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AAF Nuka Ride: A Porn Studio Mod


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Posted
1 hour ago, mk1234s said:

 

Let's be clear. I have nothing to do with the sale of your mod. I have my own assembly. You are unfairly insulting me out of nowhere.

 

 

With all due respect. This can't be true. Tell me how you achieved this?
On a configuration with a minimal set of mods, where only mandatory ones are enabled, the ratio of women is approximately 80%/20%. If not more than 80.
Judging by the screenshot you made, you deliberately chose a point with the maximum respawn of male NPCs. I conclude that this is a sore point for you.

 

 

funny thing is - I just ran around Nuka Town and every operator but 1 was male, the only female was over by fizztop past the fountain.   Pack had 4 females, disciples were of course all female.   Inside Parlor it was slightly more female to male by 1 or 2, same with amphitheater were it was just over 50/50 female.   I believe the game will reload all these npc's when zone into another world space and then reload this world space.   I have seen more operator females in Nuka Town before, but like its been said there are only 4 types I believe and they just get copied everywhere so it really depends on that I believe.

 

This is pretty much a mute point as its not relevant to the development of this amazing mod, as your experience is not what others are having while playing this mod.

Posted (edited)
2 hours ago, mk1234s said:

 

Let's be clear. I have nothing to do with the sale of your mod. I have my own assembly. You are unfairly insulting me out of nowhere.

 

 

With all due respect. This can't be true. Tell me how you achieved this?
On a configuration with a minimal set of mods, where only mandatory ones are enabled, the ratio of women is approximately 80%/20%. If not more than 80.
Judging by the screenshot you made, you deliberately chose a point with the maximum respawn of male NPCs. I conclude that this is a sore point for you.

 

 

I haven't insulted you, it must be your translator. And I have no reason to lie, neither dav42 nor any other user about NPC genders.

 

It's literaly like I said. 

Edited by JB.
Posted (edited)
28 minutes ago, Mimirue17 said:

This is pretty much a mute point as its not relevant to the development of this amazing mod, as your experience is not what others are having while playing this mod.

Here's a funny thing.

 

Only men comment on bimbofication (lips, hair, dye and surgery). But there's one man who doesn't say anything. An operator near the Cappy bottle. When I clicked on him, it turned out he's a girl, but “Prettier NW Raider” turns him into a man! But it didn't change his voice to a man's.

 

A newbie mistake.

 

So... I literally have one more man, even though he's bugged.

Edited by JB.
Posted
28 minutes ago, JB. said:

Here's a funny thing.

 

Only men comment on bimbofication (lips, hair, dye and surgery). But there's one man who doesn't say anything. An operator near the Cappy bottle. When I clicked on him, it turned out he's a girl, but “Prettier NW Raider” turns him into a man! But it didn't change his voice to a man's.

 

A newbie mistake.

 

So... I literally have one more man, even though he's bugged.

I am going to turn off a bit prettier NW and the patch and see what happens.

Posted
6 hours ago, Tatoine66 said:

@dav42@JB.

I'm on Norita's route, "dolled up"quest and when I'm with Kali and OB in Fizztop for testing outfit, game crash when I start to dance. I have NR 6.9.1d. Crash generate black screen, I can't go back on the bureau and i must restart my computer (CTRL/ALT/SUP).

 

NAF : see pictures : NAF Bridge 1.11 and NAFICATOR 0.9.6. I follow your advice and I deleted all xml in NAF and re-run Naficator and I have just Panda...xml in the NAF folder. Is it ok ?

After that, i loaded the game and crashed anyway. ;(

Capture d’écran 2025-07-12 230835.png

Capture d’écran 2025-07-12 230923.png

I had all sorts of problems with AAF it turns out for me that AAF and F4SE want to be in the Fallout 4 data folder and not Mod organiser's virtual directory High heel system was the same

Posted
37 minutes ago, JB. said:

Here's a funny thing.

 

Only men comment on bimbofication (lips, hair, dye and surgery). But there's one man who doesn't say anything. An operator near the Cappy bottle. When I clicked on him, it turned out he's a girl, but “Prettier NW Raider” turns him into a man! But it didn't change his voice to a man's.

 

A newbie mistake.

 

So... I literally have one more man, even though he's bugged.

ok there is something odd going on with that bit prettier patch.   If you turn both the mod and patch off - the Operators go to about 75% female (base NR setup).   If you turn just the mod on (A Bit Prettier NW Raiders) its roughly 50/50.   Turn the patch on and its all men.   The pack are not really affected by it much.

Posted
4 minutes ago, Hoobu said:

I had all sorts of problems with AAF it turns out for me that AAF and F4SE want to be in the Fallout 4 data folder and not Mod organiser's virtual directory High heel system was the same

I use both on MO2 without issue. something is not right with your setup.   Are you NG or Pre-NG, what version of AAF are you using?   F4SE does go into the game folder (with FO4 exe) and you run it through MO2.   But everything else in put in MO2.

Posted
16 minutes ago, Mimirue17 said:

ok there is something odd going on with that bit prettier patch.   If you turn both the mod and patch off - the Operators go to about 75% female (base NR setup).   If you turn just the mod on (A Bit Prettier NW Raiders) its roughly 50/50.   Turn the patch on and its all men.   The pack are not really affected by it much.

My patch only edit these 4 girls. I put in them the Nuka Ride packages, not the NW ones.

 

 

 

image.png

Posted (edited)
38 minutes ago, mirabiliss said:

As a last resort you could check if the Black Male Raiders mod in the optional files of the OP changes the gender ratios.

 

 

Black Male Raiders works fine. All the men are black.

Pretty Female NW Raiders works fine. All the women look pretty.

 

The one that messes everything up is Male Take Over or "MTO".    @TripTease 

 

Spoiler

Photo629.png

Photo630.png

 

 

Regarding genders, I don't see any problem. 

 

 

Edit: Okay, Izzy's Nuka World Patch adds a lot of women. If anyone is bothered by seeing so many women, they can disable it. For testing purposes, I don't play with the patch, but rather with my “vanilla” version.

 

 

Spoiler

Photo631.png

 

@mk1234sYou can suggest the change if you want and Izzy will see if he wants to do it. But implying that his patch needs to be “fixed” or ridiculing it is disrespectful, and I'm not willing to tolerate that. I don't know what's wrong with you to look down on the unpaid work that others are doing. You'll see how people are willing to assist you if you show a little respect.

Edited by JB.
Posted
1 hour ago, Mimirue17 said:

I use both on MO2 without issue. something is not right with your setup.   Are you NG or Pre-NG, what version of AAF are you using?   F4SE does go into the game folder (with FO4 exe) and you run it through MO2.   But everything else in put in MO2.

I'm Pre-NG last version of AAF ,it isn't a problem because it works (like Todd said it would lol) and have not had any issues since with any mod I've played so I'll leave it alone

Posted

 

 

Walking around Nuka Town made me realize that Operator comments either don't have voices or aren't made by Elevenlabs.

 

 

 

Nuka Ride 6.9 - Voices 1.8 in the Optional Folder

 

  • Updated the voice file for male and female Operators. ✔️

 

 

 

 

 

Posted (edited)

Once more I must commend you, JB, for your excellent and occasionally hysterical writing. The Mrs. White scene with the "racism is about hair" stuff was incredible, absolute genius, and terribly funny! 

 

I am curious what your "behind the scenes" take on... "hairism"? actually is, though. Color? Style, like curly or straight, long or short etc.? Or will Norita have that explained to her eventually? If yes, then don't tell me, but if not I'm quite curious :P

 

EDIT: Cool whips ;) I see what you did there

Edited by MysticDaedra
Posted
2 hours ago, JB. said:

Edit: Okay, Izzy's Nuka World Patch adds a lot of women. If anyone is bothered by seeing so many women, they can disable it. For testing purposes, I don't play with the patch, but rather with my “vanilla” version.

Regarding the patch, for whatever reason it absolutely kills my frame time. Not the frame rate, I'm still at 90FPS average. But it feels like I'm playing at 30 with the patch enabled. Plus a massive frame drop going past the Operators base when the LODs change at Fizztop and around the larger fountain.

 

I did try the Black Male Raiders addon (on an existing game) and it didn't change the appearance of most of the male raiders.

Posted

  

On 7/12/2025 at 1:45 PM, mirabiliss said:

It's probably best practice to avoid adding any AAF mods other than what is required. There are mods that can add some more gameplay or challenge to NR that actually work, and I've tried recommending them in the thread.

 

Plus the story has excuses for not having mechanics from SH being plausible.

Wrong reply maybe? Whilst I agree it's best practice, I was commenting that JB had SH-esque elements and integrating SH as a submod is something JB is highly unlikely to do due to it's tendency to break scripts.

 

I will disagree that the story precludes the mechanics though: butt slap, cat calls, and fan approaches are all events NR has scripted in, and Nora (at least in my opinion) feels 100% unprotected even in Nuka World so I wouldn't put it past them to throw out the odd Molest or Hypno approach, PVPK's Easy Prey (or the SH equivalent) would also make complete sense, especially if out with Kells or NorClone. Also with some of the NPCs like Maxon, Ryder, and William, I definitely don't feel Norita is safe either.

 

23 hours ago, JB. said:

Right now, I only remember that if you wear the complete “Dancer Outfit” set, the fight against Doberman on the Moon of Steel is easier.

Huh, neat. Side note: Rad Suit path seemed a bit out of character but damn if it wasn't worth it and hilarious! 🤣

 

13 hours ago, Onedrift said:

 

Awesome, thanks! Now time for a Norita playthrough, then maybe a OB Bitch route playthrough. WHEEEEEEEEEEEEE

Keep going mate, you also need Norita Bitch, Virgin Norita, and V-ita Bitch. Then there's Snowbunny changes too...JB does a truly superb job of keeping us busy eh? 😁

 

16 hours ago, mk1234s said:

But I don't understand one thing.
Is fixing the NPC generation lists (which you mentioned) a difficult task? Or is it just that no one cares about it except me, and it's fine as is?

To give an answer without continuing the flame war: it's a side effect of Izzy's NR World Patch (so ditching that would potentially normalise the ratio for you) but also means that many people haven't noticed. Those that have don't seem to care, possibly because they're not really involved in anything beyond passing comments. You might be able to fix it yourself with FO4Edit, but I wouldn't have a clue how to do that sorry.

 

With all that said, I think there's a lot of misunderstandings in the whole exchange, and your translation came off a bit more blunt/aggressive than you intended.

Posted

For some reason it seems that the sister changed appearance after I did all of the new cosmetic stuff. Her name also got changed from Sugar Bomb to Snowbunny but the game still recognizes her own name.

Screenshot (352).png

Posted (edited)
31 minutes ago, Z3Rc0n said:

For some reason it seems that the sister changed appearance after I did all of the new cosmetic stuff. Her name also got changed from Sugar Bomb to Snowbunny but the game still recognizes her own name.

Screenshot (352).png

I think after some key scenes like this it resets it (Happened to me too but I didn't notice the name. I gave it a wig). 

Your sister is basically your exact clone (if you change your hair she will have the same hair too). I guess it's just limitations. 

Edited by 4nln415
Posted
42 minutes ago, 4nln415 said:

I guess it's just limitations. 

Yes, it has always been that way. The only thing that really sets you apart is the surgery. The clone does not copy your morphs, but it does copy everything else.

 

 

Posted (edited)
4 hours ago, mirabiliss said:

Regarding the patch, for whatever reason it absolutely kills my frame time. Not the frame rate, I'm still at 90FPS average. But it feels like I'm playing at 30 with the patch enabled. Plus a massive frame drop going past the Operators base when the LODs change at Fizztop and around the larger fountain.

 

I did try the Black Male Raiders addon (on an existing game) and it didn't change the appearance of most of the male raiders.

Izzy's patch needs precombines and previs. I understand that he will do so in the future.

 

I did it for my version of Nuka Town, but “Nuka Ride World Patch” needs its own. Yesterday I passed by the fountain and the impact felt very heavy.

 

Black Raider works midsave, no new game necessary. Although I'm not sure why it didn't work for you. Pretty NW Raiders doesn't touch the men, so there shouldn't be any conflict with them. Load order, perhaps.

Edited by JB.
Posted (edited)
1 hour ago, JB. said:

Izzy's patch needs precombines and previs. I understand that he will do so in the future.

 

I did it for my version of Nuka Town, but “Nuka Ride World Patch” needs its own. Yesterday I passed by the fountain and the impact felt very heavy.

 

Black Raider works midsave, no new game necessary. Although I'm not sure why it didn't work for you. Pretty NW Raiders doesn't touch the men, so there shouldn't be any conflict with them. Load order, perhaps.

odd, I have used the world Patch all the time and I never noticed any performance loss around Nuka Town.   The only frame hit I ever get is when the bubbles or flower pedals start and is only for a second or two.   I turned it off briefly and I was amazed how much work Izzy put into the patch to make the place so nice.   I will turn frame time on in my overlay and see if its actually taking a hit.

 

1440p ultra on 9070xt for reference, World Patch ON

240 fps in Nuka Town and Train Station

1% lows around 160 between the arches (Parlor and Studio Entrances) did have occasional double digit drops near the shack (were you meet the OB 1st time) and Nisha place and near the food stall on that same side of fountain but opposite Nisha place (both were for like 2 seconds).   Other wise around fountain area 1% were in around 200-220 same with around the Market.

 

I will retest this on a new game - since I have pulled a few mods and re-activated them for testing the NPC's are all standing still so will restart a fresh game.   Only to part where you meet Billy so no that far into game.

Edited by Mimirue17
Posted
1 hour ago, JB. said:

Black Raider works midsave, no new game necessary. Although I'm not sure why it didn't work for you. Pretty NW Raiders doesn't touch the men, so there shouldn't be any conflict with them. Load order, perhaps.

Possibly something to do with X-Cell and FaceGen. I tried editing Lucy Abernathy's appearance to get rid of the dirt and it didn't change anything either.

 

1 hour ago, JB. said:

Izzy's patch needs precombines and previs. I understand that he will do so in the future.

I took one look at how to make a PRP patch and completely gave up, it was something like 12 pages of documentation.

 

1 hour ago, Mimirue17 said:

1440p ultra on 9070xt for reference, World Patch ON

I'm using 4K with an ENB (was Reactor, now Next-Gen Lighting) on a 3090. At 1440p with the World Patch it was fine with occasional stutters when moving to new areas. At 4K I was barely hitting 55 with Reactor ENB. Changing ENB got me up to around 80.

Posted
25 minutes ago, mirabiliss said:

Possibly something to do with X-Cell and FaceGen. I tried editing Lucy Abernathy's appearance to get rid of the dirt and it didn't change anything either.

 

You can try to throw the form id's in x-cell-exceptions.ini, it should do what you want.

 

Quote

; FaceGen data consists of head 3D model and face textures.
; NPCs on the list will be prevented from using this pre-generated assets.

 

Posted
11 hours ago, JB. said:

@mk1234sYou can suggest the change if you want and Izzy will see if he wants to do it. But implying that his patch needs to be “fixed” or ridiculing it is disrespectful, and I'm not willing to tolerate that. I don't know what's wrong with you to look down on the unpaid work that others are doing. You'll see how people are willing to assist you if you show a little respect.

 

I did not ridicule anyone and I certainly did not mean to appear arrogant. You clearly have a biased attitude.
I am saddened that the contact with you has taken on a negative character, and since I am a guest here, I will tone down my rhetoric.

 

Posted
16 hours ago, dav42 said:

 

You said you had a "black screen", and I said that's not a crash.  A crash is to the desktop.  I am just going to assume it is a CTD.  In any case, you can try to play the idle and see if it works, open console and type:

 

player.playidle _NR_DancingMove29

 

If I am not mistaken that is the idle played when you respond to the OB/Kali when told to dance (it's not AAF/NAF).  Which it doesn't crash for me.

 

Some observations (and these may not solve your issue):

1. Nuka Ride isn't at the bottom of your load order

2. Scrap Everything is usually bad news, I think it messes up precombines & previs from what I recall.  I don't know if you actually used it, but broken precombines/previs can lead to crashing from what I have heard.

3. Sexual Harassament is usually a problem, but it should be causing an CTD and if it is OFF then it should be generally fine (if it is ON then you could run into stuck dialogue/quests).  But I usually leave that crap (which includes most of those mods) out of my loadout for NR.

 

But I think your back at the place where we started, which is you need to start removing unnecessary mods until you isolate the cause.  If you don't want to do that then there really isn't much more that can be done -- regardless if it worked with a previous version or not your the only person having this issue at this point and there could be many reasons why it's a problem now.

 

Anyways, sorry it's not of more help.

@dav42I'm really grateful for your help. So, I desactivated "scrap", "sex harass" and try to move NR at the end of my load order (see pic). But the animations still at the end with lettre/number like 9A, 9B,.... I reed that aminations does in the middle of load order but my Vortex don't want it !!! :( 

I go to try it like that and if CTD again, I will go check up my PC by a professional. Thanks again ; this community is amazing !!

 

Capture d’écran 2025-07-13 180825.png

Posted
1 minute ago, Tatoine66 said:

I go to try it like that and if CTD again, I will go check up my PC by a professional.

 

Did that console playidle work fine?  Because that should be the dancing animation, which I doubt is the issue.  I don't know if this is a call to a professional, sometime tracking down these CTDs is trial and error.

 

5 minutes ago, Tatoine66 said:

try to move NR at the end of my load order (see pic). But the animations still at the end with lettre/number like 9A, 9B,.... I reed that aminations does in the middle of load order but my Vortex don't want it !!!

 

I would be surprised if JB is overriding records from these (so it might be ok?), but I don't know never really had an issue moving NR to the bottom of load order in Mod Organizer 2 -- you might need to turn off sorting in Vortex (because I know it loves to use LOOT all the time and LOOT wants Nuka Ride very early in the load order).  I think with Vortex there is some way to do it (putting the plugin in a different group or something?), JB has put it in a post before.

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