Operand Posted July 5, 2021 Author Posted July 5, 2021 25 minutes ago, Gergar12 said: Is there a way to trigger this manually? Yes
Gamaramdi Posted July 6, 2021 Posted July 6, 2021 Got ctd installing 1.5, tried on 2 clean saves, cheers!
Gergar12 Posted July 6, 2021 Posted July 6, 2021 (edited) It keeps saying unknown script... When I tried to active it manually via console commands. Edited July 6, 2021 by Gergar12
420BonerHitler Posted July 6, 2021 Posted July 6, 2021 Init finishes in ~80 seconds, but then nothing else happens regardless of settings. Using 1.5 with the no pose patch and all requirements. Papyrus.0.log 1
Stormer Posted July 6, 2021 Posted July 6, 2021 11 minutes ago, 420BonerHitler said: Init finishes in ~80 seconds, but then nothing else happens regardless of settings. Using 1.5 with the no pose patch and all requirements. Papyrus.0.log 81.35 kB · 0 downloads Same here. "loading" is faster, but it doesnt work after that.
Operand Posted July 6, 2021 Author Posted July 6, 2021 (edited) It looks very strange tbh. Thanks for the log, it at least allows to investigate. You're not the first one reporting this issue. It appears as if Papyrus doesn't know how to .. call methods. I have no idea how did that happen and it will take some time trying to figure it out. EDIT: I was able to reproduce it. It seems that missing the "soft" dependencies causes this issue. Will see how to fix it Edited July 6, 2021 by Operand
Operand Posted July 6, 2021 Author Posted July 6, 2021 11 hours ago, Stormer said: Same here. "loading" is faster, but it doesnt work after that. 11 hours ago, 420BonerHitler said: Init finishes in ~80 seconds, but then nothing else happens regardless of settings. Using 1.5 with the no pose patch and all requirements. Papyrus.0.log 81.35 kB · 3 downloads 11 hours ago, Gergar12 said: It keeps saying unknown script... When I tried to active it manually via console commands. v1.6 is out I still have no idea why it does the calls when there are safeguards against it, so I completely reworked the way integration is done with external mods. Now there are separate quest entities which handle this. I've tested without having the optional mods installed and it seems to be working correctly. Important: You still will see the error messages in Papyrus log if you don't have optional mods, but those will be originated in the new quest entries which do not do any work apart from the integration itself, therefore the main mod quest should carry on and work as intended.
tinkywinky060887 Posted July 6, 2021 Posted July 6, 2021 ohoho, what a perfect body on 2 first screens? and what body texture?
Operand Posted July 6, 2021 Author Posted July 6, 2021 (edited) 25 minutes ago, tinkywinky060887 said: ohoho, what a perfect body on 2 first screens? and what body texture? Body shape = custom made (crafted myself). Mod - Fusion Girl, I'm using the old version (1.45) Texture = 8k Texture (FG/CBBE); Unique player mod of some variance is a MUST if you go for 8k version (or have a NASA PC) Clothing = Dicky's Pinup, I use my custom conversions (as the ones in that mod never worked for my body shape) Wings = Ero Selene's mod Nimbus = CROSS Halo Stockings = Equippable Bikini & Stockings, again I use my custom conversion to FG Garter = Vtaw Wardrobe 5, not sure it will work with FG 1.45 anymore, I used the Nexus conversion before Heels = IceStorm's Mod, but I don't remember which one and it's likely an old one not available anymore since he migrated to FG 1.80 too Please do keep in mind that: It's with ENB, so might look different for you The screenshot itself is of poor quality (resized brutally with mspaint) to be lower size EDIT. Here's the non-resized (original) version of screenshots Spoiler Edited July 6, 2021 by Operand 1
tinkywinky060887 Posted July 6, 2021 Posted July 6, 2021 1 hour ago, Operand said: Body shape = custom made (crafted myself). Mod - Fusion Girl, I'm using the old version (1.45) Texture = 8k Texture (FG/CBBE); Unique player mod of some variance is a MUST if you go for 8k version (or have a NASA PC) Clothing = Dicky's Pinup, I use my custom conversions (as the ones in that mod never worked for my body shape) Wings = Ero Selene's mod Nimbus = CROSS Halo Stockings = Equippable Bikini & Stockings, again I use my custom conversion to FG Garter = Vtaw Wardrobe 5, not sure it will work with FG 1.45 anymore, I used the Nexus conversion before Heels = IceStorm's Mod, but I don't remember which one and it's likely an old one not available anymore since he migrated to FG 1.80 too Please do keep in mind that: It's with ENB, so might look different for you The screenshot itself is of poor quality (resized brutally with mspaint) to be lower size EDIT. Here's the non-resized (original) version of screenshots Reveal hidden contents thanks, what ENB ? i use Descent enb and TWB body
Operand Posted July 6, 2021 Author Posted July 6, 2021 39 minutes ago, tinkywinky060887 said: what ENB PhotoRealistic (Legacy version, found at the very bottom - I don't like newer ones as much)
420BonerHitler Posted July 6, 2021 Posted July 6, 2021 Awesome this versions seems to do the trick, the talks work if I turn on the force wait option in mcm
jpee1965 Posted July 6, 2021 Posted July 6, 2021 Hey Operand! OK after deleting/cleaning , updating History to 2.1 and LT to 1.6 and all that good stuff... everything is working!! Except I get talks even if my PC is running around very frequently and I seem to get spammed every few seconds in Scenes non stop. Some of the dialogue is popping up so quick I can barely read it before it's gone. Ha! Good problem to have but any ideas?? THANKS!
Operand Posted July 6, 2021 Author Posted July 6, 2021 (edited) 10 minutes ago, jpee1965 said: Except I get talks even if my PC is running around very frequently and I seem to get spammed every few seconds in Scenes non stop. Some of the dialogue is popping up so quick I can barely read it before it's gone. Ha! For the talks - what are your MCM settings? For the talks delay and the force wait mode in particular. Force wait mode is a possible culprit here as it will force PC to wait if the line wasn't said instead of skipping it. Also, dialogue lines do not stop if PC is "running around", it's intentional as there are even lines which address this state. What should not trigger on the other hand - are poses. I.e. you will just see PC saying the dialogue line while she carries on (i.e. it's possible to move as usual). For the scenes - check your frequency in the scenes tab as well. Default is 10 seconds which, depending on the taste - can be perceived as spammy. As for the quickly disappearing texts - well, that's a known issue and there's nothing I can do at the moment. I've mentioned it in the main post. There needs to be a custom widget which allows for the display duration setting and all that good stuff - but I cannot make it. And the only in-game way to reliably display any text in a non-intrusive way is the standard notification. If you believe that too frequent scene messages are a bug and happens regardless of MCM setting - I'd need your log as usual. It has the log entries on scene texts with timestamps so we can check what's going on. Edited July 6, 2021 by Operand
Gamaramdi Posted July 7, 2021 Posted July 7, 2021 (edited) Ok couldn't clean the strings, but cleaned every Instance i found of anything (it was just one ?), is that ok? Cleaned the previous installations, file by file, sound included and installed Lt & History, but i got no talks... PFFF nevermind i just got a message to tell me thanks for installing 1.6 616 seconds to load! Another question: Is Talks working now 3rd person? NOPE... Just changed to 1st and is all good, scenes and talks working, nice job. And... is working regardless of player comments! nice Thanks! Edited July 7, 2021 by Gamaramdi
Operand Posted July 7, 2021 Author Posted July 7, 2021 (edited) 6 hours ago, Gamaramdi said: 616 seconds to load! Yikes. Yes my specs are a bit higher than average and it takes 5 minutes for me, so I thought it's like that for everyone. Still .. 10 minutes init time is a tad too long. I'm already parallelizing the execution of the sections and each one has its thread, so I'm not sure what else can be done here, but I will think of something. This is because each time a self-updater triggers (aka new version release) - config is re-processed, so waiting 10 minutes on mod update is.. sad. Well, "good" news are that I'm not planning on new versions unless something is broken again - the minimal functionality I wanted to have is already achieved. Edited July 7, 2021 by Operand 1
jpee1965 Posted July 7, 2021 Posted July 7, 2021 13 hours ago, Operand said: For the talks - what are your MCM settings? For the talks delay and the force wait mode in particular. Force wait mode is a possible culprit here as it will force PC to wait if the line wasn't said instead of skipping it. Also, dialogue lines do not stop if PC is "running around", it's intentional as there are even lines which address this state. What should not trigger on the other hand - are poses. I.e. you will just see PC saying the dialogue line while she carries on (i.e. it's possible to move as usual). For the scenes - check your frequency in the scenes tab as well. Default is 10 seconds which, depending on the taste - can be perceived as spammy. As for the quickly disappearing texts - well, that's a known issue and there's nothing I can do at the moment. I've mentioned it in the main post. There needs to be a custom widget which allows for the display duration setting and all that good stuff - but I cannot make it. And the only in-game way to reliably display any text in a non-intrusive way is the standard notification. If you believe that too frequent scene messages are a bug and happens regardless of MCM setting - I'd need your log as usual. It has the log entries on scene texts with timestamps so we can check what's going on. I played around a bit with the MCM settings , generally increased them in an effort to slow things up a bit (unless that's counter intuitive)? Attached is the latest PL0 for comparison to previous. THANKS! LT P0.txt
Operand Posted July 7, 2021 Author Posted July 7, 2021 (edited) 11 minutes ago, jpee1965 said: I played around a bit with the MCM settings , generally increased them in an effort to slow things up a bit (unless that's counter intuitive)? Attached is the latest PL0 for comparison to previous. By the looks of it (checking latest entries) it works as intended: [07/06/2021 - 05:35:21PM] Lewd Talks / info / aes:aes_kernel:AAF_API.OnAnimationStart:26771334 / AST_Kernel / PrepareText / --- Synonymized scene text [07/06/2021 - 05:35:41PM] Lewd Talks / info / aes:aes_kernel:AAF_API.OnAnimationChange:27247766 / AST_Kernel / PrepareText / --- Synonymized scene text it looks like 20 seconds window, so fairly distanced. What I'm not happy with is this: Spoiler Porter Gage wants to push it up your {~~~~~WEARA} ass rosebud? You hope he'll be gentle... Because it indicates that the wear was not replaced. Could you please provide the unfiltered full log here? I bet there are some errors which led to this issue. Edited July 7, 2021 by Operand
slaydatkiddo Posted July 7, 2021 Posted July 7, 2021 Everything's working like a charm with a new version, thank you
Guest Posted July 7, 2021 Posted July 7, 2021 Any possibility of someone reuploading THPoses Redux until TrophiHunter un-hides it on Nexus? Or has anyone been in contact with TrophiHunter?
Gamaramdi Posted July 7, 2021 Posted July 7, 2021 8 hours ago, Operand said: Yikes. Yes my specs are a bit higher than average and it takes 5 minutes for me, so I thought it's like that for everyone. Still .. 10 minutes init time is a tad too long. I'm already parallelizing the execution of the sections and each one has its thread, so I'm not sure what else can be done here, but I will think of something. This is because each time a self-updater triggers (aka new version release) - config is re-processed, so waiting 10 minutes on mod update is.. sad. Well, "good" news are that I'm not planning on new versions unless something is broken again - the minimal functionality I wanted to have is already achieved. The first times took around 300, maybe another script was running
Operand Posted July 7, 2021 Author Posted July 7, 2021 24 minutes ago, echolocation said: Any possibility of someone reuploading THPoses Redux until TrophiHunter un-hides it on Nexus? Or has anyone been in contact with TrophiHunter? Please don't do this. If the mod author chose to stop distribution of his own work - we must respect it. 1
jpee1965 Posted July 7, 2021 Posted July 7, 2021 8 hours ago, Operand said: What I'm not happy with is this: Reveal hidden contents Porter Gage wants to push it up your {~~~~~WEARA} ass rosebud? You hope he'll be gentle... Because it indicates that the wear was not replaced. Could you please provide the unfiltered full log here? I bet there are some errors which led to this issue. Per Request. I don't use Sex Attributes BTW I just manually set to 20 ... Papyrus.0.log
Operand Posted July 7, 2021 Author Posted July 7, 2021 20 minutes ago, jpee1965 said: Per Request. I don't use Sex Attributes BTW I just manually set to 20 ... Papyrus.0.log 895 kB · 0 downloads Well.. I guess I found where the bug it (it indeed is a bug). Will add in the next patch.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now