Calcifire Posted April 23, 2022 Author Posted April 23, 2022 (edited) On 4/16/2022 at 4:53 PM, Lewd Chaos said: Also, I have no idea if this is a Lustful Void issue or an issue with this mod, but I noticed some weird instances (while using the "director's cut" download) where a few vanilla species portraits made their way in; and that the options for changing which portrait is used for robot pops it only had vanilla portrait models as options. K so I can technically fix it, but I'm not happy with how I had to do it. I'll just hope no one discovers the jank for now, and that is all I will say. A patch has been uploaded to the Directors Cut On 4/19/2022 at 11:39 PM, theman123 said: Heya, kinda wondering what kind of mods you use for yourself as you use your own portrait mod! Would be interesting to see, especially since the director's cut of your mod makes many other mods incompatible. I usually either play the lewd mods or pure vanilla, so I keep things pretty lite. I run; LV, LV Lewd Advisors, C's Directors Cut, UI Overhaul Dynamic, Cyan UI, and as well as a very small mod that includes things that aren't in the Directors Cut. Don't worry, y'all aren't missing out on much. It's just things like namelists, flag icons, custom galaxy generation parameters, and loading screens that I made for myself. Edited April 23, 2022 by Calcifire 5
Calcifire Posted April 24, 2022 Author Posted April 24, 2022 (edited) Lustful Void got an update, so that means I got to upload an update too. The Directors Cut and Traits Pack should be working with the latest version of LV, though I only had the chance to play 1 game for testing, but I'm just happy to see LV up and running for Stellaris 3.3 now. In other new, I went ahead and tinkered with the human diversity initiative. But it's not even 50% done. I would expect that after the Overlord DLC comes out. I'll have another hotfix that will get the mod running on that version of the game and only AFTER THAT will I be working on new content for the DLC itself. Hopefully by then I will have the finished and will include some new human assets for that update. Fingers crossed, but I don't know if I'll get them done in time, and will have to push them to a later date. Spoiler Edited April 24, 2022 by Calcifire 5
b00tyblues Posted April 24, 2022 Posted April 24, 2022 12 hours ago, Calcifire said: Lustful Void got an update, so that means I got to upload an update too. The Directors Cut and Traits Pack should be working with the latest version of LV, though I only had the chance to play 1 game for testing, but I'm just happy to see LV up and running for Stellaris 3.3 now. In other new, I went ahead and tinkered with the human diversity initiative. But it's not even 50% done. I would expect that after the Overlord DLC comes out. I'll have another hotfix that will get the mod running on that version of the game and only AFTER THAT will I be working on new content for the DLC itself. Hopefully by then I will have the finished and will include some new human assets for that update. Fingers crossed, but I don't know if I'll get them done in time, and will have to push them to a later date. Reveal hidden contents Oh hell yes the new human portraits look amazing! Love the new outfits and lighting you've added 2
Savaris2222 Posted April 26, 2022 Posted April 26, 2022 Just a small thing, the Vaulters have one portrait that doesnt work, because while the file tries to refer to it, it doesnt have the path for it Here is the version i have fixed to make it work General 4 isnt given as a path for a portrait, even though it is referenced 0b_portraits_vaulter.txt 1
Calcifire Posted April 26, 2022 Author Posted April 26, 2022 18 hours ago, Savaris2222 said: General 4 isnt given as a path for a portrait, even though it is referenced Yuh, yep. Accurate. Thanks, I'll wait until Overlord comes out and will include this fix for the next update 1
Tails139 Posted April 29, 2022 Posted April 29, 2022 (edited) Can you fix the display of your traits for other languages? I'm not asking for a translation, it's enough for the English text to work (I using directors cut and actual LV) Edited April 29, 2022 by Tails139 1
Calcifire Posted April 29, 2022 Author Posted April 29, 2022 6 hours ago, Tails139 said: Can you fix the display of your traits for other languages? I'm not asking for a translation, it's enough for the English text to work Oh like add l_russian.yml, but just keep it english text? Lolololol. I'm sure I'll end up getting another comment down the road calling this a bug, but sure, I'll add it to the list. why not.
unwashed biomass Posted April 30, 2022 Posted April 30, 2022 This happen when i try to make template of my synths. I thought it was some conflict, but tested on barebone LV + CD Edition + UI Dynamic. Upon testing with AI civilization things were normal. Problem is with biological pops modding their sexbots. Or so i think. 1
Calcifire Posted May 1, 2022 Author Posted May 1, 2022 4 hours ago, unwashed biomass said: This happen when i try to make template of my synths. I thought it was some conflict, but tested on barebone LV + CD Edition + UI Dynamic. Upon testing with AI civilization things were normal. Problem is with biological pops modding their sexbots. Or so i think. Someone already beat you to the punch on this and a fix has already been applied, but thanks anyway. It's live, just redownload the mod. I dunno if it will fix pre existing saves, but who knows, it might.
SayaNoUta Posted May 1, 2022 Posted May 1, 2022 Hi! I got trouble with your mod. ?I download a "regular" version and unpack it to the My_Doc folder, then add it to the playset in Paradox_Launcher, but i dont see any portrait in the game, am i doint something wrong? Spoiler Spoiler Spoiler 1
b00tyblues Posted May 2, 2022 Posted May 2, 2022 19 hours ago, SayaNoUta said: Hi! I got trouble with your mod. ?I download a "regular" version and unpack it to the My_Doc folder, then add it to the playset in Paradox_Launcher, but i dont see any portrait in the game, am i doint something wrong? Reveal hidden contents Reveal hidden contents Reveal hidden contents Calcifire's needs to be loaded at the bottom, not the top. It's most likely being overwritten by Machine and Robot Expansion (mods get overwritten by those that come after/below in the load order). 1
unwashed biomass Posted May 2, 2022 Posted May 2, 2022 (edited) On 5/1/2022 at 3:29 AM, Calcifire said: Someone already beat you to the punch on this and a fix has already been applied, but thanks anyway. It's live, just redownload the mod. I dunno if it will fix pre existing saves, but who knows, it might. Still happening. Fresh start, cheated to tech and this: Again: LV + Species + UI. ) LV 0.6.7 thou. Update: same with 0.6.5 of LV Edited May 2, 2022 by unwashed biomass 2
Typhoeusthemad Posted May 2, 2022 Posted May 2, 2022 I've been having an issue with the Kitty portraits in the empire creator portion, the the only portraits available to me are the 3 female ruler portraits and the 2 original male portraits, is that supposed to be like that, or is it bugged? 1
Calcifire Posted May 2, 2022 Author Posted May 2, 2022 (edited) 16 hours ago, unwashed biomass said: Still happening. Fresh start, cheated to tech and this: Unfortunately I can't recreate this... I did the same thing, fresh start, research_all_technologies, and bam. I haven't got a clue. Spoiler 1 hour ago, Typhoeusthemad said: I've been having an issue with the Kitty portraits in the empire creator portion, the the only portraits available to me are the 3 female ruler portraits and the 2 original male portraits, is that supposed to be like that, or is it bugged? Working as intended, but it doesn't cost my anything to change this. I'll have it opened up in the next release. Edited May 2, 2022 by Calcifire
Wobobo123 Posted May 3, 2022 Posted May 3, 2022 On 5/1/2022 at 10:45 AM, SayaNoUta said: Hi! I got trouble with your mod. ?I download a "regular" version and unpack it to the My_Doc folder, then add it to the playset in Paradox_Launcher, but i dont see any portrait in the game, am i doint something wrong? Reveal hidden contents Reveal hidden contents Reveal hidden contents Try this: 1. Unpack i mod folder in Documents>Paradox ...>Stellaris>mod 2. check "calcifires_portrait_pack_DIRECTORS_CUT.mod" in notepad it must say path="mod/calcifires_portrait_pack_DIRECTORS_CUT" 3. check if you got chcked in properties of calcifires_portrait_pack_DIRECTORS_CUT.mod (only read). Do same thing for descriptor.MOD in mod folder guide to director cut but work with any mod 2
fargothsring Posted May 13, 2022 Posted May 13, 2022 (edited) On 5/2/2022 at 4:13 PM, Calcifire said: Unfortunately I can't recreate this... I did the same thing, fresh start, research_all_technologies, and bam. I haven't got a clue. Hide contents Working as intended, but it doesn't cost my anything to change this. I'll have it opened up in the next release. Found the problem. Species classes for robots and machine are technically different and use separate portraits. Just go into calcifires_portrait_pack_DIRECTORS_CUT\common\species_classes and open the text file 00_species_classes_0b and go to down to robots portraits and change this "sd_hum_robot" "sd_hum_giant_robot" "sd_hum2_robot" "sd_mam_robot" "sd_rep_robot" "sd_avi_robot" "sd_art_robot" "sd_mol_robot" "sd_fun_robot" "sd_pla_robot" to this "babe_cyborg" "babe_robot" "babe_warbot" "babe_incubator" "babe_sexbot" "babe_deathclaw" 00_species_classes_0b.txt Edited May 13, 2022 by fargothsring Here is the file.
Calcifire Posted May 13, 2022 Author Posted May 13, 2022 14 hours ago, fargothsring said: Found the problem. Species classes for robots and machine are technically different and use separate portraits. Just go into calcifires_portrait_pack_DIRECTORS_CUT\common\species_classes and open the text file 00_species_classes_0b and go to down to robots portraits and change this Literally, the version of the mod I've had up for the past 2 weeks already has this fix.
Calcifire Posted May 14, 2022 Author Posted May 14, 2022 (edited) Stellari 3.4.0 Overlord Patch is live. Though be warned, I've experienced crashes with LV thus far, and I recommend using the regular pack for now. The Directors Cut is available, but don't expect it to purr. I'm still sifting through the error logs. Anyway, this update includes... Molten Species REDUX:: new assets Human Species REDUX:: new assets(HEY, I'm happy I got these finished ahead of schedule. y'all welcome) Toadstool Species REDUX:: new assets(no one asked for it, joke species don't deserve it, wtf?) -angel species - avian, added males (still support futa) -snake species - reptilian, added males -stone dragon speices - lithoid, added males (still support futa) -dark elf species - intergalactic, added males (still support futa) -nebula hair species - intergalactic, added males (still support futa) -purple hair species - intergalactic, added males -fixed missing "vaulter_female_general_4.dds" asset (thx to Savaris2222 for the find) -fixed some vanilla pre-sapient species assets slipping in -expanded starting ruler assets list for kitty species - mammalian Spoiler Does anybody remember this old mod https://arstechnica.com/gaming/2016/05/paradoxs-removal-of-stellaris-whites-only-mod-draws-controversy/ Well, if you do then, for those of you who know what to do with this file... 0b_portraits_human.txt Have a good laugh Edited May 14, 2022 by Calcifire 1
Skaven yes-yes Posted May 14, 2022 Posted May 14, 2022 (edited) Hope everyone is having a banging time with 3.4 so far! Here to report a bug where the Males for the Molten Species contain some of the female assets. The female assets mixed in the male gender are the girls with warpaint and girls with armor plating. Currently the males have 14 phenotypes while the females have 3 phenotypes edit: this seems to only affect when customizing rulers during empire creation. Tested an empire with the "All Female" trait and it looks like the new assets show up in game with no problems Edited May 14, 2022 by Skaven yes-yes 1
Calcifire Posted May 14, 2022 Author Posted May 14, 2022 10 hours ago, Skaven yes-yes said: edit: this seems to only affect when customizing rulers during empire creation. Tested an empire with the "All Female" trait and it looks like the new assets show up in game with no problems Gotcha. Luckily it's the weekend, so I'll have a fix up soon.
DaveDDaveDDave Posted May 15, 2022 Posted May 15, 2022 (edited) For whatever reason this mod is now causing the daily blank text box bug. Specifically the directors cut version Edited May 15, 2022 by DaveDDaveDDave 1
Calcifire Posted May 15, 2022 Author Posted May 15, 2022 (edited) 13 hours ago, DaveDDaveDDave said: For whatever reason this mod is now causing the daily blank text box bug. Specifically the directors cut version Make sure you delete the old mod, before installing the new version of it. I suspect there is an event file causing the issue, as I haven't seen the popup windows myself. The other thing is tracking down whether it's my fault of LVs fault. which is hard to determine from just your post, as I haven't seen this bug yet. While ingame, you can open up the console commands and type... debugtooltip ... and it should tell you what event is causing the popup. Edited May 15, 2022 by Calcifire
AbraxasKadabra Posted May 15, 2022 Posted May 15, 2022 found and fixed a bug with the city levels. In the current version no matter how many pops live on a planet the highest city level is displayed. This is the most prominent with the sexopolis/ Ecumenopolis where instead of the whole planet being a city the planet menu just shows the regular city image on a black background. The issue is the Planet scope in the 00_portraits_main_0b.txt file. i think at some point paradox changed how the city level was calculated so that broke the file. Since as far as i can tell this mod doesnt change anything about the planet scope in that file i thing you can just copy over the new planet scope from the original file at least that worked for me and i have not had any problems with that yet.
Calcifire Posted May 16, 2022 Author Posted May 16, 2022 2 hours ago, AbraxasKadabra said: found and fixed a bug with the city levels. Cool, thanks. A patch for this is live.
DaveDDaveDDave Posted May 16, 2022 Posted May 16, 2022 (edited) On 5/15/2022 at 11:15 AM, Calcifire said: Make sure you delete the old mod, before installing the new version of it. I suspect there is an event file causing the issue, as I haven't seen the popup windows myself. The other thing is tracking down whether it's my fault of LVs fault. which is hard to determine from just your post, as I haven't seen this bug yet. While ingame, you can open up the console commands and type... debugtooltip ... and it should tell you what event is causing the popup. Its giving me Event ID Utopia.2557. Did a clean install of every mod and this one is still the problem child Edited May 17, 2022 by DaveDDaveDDave
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