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Lewd Talks

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Unleash the lewdness..

 

_____________________________________________________________________

 

This small mod adds dialogue lines to PC in the form of "thoughts" as well as it adds commentary to the PC's "lewd" activities. It currently consists of two parts:

 

Talks

These are the real dialogue lines said by PC in the world. Unlike some other mods though, these are scripted and do not put PC "in scene" hence chances of breaking something is minimal.  PC can comment on a limited number of things currently and there are not so many lines yet present. Another thing that PC does is - posing during the scenes, provided that you've installed the necessary poses mods and not using the No-poses patch. If you know what Sexist Guards for Skyrim is - this one is pretty much the same with only PC's dialogue lines.

 

The common theme for these lines is lewdness, sexual desire and alike. These are PC's thoughts said from 1st person towards the void "you" - so one way to treat this is like playing eroge where a heroine addresses the player himself (as in - the real person). Basically, PC tries her utmost to seduce the player. Another way to look at that is if PC travels alongside a companion and then it's possible to interpret her lines as directed towards that companion.

 

The lines are unvoiced for the reason they are PC's thoughts. However, almost all lines will be followed up by her lewd moans. You get the idea - the goal is to maker her lewd.

 

Scenes

These are the commentaries which describe the "action" during the AAF scenes. If you know what Apropos is for the Skyrim - you can undesrtand this easily. It's very much the same. Here's what's currently in:

 

  • Support for 4 modes of the messages (0th/1st/2nd/3rd person modes)
  • Support for different sex type, including the "main three" and kissing/solo scenes
  • Support for two types of sex: aggressive and consensual
  • Support for three stages of sex: start, main action, finish
  • Support for wear (A/O/V) if Sex Attributes is installed (or if it isn't then you can still use the MCM to manually set the desired wear)

 

Now, there are some certain limitations on these messages as well as major issues. However, for the proof of concept it works fairly well. Just as Apropos, the phrases aren't static, there are replacement for synonyms which allow for quite a lot of diversity. For the "big three" there are the most amount of lines - at least 32 per type, position and time. For some there are 64, so it's unlikely you'll see the repetitions too soon.

 

Requirements

If you want PC to pose, you obviously need the poses mods from the list here. Do note that I have no control over the availability of these mods. If some of them become unavailable - you can try installing the No-poses patch (the main file is still required)

 

  • Working AAF installation.
  • AAF History v2.1+ (version is critically important); without this the scene messages will not work
  • SUP_F4SE
  • TH Poses Redux (if unavailable, check TH Mods Page) Alternatively, install the No-poses patch to eliminate any poses mods dependencies.
  • LL Fourplay community plugin (if not installed together with AAF)

 

When you have those, you'll need to install the mod and that's basically it.

 

Partial Requirements / Recommended mods

 

These mods are optional but they greatly enhance your experience with Lewd Talks

  • Sex Attributes: this will allow for some dialogue options if PC is extremely submissive + the wear from that mod will be recognized and replaced during the scenes
  • Fallout Fantasy: this will allow for some race-related dialogue options
  • HUD Framework: this is required if you want to use HUD widget that @R3z Shark provided for this mod.
  • FallUI: STRONGLY recommended! It will allow you to configure the duration of the notifications. Without you will struggle to read text messages that are long as the default timer is 3 seconds. Applies for "Notification" output method only and does not change anything for the "Widget". A must have for those who struggle with making the widget work.

 

 

Limitations

Here are the limitations which I am unlikely to change - or something that you can adjust to your liking:

 

  • No "strong" language. PC is envisioned as generally innocent girl. (Rewrite the lines to your liking in the config)
  • Only works for scenes involving PC. Unlikely to change so far (but if I develop AAF History a bit more then - maybe NPC-NPC will be a thing)
  • Only works for solo or "normal" activities. No group sex support. Unlikely to change
  • No bestiality. I'm not making patches for that, but I can support those who want
  • Strong orientation on "straight hetero" scenes. Others will have glitches of using mismatching pronouns. (Rewrite the lines to your liking in the config)
  • Female PC is assumed to be submissive and her partner is assumed to be dominant. Sometimes to the extreme levels. (Rewrite the lines to your liking in the config)
  • Male PC is assumed to be dominant and his partner is assumed to be submissive. Sometimes to the extreme levels. (Rewrite the lines to your liking in the config)
  • Female PC is generally lewd. Very lewd. She even may sometimes enjoy non-consensual scenes after resisting in the beginning. (Rewrite the lines to your liking in the config)
  • Male PC is generally an alpha. He's mostly uncompromising and plays by his own rules. (Rewrite the lines to your liking in the config)

 

You can go to Data/F4SE/Plugins and edit LewdTalks.ini to change any of the lines to your liking. You can also find helping comments in the beginning of the file.

 

Known Issues

As said above, this is a proof of concept mod. Some of the problems I will try to address but some will likely stay for a long time if not forever. Here's what I'm aware of:

 

  • Long init time. And I mean - really long. It gets to around 300 seconds. On slower PC can be even worse. I can't do too much about that - because the mod is written in Papyrus, not in those wonderful SKSE tools available for Skyrim. The config file currently contains north of 3.000 lines that the mod needs to load, index and store. This is done to accelerate the string replacement during the scenes
  • Messages "not working" during aggressive scenes. Some mods disable UI and then it hides notifications too (not only from this mod). Not something I can fix
  • Not "beautiful" synonyms definitions and templates in the config file: well, that is all about performance. To not calculate string length every time, I forced every used template to be of the length 12. It cuts down on replacement a lot and it all that matters.
  • Inconsistencies in the config file. This is mainly related to the fact that the phrases across 0th/1st/2nd/3rd person mode are generated from the same texts. Although I did an extensive proof-reading, there are 3.000 lines so something definitely slipped through the cracks. You are welcome to report these here and I will fix the config.

 

 

Credits & Permissions

Authors of the pose mods: I'm relying on those. For this reason it's a hard dependency (even though I could've just extract the hkx-es)

Authors of the Apropos: I did not reuse their DB for synonyms and/or commentary lines, but I took inspiration from those.

Author of the Lewd Talks widget: @R3z Shark

 

You can use the assets from the mod, but please "be nice" - ask me for why you need those and credit me. If you want to use the widget then you will need the permission of @R3z Shark for that as well as mine.


  • Submitter
  • Submitted
    07/02/2021
  • Category
  • Requires
    AAF, AAF History, SUP_F4SE, HUD Framework, TH Poses Redux

 

Posted (edited)

YOU CAN TEST DIALOGUE LINES!

You can press Mouse3 (currently not configurable) to force PC to say a dialogue line. If you press Mouse3 again while PC is posing, it will stop the pose (but not the dialogue) - useful if PC unexpectedly started posing and you just want to carry on.

 

I'm also experimenting with the optimal scene comment line length. Therefore you will see it vary a lot - from one short sentence to 2-3 composite ones (which is herd to grasp at once if you're not a native)

 

YOU CAN TEST YOUR PHRASES!

To do so, just go to your console and use the following command:

 

cgf "AST:AST_Util.DebugTestSceneEntry" N O Intros Console37839572

 

and you will see how it looks. the full text will be printed out in console as well as shown in the notification. The explanation for parameters:

  • First letter: signifies what type of scene should be tested. Possible values:
    • N = neutral, consensual scene
    • R = aggressive, non-consensual scene
  • Second letter: signifies what position of the scene should be tested. Possible values:
    • A = Anal
    • K = Kissing (first parameter is irrelevant for this one, it's always consensual)
    • O = Oral
    • S = Solo (first parameter is irrelevant for this one, it's always consensual)
    • V = Vaginal
  • Third word: signifies what stage of the scene should be tested. Possible values:
    • Intros = the scene beginning (the first message that's sent by the mod on scene opening)
    • Middle = main cycle messages
    • Finish = finishing messages

 

The last parameter you can leave as is, it's just used for internal log tracing. This method respects the global setting for the talk mode. Therefore, to change it you can either go to MCM or use the console command:

 

SET AST_GLOB_TalkMode to #

 

where # is a number between 0 and 3 inclusive.

 

DISCOVERED ISSUE(S)

  • Animation changes. Something is not working as intended and the scene messages aren't switching. Investigating will take some time. This is addressed in v1.2, but needs more extensive testing. Changing the animations via AAF admin works as expected.
  • PC not saying dialogue lines. Under investigation. Suspects are: overloaded Fallout4 engine when selecting the topic info and PC being busy in the scene / whatnot. For the former there is yet no solution, for the latter you can try MCM "Force waiting" mode in the Talks tab.
  • Failure to execute. Happening on both AAF History and/or Lewd Talks ens. Could be related to how I create the dynamic dependencies in the scripts, under investigation at the moment. Unfortunately it makes the mod completely non-functional. Needs further testing after the hotfix in v1.6, so far appears to be working.
  • Wear not replaced when Sex Attributes is not installed. Identified and localized, will be patched in the next version. Likely fixed in v1.7 and needs testing.

 

ONGOING ISSUE(S)

  • TH Poses mod is inaccessible at the moment. The patch for no-poses is released. If you don't have THPoses this is a mandatory thing to install on top of the main file
Edited by Operand
Posted (edited)

I like the idea of this but I don't understand why you're using this "0th person" perspective and seeming to make more work for yourself in this way. You're not a native English speaker which is totally fine, but as a native speaker I can tell you I've never heard of a "0th person" perspective in my life, and from some quick Googling, not much comes up. It's maybe a thing, seems like it's used as an abstract concept in high level writing and stuff, but a sex mod isn't high level writing - you don't need to make things more complicated than they need to be. To make it easier on yourself and easier for any potential users of your mod, just stick to what everyone's familiar with: 1st, 2nd, and 3rd person. As in:

 

1st: "He's checking me out, looking at my legs."

2nd: "He's checking you out, looking at your legs."

3rd: "He's checking [Name] out, looking at her legs."

 

These kinds of projects blow up really quickly the more options you make. If you're not already familiar with it, you should check out Skyrim's Apropos 2, and more specifically the Database Expansion mod that was made after the fact. I don't know if F4 could support randomized lines like Apropos has, meaning you'd have to write everything manually. If you're still willing to do that, I'd strongly suggest you streamline things, remove this "0th person" that I still don't understand, and just use 1st, 2nd, and 3rd person, which as you can see above can be written to be almost exactly the same.

Edited by Vidust
Posted (edited)
34 minutes ago, Vidust said:

I like the idea of this but I don't understand why you're using this "0th person" perspective and seeming to make more work for yourself in this way. You're not a native English speaker which is totally fine, but as a native speaker I can tell you I've never heard of a "0th person" perspective in my life, and from some quick Googling, not much comes up. It's maybe a thing, seems like it's used as an abstract concept in high level writing and stuff, but a sex mod isn't high level writing - you don't need to make things more complicated than they need to be. To make it easier on yourself and easier for any potential users of your mod, just stick to what everyone's familiar with: 1st, 2nd, and 3rd person. As in:

 

Well, just don't use it. I'm not a native speaker, but after few decades I consider myself fairly fluent. If there are mistakes in the lines - those are derived from the conversion I used (i.e. I wrote them from one perspective and then converted to the others with a bit of regex magic) and/or some rough edges on synonyms replacement, like -y/-ie endings and alike

 

The "0th" mode is "zero-th" because it's impersonal. It's intended to be a way of PC to interact with an entity that doesn't exist in her world - the player himself. The name is purely my invention, "0" refers to the fact that these lines shall be considered PC's thoughts, nothing else (if we think about it for a moment - she shouldn't even speak them loud as they are addressed to a non-existent entity).

 

I'm not intending to add more lines. I already have at least 32 (somewhere 64) of them per stage, type and position. And there's a hard limit anyways - 128 entries per the aforementioned dimensions (that will be around x4 times of what I have now). I will not add more, that's not what I would like to spend my efforts on. But of course - anyone is welcome to do their own version of lines, however many of them they would like. The config is provided for this very reason.

 

That was my choice and yes, it made more work for me, but I did that work already. Yet again - MCM is available and the default mode is 3rd person anyways.

I will not remove it. This is my vision - and as such it will stay. I never claimed this to be a "successor" or anything related to Apropos. I only took some inspiration from the lines there, but I wrote them on my own. It does not limit anything since the limitations of Papyrus apply per dimension, it does not get in the way since you can chose not to use it in MCM. The only downside it has is the 25% slower init time, which I reckon is not big deal as it's a one-time thing. So I fail to see your point here.

 

EDIT(S):

- PC's lines outside of the scenes (i.e. talks) are bound to 0th person because all of them which I currently have - they are of that form, where PC addresses the player. And since they are her thoughts, I don't really know what else those lines could be. Having PC talking to herself from the perspective of "her world" would be really weird.

- I intentionally refer to the most of the body parts in the gender-specific way. Reason being that those are sex lines so making them spicier is better - to my liking (which is no doubts biased). I've seen this trick in other places and I borrowed it. This again can be fixed via the config.

Edited by Operand
Posted
15 minutes ago, Operand said:

The "0th" mode is "zero-th" because it's impersonal. It's intended to be a way of PC to interact with an entity that doesn't exist in her world - the player himself. The name is purely my invention, "0" refers to the fact that these lines can be considered PC's thoughts, nothing else (if we think about it for a moment - she shouldn't even speak them loud as they are addressed to a non-existent entity).

 

This is more commonly known as "inner monologue."

Posted

Hi,

 

nice idea with the mod

anyhow I just to point there is no config file for MCM as seen in your screenshots only .ini file for configurarion

 

 

Posted (edited)
1 hour ago, vaultbait said:

This is more commonly known as "inner monologue."

 

Yes, sort of like that. Though PC does not only do "monologue" in a strict sense. She reacts on would-be-player actions (interpreting the partner as player's avatar). As such it's not just the thoughts, she also addresses the player. But of well - I had to name it somehow. I guess the fundamental difference between "0th mode" and all other modes is the fact that only in this mode PC and Player are two separate entities. In all other three cases PC and the Player are one and the same (i.e. only PC as the entity). If it leaves a weird feeling, MCM is...

 

24 minutes ago, meduzamj said:

anyhow I just to point there is no config file for MCM as seen in your screenshots only .ini file for configurarion

.. now present. Thanks, need to make a point to not do commits to master cowboy-style.

 

For the dialogue lines - if someone can tell how to make it work for the other talk modes, I'm all ears. I can probably imagine the 1st person mode, but that's about it. The issue being that the lines will always be said on behalf of PC, no matter which frame of reference is chosen.

Edited by Operand
Posted
24 minutes ago, meduzamj said:

Hi,

 

nice idea with the mod

anyhow I just to point there is no config file for MCM as seen in your screenshots only .ini file for configurarion

 

 

Second this!

Posted
3 minutes ago, Gamaramdi said:

Second this!

 

Please download the new file (it has the same name), I fixed the issue.

Posted

Amazing concept and even more amazing mod. Kudos to you dude! My only issue is that some dialogue options are aimed at the fact, that created character is a dark elf, which wouldnt work for other players with different players. Sure, its easy to "reverse engineer" it and make your own personal changes, but a "basic" mod that works for "vanila" purpouses would be nice. I also love the fact, that you explained everything in *.ini file for those, who are curious enough, or customize mods to their likings.

 

Anyways as I said, damn good job dude, keep it up! :)

Posted
26 minutes ago, Stormer said:

Amazing concept and even more amazing mod. Kudos to you dude! My only issue is that some dialogue options are aimed at the fact, that created character is a dark elf, which wouldnt work for other players with different players. Sure, its easy to "reverse engineer" it and make your own personal changes, but a "basic" mod that works for "vanila" purpouses would be nice. I also love the fact, that you explained everything in *.ini file for those, who are curious enough, or customize mods to their likings.

 

Anyways as I said, damn good job dude, keep it up! :)

 

That should be an issue. There should not be any remaining references to exotic races - those were in alpha mostly for testing purposes and whatnot. If you spotted those- please let me know where and I will fix it

Posted
8 hours ago, Operand said:

 

Please download the new file (it has the same name), I fixed the issue.

Thank you, now, i'm not getting the talks, i've waited several times around 30 secs, i have player comments (turned off with hotkey) and some idle animations, is that a problem?

Posted (edited)
5 hours ago, Gamaramdi said:

Thank you, now, i'm not getting the talks, i've waited several times around 30 secs, i have player comments (turned off with hotkey) and some idle animations, is that a problem?

 

Which ones are you referring to?

 

- "Talks" aka dialogue lines, outside AAF scene (seen on the first two screenshots here). For that you need to put the talk mode to "0th person" and also enable talks on the corresponding MCM tab. Also, the waiting time is configurable there and by default is 150 seconds. It also checks if PC is "in scene" - and yes, Player Comments can be an issue here, but if you disable it with a hotkey it should be fine (I tested that one specifically and it works for me)

- "Commentary" during the AAF scene. That one also has to be enabled in the MCM menu, although by default it is. It should be appearing automatically, default wait is 10 seconds. Question here - did you wait till the mod fully initializes? Did you see the init completion message (with the time spent) like on the screenshot here? If not then it will not work. And another thing - for this to work you need AAF History of latest version. If you don't have it then nothing will be shown as well.

 

  

7 hours ago, Nyxxi- said:

is this intended for people to talk lewd to the player character?

 

Right now? No, there is no such functionality. If it happens, then it should be another mod.

Edited by Operand
Posted
3 hours ago, Operand said:

 

Which ones are you referring to?

 

- "Talks" aka dialogue lines, outside AAF scene (seen on the first two screenshots here). For that you need to put the talk mode to "0th person" and also enable talks on the corresponding MCM tab. Also, the waiting time is configurable there and by default is 150 seconds. It also checks if PC is "in scene" - and yes, Player Comments can be an issue here, but if you disable it with a hotkey it should be fine (I tested that one specifically and it works for me)

- "Commentary" during the AAF scene. That one also has to be enabled in the MCM menu, although by default it is. It should be appearing automatically, default wait is 10 seconds. Question here - did you wait till the mod fully initializes? Did you see the init completion message (with the time spent) like on the screenshot here? If not then it will not work. And another thing - for this to work you need AAF History of latest version. If you don't have it then nothing will be shown as well.

 

  

 

Right now? No, there is no such functionality. If it happens, then it should be another mod.

Yep i mean the talks, i did change to "1th Person" so that should be it, thanks, i been watching your profile, that's a lot of mods man, thanks for all that work too.

Posted (edited)
18 minutes ago, Gamaramdi said:

Yep i mean the talks, i did change to "1th Person" so that should be it, thanks, i been watching your profile, that's a lot of mods man, thanks for all that work too.

 

I am experimenting on allowing 1st and 2nd mode to work for the dialogue lines as well. I still don't see how I can change the phrases themselves for these talk modes since they are said from PC's perspective.

 

As for the 3rd person mode - I think the closest thing to that is "Narrator" as was made in Sexist Guards mod. But I was never a big fan of that because it breaks my immersion in a way of "who is that narrator? is PC being watched?" etc.

Edited by Operand
Posted

Not getting any commentary during AAF scenes or during the game in general.  I have all the updated requirements in the LO.

 

LLFP v4.1

TH Poses

Daves Poses

AAF Extended Stats v2.0

Lewd Talks

 

I set the timer to 40 seconds (from 150) and didn't touch the keyboard for at least a minute and nothing happens? Is my female PC supposed to do something? Also during AAF scenes there is no commentary...

 

Those last 4 mods are at the bottom of my load order.

 

Thoughts?

 

THANKS!!!!

Posted (edited)
29 minutes ago, jpee1965 said:

Not getting any commentary during AAF scenes or during the game in general.  I have all the updated requirements in the LO.

 

LLFP v4.1

TH Poses

Daves Poses

AAF Extended Stats v2.0

Lewd Talks

 

I set the timer to 40 seconds (from 150) and didn't touch the keyboard for at least a minute and nothing happens? Is my female PC supposed to do something? Also during AAF scenes there is no commentary...

 

Those last 4 mods are at the bottom of my load order.

 

Thoughts?

 

THANKS!!!!

 

 

For the outside of scene talks make sure that:

  • PC is not in scene / talking. If you have PlayerComments or similar mods - it will prevent the lines from being spoken
  • Talks are enabled in the corresponding MCM tab
  • Talk mode is set to "0th person" (for the moment it's a requirement, I will change it in the next version)

 

For the AAF scenes make sure that:

  • You waited till the init completion message (as shown on the screenshot here)
  • You have AAF History enabled, see its MCM tab
  • You enabled the scenes in the corresponding MCM tab of this mod
  • The AAF scene that is happening allows for UI to be seen (some mods disable UI for the scene, for instance - on non-consensual events)

 

If all else fails, you can check your Papyrus0.log. To make things easier and increase the chance of me understanding what's going on for your installation, you need to filter out only the lines which are relevant to this mod - you can do it in a text editor (sorry, but I'm not up to checking megabytes of text and the prefixes are implemented for this very reason in this mod). The log entries for this mod are always starting with 'Lewd Talks', for example:

 

[07/03/2021 - 06:06:29PM] Lewd Talks / info / AST:AST_Kernel:Player.OnPlayerLoadGame:1092993 / AST_Kernel / initFF4 / --> Init ..
[07/03/2021 - 06:06:29PM] Lewd Talks / info / AST:AST_Kernel:Player.OnPlayerLoadGame:1092993 / AST_Kernel / initFF4 / <-- Init completed (nothing to do)
[07/03/2021 - 06:06:29PM] Lewd Talks / info / AST:AST_Kernel:Player.OnPlayerLoadGame:1092993 / AST_Kernel / initFPA / --> Init ..
[07/03/2021 - 06:06:29PM] Lewd Talks / info / AST:AST_Kernel:Player.OnPlayerLoadGame:1092993 / AST_Kernel / initFPA / <-- Init completed (nothing to do)

 

Edited by Operand
Posted
3 hours ago, Operand said:

 

I am experimenting on allowing 1st and 2nd mode to work for the dialogue lines as well. I still don't see how I can change the phrases themselves for these talk modes since they are said from PC's perspective.

 

As for the 3rd person mode - I think the closest thing to that is "Narrator" as was made in Sexist Guards mod. But I was never a big fan of that because it breaks my immersion in a way of "who is that narrator? is PC being watched?" etc.

We may be the narrators, we are watching ?

Posted (edited)

v1.3 is out.

 

Yes, this was a somewhat bumpy release so far. I forgot some important things three times already. This one should make the self-updater work as well as it brings in some new stuff. And - also, yes, too frequent updates, but who knows when I will have more free time to develop it further, so I use what I have.

Edited by Operand
Posted

Hi,

 

I tried newest 1.3 version and it looks that it blocks notification (commentary during AAF) as well notification for AAF History 2.0 - when I uninstalled 1.3 and installed 1.2ver

notifications for AAF History and AAF commentary for this mod appearing again

 

Thanks

Posted
5 hours ago, Operand said:

v1.3 is out.

 

Yes, this was a somewhat bumpy release so far. I forgot some important things three times already. This one should make the self-updater work as well as it brings in some new stuff. And - also, yes, too frequent updates, but who knows when I will have more free time to develop it further, so I use what I have.

Good! updated to 1.3 and made this video, im having a hard time making the talks work:
 

 

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