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[mod] Calcifire's Portrait Pack


Calcifire

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Posted
2 hours ago, DecaySociety22 said:

Hey, is this go to run paralel to the current half-x system for hybrids?  It;s a major part of the background I nornally run (think a genetic borg)

I personally recommend disabling Xeno-Compatibility because the vanilla game system is a stupid mess. It churns out like 20 fucking species mixes a minute. It's bonkers. Way too cluttered. I actually forgot about it's existence I'm so against it and never play with it...

I guess that means I need to create a toggle to disable my system if you have Xeno-Compatibility turned on.

Posted
1 hour ago, Calcifire said:

I personally recommend disabling Xeno-Compatibility because the vanilla game system is a stupid mess. It churns out like 20 fucking species mixes a minute. It's bonkers. Way too cluttered. I actually forgot about it's existence I'm so against it and never play with it...

I guess that means I need to create a toggle to disable my system if you have Xeno-Compatibility turned on.

 

Ahhh, we're opposites ono that then, I was hoping it would be running parallel.

 

ewdf

Posted
7 hours ago, DecaySociety22 said:

 

Ahhh, we're opposites ono that then, I was hoping it would be running parallel.

 

ewdf

Basically(other than the species spam flooding the menu) I also despise how xenocompatibility doesnt respect/react to LV's interspecies traits, nor does it respect mine. This is especially grievous with my infertility trait. But it's not like there's anything me or Lithia can do about that. So out the door it goes, lol. I could totaly be an asshole and disable my interhuman system for games that have xenocomp enabled, but i wont. JUST USE IT AT YOUR OWN RISK

Posted (edited)

image.png.cfdfa5aef0e285308855d5cc5793674d.png

 

 

 

The Azizians have no portrait. Which is weird because I SWEAR they had a portrait in the past.

Edited by Katz
Posted
15 hours ago, Katz said:

The Azizians have no portrait. Which is weird because I SWEAR they had a portrait in the past.

OooOOoooo. Good catch. I had a typo in the "0b_distant_stars_events_2" file. I'll have this fixed whenever I post my next update. 

Posted (edited)

So I might have figured out how to fix the issue of Succubi not spawning for Mutagenic custom empires (is that still an issue or is it specific to me at this point lol ?) :

 

I checked the prescripted empires file for the Storm Legion and found

 

flags=
    {
        "babe_empire_storm"
        "custom_start_screen"
    }

under the authority type

 

If you manually add that to whatever custom empire in your user_empire_designs_v(version number).txt in the same spot and save it the Succubi spawn. Dunno if the events work - the initial one about their rights fires at least - but I don't see why they wouldn't.

 

EDIT : It does seem to immediately spawn a bunch of other livestock and remove the original custom species so it's not FIXED fixed but you can just readd them with debug I suppose

Edited by Raunhaar
Posted

There is a problem with one of the hybrid research. The event text seems a bit too wordy, and it does not fit in the screen.

 

 

 

 

 

image.png.d23fbf0a1a17f0936647a4584ec8b77c.png

image.png

Posted
12 hours ago, Katz said:

There is a problem with one of the hybrid research. The event text seems a bit too wordy, and it does not fit in the screen.

11 hours ago, Katz said:

Also, a missing localization.

I'm aware of both of these. I've almost finished the testing I need to do on my end and I'll have an update soon to fix this and several other things that havent been reported.

 

17 hours ago, Raunhaar said:

So I might have figured out how to fix the issue of Succubi not spawning for Mutagenic custom empires (is that still an issue or is it specific to me at this point lol ?) :

Not sure, but I'll look into it...

Posted
On 11/24/2024 at 2:41 PM, Raunhaar said:

So I might have figured out how to fix the issue of Succubi not spawning for Mutagenic custom empires (is that still an issue or is it specific to me at this point lol ?) :

 

Definitly still happens to me too.

Posted (edited)
5 hours ago, Katz said:

Two Guinivere Baines heirs were generated upon Vivian's election.

LOL, Katz. At this point I should just send you my personal dev build. XD

I cooked this one out a couple days ago.

I'm almost ready to post. I got 2 more unreported bugs that I have yet to squash. If you can find them before I make the update, I'll give you a cookie.

Edited by Calcifire
Posted (edited)

Well I got a fun bug, all my pop start and generate as executive while using compliance enterprises as megacorp.
edit: it works on normal and Hive empire's

 

edit2: My bad wrong mod
edit3: Not entirely wrong mod but seems atleast director cut is incompatible with Mango's Diplomacy's obedient breeders megacorp variant civic

 

Edit4: Whelp can't figure out what is actually causing the problem.

Edited by Lathian
Posted

Ah man, you do not want me. I tend to play a game that interests me seriously, but when I lose interest, I lose interest big time. I am unreliable.

Posted
18 hours ago, Calcifire said:

I got 2 more unreported bugs that I have yet to squash. If you can find them before I make the update, I'll give you a cookie.

Is one that Azaryn goes to her vanilla portrait on two seeds used ? Is the other that the Astral Rift cultist scientist 'steals' a portrait ?

Posted (edited)
On 11/27/2024 at 5:07 PM, Lathian said:

Well I got a fun bug, all my pop start and generate as executive while using compliance enterprises as megacorp.

I don't use mango's mod. IDK when I'll get around to checking. Doing mod compatibility support is low on my priority list. soz.

If it helps at all... When I made my Citizens Sex Rights mod, I discovered a similar bug. I don't remember what I did to fix it, but I know it had something to do with job weights.

 

13 hours ago, Raunhaar said:

Is one that Azaryn goes to her vanilla portrait on two seeds used ? Is the other that the Astral Rift cultist scientist 'steals' a portrait ?

I actualy don't play astral rifts, so that is a new one. YOU GET A COOKIE.

I had a total of i think 5 unreported tooltip bugs, 4 unreported missing event texts, Fennigan was duplicating her tier 2 trait event. Ivory Lineage could get stuck in an endless interhuman research project loop with Stone Borns, 4 prescripted species were missing homeworlds(mostly with the mutagenic origin stuff)... I think thats mostly it. I usually don't post bug fix logs cause I don't document the shit. I just fix em and forget about em mostly.

 

  

8 hours ago, Kartan1 said:

@Calcifire are those thicc "Shadow" species portraits you made designed for some Astral Rift DLC event chain?

THEY are new. I didn't announce that I had introduced a new playable Amorphic species. Just figured it would be cool to see if anyone noticed. lel. YOU get a cookie too.

Edited by Calcifire
Posted

KK I think the mod is in a gooder state now. New version updated xNOW(remember to delete the old version of the mod first). Lots of bug fixes, but there will always be more.

Posted (edited)

Hey, I know you just uploaded this version, but I started a new game with storm legion, and the gothic livestock start declining as soon as the game starts. Until a few versions ago, their population was stable due to how they looked like female Omni, and they wanted to keep em around. Right now, in max 4 years they're gone, and there's no way, as far as I can tell to preserve them.

Edited by Katz
Posted
10 hours ago, Calcifire said:

THEY are new. I didn't announce that I had introduced a new playable Amorphic species. Just figured it would be cool to see if anyone noticed. lel. YOU get a cookie too.

 

Ok, I know you are doing things at your own pace and leisure, but please please please can you expand the Shadow species a little bit more? I love their design, just wish there were more options with partial clothing and/or jewelry. Or at least can you maybe do one more portrait that is exclusive for the ruler class?

Posted
11 hours ago, Calcifire said:

I actually don't play Astral Rifts, so that is a new one.

The Formless have the same issue where they don't pull a proper portrait and just go with whatever leader was selected last I think ? So far I've encountered their same planetary governor as a tentacle cluster, a big tiddy goth, a Fallen Empire servitor and a Galaxy Hair type in the same game. I suppose it's on brand for them.

Posted (edited)

Love to crack a new version of the mod, do my usual customization (look I like void but void_stone is clearly superior as a portrait set) and preset empire fixes and immediately find a bug. EDIT : Bugs. And Sirens.

 

The 'Elf' portrait set has the futanari rulers assigned as 'elf_female_futa_ruler' but then in the portrait lists calls 'elf_futa_ruler'... or the other way around ? I forget. Should be an easy fix either way.

 

babe_paragon_legendary has 'bud' instead of 'buds' on Azaryns one remaining bud asset selector, so the game can't find the .dds

 

The unbidden/Formless portrait set looks for the 'zadigal' portrait in portraits/paragon but it's in models/paragon_legendary

 

 

Edited by Raunhaar
Posted
On 11/22/2024 at 10:46 PM, Calcifire said:

Basically(other than the species spam flooding the menu) I also despise how xenocompatibility doesnt respect/react to LV's interspecies traits, nor does it respect mine. This is especially grievous with my infertility trait. But it's not like there's anything me or Lithia can do about that. So out the door it goes, lol. I could totaly be an asshole and disable my interhuman system for games that have xenocomp enabled, but i wont. JUST USE IT AT YOUR OWN RISK

 

Ahh, I'll give it a try with both and see what happens.  The Interdimensional Assembly must have genes!  🙂

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