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About This File

This mod just does too much to try explaining it in a single paragraph. So I will update the documentation as it goes (if it goes). No screenshots yet, but feel free to upload yours in case you don't mind me using it. I didn't find a good reason to upload mine here.

 

PRE-? VERSION WARNING

DO NOT install:

  • Mid-game. A new game is ABSOLUTELY required.
    • IMPORTANT: As per reports: It is highly recommended to start the game with alternate start mods, such as Start Me Up. Otherwise there's a chance that the controller item added by this mod will be removed by the game during the main quest init sequence.
  • With any serious playthrough in mind. It WILL have bugs, critical glitches and most likely will even cause you to CTD!

 

This version is only released as I don't see any other way for it to see the light of day and my hope is that I get some interest and support from the community. The mod is just too large in functionality for me to ever hope to address everything on my own.

 

YOU GET:

A massive extension to the Fallout4 gameplay experience. Fallout Fantasy is an addition to the game world that seeks to enhance character building and role-playing aspects of the game. You will get systems like races and classes as well as ways to immerse into some RP elements. The information on existing systems is updated in the main thread, but due to sheer amount of things it takes some time to cover it. Here's the list of the documented things so far:

 

 

But there are likely more systems in FF4 that I didn't yet mention in the main thread. With this in mind, I will update this post when I add new information.

 

REQUIREMENTS

 

It does integrate with a lot of item mods (racial appearance) and some LL mods (Adult stuff), but none of any mods is required. You can install it on a game without any DLC and it should work (erm.. it theory. I never tested that scenario)

 

PERMISSIONS

"Be nice". You can take assets from this mod, but I'd like if you asked me first stating why you would want them. All of the content here is wither CC3 or commercial license which I bought for myself (like sounds on steam), so yes - I spent some $$$ on it. Anyhow, I did some solid research - or so I believe - to ensure my content is either fully original or is derived from the works where it's explicitly allowed by the license. Nothing in FF4 is taken without consent, license or permission. Thus I expect anyone who'd want to take stuff to abide by same principles.

 

YOU CAN HELP

In fact, I'm hoping you will. Especially if you're a modder (because I for sure am not). Here's where I need support if this mod is ever to advance:

 

  • Testing, obviously. There's just too much stuff I won't be able to get on my own
  • Direct contribution:
    • Adding spells (FF4 has it's whole spells system which can be extended with new spells), but I just didn't have time to wok on that a lot.
    • Adding feats (same reason as spells)
  • Animations - I'm willing to pay you some $$$ if you can help me with some of the stuff I have in mind
  • Quests - to be honest, this whole mod is done entirely in FO4Edit, I never used CC properly in my life. But that has its limits. Namely, dialogues and quests are mostly out of my reach. I'd like to introduce some story line and racial / class quest lines - but.. alas, I have no knowledge to do so
  • UI - if you can guide me to create my own UI widgets / plugins, this is also some stuff I'm willing to pay for.

 


What's New in Version 0.6.1-PRE-?

Released

0.6.1-PRE-?

  • Fixed the demonic sight trait, it now correctly distinguishes between hostile/non-hostile actors
  • Changed murder handling. Due to some engine weirdness it was reporting positive crime status on clearly legitimate kills, so it is now deferred to "Murders" global stats
  • Sexuality for AAF History: dramatically increased "sex hours" on all entries. Reason - for merged records it was the case that PC would constantly need to to naughty activities to avoid punishments. Now she/he has ~2 in-game days for 1 punishment level, so a lot of time before serious punishment starts kicking in
  • Added MCM option for enabling mod sounds and visual effects, default = on (UI section)
  • Profile: fixed the unequal height:width ratio for profile picture and rescaled it a bit to fit better.
  • Removed unused legacy stuff that was causing NULL-references warnings in FO4Edit (errors check; this will also likely to allow working on the mod in CK)

 

Updating: you can simply overwrite existing installation; however to get new Sexuality rules for AAF History, you will need to execute

cgf FF4:Globals:FF4_Debug.DebugClearPlugins

in the console. This will also reset all your current related punishment levels.

Changelog:
 

Spoiler

 

0.6-PRE-?

Hotfix: I accidentally included the wrong ESP version into the 0.6 alpha-release. That contained old spells enumeration references causing all existing spells to fail working (they would report a valid visual feedback but do nothing). I also added a bit verbosity into debugging scripts to highlight the exact values that spells get back from the enumerators.

 

Updating: Clean your save with special tools like this, install this hotfix, resume the game (you will need to retake all your FF4 levels accordingly, but it should be possible to do).

 

 


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