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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

hmm just did a new playthrough and when you meet Dara the first time at the camp, some of the voiced lines are missing (when talking to Corsican) or altered (when telling Dara you will help take the spaceship=not same voice).    This is the on the version right before the patch you just dropped.   I have done a ton of playthroughs and this is something new recently.

 

edit: on voice 1.0

Edited by Mimirue17
Posted
9 minutes ago, izzyknows said:

In the video he's headed to the vault with Nate and Shaun.. so still in prewar.

 

Oof, didn't even realize there was a video there, my bad.

Posted (edited)
1 час назад, JB. сказал:

Если вы хотите задать мне эти вопросы лично, я предпочитаю не публиковать спойлеры.


По деньгам написано «Tug», но это «T h ug» xD

 

Значение слова бандит на английском языке: человек, который применяет жестокость, особенно для совершения преступников : Какие-то головорезы разбили его окно. Синонимы. головорез (ПРЕСТУПНИК) в основном в США неформально. хулиган старомодный.

Понял. Спасибо. Sorry for asking here. I'll keep it in mind.

Edited by _Nomad_
Posted
2 minutes ago, Mimirue17 said:

hmm just did a new playthrough and when you meet Dara the first time at the camp, some of the voiced lines are missing (when talking to Corsican) or altered (when telling Dara you will help take the spaceship=not same voice).    This is the on the version right before the patch you just dropped.   I have done a ton of playthroughs and this is something new recently.

 

edit: on voice 1.1 also to be clear

 

Ooooh. I just played it.


Sophie lost a couple of lines. How? It's a mystery.


And I never heard the player saying “Yeah, alright” to Dara until now! That's her voice... but done with XvaSynth! Thanks, I'll fix it.

 

Posted

lol, suddenly I have to take “this is crap” as constructive criticism aimed at improving the mod for everyone else's enjoyment. I don't discriminate against criticism or reports, but I do discriminate against disrespecting my work or the work of any other mod author. You are not right in the head and I have not come here to waste my time on something clearly that a psychiatrist should invest.

Posted (edited)

My new favorite outfit got confiscated by grandma lol (Tried to go back to work on the farm but I think animation gets stuck during the 2nd sweep - Garden)

 

Pic 2 before the ride to DC in Night Fever? I think the dialogue was little messed up, and Isabella walked away on her own back to Nuka Town.  

 

Overboss, Patti, Dalla convo at Nuka Town entrance is still WIP I'd imagine

 

and during "Not a Ride Without you" on the bike with the overboss, I thought I could avoid talking about the sister subject but the loop speed was too quick I thought it was a (drinking animation) bug  

 

That strip club quest made me think I was playing GTA5 or something lol so good (somestimes player character disappears in the 2nd animation tho)

Spoiler

image.png.b847becfb836a60c10a5061dcc7e3076.png

image.png.ab349e41e175f1f34d3afc4cbc62458e.png

 

Edited by 4nln415
Posted

found a few more dialogue choices that have lost the voices, again something new as they normally all have their lines voiced.   These are all scenes with the BoS when you first meet them at the bar.   The picture with Patti and Dallas is something that has happened for awhile now, at least in all of 6.9 from the 1st release.   The OB is trapped on the other side of the door which is not in a state where you can interact with it.   The only way to proceed is to deactivate the door with console commands.

 



image.thumb.jpeg.9dae5721cefc314595eed9293d2a84fa.jpeg

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image.thumb.jpeg.c3fe92c2316f073f066a4695d701e5f8.jpeg

image.thumb.jpeg.45e5d71116af5b2997a2609247823760.jpeg

Posted
11 minutes ago, Mimirue17 said:

found a few more dialogue choices that have lost the voices, again something new as they normally all have their lines voiced.   These are all scenes with the BoS when you first meet them at the bar.   The picture with Patti and Dallas is something that has happened for awhile now, at least in all of 6.9 from the 1st release.   The OB is trapped on the other side of the door which is not in a state where you can interact with it.   The only way to proceed is to deactivate the door with console commands.

 

 

  Reveal hidden contents

 

 


image.thumb.jpeg.9dae5721cefc314595eed9293d2a84fa.jpeg

image.thumb.jpeg.1c40b0ebc195f5b30e673aef3b56e535.jpeg

image.thumb.jpeg.c3fe92c2316f073f066a4695d701e5f8.jpeg

image.thumb.jpeg.45e5d71116af5b2997a2609247823760.jpeg
 

 

Yeah, those voices always eluded me since day 1, but they're already written down for the next voice update.

 

Now, I don't know what to tell you about the Overboss.

 

Spoiler

Fallout415_5_202502_37_44.png.b38a5859acd3066bf2084ae94f117a85.png

 

 

@4nln415 That scene became a big mess in one of my updates. Adolf saying Sophie's stuff, and Isabella talking even though she was already a mile away. It's fixed in the last update.

 

What do you mean with "Overboss, Patti, Dalla convo at Nuka Town entrance is still WIP"?

Posted (edited)
10 minutes ago, JB. said:

Yeah, those voices always eluded me since day 1, but they're already written down for the next voice update.

 

Now, I don't know what to tell you about the Overboss.

 

  Reveal hidden contents

Fallout415_5_202502_37_44.png.b38a5859acd3066bf2084ae94f117a85.png

 

 

@4nln415 That scene became a big mess in one of my updates. Adolf saying Sophie's stuff, and Isabella talking even though she was already a mile away. It's fixed in the last update.

 

What do you mean with "Overboss, Patti, Dalla convo at Nuka Town entrance is still WIP"?

weird, the OB does do that lean against the door (even when the door is not actually there anymore) not sure what would cause him to land in the scene like a foot or two deeper then in your picture.   It is just likely a one off thing if no one else has mentioned an issue with it.

Edited by Mimirue17
Posted (edited)
37 minutes ago, JB. said:

Yeah, those voices always eluded me since day 1, but they're already written down for the next voice update.

 

Now, I don't know what to tell you about the Overboss.

 

  Reveal hidden contents

Fallout415_5_202502_37_44.png.b38a5859acd3066bf2084ae94f117a85.png

 

 

@4nln415 That scene became a big mess in one of my updates. Adolf saying Sophie's stuff, and Isabella talking even though she was already a mile away. It's fixed in the last update.

 

What do you mean with "Overboss, Patti, Dalla convo at Nuka Town entrance is still WIP"?

 

I didn't save the screenshot but I think it was the one after GNN shooting "Special Girls" (Found it)

I guess it's more from a storytelling perspective I felt it was a big dramatic turn. I kinda got it after playing it further regarding the Institute. 

Or maybe it was the lack of overboss voiceline.  

 

Don't mind me. I don't even think I remembered correctly. I think it was just one of those things that stood out to me during my playthrough.  

Spoiler

image.png.164143053e68685ac19bc9617c27fb29.png

 

Edited by 4nln415
Posted
1 hour ago, vladpol said:

There is no version 6.9.0i on Mega

 

10 minutes ago, UsernameTaken666 said:

@JB. Would you please verify the version that is on Mega before you get rude questions and comments?  Thank you for your work!!

 

 

Sorry guys. I skipped a letter.

 

The correct version is called “h”, which is the one currently on Mega. There is no “i” version yet.

Posted (edited)

hello everybody!!

 

in the appolo's quest, after Sophie has removed the goods from Norita's ass, the AAF scene has been triggered...

 

The game is not progressing anymore.

 

But i remind thtat in past version alls was good. So i dont know.

 

By the way...big bravo to JB for the new upgraded norita rooute version it is very very amazing

Edited by Enkidu222
Posted

this might be a phenomenally dumb question, I just want to make sure I'm doing the Nora route for my first playthrough. Does it matter what I pick in alternate start options at all? or is picking the dialog option for nora when talking to Duke all I have to do? again I'm sorry, I just want to be sure

Posted
46 minutes ago, ARose845 said:

this might be a phenomenally dumb question, I just want to make sure I'm doing the Nora route for my first playthrough. Does it matter what I pick in alternate start options at all? or is picking the dialog option for nora when talking to Duke all I have to do? again I'm sorry, I just want to be sure

I think NR either assumes you're the vanilla Nora or non-vanilla vault dweller on the Nora path.

The fork when you leave the vault is the Nora or Norita route.

 

Alternate start mods are completely separate on their own (assuming that's what you're talking about)

If you use SKK fast start or a clean save you wouldn't have to pick player backgrounds. 

Posted
1 hour ago, ARose845 said:

this might be a phenomenally dumb question, I just want to make sure I'm doing the Nora route for my first playthrough. Does it matter what I pick in alternate start options at all? or is picking the dialog option for nora when talking to Duke all I have to do? again I'm sorry, I just want to be sure

 

I only play with smu. I generally pick the same stuff, but I don't think it matters.

 

Just start near 111, so you're right there and can jump into this fantastic mod! 😁

Posted
13 hours ago, JB. said:

lol, suddenly I have to take “this is crap” as constructive criticism aimed at improving the mod for everyone else's enjoyment. I don't discriminate against criticism or reports, but I do discriminate against disrespecting my work or the work of any other mod author. You are not right in the head and I have not come here to waste my time on something clearly that a psychiatrist should invest.

I wish I could make something anywhere near the quality that you have here JB. It's more engaging, fun, and immersive than the actual game made by professionals.

 

Nearly 500 votes on Patreon...

Posted (edited)
2 hours ago, ARose845 said:

this might be a phenomenally dumb question, I just want to make sure I'm doing the Nora route for my first playthrough. Does it matter what I pick in alternate start options at all? or is picking the dialog option for nora when talking to Duke all I have to do? again I'm sorry, I just want to be sure

 

I'm using SMU and started as a scavenger for both. It purely depends on which route you choose (Nora or Norita) with Duke.

 

Obviously from a roleplay point of view, the dialogue is a bit incongruous as of course I was never wedded to Nate or had a kid while playing the Nora route. Either ignore it or roleplay it as mistaken identity (or even as identity theft by a dirty scavver 😃).

 

Edited by Slorm
Posted
8 hours ago, Mimirue17 said:

found a few more dialogue choices that have lost the voices, again something new as they normally all have their lines voiced.   These are all scenes with the BoS when you first meet them at the bar.   The picture with Patti and Dallas is something that has happened for awhile now, at least in all of 6.9 from the 1st release.   The OB is trapped on the other side of the door which is not in a state where you can interact with it.   The only way to proceed is to deactivate the door with console commands.

 

 

  Reveal hidden contents

 

 


image.thumb.jpeg.9dae5721cefc314595eed9293d2a84fa.jpeg

image.thumb.jpeg.1c40b0ebc195f5b30e673aef3b56e535.jpeg

image.thumb.jpeg.c3fe92c2316f073f066a4695d701e5f8.jpeg

image.thumb.jpeg.45e5d71116af5b2997a2609247823760.jpeg
 

 

 

I was a dummy last night and downloaded the new voice files but forgot to enable them so was using the previous voice files for 6.9, and I always get the lines from Patti and Dallas here, including last night (but with 6.9.0h and the 1.0 voice files for 6.9).  Both "wow you're pretty" and the "bad girls get into trouble" lines worked - it was only after starting "The Cold Beer" I realized I had all the old voice lines still, so I have to go back with those, but up until the 1.1/6.9h update, they've worked for me up to this point 🤔 is it possible you have two voice files active?  I notice when I forget to disable one while enabling the update, I've had missing voice lines here or there (especially on my sister lol) 

Posted
On 5/13/2025 at 9:08 AM, packprof said:

In the Lusty Lady, is there a reason the customer dialog does not match what is displayed on the screen?  It is very rare that the 2 match.

 

Bump

Posted
On 4/26/2025 at 7:58 PM, quadgimpmoan said:

 

Hi, I'm not using anything that mods race and the only skeleton mod is Zaz. Attached is a copy of my modlist if it helps. 

 

Please don't stress about it if theres no obvious solution, your mod is great and this bug isn't exactly game breaking.

ModList_2025-04-27T09-55-18.txt 9.25 kB · 7 downloads

I found this looking for something else to copy - it's an easy fix on your end but wouldn't recommend as a permanent one because it's part of the aesthetic of this little add-on

 

But if you don't like the tint (I do like to use black lipstick in personal runs too) just open the folder for Textures for Girls and open Textures - actors - Character - Character Assets - TintMasks and delete the file called "LipColor".  Reload and instant gothic lip darkness 😜

Posted (edited)
On 4/27/2025 at 7:58 AM, quadgimpmoan said:

 

Hi, I'm not using anything that mods race and the only skeleton mod is Zaz. Attached is a copy of my modlist if it helps. 

 

Please don't stress about it if theres no obvious solution, your mod is great and this bug isn't exactly game breaking.

ModList_2025-04-27T09-55-18.txt 9.25 kB · 7 downloads

It shouldn't be a too complex issue (not skeleton or rigs). Did you check conflict rules with LMMC? (what is overwriting the lipstick texture)

 

BTW There's a CoTaP standalone https://www.nexusmods.com/fallout4/mods/89548 (read the description guide)

https://www.nexusmods.com/fallout4/mods/89381?tab=files so try this instead

 

I used to have that issue I think

 

Edited by 4nln415

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