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Posted

So... I dunno much about SWF but there's a free open source tool called FlashDevelop that you might be able to use to create widget support for this mod.

 

Been testing a little and aside from zooming text I can't read fast enough looks decent!

Posted (edited)

v1.7 is out.

There is now a widget support. The widget was provided by @R3z Shark for which I am really grateful. You can set the MCM option for it together with the duration in the "Admin" section of the MCM menu. The widget does not support HTML tags unlike Debug.Notification, so all the HTML tags will be stripped before displaying the stext.

 

There are very little checks done so far and it's mostly experimental. Apart from that HUD framework is proven to be very fragile and not working stable (at least it was for me). Unfortunately, I cannot provide almost any support for the cases when widget is not working. Many of its quirks are a mystery to me and the whole thing itself is a black box.

 

If everything works for you, then upon updating you will see the "HUD Framework Init Completed; THIS IS A TESTING NOTIFICATION" message on your screen where the Lewd Talks widget is. It is displayed there for 3 seconds.

 

I cannot debug into .swf file so unfortunately there's no log you can show which can help me to understand the problems should they arise.

For now, here's the common list of things you can try to do if the widget is not working:

 

  • First and foremost: make sure HUD Framework is loaded as early as possible! Ideally there should not be any interface mods above it in the load order
  • Save the game, quit and load the game. Silly, but works sometimes
  • Reinstall HUD Framework
  • Make sure you DO NOT have HUDFramework*.pex files in your Data\Scripts folder

 

Here are some pictures to check for this:

Spoiler

Load Order

 

hudload.thumb.png.a8fd9adbd13bca4865362ca09fc0f55f.png

 

Scripts

 hudscript.png.25552e7aa6c43e7b16abeb2100f94d56.png

 

If you did all of the above and it still doesn't work - alas, I'm of little help. To put it blunt: HUD Framework is not a good piece of software, in my opinion. It's high usage count I'd attribute to long life + absolute lack of alternatives. I have experienced situations where the widget for this mod works fine and after saving the game and loading without changing absolutely anything it stops working. Even worse, if the widget doesn't work, I reloaded the same save several times and more than often enough it starts working again. That's the definition of instability in my books. At this point I did everything I could to make it stable.

 

Also, you can test it easily. The testing call described for the general case here will properly recognize your setting in the MCM and use the widget if you have it selected as the output channel.

Edited by Operand
Posted
2 minutes ago, xyzxyz said:

You really like the word "rosebud" don't you? ^^ I haven't seen it used in sex dialogues/comments ever.

 

But it does leave me with a sudden urge to re-watch Citizen Kane.

Posted (edited)
1 hour ago, xyzxyz said:

You really like the word "rosebud" don't you? ^^ I haven't seen it used in sex dialogues/comments ever.

 

Tbh, I just used thesaurus for some inspiration. You can just remove it from the config if it annoys you (of course, you'll need to re-read it from the admin panel in the MCM)

Edited by Operand
Posted
14 minutes ago, xyzxyz said:

The dialogues show up for more than a minute after the animation ends.

 

That's.. not a lot to understand the issue?

 

  • What output method is used?
  • Was the scene changed during the animation?
  • What is the Papyrus load overall, are there a lot of scripted mods?
  • What do you see in the log?
Posted
7 hours ago, Gamaramdi said:

Hey! How r u?
The widget dont respect the 5 seconds, it's sotcked in 1 and every time i change it goes back to 1.

 

Looks like you hit a safeguard there. It reverts to 1 if you try to set the duration longer than the frequency of your notifications.

Posted
10 hours ago, Operand said:

 

That's.. not a lot to understand the issue?

 

  • What output method is used?
  • Was the scene changed during the animation?
  • What is the Papyrus load overall, are there a lot of scripted mods?
  • What do you see in the log?

I use standart settings. The scene was changed from a spanking to anal. No idea about papyrus load but I have some bigger mods like MCG and Sexual Harrasment.

Posted
2 minutes ago, xyzxyz said:

I use standart settings. The scene was changed from a spanking to anal. No idea about papyrus load but I have some bigger mods like MCG and Sexual Harrasment.

 

Could you please provide the log?

Posted
30 minutes ago, xyzxyz said:

This is the newest papyrus log. I couldn't exactly recreate the problem.

 

58 minutes ago, xyzxyz said:

This is the newest papyrus log. I couldn't exactly recreate the problem.

Papyrus.0.log 1.5 MB · 0 downloads

 

Well I did not find anything LT-related that went badly in that log. However it was still useful as I determined some issues in AAF History (though non game-breaking, I will get rid of them regardless).

Posted (edited)
3 hours ago, xyzxyz said:

Is there dialogue for groupsex like DPs? It shows oral text although my char is getting DPed by 2 Supermutants.

 

If it shows that then.. that's expected. Tbh I completely missed the mark with group activities, the mod is currently not designed for it. What is likely happening: AAF History sends both "is oral" and "is group" event type to Lewd Talks, then Lewd Talks completely ignores the "group" marker and proceeds as usual. Anyhow - don't expect it to yet work properly for group activities. There are certain troubles around determining which actor does what to PC which I don't think I will be able to solve.

 

For event type determination it fully relies on AAF History (it's the exact reason it needs that mod in the first place). And AAF History is also not designed for interracial / creatures content. It may work, but there are no guarantees and as I stated in that mod main post - I'm not keen to making patches for that.

Edited by Operand
Posted (edited)
19 hours ago, Operand said:

 

Looks like you hit a safeguard there. It reverts to 1 if you try to set the duration longer than the frequency of your notifications.

So... i changed all in MCM>LewdTalks>

Intro 6

Finish 12
Force off
Scene lines 12

Thought that may give a time window but, still can't get more than 1 sec on Output duration for the widget.

Where do i change the frequency of notifications? I can't read anything! even worse when my native language is Spanish!! ?

Edited by Gamaramdi
Posted
6 hours ago, Gamaramdi said:

So... i changed all in MCM>LewdTalks>

Intro 6

Finish 12
Force off
Scene lines 12

Thought that may give a time window but, still can't get more than 1 sec on Output duration for the widget.

Where do i change the frequency of notifications? I can't read anything! even worse when my native language is Spanish!! ?

 

Hm.. MCM issues?

What does

 

SET AST_GLOB_OUTPUTDURATION To 7

 

do? does it change the duration for you?

Posted
56 minutes ago, Gamaramdi said:

image.thumb.png.a3127cfa437b5b970c6b9fb0397f2b4f.png

 

Are you sure you've got the installation correctly? This is available starting v1.7 and only applies to the widget (i.e. if you have the output still set to Notification it will do nothing).

What does

 

HELP AST_GLOB_VERSION 3

 

show?

Posted (edited)

It says

AST_GLOB_Version = 10006.00

And, i guess is the right version, unless the mod manager didn't removed 1.6 or installed the same, plus is a new game, shouldn't have traces of the 1.6.

Should i save>uninstall>clean>reload>save>reinstall, again?

image.thumb.png.73d722b77981d28037cfe028ad0842c4.png

Edited by Gamaramdi
Posted
12 hours ago, Gamaramdi said:

AST_GLOB_Version = 10006.00

 

Right.. Because I did not pack the correct ESP for the mod version which uses poses. I uploaded the updated esp for the poses version.

Posted
9 hours ago, Operand said:

 

Right.. Because I did not pack the correct ESP for the mod version which uses poses. I uploaded the updated esp for the poses version.

Hey!

Glad to help, if something goes wrong i WILL find it ? that's just my luck

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