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AAF Nuka Ride: A Porn Studio Mod


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Posted
Just now, JB. said:

 

Thanks.

Flirt with Sullivan ("I'm a porn actress") and he'll send you straight to the Mayor.
Find another way with Sullivan ("there must be a way to reach an agreement") and he will send you to Travis.

Nuka Club is something that I want to work on in 2022, at the moment it is empty except for the bunny outfit, which will be dressed by all the girls who work at the Nuka Club.

Thx ! I'll try in the next playthrough.

 

I was thinking It would be great to have something to tell you to go and see protectron Charon. I was thinking of a playthrough beginning by Don't loose your head ( be kidnapped just outside vault 111 and escape) then find a way to deactivate the collar becoming a prostitute with hardship and then earing that you could have a New and better life in Nuka World. Of course it's just an Idea...

 

Posted
24 minutes ago, JB. said:

 

Do you have the original and updated Fallout 4? I can't think of any more reasons. 

Up to date and yes it's a legal copy.

Posted
33 minutes ago, izumonoryu said:

To be clear, this is a standalone quest series that takes place in Nuka World, right? It's not going to send you around the Commonwealth?

 

Some of the quests in it involve places/NPCs in the Commonwealth, it's not entirely contained within Nuka World no.

Posted

I love the bunny girl outfit and heels from Nuka Club. Are there any stand alone Fusion Girl assets or mods out there making them craftable? I can see all my Commonwealth Captives rescued damsels wearing these outfits as they go about their duties. 

Posted
2 hours ago, acturia said:

I love the bunny girl outfit and heels from Nuka Club. Are there any stand alone Fusion Girl assets or mods out there making them craftable? I can see all my Commonwealth Captives rescued damsels wearing these outfits as they go about their duties. 

 

You could spawn it with the console, or use something like ESP Explorer.

Posted (edited)

Where can I find the eyebrow piercing in outfit studio? I want to move it a little to fit my character

 

It isn't in the Piercings.nif (or am I stupid?)

Edited by MAMAISYOURMAMA
Posted (edited)

Did anyone's game crash in the mission of talking to farm girl connie(the gril who want to be a pornstar ) about a raider stalker? I did and can not get through this mission.Don't know why

I solve this by placing esp to the bottom of modlist ,never mind

Edited by mosv
Posted

After the Audition I'm stuck behind Mason's throne and I can't move.  Fast traveling away results in an endless falling animation that I can't get out of.  I've tried replaying the scene but same outcome :(

Posted
2 hours ago, 17skyrim said:

I'm playing the latest version and I can't get Mason to respond when I speak to him to get the pole and boxes for Corcoran.  

 

Same. Got the clothes, new quest didn't start.

Posted (edited)

Absolutely superb mod. It's probably the first Fallout 4 adult mod where I've not only enjoyed the questlines but it's all just fitted perfectly. This deserves serious applause and playing the hell out of. Some feedback on 3.2.3:

Positives:

The forced clothing & tattoo arrangements, attention to detail in the porn studio, the choice of lines, removal of clothing (thank you for not just stripping everyone all the time), all worked really well to slowly morph the player into a porn star. It was a really satisfying slow change up. I also liked that there are continual subtle and not-so-subtle reminders that you & the studio exist on the gangs' sufferance, and you need to keep them happy.

The setup of some scenes is just incredible; the Nuka lightup scene with Shank & the new name was probably the first time I found myself taking a screenshot in Fallout 4; it fitted beautifully.

I really liked the addition of the bestiality options. As a personal thing, I find it distasteful and am glad it's being kept optional, but as a thematic element, just having the option even if not taken gives a wonderful 'yes in Nuka World anything goes' vibe. Similarly the callouts to prior Fallout games, back when we had mature themes in Fallout (thanks Bethesda) are wonderful touches.

The addition of the apartment (along with CWSS support for cleaning up) is a beautiful touch, and makes the experience feel more personal. The bimbo collar and underlying theme of Nuka Rush distribution are great ideas that really need expanding on. This could go places, and I could even see adding it to settlements, creating drug processing & distribution centers... but I digress.

 

The shocking of the player during conversation is inspired; I had just recently been complaining as I was checking out FO4 mods that nobody makes good use of any of these bits of equipment, from shock collars from Real Handcuffs to Devious Devices, so I was thrilled to see someone integrate these concepts so tightly.


The Grill party is really fun; I applaud that the player isn't just having sex all the time, that there's some degree of submissive reality injected to what is expected of them.

I enjoyed the high heels integration; coincidentally I'd just added the various HHS mods along with not being able to sprint in heels, and it just accentuated the mod that much more. It made Mason's throwaway lines about not needing to run fast truly sink in.

Negatives:

First some bugs, to be expected in a mod that is still under development:

  • I too had difficulty with Bodyslide on the various outfits not fitting correctly, as though a slider entry was missing. It seemed like Bodyslide thought my breasts were much larger than actual on e.g. the Audition dress. Not really sure what to add or test here vs prior discussions; I definitely rebuilt everything, and checked in Bodyslide where curiously the outfits appeared to be fine. This is on the CBBE body. Maybe this belongs reported on the original clothing mod.
  • After I woke up from William's trip & collar, Music is supposed to free me. I had to explicitly greet her to get this started, and since something (AAF?) takes away all interaction prompts when on Torture Devices, this was tricky. That said, I'm running a lot of mods, maybe something interrupted the greeting. I tried the usual of moveto, disable/enable, and she got in position each time, but it took me a while to figure out how to proceed.
  • The scene with Chip was very strange. After Chip goes into Cappy's bathroom, he proceeds to teleport and then be running off north out of Nuka World. I have no idea why. I caught up to him and continued the various dialogues on the road (no AAF triggered here, so maybe the NPC was stuck in some way) which eventually got as far as punishing Keith; after that, it all started working smoothly again.
  • Lucy in the Sky had the Overboss behaving oddly. In my apartment, he started using the pillory (quite out of character!). At Abernathy Farm, he kept wandering around mid-dialogue as though drawn to various items (I'd built quite a significant settlement here, so maybe some default package is calling him to try sitting on items?).
  • A couple of NPC-NPC dialog scripts trigger that reference the player becoming Overboss - outside Cappy's, two raiders discuss the new girl who ran the Gauntlet, and then similarly two NPCs talk to Nisha at first entrance as though the new girl just became Overboss.
  • Bulldog in Andrews Station wouldn't interact at first, I had to similarly force dialogue to trigger as with Music.
  • Bulldog has a scene with the player & a dog after the snuff shot, but the dog is missing. I can't recall how much I played through of Andrews Station but quite conceivable said doggy had been minigunned some months prior. Just an interaction to consider; maybe the dog needs explicitly adding after Bulldog starts.
  • Overboss gets stuck trying to reach the player when they've been branded by Bulldog (though this can conceivably be blamed on Bethesda's path finding). Similar to the interaction with Music, I had to guess to speak to him to continue.
  • Bulldog's tattoos didn't get removed after the rescue.
  • For reasons I can't quite grasp, washing in CWSS removes the back tattoo of the pornstar name (might be a conflict with Wash Out That Cum and removal of Cum Overlays).
  • The little area Blake invites you all for dinner could really use some lighting, as it's never intended in vanilla for people to actually be sat there.
  • Post-quest cleanup is lacking; the various motorbikes, cars, torture devices left spawned could do with removal once the associated quest finishes.

As for things that felt weird or out of place:

Playing a character who'd already been to Diamond City, the interactions with Vadim got a little weird, simultaneously discussing the various ventures I'd saved him from while also convincing him to put posters up. This feels like a prime opportunity to integrate more tightly with the Commonwealth world; if Vadim already knows you as someone who helped him out, the dialogue can take different branches, even perhaps 'your original identity is safe with me', and so on. Something that crossed my mind is that hair/clothes/makeup really do change looks, and so it's plausible you're actually hard to recognise as the Sole Survivor/Minutemen General, but close up Vadim would definitely know it's you.

Hilarious accidental interaction - Universal Working Bathroom Fixtures for CWSS makes a bath in Andrews Station usable, so a raider walked in and was busily soaping up while Bulldog chats with you. No big deal, just funny.

 

The English language needs some tidying work, but I can see you're already partnering with others to improve on that, so not much extra to say. I got the gist in all cases anyway!

Random additional thoughts:

Some interaction/soft support with AAF Family Planning might be interesting. The reality of porn involves a lot of handling of contraception, pregnancy avoidance, STD checks and the like. It so happened that my character got pregnant during Nuka Ride, and it crossed my mind that this is something the GG studio would be invested in avoiding. Whether it's just presence of contraceptives on hand, characters using condoms, maybe even their own doctor in the studio, or something more integrated; food for thought. FP also has abortion costing 1000 caps, so for a new game start, Nuka Ride would likely want to consider whether this is something the studio offers even for free once or twice.

 

I know adding more dependencies can be a pain to manage, but I did wonder about heavier porn scenes involving some of the Devious Devices; gags, binders, and the like. I don't know what state that mod is in, or how soon before we get an updated DD that doesn't pull in AWKCR, but just an idea.

 

I know scope is a tricky thing to manage, so please do pursue what makes sense for you, but I'd love to see this evolve into a full integration with existing vanilla Nuka World & its power plays, rather than presuming Bethesda's Nuka World never happens. The evolution of the character from downtrodden girl off the bus, to successful major porn star, to Overboss themselves (or Overboss' pet, right hand etc.) would be quite a fascinating ride, and make payback to Colter all the more satisfying. It'd offer a route eventually back to the 'usual' of the player being fairly capable with guns etc. and perhaps even, ironically, a more interesting game start of the player exiting Vault 111, going to Nuka World, ending up running the place by sleeping her way to the top, then returning to the Commonwealth to continue the main story. One wonders what favours the player might owe. Anyway, just an idea; one can dream :)

 

More generally, it's hard to get a feel for where the mod ends up long term; how much the player can really get back into the rest of the game without significant hassle; can they leave any aspect of their porn life behind? How much will their Nuka career influence the rest of their playthrough? I can understand that that's evolving, so no big deal right now.

 

 

Anyway, I hope some of that is useful. This is a mod you should be really proud of. It's superb work. I can't wait to see where it goes. Thank you!

 

loadorder.txt

Edited by utkarr
Added tested mod version, added loadorder just in case
Posted

 

3 hours ago, 17skyrim said:

I'm playing the latest version and I can't get Mason to respond when I speak to him to get the pole and boxes for Corcoran.  

 

1 hour ago, Kizmet said:

 

Same. Got the clothes, new quest didn't start.

 

Shit. I just checked and knew I was forgetting something. Mason is not reserved for that mission. 

 

I'll upload the fix later. But you need to load a save before starting the Quest, like when you go back to the Studio before talking about the flagpole.

Posted (edited)
7 hours ago, MAMAISYOURMAMA said:

Where can I find the eyebrow piercing in outfit studio? I want to move it a little to fit my character

 

It isn't in the Piercings.nif (or am I stupid?)

It is called Facial Piercing.nif and you will have to extract it inside the BA2 (Nuka Ride - Main.BA2). There are tutorials on how to do it. Once extracted, open it with Outift Studio and modify it as you like and overwrite it.

Edited by JB.
Posted (edited)
1 hour ago, utkarr said:

Absolutely superb mod. It's probably the first Fallout 4 adult mod where I've not only enjoyed the questlines but it's all just fitted perfectly. This deserves serious applause and playing the hell out of. Some feedback on 3.2.3:

Positives:

The forced clothing & tattoo arrangements, attention to detail in the porn studio, the choice of lines, removal of clothing (thank you for not just stripping everyone all the time), all worked really well to slowly morph the player into a porn star. It was a really satisfying slow change up. I also liked that there are continual subtle and not-so-subtle reminders that you & the studio exist on the gangs' sufferance, and you need to keep them happy.

The setup of some scenes is just incredible; the Nuka lightup scene with Shank & the new name was probably the first time I found myself taking a screenshot in Fallout 4; it fitted beautifully.

I really liked the addition of the bestiality options. As a personal thing, I find it distasteful and am glad it's being kept optional, but as a thematic element, just having the option even if not taken gives a wonderful 'yes in Nuka World anything goes' vibe. Similarly the callouts to prior Fallout games, back when we had mature themes in Fallout (thanks Bethesda) are wonderful touches.

The addition of the apartment (along with CWSS support for cleaning up) is a beautiful touch, and makes the experience feel more personal. The bimbo collar and underlying theme of Nuka Rush distribution are great ideas that really need expanding on. This could go places, and I could even see adding it to settlements, creating drug processing & distribution centers... but I digress.

 

The shocking of the player during conversation is inspired; I had just recently been complaining as I was checking out FO4 mods that nobody makes good use of any of these bits of equipment, from shock collars from Real Handcuffs to Devious Devices, so I was thrilled to see someone integrate these concepts so tightly.


The Grill party is really fun; I applaud that the player isn't just having sex all the time, that there's some degree of submissive reality injected to what is expected of them.

I enjoyed the high heels integration; coincidentally I'd just added the various HHS mods along with not being able to sprint in heels, and it just accentuated the mod that much more. It made Mason's throwaway lines about not needing to run fast truly sink in.

Negatives:

First some bugs, to be expected in a mod that is still under development:

  • I too had difficulty with Bodyslide on the various outfits not fitting correctly, as though a slider entry was missing. It seemed like Bodyslide thought my breasts were much larger than actual on e.g. the Audition dress. Not really sure what to add or test here vs prior discussions; I definitely rebuilt everything, and checked in Bodyslide where curiously the outfits appeared to be fine. This is on the CBBE body. Maybe this belongs reported on the original clothing mod.
  • After I woke up from William's trip & collar, Music is supposed to free me. I had to explicitly greet her to get this started, and since something (AAF?) takes away all interaction prompts when on Torture Devices, this was tricky. That said, I'm running a lot of mods, maybe something interrupted the greeting. I tried the usual of moveto, disable/enable, and she got in position each time, but it took me a while to figure out how to proceed.
  • The scene with Chip was very strange. After Chip goes into Cappy's bathroom, he proceeds to teleport and then be running off north out of Nuka World. I have no idea why. I caught up to him and continued the various dialogues on the road (no AAF triggered here, so maybe the NPC was stuck in some way) which eventually got as far as punishing Keith; after that, it all started working smoothly again.
  • Lucy in the Sky had the Overboss behaving oddly. In my apartment, he started using the pillory (quite out of character!). At Abernathy Farm, he kept wandering around mid-dialogue as though drawn to various items (I'd built quite a significant settlement here, so maybe some default package is calling him to try sitting on items?).
  • A couple of NPC-NPC dialog scripts trigger that reference the player becoming Overboss - outside Cappy's, two raiders discuss the new girl who ran the Gauntlet, and then similarly two NPCs talk to Nisha at first entrance as though the new girl just became Overboss.
  • Bulldog in Andrews Station wouldn't interact at first, I had to similarly force dialogue to trigger as with Music.
  • Bulldog has a scene with the player & a dog after the snuff shot, but the dog is missing. I can't recall how much I played through of Andrews Station but quite conceivable said doggy had been minigunned some months prior. Just an interaction to consider; maybe the dog needs explicitly adding after Bulldog starts.
  • Overboss gets stuck trying to reach the player when they've been branded by Bulldog (though this can conceivably be blamed on Bethesda's path finding). Similar to the interaction with Music, I had to guess to speak to him to continue.
  • Bulldog's tattoos didn't get removed after the rescue.
  • For reasons I can't quite grasp, washing in CWSS removes the back tattoo of the pornstar name (might be a conflict with Wash Out That Cum and removal of Cum Overlays).
  • The little area Blake invites you all for dinner could really use some lighting, as it's never intended in vanilla for people to actually be sat there.
  • Post-quest cleanup is lacking; the various motorbikes, cars, torture devices left spawned could do with removal once the associated quest finishes.

As for things that felt weird or out of place:

Playing a character who'd already been to Diamond City, the interactions with Vadim got a little weird, simultaneously discussing the various ventures I'd saved him from while also convincing him to put posters up. This feels like a prime opportunity to integrate more tightly with the Commonwealth world; if Vadim already knows you as someone who helped him out, the dialogue can take different branches, even perhaps 'your original identity is safe with me', and so on. Something that crossed my mind is that hair/clothes/makeup really do change looks, and so it's plausible you're actually hard to recognise as the Sole Survivor/Minutemen General, but close up Vadim would definitely know it's you.

Hilarious accidental interaction - Universal Working Bathroom Fixtures for CWSS makes a bath in Andrews Station usable, so a raider walked in and was busily soaping up while Bulldog chats with you. No big deal, just funny.

 

The English language needs some tidying work, but I can see you're already partnering with others to improve on that, so not much extra to say. I got the gist in all cases anyway!

Random additional thoughts:

Some interaction/soft support with AAF Family Planning might be interesting. The reality of porn involves a lot of handling of contraception, pregnancy avoidance, STD checks and the like. It so happened that my character got pregnant during Nuka Ride, and it crossed my mind that this is something the GG studio would be invested in avoiding. Whether it's just presence of contraceptives on hand, characters using condoms, maybe even their own doctor in the studio, or something more integrated; food for thought. FP also has abortion costing 1000 caps, so for a new game start, Nuka Ride would likely want to consider whether this is something the studio offers even for free once or twice.

 

I know adding more dependencies can be a pain to manage, but I did wonder about heavier porn scenes involving some of the Devious Devices; gags, binders, and the like. I don't know what state that mod is in, or how soon before we get an updated DD that doesn't pull in AWKCR, but just an idea.

 

I know scope is a tricky thing to manage, so please do pursue what makes sense for you, but I'd love to see this evolve into a full integration with existing vanilla Nuka World & its power plays, rather than presuming Bethesda's Nuka World never happens. The evolution of the character from downtrodden girl off the bus, to successful major porn star, to Overboss themselves (or Overboss' pet, right hand etc.) would be quite a fascinating ride, and make payback to Colter all the more satisfying. It'd offer a route eventually back to the 'usual' of the player being fairly capable with guns etc. and perhaps even, ironically, a more interesting game start of the player exiting Vault 111, going to Nuka World, ending up running the place by sleeping her way to the top, then returning to the Commonwealth to continue the main story. One wonders what favours the player might owe. Anyway, just an idea; one can dream :)

 

More generally, it's hard to get a feel for where the mod ends up long term; how much the player can really get back into the rest of the game without significant hassle; can they leave any aspect of their porn life behind? How much will their Nuka career influence the rest of their playthrough? I can understand that that's evolving, so no big deal right now.

 

 

Anyway, I hope some of that is useful. This is a mod you should be really proud of. It's superb work. I can't wait to see where it goes. Thank you!

 

loadorder.txt 4.72 kB · 2 downloads

Thank you very much for your comment and your notes. Just keep in mind, given your experience, that Nuka Ride is intended for a new game (That's why things like the dog in Andrew Station and also the thing about Vadim). Chip wandering through Nuka World is a mystery, I literally just ask him to go to the bathroom in the cafeteria xD

 

Again, thanks for your notes! I will look at them in detail with more time. ?

Edited by JB.
Posted

Quick comment on the William Outfit for Fusion Girl.  My last few playthroughs, the outfit never fit right.  There was a lot of clipping and half the pants were missing.  I loaded the fusion girl body reference in Outfit Studio and went through the Conversion to Fusion Girl process and the outfit works fine now.  Might want to check your conversions.

Posted

No matter what some might say, keep the mod simple.  Some mods simply get too complex and become pedantic.   It's the danger of adding things without adding content.  A good example of quest mods is Amorous Adventures in Skyrim.  It was simple and it worked. 

Posted (edited)

I tend to have a good bit of trouble with activators, I dont really know what could be the problem but after having sex with mason and getting told to go to the golden globe my quest doesnt update, I found the quest stage and proceeded through console commands only for the next quest to not start

 

Edit: Nevermind, I reloaded an older save and that for some reason seemed to fix starting the second quest

Edited by _Polski_
Posted
16 hours ago, JB. said:

... Just keep in mind, given your experience, that Nuka Ride is intended for a new game (That's why things like the dog in Andrew Station and also the thing about Vadim)...

It's useless? How much you don't say that your mod is designed for a new game, you will be asked 100500 more times * And why for my character of level 220, who has cleared 99% of the Commonwealth, the dialogues look somehow strange... and in general, most of the content does not work?* Alas, too many writers, not readers?

Posted (edited)
9 hours ago, vjnmrf said:

It's useless? How much you don't say that your mod is designed for a new game, you will be asked 100500 more times * And why for my character of level 220, who has cleared 99% of the Commonwealth, the dialogues look somehow strange... and in general, most of the content does not work?* Alas, too many writers, not readers?

That's missing the point of testing. Thanks by the way for the implicit statement that I can't read. Firstly, the mod page doesn't say 'please play only Nuka Ride and no other Fallout content in a playthrough', and secondly, that would be pretty strange as a premise in mod design.

 

It's reasonable for the mod to state, as it does, to not have proceeded with Nuka World's vanilla content. The save I played with hadn't. So yes, I can read.

 

The fundamental premise of Fallout is that its content can be engaged in any order. The objective of good quest design is to ensure that order operates correctly regardless of player actions. So testing with varying stages of other content is important. If people want to ignore bug reports of that nature, that's their choice.

 

Example: It's a new game start, and as I get to Diamond City to retrieve the motorbike, I decide to spend a little more time there instead of immediately continuing Nuka Ride, complete some quests, then come back to Nuka World, and start Posters. Hey presto, the exact condition I described in my report. Players are fickle & unpredictable, which is why good game QA takes time.

 

(An alternative to consider is to disable going back to the Commonwealth entirely, and constrain events to Nuka World, in which case you have a sandbox free of potential quest interference - but I get the impression that's not what is desired).

 

Of course people are going to want to experience the rest of the game at some point, and may even do so accidentally as they wander around the rest of the wasteland (not the first time I've shot someone randomly to discover I just started/completed something).

Edited by utkarr
Added example
Posted

Unsure what I'm really doing with Bodyslide. First time ever using it and tried reading the guides but honestly not that big brain for it.  Anyone have standard CBBE files for it?  I'm using just the ordinary CBBE Curvy if that helps?   Sorry if wrong spot for this, I'm just lost with bodyslide / outfit studio.

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