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AAF Nuka Ride: A Porn Studio Mod


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Posted

Just picked up Peach from the Raider house with the key under the potted plant.

 

Peach has no hands, She has wrist tattoos but no hands.

 

Removed her outfit still no hands.

 

I opened peach using her RefID with looksmenu and removed the nail polish and other tattoos still no hands.

 

I then made a patch to to her WNAM record for NakedSkin and still no hands.

 

Is this a Fusion Girl problem?  

 

Posted (edited)
19 minutes ago, OldTimer91 said:

Just picked up Peach from the Raider house with the key under the potted plant.

 

Peach has no hands, She has wrist tattoos but no hands.

 

Removed her outfit still no hands.

 

I opened peach using her RefID with looksmenu and removed the nail polish and other tattoos still no hands.

 

I then made a patch to to her WNAM record for NakedSkin and still no hands.

 

Is this a Fusion Girl problem?  

 

 

Are you missing this?

 

HN66 nails (CBBE or Fusion Girl)

 

image.png.3cfcc761f59c422d368f93f2d19dc5d9.png

Edited by dav42
Posted (edited)

The breast surgery looks great. Want to make a preset from it. What kinda morph + settings is it that gets added? I mean wich sliders goes up? I use fusion girl. 

Edited by Modtester 111
Posted (edited)

Hello everyone! First, I apologize for my English, as it is not my native language. I am having problems with one of the new requirements for Nuka Ride, the CHAKS mod. The animations for this mod are not working for me, even though I have all the requirements for this mod to work. When I was on the mission to promote the bar with Sofia, the kiss animation between the PC and Sofia didn't work properly. The AAF was activated and the characters stood still inside each other, with nothing happening.

I don't know what to do to fix this.

 

Edited by _Helen_
Posted
19 minutes ago, _Helen_ said:

Hello everyone! First, I apologize for my English, as it is not my native language. I am having problems with one of the new requirements for Nuka Ride, the CHAKS mod. The animations for this mod are not working for me, even though I have all the requirements for this mod to work. When I was on the mission to promote the bar with Sofia, the kiss animation between the PC and Sofia didn't work properly. The AAF was activated and the characters stood still inside each other, with nothing happening.

I don't know what to do to fix this.

 

CHAKS is a very new addition and is only used in the latest quests. Before that, Atomic Lust is used. Check to see if you have it installed.

Posted
39 minutes ago, Modtester 111 said:

The breast surgery looks great. Want to make a preset from it. What kinda morph + settings is it that gets added? I mean wich sliders goes up? I use fusion girl. 

       

Here you go: 

 

      "Boobs Big"
      "Bum Size"

Posted (edited)

Thank you! I am so sorry.. I am looking through bodyslide, and all it's sliders.. and I simply can't find these names on my fusion girl. But maybe I am the wrong place? Is there something else I need to download to get these sliders?

bodyslide1.jpg

Edited by Modtester 111
Posted
8 minutes ago, Modtester 111 said:

Thank you! I am so sorry.. I am looking through bodyslide, and all it's sliders.. and I simply can't find these names on my fusion girl. But maybe I am the wrong place? Is there something else I need to download to get these sliders?

 

 

Take a look at Tools\BodySlide\SliderCategories\ZeX-FusionG.xml for the internal to external name mapping.  JB gave you the internal name mapping.

Posted

Wow.  

I have to own up to something dumb.

 

Short Version-.  I basically played the entire CS and  then Nora version of this mod without Looks Menu.       

 

Here is my whole sad saga.

 

Sooo, back when I started CS, I had never used a lot of the mods that were recommended / required.  I had modded Skyrim a lot, and only barely had run a couple of Fallout 4 mods.  I had never used Looks Menu.   I didn't know what it was supposed to look like.   Heres the thing-  Since I didn't have any errors popping up, and it had been a while since I played Fallout at all, and the hairstyles showed up, so I just thought the vanilla version WAS Looks menu.      I knew in game that the mirror thing never worked right, but... I just thought it was some glitch, and didn't  worry about it.   Because, I didn't know what it was supposed to look like or do, other than make your character look better somehow.

 

Forward fast to the other day.   Trying to get a younger looking character for Norita, I decided to see what JB's character looked like, since someone told me the Charli file was his character.   I loaded it up, and couldn't get it to load.   kept fiddling with it, and somehow finally got it loaded, but of course I didn't have something right because she looked off.   (and didn't have hair, lol)    So I started playing with the sculpting...    wait a minute.... I don't remember all this sculpting choices....

Then I noticed none of the hair styles other than vanilla were working.    So I started trying to get the hairs working.   Finally figured out that was an .ini file change I had made, trying to get the presets to load.   But now, I did not have all those sculpting options, or the ability to load presets.

 

It was not until this moment that it hit me, that THIS was what Looks Menu did, and I had been playing the whole time without it working.

 

So.

Tonight I sat down determined to figure this out.   I deactivated everything except Looks Menu and it worked.  So I knew then it was a load order  issue or some mod conflicting.  I started loading mods with it, one by one, until finally!  I found the culprit.

It was Ultra Wide Interface, a mod to make things look better in ultrawide mode.  Went back to the mod page and found that apparently when you install it, there are compatibility patches for tons of other mods, INCLUDING, you guessed it, Looks Menu.     I think what happened is I had that mod in my measly few before CS, and just left it in there.

 

I reinstalled, with that patch this time. and suddenly I feel like I have a whole new world open.     

 

Just thought you guys might get a kick out of hearing that.  :)

Posted

Can I get a hint as to what I'm supposed to do in the mission to find Peach? I'm going up to the door where the marker is on the outside of the alleged raider house, but nothing happens and the door is locked.

Posted
18 minutes ago, MysticDaedra said:

Can I get a hint as to what I'm supposed to do in the mission to find Peach? I'm going up to the door where the marker is on the outside of the alleged raider house, but nothing happens and the door is locked.

 

The hint is on the last holotape you picked up.

 

Spoiler

Go to the 2nd floor, look for the potted plant, activate it, get the key, go in the front door.

 

Posted (edited)

F4 NG Downgraded to pre NG, NR 6.9.1e last load Vortex, Norita route, not a Virgin, all requirements.

The Cold Beer, go out and talk to Sophie, she is leaning against this bush, no way to start dialogue, has happened almost every playthrough for me, usually if I can get her to move then I can speak with her to go to Nuka Town.

Looked at the provided setstages starts with "I want a Scooter too" no speak to Sophie stage.

Will use the next stage, just a report.

 

Edit;  When I reloaded the game after I posted this, Sophie was walking around which allowed me to speak to her, no set stage needed.

 

 

Spoiler

image.thumb.png.5d1f04ecf9a02039bcf09242750b9af4.png

 

 

Edited by Caveman 74
Posted
11 minutes ago, Caveman 74 said:

The Cold Beer, go out and talk to Sophie, she is leaning against this bush, no way to start dialogue, has happened almost every playthrough for me, usually if I can get her to move then I can speak with her to go to Nuka Town.

 

I have had this too, usually I just open console, click on her, and then do a "moveto player".  Something glitchy about that area.

Posted

It's a bug, yes. So that the player does not use the scooter yet, I block it (BlockActivation). And as Sophie sits there, she seems to inherit the block. 

 

@sopmod This mod already comes with pre-combines and previs. If you have visual errors, it may be due to another mod editing the same cells (like “Inmersive candles”).

 

 

Posted (edited)

Nuka Ride 6.9.1f

Small fixes

 

Photo633.png

 

 

  • Safe to update midsave. 
  • Reminder that there is a new version of voices, which includes voices for male and female Operators.
  • The BOS soldiers and Cora in Kiddie Kingdom weren't saying their usual comments. 
  • I moved Cora's sales trunk under her in Kiddie Kingdom so she would stop having inventory bugs with zero items. (But she still doesn't work for me...)
  • More adjustments to Peach. She should unequip strapons if AAF/NAF equips them. 
  • Unlocking Peach meant removing her heels, which caused the outfit selection to get messed up. Fixed. I hope. 
  • I forgot a line of code when finishing the Heart Of Steel quest. “StopQuest _NukaRide_Steel”. Otherwise, the clone doesn't say her usual dialogue to recruit her.
  • Raven couldn't be de-recruited. 
  • Raven can now open doors. This is what was preventing him from entering the abandoned house. 
  • Added a map marker for the Nuka Apartment. 
  • Added a map marker for Golden Globes Studio. 
  • Both map markers are only available in any save where you have passed the audition.

 

 

Fallout4 13_7_2025 22_14_13.png

Edited by JB.
Posted
19 minutes ago, JB. said:

Nuka Ride 6.9.1d

Small fixes

Updating now, Thank You!     :cool:

 

1 hour ago, dav42 said:

I have had this too, usually I just open console, click on her, and then do a "moveto player".  Something glitchy about that area.

 

31 minutes ago, JB. said:

It's a bug, yes. So that the player does not use the scooter yet, I block it (BlockActivation). And as Sophie sits there, she seems to inherit the block. 

 

Good to know, glad it was not just my setup.     :cool:

Posted
2 minutes ago, dav42 said:

 

I think this is supposed to be 6.9.1f? 

 

Fallen soldier. I've been bimbofied. 😫

Posted (edited)

At the end of the quest "Poker Night", there are three group animations: those after the dance and before the kiss with Sophie. The second animation gives me an AAF error.
Perhaps I am missing some animation package?

 

That is,  the group animation plays, then the AAF error, and then the next group animation plays. I'm not sure if it's the missing animation pack that's causing the problem.


Please tell me what is missing.

 

 

111.jpg

Edited by mk1234s
Posted (edited)
30 minutes ago, mk1234s said:

At the end of the quest "Poker Night", there are three group animations: those after the dance and before the kiss with Sophie. The second animation gives me an AAF error.
Perhaps I am missing some animation package?

 

That is,  the group animation plays, then the AAF error, and then the next group animation plays. I'm not sure if it's the missing animation pack that's causing the problem.


Please tell me what is missing.

 

Sometimes the problem is other mods, not animations.  i.e. mods that change the location, furniture, etc.  Many of the NR-specific animations may want unique furniture items or have unique markers for the scene that can be overridden by other mods.  Your missing CHAK, and I don't know why you have Savage's 1.2.8 & 1.3.0 installed or why RohZima's 2.00 & 2.92 (2.92 is a full package, btw).  But I doubt that's an issue here.

 

There were some cases where Nuka World Patch changed out furniture in Fizztop that caused animation failures for me, I think because Izzy made so many world edits to clean things up it's probably tough to keep up with what JB's changing/placing sometimes, I don't know how easy/hard it is to diff between two plugins for cell edits.

 

By the way, AAF has a debug console, it may help you.  Bring it up with home key, and use delete to cycle through options and hit enter on the right one to view it.  But in my experience I wouldn't say AAF is very good at error messages, NAF Bridge does a much better job and a lot more specific with errors (which is how I found most of my issues).

Edited by dav42
Posted
38 minutes ago, MysticDaedra said:

There's no potted plant on the second floor. Checked in xEdit, no conflicts. It's just not there...

 

Sounds like a mod conflict or something didn't trigger.  It might be placed by a script, but JB said you don't even have to talk to Peach and go on the hunt for holotapes you can just run over to the house.  I talked to Peach, then just ran over to the house, up the 2nd floor and activated the potted plant and grabbed the key.

 

https://streamable.com/6e0lmc

Posted (edited)

In any case, a trophy should be given to whoever has managed to make all the scenes of the Poker Night finale work.

 

Here's a trick: as long as you have neither Indarello, nor UAP, you are very likely to get it. These patches usually force animations with transitions. And no matter how many times my mod begs them to “finish it!”, the characters are still in transition, which causes a chain error.

 

Edit: Leito Fix probably fits into this equation too. 

 

Anyway, since I'm done with this version I'll see if I can go back to this particular scene and find a solution for it.

Edited by JB.
Posted
4 hours ago, JB. said:

In any case, a trophy should be given to whoever has managed to make all the scenes of the Poker Night finale work.

 

Here's a trick: as long as you have neither Indarello, nor UAP, you are very likely to get it. These patches usually force animations with transitions. And no matter how many times my mod begs them to “finish it!”, the characters are still in transition, which causes a chain error.

 

Edit: Leito Fix probably fits into this equation too. 

 

Anyway, since I'm done with this version I'll see if I can go back to this particular scene and find a solution for it.

I has worked for me - I use SC 1.3 (only, you should not use both as was the case in the above post about it) with SC not selected in UAP as it says in the update.   I use SAM and all its load order requirements so not sure if that is helping in this particular situation.

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