道自己做的对不对 English\英语:: Yes, a long time ago a good samaritan went through the labor of translating my mod into chinese. However, the mod has grown since then, and his work does not include those changes. To be honest, it would be a lot of work to translate my mod. There is also a lot of slang and metaphors, that I don't trust machines with translating the text properly. I only speak 1 language, unfortunately. However, if any bilingual person (not necessarily fluent but english speaking enough to communicate with me) is free to ask me for clarity if my english writing appears too strange to a non-native speaker. Machine translated into Chinese\机器翻译成中文:: 是的,很久以前,一位好心人费尽心思将我的模组翻译成中文。然而,此后该模组不断发展,他的工作并不包括这些变化。说实话,翻译我的 mod 需要做很多工作。还有很多俚语和隐喻,我不相信机器能够正确翻译文本。不幸的是,我只会说一种语言。然而,如果任何双语人士(不一定很流利,但英语说得足以与我交流)可以自由地问我是否我的英语写作对非母语人士来说太奇怪。 1
Ajobvmod Posted November 21, 2024 Posted November 21, 2024 (edited) Ah, that makes sense, thanks! As far as the Void Born thing: OOF, ignore me again. I got terms mixed up: the Void Born species of yours with the *Void Dweller* origin. I was referring to the (Vanilla I think) game complaining about having multiple empires with that origin forced to spawn. I didn't process what you meant about coding your mod to handle the Void Born species until now. I no longer have a right to get annoyed when people mix up similar terms in this game. People treat "Necroid" and "Necrophage" synonymously all the time. Edited November 21, 2024 by Ajobvmod 1
lucaiqnlnunez Posted November 22, 2024 Posted November 22, 2024 19 hours ago, Calcifire said: I'm gonna need more context here. What origin? can you screenshot said warning for me? idk what you mean Not a dumb question. When Stellaris introduced the "indeterminate" gender option, I never supported it until recently. It was a butt ton of brain dead tedious work, and it failed to hold my attention, and along the way a couple of species mysteriously disappeared. So the code is all there its just not being read. This is actually the 2nd time that someone had noticed a species has been MIA since that update. The fairies are supposed to be in the humanoid section. I will have them restored whenever i finish my other bug fixing work. English\英语:: Yes, a long time ago a good samaritan went through the labor of translating my mod into chinese. However, the mod has grown since then, and his work does not include those changes. To be honest, it would be a lot of work to translate my mod. There is also a lot of slang and metaphors, that I don't trust machines with translating the text properly. I only speak 1 language, unfortunately. However, if any bilingual person (not necessarily fluent but english speaking enough to communicate with me) is free to ask me for clarity if my english writing appears too strange to a non-native speaker. Machine translated into Chinese\机器翻译成中文:: 是的,很久以前,一位好心人费尽心思将我的模组翻译成中文。然而,此后该模组不断发展,他的工作并不包括这些变化。说实话,翻译我的 mod 需要做很多工作。还有很多俚语和隐喻,我不相信机器能够正确翻译文本。不幸的是,我只会说一种语言。然而,如果任何双语人士(不一定很流利,但英语说得足以与我交流)可以自由地问我是否我的英语写作对非母语人士来说太奇怪。 普通机器翻译不够用的话,我还可以尝试ai翻译,问题不大,真正麻烦的是我完全不理解程序上的事情 ,旧版的汉化失效我也搞不清楚原因 1
DecaySociety22 Posted November 22, 2024 Posted November 22, 2024 On 11/10/2024 at 7:07 PM, Calcifire said: ::ANNOUNCEMENT:: ::Galactic Archive Update:: is here... ::AS ALWAYS Y'ALL:: make sure you delete the old version of the mod before installing the new one. Thank You! I ran out of time I ran out of time I ran out of time FUCK!!! I WASN'T DONE COOKING PARADOX. for the love of modding, plz slow down T-T From Left -to- Right - Example of a Half Void Born Hybrid - Example of a Half Elf Hybrid - Example of a Half Molten Hybrid - Example of a Half Cowgirl Hybrid - and quite a few more in this update too This update includes... -Added a new(lite) interhuman species breeding system Reveal hidden contents It currently supports combos with... -Elves -Void Borns(the pale purple haired species) -Cowgirls -Molten Borns(the midnight black skinned, noseless, glowing eyes species) -Giants -Stone Borns(the grey skinned, bald headed species) Not all combination will result in mix raced pops. Elven Humanoids, in general can mix with any other species on the supported list. Molten Humanoids, in general can mix with any other species on the supported list, but their offspring are typically infertile and will go into population decline whenever the 1 or 2 of the parent species are missing. Other Humanoid species, are a mixed bag of fertile, infertile, and reproductively incompatible with each other. The Hybridization process works as follows... -Some species will begin hybridizing without your permission. All you can do is manually segregate them across your colonies. For example sometimes, two species with race to see who can fuck who into extinction first. May the best team win... Other species pairings create a stable and mutually beneficial environment for them and their hybrid offspring. -Some species will require a government funded breeding program to get started. So if you want to maintain control or stability over your pops, then just let the research program expire in your situation log and it'll go away. What your pops don't know doesn't hurt them... However, investing in interspecies sex can be like a free pop growth pinata or sometimes a pandora's box. For example, two species who don't get along sexually in the wild my suddenly bridge the gap if Hybrids are involved. Sometimes the two species mutually destroy each other and become fully hybridized, sometimes there is a mutually beneficial environment for them and their hybrid offspring. ::SIDE NOTE:: As the new DLC snuck up quicker on me than I had hoped, I still consider this to be (Work in Progress) content. I say it's incomplete mostly because of polish as I don't have any plans to add more species to the supported list. The main thing I'm just missing is the artwork, bug testing, and niche case scenarios (I'm not gonna spoil it, but I still got x1 popup event and x1 event questline cooking up as well). BTW there will never AND I MEAN NEVER be any plans to do an F2 Hybrid series of events. AKA. What happens when say, and half-elf/half-giant fucks a molten born? Do we get a 25%Elf-25%Giant-50%Molten species? NAH NAH nah, fam, that's too much code. Their genetic memory stops after 1 generation. YEESH! ::SPOILERS:: List of all the newly added "Hybrid" species are as follows, but like, it might be more fun just to play the game and see what you get... Reveal hidden contents Elf x Void :: Male/Female + Fertile Elf x Cow :: Male/Female + Fertile Elf x Molten :: Male/Female + Fertile + Elf populations will decline Elf x Giant :: Male/Female + Fertile Elf x Stone :: Male/Female + Fertile Void x Cow :: Male/Female + Fertile + Cow populations will decline if Hybrids are present Void x Molten :: Female Only + Infertile Void x Giant :: Incompatible Void x Stone :: Male/Female + Fertile + Stone populations will decline if Hybrids are present Cow x Molten :: Female Only + Infertile + Sometimes Cow will decline + Sometimes Molten populations will decline Cow x Giant :: Incompatible Cow x Stone :: Incompatible Molten x Giant :: Female Only + Infertile Molten x Stone :: Female Only + Infertile + Stone populations will decline Giant x Stone :: Incompatible This is probably the shortest content update log I've ever done, but I promise you this was a mountain of coding and writing work under the hood. Such as how like... -If you play as the Green Court, you will typically get unique hybrid event text -If you play as the Crimson Dog Tribes, you will typically get unique hybrid event text -If you play as the Ivory Lineage, you will typically get unique hybrid event text ToDo List... -There are x3 hybrid events that I want to have unique text for while playing as the Ivory Lineage (that are currently just using the generic event text) -I didn't have time to make an event where Cowgirls are going extinct because they've stopped having sex with their own kind and can't stop fucking Stone Borns even though they can't have children -I'm still missing x7 event pics and am just using placeholder art for now -I'm not sure, but I'm pretty sure, something BORKED Vivienne's Questline in the last update, I will look into resolving that as soon as I can Hey, is this go to run paralel to the current half-x system for hybrids? It;s a major part of the background I nornally run (think a genetic borg) 1
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