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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
5 hours ago, JB. said:

In any case, a trophy should be given to whoever has managed to make all the scenes of the Poker Night finale work.

 

Here's a trick: as long as you have neither Indarello, nor UAP, you are very likely to get it. These patches usually force animations with transitions. And no matter how many times my mod begs them to “finish it!”, the characters are still in transition, which causes a chain error.

 

Edit: Leito Fix probably fits into this equation too. 

 

Anyway, since I'm done with this version I'll see if I can go back to this particular scene and find a solution for it.

Sophie and pc Raven just got dance, blindfold blowjob, sex, four of them teaching porn star, and the kissing scene.  Was that all of them?    :cool:

Edited by Caveman 74
Posted (edited)

@JB. When I got back from the truck stop after Sophie puked, I needed a few points to total 100 in all categories, worked the chair for the last 6 points, rode the scooter to Hubologists camp, (on scooter it says Ubologist) talked to Dara till Sophie showed up saying the OB was looking for me, fast travel to the entrance to NW to listen to the OB. but the scooter was left at the Hubologist camp. 

This is not a big deal, just for the sake of continuity the scooter should fast travel with you, or Sophie we can get there quick on the scooter, just a suggestion.

 

EDIT; I was wrong about the mis spelling on the scooter, I saw it somewhere, getting old!    :cool:

Edited by Caveman 74
Posted
58 minutes ago, Mimirue17 said:

I has worked for me - I use SC 1.3 (only, you should not use both as was the case in the above post about it) with SC not selected in UAP as it says in the update.   I use SAM and all its load order requirements so not sure if that is helping in this particular situation.

 

Yeah, same but I was using SC 1.3, UAP (w/o SC patches), and NAF Bridge which seems to have no trouble stopping scenes.  I noticed they ended early.

Posted (edited)
8 hours ago, dav42 said:

But in my experience I wouldn't say AAF is very good at error messages

Tell me about it, I've got over the 300 error limit and almost the entire first page is 86: edge 150s not found 😑 Given that I haven't found an error list explanation, I can only assume a voice pack vanished somewhere (probably a male one that I deleted) 🤷‍♂️

 

EDIT

Caveman74 reminded me of a thought I had, love the grandparent's goodie bags, but why is Monique still delivering to 7 Bar when Brett realises you've moved to your own apartment when he drops off mod kits? Could rename the bag "Care Package" and add both together after Brett starts his tinkering, but minor niggle. 

 

Edited by JemappelleRedacted
Posted (edited)

@JB. Hi JB, I use the cheat on MCM skip the quest kIll Me Softly and next quest Charlotte says talk to Corsican.  Corsican is disapper .  which is Corsican ID 😅 or skip setstages, I can't find the setstages in Nuka Ride 6.9.1 Full stages😂, Really need your help and much appreciate🤩 

Edited by zhaozihui111
Posted
45 minutes ago, zhaozihui111 said:

@JB. Hi JB, I use the cheat on MCM skip the quest kIll Me Softly and next quest Charlotte says talk to Corsican.  Corsican is disapper .  which is Corsican ID 😅 or skip setstages, I can't find the setstages in Nuka Ride 6.9.1 Full stages😂, Really need your help and much appreciate🤩 

Write

 

PRID xx01D0C2

enable

moveto player

 

 

xx = your NR index. Mine is 47

 

image.png

Posted (edited)
13 hours ago, JB. said:

In any case, a trophy should be given to whoever has managed to make all the scenes of the Poker Night finale work.

 

Here's a trick: as long as you have neither Indarello, nor UAP, you are very likely to get it. These patches usually force animations with transitions. And no matter how many times my mod begs them to “finish it!”, the characters are still in transition, which causes a chain error.

 

Edit: Leito Fix probably fits into this equation too. 

 

Anyway, since I'm done with this version I'll see if I can go back to this particular scene and find a solution for it.

Had it happen only during one play through figured it was the short gap between animations and  ended Sophies first animation early and the rest flowed through till the end of the set

Edited by Hoobu
word missing
Posted

@JB. Corsican wanted his "Best Actor" back, proceeded to tell he was a "Neutered" Dog, did the delivery, got back, talked to Corsican, "Can I play with your dog Boss", talk to cameraman, no dialogue available to start the scene.

I have to ask, Neutered..... I in my years on this planet have never seen a neutered dog try to fuck, even get an erection as some dogs do, then the failed scene for not a virgin, is this on purpose or something wrong in my setup??

Just an observation on the subject.  :cool:

 

Spoiler

image.thumb.png.094fe366baba4c5dbdd23259f06c01e3.png

 

Posted
9 hours ago, JemappelleRedacted said:

entire first page is 86: edge 150s not found

 

Yeah everyone gets that one, it looks like there is no actionData defined for that action id.  Not sure what XML defines it, but it seems like a lot of them rely on it.

Posted
45 minutes ago, Caveman 74 said:

@JB. Corsican wanted his "Best Actor" back, proceeded to tell he was a "Neutered" Dog, did the delivery, got back, talked to Corsican, "Can I play with your dog Boss", talk to cameraman, no dialogue available to start the scene.

 

 

 

image.png

 

Old quests almost always require the character to wear Nuka Ride outfits.

Posted
10 hours ago, JemappelleRedacted said:

Caveman74 reminded me of a thought I had, love the grandparent's goodie bags, but why is Monique still delivering to 7 Bar when Brett realises you've moved to your own apartment when he drops off mod kits? Could rename the bag "Care Package" and add both together after Brett starts his tinkering, but minor niggle. 

 

 

 

 

That's a great idea. I'll include it in the next update. After the audition, Grandma will leave her food in the kitchen.

 

 

Captura de pantalla 2025-07-15 044706.png

Posted
On 7/13/2025 at 10:34 AM, dav42 said:

 

Are you missing this?

 

HN66 nails (CBBE or Fusion Girl)

 

image.png.3cfcc761f59c422d368f93f2d19dc5d9.png

I am laughing at myself, of the HN66 eyelashes, teeth, outfit list, that one was missing.

 

Thank you for catching that!

Posted (edited)

I have play Nora again and nothing with the bug. I should say I really like Nora story. May I know you have somthing update of Nora line in the future?🤗I really want to know how bitches Nora will become😋 I have a question of Nora story  ,Is the Music 's mother really dead? I also hope that Nora can meet her!

Edited by zhaozihui111
Posted
2 hours ago, OldTimer91 said:

I am laughing at myself, of the HN66 eyelashes, teeth, outfit list, that one was missing.

 

Yeah there are so many HN66 items, HN66 stuff looks good and my go-to even for loadouts without NR.  I fiddled with porting it over to FO3/FNV, which the mesh part is easy to convert to Type CBBE in FNV, the textures not so much since FO4 has a different way of doing textures.

 

Posted
2 hours ago, zhaozihui111 said:

I also hope that Nora can meet her!

 

Those hopes are answered on the Norita quest-line for sure.  I don't recall but didn't Nora have something similar in Dry Rock Gulch?  I know she was wearing Harlowe's Armor there but I can't remember if it induced a vision or something.

 

But the Norita route definitely, and that is the kind of stuff that I love about Norita's quests.

 

Posted (edited)

@JB.

I swear to god, it was bugging me so much for the past few hours but it finally dawned on me  who Music's voice reminds me of, jesus christ.

Many times she sounds so much like Liara's english VA from Mass Effect 1 IDKW.

"Doctor Chakwas assures me I am going to be fine. I was impressed with her knowledge of Asari physiology." LOL

Edited by Saya Scarlett
Posted (edited)
On 7/14/2025 at 9:12 PM, dav42 said:

 

Sometimes the problem is other mods, not animations.  i.e. mods that change the location, furniture, etc.  Many of the NR-specific animations may want unique furniture items or have unique markers for the scene that can be overridden by other mods.  Your missing CHAK, and I don't know why you have Savage's 1.2.8 & 1.3.0 installed or why RohZima's 2.00 & 2.92 (2.92 is a full package, btw).  But I doubt that's an issue here.

 

There were some cases where Nuka World Patch changed out furniture in Fizztop that caused animation failures for me, I think because Izzy made so many world edits to clean things up it's probably tough to keep up with what JB's changing/placing sometimes, I don't know how easy/hard it is to diff between two plugins for cell edits.

 

By the way, AAF has a debug console, it may help you.  Bring it up with home key, and use delete to cycle through options and hit enter on the right one to view it.  But in my experience I wouldn't say AAF is very good at error messages, NAF Bridge does a much better job and a lot more specific with errors (which is how I found most of my issues).

 

Thanks for the answer.
Disabled unnecessary packages, installed CHAK. I'm still putting the build in order.
With NAF Bridge it throws me to the desktop when loading the game, so far I don't have the time or desire to deal with it, but I've taken it on board.

 

Quote

Sophie and pc Raven just got dance, blindfold blowjob, sex, four of them teaching porn star, and the kissing scene.

 

If the second group animation is sex, then perhaps it didn't play for me, since my Norita is a virgin.

 

Edited by mk1234s
Posted
On 7/13/2025 at 6:34 PM, dav42 said:

 

Did that console playidle work fine?  Because that should be the dancing animation, which I doubt is the issue.  I don't know if this is a call to a professional, sometime tracking down these CTDs is trial and error.

 

 

I would be surprised if JB is overriding records from these (so it might be ok?), but I don't know never really had an issue moving NR to the bottom of load order in Mod Organizer 2 -- you might need to turn off sorting in Vortex (because I know it loves to use LOOT all the time and LOOT wants Nuka Ride very early in the load order).  I think with Vortex there is some way to do it (putting the plugin in a different group or something?), JB has put it in a post before.

@dav42 Hello ! I try "Player.playidle_NR_DancingMove29" and console answer "could not parse this line". The problem from this ? Thanks so lot

Posted
55 minutes ago, Saya Scarlett said:

@JB.

I swear to god, it was bugging me so much for the past few hours but it finally dawned on me  who Music's voice reminds me of, jesus christ.

Many times she sounds so much like Liara's english VA from Mass Effect 1 IDKW.

"Doctor Chakwas assures me I am going to be fine. I was impressed with her knowledge of Asari physiology." LOL

The one who decided for Music's voice is a user named Axary. He was in charge of making the first voices with XvaSynth and he decided to use Skyrim “FemaleYoungEager” voicetype, AKA Corri English. When I started using Elevenlabs, I trained Axary's robotic voice, so it doesn't sound exactly like her.


 

 

Posted
50 minutes ago, mk1234s said:

Disabled unnecessary packages, installed CHAK. I'm still putting the build in order.

 

Yeah animations not playing are the biggest pain to solve.  Like on my non-NR run the "Admin" console in AAF will tell me it's missing a specific type of animation (i.e. MF, MMF, MMFF, etc) because part of the matching is the list of actors you feed it when you start a scene, then it goes off and checks the gender of each actor and looks for a matching animation, the other thing it matches is markers/furniture, I learned about the "Admin" console way too late when I was troubleshooting animation errors in NR but I hope it would give a clue.  But other stuff like start up failures the % indicator is useless, it appears to be just a counter that is maybe 8 or 12 different points where it could fail.

 

I assume you saw JB indicating it could be related to AAF not stopping the animations, which would make sense and I am hoping you would see maybe an actor busy in the admin console.

 

54 minutes ago, mk1234s said:

With NAF Bridge it throws me to the desktop when loading the game, so far I don't have the time or desire to deal with it, but I've taken it on board.

 

Yeah really the only difference to run NAF Bridge is:

 

1. You have to be on 1.10.163.0 (old gen)

2. You follow the basics of TFM, except you do not install Advanced Animation Framework (you do install AAF Themes).

3. You have to install SUP F4SE (a lot of people miss this), you have to use LooksMenu 1.6.20 (or you will get crashes), you have to install Native Animation Framework, then NAF Bridge (overwrites NAF), and finally NAFicator (to convert XMLs, there is some clean-ups and positional adjustments and Evi1Panda said it converts all idle form notations to direct reference to the HKX animation files).

 

It generally works fine for almost everything, I think the latest thing I noticed is it doesn't appear to support gender overrides so you will see some funkiness with Peach (since I believe JB is doing a gender override to male on Peach).

 

15 minutes ago, Tatoine66 said:

I try "Player.playidle_NR_DancingMove29" and console

 

You need a space between "player.playidle" and "_NR_DancingMove29".  I haven't gotten there yet with NAF Bridge, but so far I have had no animation issues on Norita route and I just finished Poker Night.  The only animation issue I noticed was with Peach because NAF Bridge seems unaware of gender overrides.

 

Posted
10 minutes ago, dav42 said:

I assume you saw JB indicating it could be related to AAF not stopping the animations, which would make sense and I am hoping you would see maybe an actor busy in the admin console.

Yep. And It works 100% if you open the admin panel and stop Sophie's scenes when you are finishing yours. That's the key, to stop Sophie's scenes.

Posted
15 minutes ago, dav42 said:

 

Yeah animations not playing are the biggest pain to solve.  Like on my non-NR run the "Admin" console in AAF will tell me it's missing a specific type of animation (i.e. MF, MMF, MMFF, etc) because part of the matching is the list of actors you feed it when you start a scene, then it goes off and checks the gender of each actor and looks for a matching animation, the other thing it matches is markers/furniture, I learned about the "Admin" console way too late when I was troubleshooting animation errors in NR but I hope it would give a clue.  But other stuff like start up failures the % indicator is useless, it appears to be just a counter that is maybe 8 or 12 different points where it could fail.

 

I assume you saw JB indicating it could be related to AAF not stopping the animations, which would make sense and I am hoping you would see maybe an actor busy in the admin console.

 

Yeah really the only difference to run NAF Bridge is:

 

1. You have to be on 1.10.163.0 (old gen)

2. You follow the basics of TFM, except you do not install Advanced Animation Framework (you do install AAF Themes).

3. You have to install SUP F4SE (a lot of people miss this), you have to use LooksMenu 1.6.20 (or you will get crashes), you have to install Native Animation Framework, then NAF Bridge (overwrites NAF), and finally NAFicator (to convert XMLs, there is some clean-ups and positional adjustments and Evi1Panda said it converts all idle form notations to direct reference to the HKX animation files).

 

It generally works fine for almost everything, I think the latest thing I noticed is it doesn't appear to support gender overrides so you will see some funkiness with Peach (since I believe JB is doing a gender override to male on Peach).

 

 

 

Thank you for the information you provide.

 

 

Quote

I assume you saw JB indicating it could be related to AAF not stopping the animations, which would make sense and I am hoping you would see maybe an actor busy in the admin console.

 

 

Yes, I noticed that. On the panel that is called via "HOME", I had a notification "Exit animation".

 

 

 

I would like to say a few words about the game: It would be really cool to be able to put on the entire set of clothes at once. Or tags in the name, for example, (NR)(SET_OF_CLOTHES), for faster searching in the inventory. I noticed that as the story progresses, you have to spend more and more time searching for outfits

 

 

 

Otherwise, everything is cool! I went to the audition)

Photo11.png

Posted

Hi,

Ok small issue, I installed this mod played had fun (THANKS). I have since taken it out but cant seem to find a mod i thought was recommended by this mod, i dont recall the name of the mod but it had something to do with fixing cabin meshes so the porch rails on the cabins is repaired. I would very much like to remove this mod as well but cant seem to find it in my mod list. My real question is two fold, did this mod recommend it and if it did what is it called so i can remove it, i like the cabins the way they were.

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