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Posted
34 minutes ago, grimzombie said:

Tried it on a fresh profile with no OCBP, literally just the bare essentials, still no dice. Everything is fine until I close and reopen then suddenly my character is 50lbs larger and has gained a six pack.

 

Did you enable BodyGen randomization? If so, you need to make sure you have a morphs.ini which explicitly excludes ID 14 (the player body) at a minimum.

Posted

I had a constant problem with something, and tried to install Fusion girl, but what happens is that once I enter the game, the mesh of the chests, clothes and armor moves, and it looks very bad, and installed the Zaz skeleton ( I had the same problem with TWB, and I solved it by downloading a skeleton) but it still doesn't solve it, so I don't know what I'm doing wrong when installing it "XD

 

the same problem happens with the genitalia of Atomic muscle, and I don't know if this is related

Posted
6 hours ago, grimzombie said:

interesting you said that, I have just reinstalled fusion girl, disabling bodygen to see if it makes a difference.

You shouldn't use bodygem and bodyslide presets. If you use bodygem you should build body at zero sliders. Also, unless you don't mind a random preset you need to set it up for the player or exclude the player as vaultbait said.

 

4 hours ago, therickmor said:

I had a constant problem with something, and tried to install Fusion girl, but what happens is that once I enter the game, the mesh of the chests, clothes and armor moves, and it looks very bad, and installed the Zaz skeleton ( I had the same problem with TWB, and I solved it by downloading a skeleton) but it still doesn't solve it, so I don't know what I'm doing wrong when installing it "XD

 

the same problem happens with the genitalia of Atomic muscle, and I don't know if this is related

Make sure nothing it overwritten Zaz, as your problem sounds like that. Also if you have ocbpc/ocbp intalled make sure you are using the FG version

Posted

So I've restarted FO4 and testing out mods for a new playthrough. I've got Fusion Girl working with physics and everything looks good but all gloved hands are deformed like this example with Piper:

 

377160_20210822080839_1.png.90c33596ee4bd42ece5e989ffb8c82c4.png

 

Remove her outfit and she's fine:

 

377160_20210822082406_1.png.97a42aec4b6e069b73dbd58410d09e1d.png

 

Is there some way to fix this or have I screwed something up?

 

Posted
6 hours ago, apathetic said:

So I've restarted FO4 and testing out mods for a new playthrough. I've got Fusion Girl working with physics and everything looks good but all gloved hands are deformed like this example with Piper:

 

377160_20210822080839_1.png.90c33596ee4bd42ece5e989ffb8c82c4.png

 

Remove her outfit and she's fine:

 

377160_20210822082406_1.png.97a42aec4b6e069b73dbd58410d09e1d.png

 

Is there some way to fix this or have I screwed something up?

 

Hey friend.

Using https://www.nexusmods.com/fallout4/mods/52925?tab=files&BH=6 should fix that. Or you could use the excellent Classy Chassis Outfits replacers by GrafPanzer. His conversions should be free of boneitis :)

Hope I was helpful.

Posted
6 hours ago, apathetic said:

So I've restarted FO4 and testing out mods for a new playthrough. I've got Fusion Girl working with physics and everything looks good but all gloved hands are deformed like this example with Piper:

 

 

 

Remove her outfit and she's fine:

 

 

 

Is there some way to fix this or have I screwed something up?

 

Gloves weights has issues in the conversion, either delete the glove files in the fusion girl mod, or use another conversion like this one. There's also a fix in nexus, never try it but it should work 

Posted
5 hours ago, mertinlad said:

Hey friend.

Using https://www.nexusmods.com/fallout4/mods/52925?tab=files&BH=6 should fix that. Or you could use the excellent Classy Chassis Outfits replacers by GrafPanzer. His conversions should be free of boneitis :)

Hope I was helpful.

 

5 hours ago, kharneth1 said:

Gloves weights has issues in the conversion, either delete the glove files in the fusion girl mod, or use another conversion like this one. There's also a fix in nexus, never try it but it should work 

 

Thanks very much.

 

Didn't fix the issue with Piper as neither of those mods included her gloves but it did solve it for a number of other NPCs. Just replacing her clothes with The Kite's reimagined version for the time being.

Posted
3 hours ago, apathetic said:

 

 

Thanks very much.

 

Didn't fix the issue with Piper as neither of those mods included her gloves but it did solve it for a number of other NPCs. Just replacing her clothes with The Kite's reimagined version for the time being.

 

Yeah, Piper's outfit is notably missing from GrafPanzer's collection, so I fill that gap with the one from Lazman's.

Posted

Hi Teams,

 

Each time I use Fusion Girl and start a game, during char creation or in LooksMenu I get this:

 

 

Spoiler

ScreenShot0.thumb.png.64dee94f500e607909dfdef945c84d1a.png

 

I've looked through the LooksMenu forums and can't find relevance.   Does anyone know why this happens?

 

BTW: I've experimented with different load orders and (MO2) priorities and it just always happens with FG, not with vanilla or CBBE.

 

Cheers

 

Posted
29 minutes ago, Mrod23 said:

Hi Teams,

 

Each time I use Fusion Girl and start a game, during char creation or in LooksMenu I get this:

 

 

  Reveal hidden contents

ScreenShot0.thumb.png.64dee94f500e607909dfdef945c84d1a.png

 

I've looked through the LooksMenu forums and can't find relevance.   Does anyone know why this happens?

 

BTW: I've experimented with different load orders and (MO2) priorities and it just always happens with FG, not with vanilla or CBBE.

 

Cheers

 

Not related to FG directly but to body physics (ie, if you pick other body with physics you'll see the same), body physics won't work well in prewar, avoid activating it during bathroom character creation or go trough it and it solves itself after that.

 

In fact the best thing is avoid using mods during prewar, many can have issues with it. Use a save just before exit vault 111, after you get the pipboy, and start modded games from here.

Posted
16 hours ago, kharneth1 said:

Not related to FG directly but to body physics (ie, if you pick other body with physics you'll see the same), body physics won't work well in prewar, avoid activating it during bathroom character creation or go trough it and it solves itself after that.

 

In fact the best thing is avoid using mods during prewar, many can have issues with it. Use a save just before exit vault 111, after you get the pipboy, and start modded games from here.

I see the logic here, but it doesn't explain why FG+Physics distorts the body while CBBE+Physics does not.

 

I am currently just bearing with it until wake-up but it's hard to sculpt a body when you can't even see it ?

 

Thanks & Cheers

Posted
7 hours ago, Mrod23 said:

 

 it's hard to sculpt a body when you can't even see it ?

 

 

As I said, only the prewar bathroom character creation can be bugged. You can edit the body in any other moment after that, any other character creation screen works fine, or deactivate physics mod and activate it later

Posted
9 hours ago, kharneth1 said:

As I said, only the prewar bathroom character creation can be bugged. You can edit the body in any other moment after that, any other character creation screen works fine, or deactivate physics mod and activate it later

 

And in particular, it works fine when the game prompts to let you fix your appearance when leaving Vault 111 for the first time, which is why I always start from a non-modded save just prior to that (after picking up the Pip-Boy).

Posted

I've got a bug with a specific armor piece. The Operator Right Arm Light 2 is causing some sort of conflict with the body (it seems to be be increasing weight as the body shrinks if the item is unequipped?)

 

Here is what it looks like with the replacer meshes from the install, and what it looks like with those meshes removed. The offending meshes are DLC04_Clean_Cut_Set_LightArmor02_ArmRight_A_F.nif and DLC04_Clean_Cut_Set_LightArmor02_ArmRight_B_F.nif

 

 

 

 

LizzieBugged.png

MagsBugged.png

LizzieUnbugged.png

MagsUnbugged.png

Posted (edited)

showed up in the discord to ask a question, got immediately insulted, guy who created this is a real fucking asshole, steer well away from his discord.

Edited by Wiganpierlad
Posted (edited)
3 hours ago, Wiganpierlad said:

showed up in the discord to ask a question, got immediately insulted, guy who created this is a real fucking asshole, steer well away from his discord.

Yea, Real fucking asshole guise, stay away from his discord guise. 

Dude's mad we didn't give him some idea on where to find some fetal movement mod or w/e for CBBE... cause apparently FG isn't there for him, but Per Rule #9
image.png.3c4d8ef63b4805c5f061a47744ba6cc3.png
He got danced on, got mad, and left. 

Edited by TheBottomhoodofSteel
Posted

Boceifus here, the one that did the original vanilla outfit conversions that came with the FG installer.  I havent messed with Fo4 in a while was wondering if its still included in the current version?  any major issues with the conversion? Somebody was telling me they were getting CTD issue like there was with my first attempt to convert vanilla out fits from CBBE to Fusion Girl, because of this issues I scrapped it and re did the conversion from vanilla instead of CBBE and that seemed to have worked...  at least for me I am still using the 1.75 and do not have any CTD issues shooting people in vanilla outfits.

Posted
42 minutes ago, Boceifus said:

Boceifus here, the one that did the original vanilla outfit conversions that came with the FG installer.  I havent messed with Fo4 in a while was wondering if its still included in the current version?  any major issues with the conversion? Somebody was telling me they were getting CTD issue like there was with my first attempt to convert vanilla out fits from CBBE to Fusion Girl, because of this issues I scrapped it and re did the conversion from vanilla instead of CBBE and that seemed to have worked...  at least for me I am still using the 1.75 and do not have any CTD issues shooting people in vanilla outfits.

I can assure you that there isn't any ctd with the current version (the one you did), it works like a charm :) Was wondering where you've gone, glad to see you again !

Posted
8 minutes ago, mertinlad said:

I can assure you that there isn't any ctd with the current version (the one you did), it works like a charm :) Was wondering where you've gone, glad to see you again !

Great!  I know there were some gloves issues, my lack of experience modding and converting I didn't know how to fix that, pipers gloves I think were the worst of it.  I am still around, just havent done much playing of Fo4 for a while, but coming back around to it again for a bit.  I have been enjoying FO76 too, its a fun game despite what some obnoxious haters think, I hope they will be coming out with full mod support soon since custom private servers will be launching on Sept 8th.  Would love to see fusion girl in FO76 :P

Posted (edited)
1 hour ago, Boceifus said:

Boceifus here, the one that did the original vanilla outfit conversions that came with the FG installer.  I havent messed with Fo4 in a while was wondering if its still included in the current version?  any major issues with the conversion? Somebody was telling me they were getting CTD issue like there was with my first attempt to convert vanilla out fits from CBBE to Fusion Girl, because of this issues I scrapped it and re did the conversion from vanilla instead of CBBE and that seemed to have worked...  at least for me I am still using the 1.75 and do not have any CTD issues shooting people in vanilla outfits.

They are still included in 1.8

 

Never have any CTD with it (but i tend to use skimpy replacers on most of my profiles, though). But also never see anyone reporting it, so i can assume ir isn't a problem.

The only issue i'm aware of with vanilla outfits is weighting problems in many gloves, that makes the fingers messed up: 

EDIT: Ok, you just ninja me and already are aware of it XD

Edited by kharneth1
Posted (edited)
1 hour ago, kharneth1 said:

They are still included in 1.8

 

Never have any CTD with it (but i tend to use skimpy replacers on most of my profiles, though). But also never see anyone reporting it, so i can assume ir isn't a problem.

The only issue i'm aware of with vanilla outfits is weighting problems in many gloves, that makes the fingers messed up: 

EDIT: Ok, you just ninja me and already are aware of it XD

Yeah I know there were issues with some gloves, I tried to convert them but I think if I would have just left the gloves alone they would have been better off, I also tend to mod out some vanilla outfits too, but I think the rest of the cloths came out pretty good, some dresses have an issue with a *tear* too that I dont know how to fix. :/  But all in all I think it was not too bad considering it was my first ever attempt at conversions.  My others (Fortaleza, Pampas and a few others) came out pretty good too, I use them and Noras ass looks great in them <.<

Edited by Boceifus
Posted
13 minutes ago, Boceifus said:

 I think if I would have just left the gloves alone they would have been better off,

If the gloves covers the forearm, where the gap within FG - Vanilla/CBBE is, this is in fact the best aproach, save you time and troubles ?

 

Still, as you said, well done for a firts attemp. Specially considering what a PITA is work with vanilla meshes (I always try to avoid them as much as i can XD)

Posted

Is there a separate Fusion Girl 3BBB file?  There used to be one on Nexus.

In the description page it says 3BBB is part of the current replacer (V. 1.80) but it also says that OCBP is as well and there is a current separate download for that.

I've been having difficulty getting the body replacer to work correct with MTM and I assume I am missing a file.

 

Thank you for any help.

Posted
5 hours ago, computerguy13 said:

Is there a separate Fusion Girl 3BBB file?  There used to be one on Nexus.

In the description page it says 3BBB is part of the current replacer (V. 1.80) but it also says that OCBP is as well and there is a current separate download for that.

I've been having difficulty getting the body replacer to work correct with MTM and I assume I am missing a file.

 

Thank you for any help.

This is the 3bbb version (and the only version, anyway)

 

If you are having problems with OCBP and MTM make sure zex skeleton is correctly installed and, very important, nothing is overwritten it. Install OCBP, and install MTM and make sure you pick the correct options in the MTM fomod (for FG and for OCBP). MTM ini should overwrite both, OCBP and FG

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