Calcifire Posted January 25, 2022 Author Posted January 25, 2022 22 hours ago, SohCahToa said: I noticed multiple files in the gfx/portraits/portraits are missing a case for "has_trait = trait_lv_futanari" which means they are probably stuck with only the default portrait if using that trait. I think it's usually lumped into the female case. Also for the human portraits, it would be cool to add those slave options for regular empires as well. You could replace with something like And as well, for species that have specific portraits for specific leader jobs, its possible to assign those specifically to that type of leader. Something like What do you think? The futanari check is just what the LV patch guide says to do. I don't know what would happen if I didn't check for it. As far as I'm aware, it should just use the default trigger list, but I've never actually tested it. Something I'll get around to checking soonish... As far as the slave check goes. I've updated the "experimental" version of the download page to have what I had been working on in that front... The solution you've presented is different than my own (which I know to work). the "is_enslaved = true" will probably only work for pops, but I will go ahead and run a test for it... soonish... 1
kitty16 Posted January 25, 2022 Posted January 25, 2022 (edited) I am sorry but how such a mess survived three major releases? Downloaded the latest version of Trait Pack and it's horrifying. It's hypersensitive, not "hypersensative", studded, not "sudded", bulbous, not "bulbus", tentacled, not "Tenatcle". "Mating_Sement" - I'm afraid of even guessing what that's possibly is. "Monogomous"? "Humongous", perhaps? Also mixed singular/plural: "wombs", "vulvas", "labias", "vaginas", "foreskins", "Xenos_Cum_Dumpsters" but "cervix", "penis", "glans", "Creature_Cum_Dumpsters". I am not even a native English speaker but that's precisely the reason I would run it through the dictionary. It's unlayable at this point. It's so unkempt, sorry. Appreciate the work but just can't. Edited January 25, 2022 by kitty16 1
Calcifire Posted January 26, 2022 Author Posted January 26, 2022 (edited) 5 hours ago, kitty16 said: It's unlayable at this point. It's so unkempt, sorry. XD In all seriousness though, I'll bite... "Hypersensitive" is accurate. Will change. I don't know where you saw, "sudded". I hit control F and find nothing. "Bulbus" is actually correct. As it is a noun for a certain anatomical body part and not an adjective describing its shape. "Tentacled Penis" would imply the penis either has tentacles sticking out of it or that it is wrapped in one. "Tentacle Penis" implies that the penis IS a tentacle. As a grammar dispute, I personally think you could use either one. "Sement" It's a Latin word. Latin sometimes shows up in English speaking academia. Kind of like how "Bulbus" is a proper academic term you'd find in a scientific book. In casual discussion, it would be called a "Mating Plug". "Monogomous" is a mispelling of "Monogamous", true, but I can't find where you read that. Lightning round for the plural forms... Hey man, "cervices" and "glandes" are all new words to me. Never heard them said that way before. "Xenos" is a Greek word that fell into English slang. While in it's home country, "Xenos" is singular and "Xenoi" is plural in Greek, but in English it's "Xeno" and "Xenos". In the example you gave though, it's technically a possessive plural, so the correct fix in English would be to make it... Xenos'. As the trait implies the species is the cum dumpster, and therefore property, of all alien species. Edited January 26, 2022 by Calcifire 5
Calcifire Posted January 30, 2022 Author Posted January 30, 2022 (edited) On 1/24/2022 at 8:54 PM, Calcifire said: Something I'll get around to checking soonish... So yeh... The futa check doesn't work like I thought it did. I've resolved it on my end, and instead of pushing out a new experimental branch I'll be releasing a hotfix soonish... I'm just working on a few more technical things before I am happy with it, such as the "is_enslaved = true" test. It works for the pops, though does so a bit strangely. I could just be stupid, but it seems to be inverted. In the code I wrote, free pops were using slave portraits and vice versa... So I just inverted it. Told the game that if "is_enslaved = true" then to use the emancipated portraits, and IDK, it just worked. Like wtf? Am I missing something? Also, the species portraits clearly labeled admiral, scientist, etc. were done for future proofing. As you suggested, SohCahToa, this is something I could start implementing, I just need to take the time to do it. As usual, I expect bug fixing to create new bugs. The struggle never ends. Hotfix will go live... soonish... (Updates Feb 3) hotfix is out. stomps a few bugs/typos. Edited February 3, 2022 by Calcifire
TrueHiddenEvil Posted February 3, 2022 Posted February 3, 2022 Found a bug with the trait pack. Nothing adds trait points past the initial 12. Also found a fix. Rename the 00_species_archetypes_0b.txt file found in common\species_archetypes to 00_species_archetypes.txt 1
Calcifire Posted February 3, 2022 Author Posted February 3, 2022 2 hours ago, TrueHiddenEvil said: Found a bug with the trait pack. Nothing adds trait points past the initial 12. Also found a fix. Rename the 00_species_archetypes_0b.txt file found in common\species_archetypes to 00_species_archetypes.txt I caught some flak a while back for replacing vanilla files instead of using overrides. While I took this as good criticism moving forward, seeing that these efforts have created a new bug is frustrating. I feel like I've been wasting my time when I could have been working on other things for the mod. Not only am I erked that my efforts so far haven't been fruitful, it instead created a new bug when it was working before. I've essentially lost time chasing after a modding standard that is upheld in other game ecosystems like skyrim, but if you're modding for stellaris you're fucked. What's funny is that on the official Dev Diary #240 from today, literally TODAY, they talk about how the file override system doesn't work as intended, is inconsistent, and that they are looking into overhauling that system. Seeing as Paradox is going to be changing how file overrides are done in the future, I won't be wasting anymore time on it until then... I am going to continue to fix bugs as they appear, but if fixing the bug means breaking someone else's mod, that's just too fucking bad then. Once Paradox releases their new override system, I will reassess it's capabilities and determine where my mod's compatibility can be improved. I'm so defeated by this news.
Skaven yes-yes Posted February 4, 2022 Posted February 4, 2022 17 hours ago, Calcifire said: I caught some flak a while back for replacing vanilla files instead of using overrides. While I took this as good criticism moving forward, seeing that these efforts have created a new bug is frustrating. I feel like I've been wasting my time when I could have been working on other things for the mod. Not only am I erked that my efforts so far haven't been fruitful, it instead created a new bug when it was working before. I've essentially lost time chasing after a modding standard that is upheld in other game ecosystems like skyrim, but if you're modding for stellaris you're fucked. What's funny is that on the official Dev Diary #240 from today, literally TODAY, they talk about how the file override system doesn't work as intended, is inconsistent, and that they are looking into overhauling that system. Seeing as Paradox is going to be changing how file overrides are done in the future, I won't be wasting anymore time on it until then... I am going to continue to fix bugs as they appear, but if fixing the bug means breaking someone else's mod, that's just too fucking bad then. Once Paradox releases their new override system, I will reassess it's capabilities and determine where my mod's compatibility can be improved. I'm so defeated by this news. Heck yea, stick to your guns my friend! I'm sure the majority of the people who download this mod are here for the dope art rather than QoL changes 1
BestyTheHucow Posted February 6, 2022 Posted February 6, 2022 Awesome art, awesome work. As an aritst I am jelly of your skills! Fucking great my pal 2
erogal123 Posted February 20, 2022 Posted February 20, 2022 (edited) Awesome mod, love the art and everything it adds, but I have an issue Every vanilla species gets their portraits replaced except for the humans. Humanoids are fine, everyone else too, but not humans. I got all DLC, and your mods are loaded third to last (just before Merger of Rules and Universal Resource Patch). Any ideas? I tried rooting a bit but I'm not good enough at Stellaris modding to debut this on my own EDIT: So I actually used Irony's conflict detector thing and it turns out another mod was modifying the basic human portraits. (Sins of the Prophet) I just removed the HUMAN part of the species_classes file from that mod and that fixed it. Edited February 20, 2022 by erogal123 Found the culprit 1
alto_hem Posted February 22, 2022 Posted February 22, 2022 On 1/25/2022 at 10:08 PM, kitty16 said: I am sorry but how such a mess survived three major releases? Downloaded the latest version of Trait Pack and it's horrifying. It's hypersensitive, not "hypersensative", studded, not "sudded", bulbous, not "bulbus", tentacled, not "Tenatcle". "Mating_Sement" - I'm afraid of even guessing what that's possibly is. "Monogomous"? "Humongous", perhaps? Also mixed singular/plural: "wombs", "vulvas", "labias", "vaginas", "foreskins", "Xenos_Cum_Dumpsters" but "cervix", "penis", "glans", "Creature_Cum_Dumpsters". I am not even a native English speaker but that's precisely the reason I would run it through the dictionary. It's unlayable at this point. It's so unkempt, sorry. Appreciate the work but just can't. Smh, literally can't cum 'cause of how bad the grammar is. "Monogomus"? This is a boner killer. ...you sure you're on the right website pal? 2
Calcifire Posted February 23, 2022 Author Posted February 23, 2022 (edited) On 2/22/2022 at 7:37 AM, hexacron said: what's this chatter about new art? o3o About a month ago, I got a promotion at my job that came with more hours. I've gone from like a 40 to a 50 hour work week and I've just had less time to pursue hobby artwork like this, and I can see going into the future that this is going to be the new norm. I've been tempted to pull the plug on what I had sketched up before the big life change, but it would be a half baked update. I've already had 2 major updates that came with 5 new species, and I don't want update #3 to just have 2. So I've resolved for the "however long it takes". If it's any apology, I'm at least getting this news out into the wild now to help set expectations. Dwarves-M/Fs are 100% done as well as Radiotrophic Plants-M/F. but as of right now, Lithoids-M/F is like 15% done. I still need two more species that I have 1 concept for, and the last I'll probably leave up to user suggestions. Under the hood, I pushed out the Cat species remake early, but I held back on releasing the new psionic variants to the "cuthulu" aquatic species and new futa-elf variants. Those two additions are slated for update #3(whenever it's ready). For those who want some spoilers, here is the WIP of the lithoids. I guess they are like shattered glass people. Spoiler Edited February 23, 2022 by Calcifire 2
hexacron Posted February 23, 2022 Posted February 23, 2022 (edited) 12 hours ago, Calcifire said: About a month ago, I got a promotion at my job that came with more hours. I've gone from like a 40 to a 50 hour work week and I've just had less time to pursue hobby artwork like this, and I can see going into the future that this is going to be the new norm. I've been tempted to pull the plug on what I had sketched up before the big life change, but it would be a half baked update. I've already had 2 major updates that came with 5 new species, and I don't want update #3 to just have 2. So I've resolved for the "however long it takes". If it's any apology, I'm at least getting this new out into the wild now to help set expectations. Dwarves-M/Fs are 100% done as well as Radiotrophic Plants-M/F. but as of right now, Lithoids-M/F is like 15% done. I still need two more species that I have 1 concept for, and the last I'll probably leave up to user suggestions. Under the hood, I pushed out the Cat species remake early, but I held back on releasing the new psionic variants to the "cuthulu" aquatic species and new futa-elf variants. Those two additions are slated for update #3(whenever it's ready). For those who want some spoilers, here is the WIP of the lithoids. I guess they are like shattered glass people. Hide contents Well! either way I can't wait! Glad to hear that things haven' been too hectic for ya'. Your pack is hat spiced up stellaris for me (Hated the base Vanilla stellaris portraits so much xD) Edited February 23, 2022 by hexacron 1
schroecat Posted February 24, 2022 Posted February 24, 2022 On 2/23/2022 at 12:39 PM, Calcifire said: About a month ago, I got a promotion at my job that came with more hours. I've gone from like a 40 to a 50 hour work week and I've just had less time to pursue hobby artwork like this, and I can see going into the future that this is going to be the new norm. I've been tempted to pull the plug on what I had sketched up before the big life change, but it would be a half baked update. I've already had 2 major updates that came with 5 new species, and I don't want update #3 to just have 2. So I've resolved for the "however long it takes". If it's any apology, I'm at least getting this news out into the wild now to help set expectations. Dwarves-M/Fs are 100% done as well as Radiotrophic Plants-M/F. but as of right now, Lithoids-M/F is like 15% done. I still need two more species that I have 1 concept for, and the last I'll probably leave up to user suggestions. Under the hood, I pushed out the Cat species remake early, but I held back on releasing the new psionic variants to the "cuthulu" aquatic species and new futa-elf variants. Those two additions are slated for update #3(whenever it's ready). For those who want some spoilers, here is the WIP of the lithoids. I guess they are like shattered glass people. Reveal hidden contents You're talented as hell. Happy to wait as long as it takes, and I hope you're enjoying the new role. 1
Calcifire Posted February 24, 2022 Author Posted February 24, 2022 (edited) Stellaris 3.3 Libra is out. As always Paradox has meddled with a few things under the hood, so I've tried my best to fix all that. -Cow species males now have piercings in their dicks that the females can hold onto and use to safely control them without getting hurt. Unless the bulls like the pain, idk. I just know my dairy ranches we were losing money!!! I mean, I get that milk maids getting "overpowered" and "accidentally" losing control of the livestock is just part of the business, but over half of my employees were on maternity leave last quarter. THE UNION gals weren't gonna let me hire gay xenos or mandate chastity belts, so what else am I supposed to do? -I added icon graphics support for LV Addons, LV Extras, and Family Oriented, which are popular (though I don't play these mods, so I haven't bug tested for compatibility, they just look nice now) -I've also gone and expanded the thing I did to Human slave pops to "Demon", "Horn", and "Merfolk" gfx, seeing as those three already had some alt versions that were a bit sub in nature. For the "Demon" species, free pops will still be seen wearing the slave collars because I like to imagine that their society would still wear collars casually. For the "Horn" species, the females with broken horns and shaven heads already kinda hinted at slavery, so enslaved pops will now exclusively use those assets. For the "Merfolk" species, half of the variants were just them an a "defeated" combat state, so enslaved pops will now exclusively use the covered in cum assets. As always, whenever Lustful Void updates to 3.3 I'll have another look and see if I need to implement any technical changes for a hotfix to get things working. Edited February 24, 2022 by Calcifire 1
adam110311 Posted February 25, 2022 Posted February 25, 2022 14 hours ago, Calcifire said: Hide contents hehehehehehe lmao
Calcifire Posted March 6, 2022 Author Posted March 6, 2022 Am I allowed to waste dev time making fanart of my own mod?... I think I am. Spoiler 2
josespike Posted March 7, 2022 Posted March 7, 2022 1 hour ago, Calcifire said: Am I allowed to waste dev time making fanart of my own mod?... I think I am. Reveal hidden contents dude, do you have a twitter, or something like that? i fucking love your art ;_; ♥♥♥♥ 1
Calcifire Posted March 7, 2022 Author Posted March 7, 2022 40 minutes ago, josespike said: dude, do you have a twitter, or something like that? i fucking love your art ;_; ♥♥♥♥ Nah, sorry. This is the only place I post on the internet. I think I'm just too introverted. I would like things to stay nice and small for as long as possible. Stepping into a niche like Stellaris lewd modding is about the right size of a community I'm comfortable engaging with. If I were to ever expand my enterprise. Ergo, move onto a new lewd projects. Then providing an avenue for people to follow me over to wherever that may be would have some utility. Something like a twitter or a discord server would do that well, but I can still peer distant enough into the future to say that I'm sticking with the portrait pack for a while. The quaint functions of an old school forum for socializing is where I want to be right now. 2
Calcifire Posted March 20, 2022 Author Posted March 20, 2022 Kk, 3 down, 2 more species to go for Update #3. Keen eyed among you will note that this now marks the completion of the base 6 set for all species archetypes... Am I really about to insert two more goons and disrupt the euphoric symmetry we have now? Well, I'm in the same boat. 6 of each ought to be enough, so I've elected to start working on a new species archetype. With the announcement of the new Overlord DLC, we've still got time to speculate on what the next species pack will be. Necrons was super unexpected back in they day, so they could literally do anything, but I'm hedging my bets on two potential concepts. Either I'm thinking a Subterranean species pack or an Amorphic species pack with like liquid/gas people. With that being said, "Yes" this means I'm intending to add the classic monster girl to the mod(its about damn time). I've already made sketches for both a Slime girl and a Shapeshifting Mimic species, but Future prospects could include amoeba, cloud, or maybe a species made of electricity. Anyway, have a teaser of the slime gals bellow... Spoiler 3
WarLedy Posted March 20, 2022 Posted March 20, 2022 Ошибка на строке: 168 символ: 2 файл: gfx\portraits\portraits\0b_portraits_martian.txt. Сообщите об ошибке автору мода: Calcifire's Portrait Pack. Ошибка: Error in gfx\portraits\portraits\0b_portraits_martian.txt: Ln: 168 Col: 9 (UTF16-Col: 2) } ^ Note: The column count assumes a tab stop distance of 8 chars. Expecting: end of input or statement
hexacron Posted March 21, 2022 Posted March 21, 2022 On 3/6/2022 at 5:54 PM, Calcifire said: Am I allowed to waste dev time making fanart of my own mod?... I think I am. Hide contents Looks good, but I think it qualifies as 'Am I allowed to make amazing art' And the answer s yes! You should actually make some of these into loading screens you know. 1
Calcifire Posted March 22, 2022 Author Posted March 22, 2022 17 hours ago, hexacron said: You should actually make some of these into loading screens you know. Not a bad idea. I'll throw it in for Update #3. No promises on more, but it'll def make me feel less guilty about making snazzy pieces for fun. 3
hexacron Posted March 26, 2022 Posted March 26, 2022 (edited) Some reason I keep thinking that the races that don't have males/oddball males, hm, someone should make femboy versions Edited March 26, 2022 by hexacron 1
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