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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

What is preventing NR buttplug from showing? That post discussion was deleted. 

Normal plugs work on their own tried 56 nd 58 slot

Edited by 4nln415
Posted
1 hour ago, Mimirue17 said:

I find it humorous that people complain about using mods that are on the 'does not play nice with' list and will full mod lists....they simply are missing the point of this masterpiece

 

its not 'part' of the playthrough

it IS the playthrough...

 

for gods sake read the description page and understand what you are getting into and turn off all those mods you normally use.   Why are people even using pregnancy mods with this in the first place?   And there is almost no fighting....why is violate turned on....

 

Look I get it, I use a ton of mods like that on a regular basis, but they do not have a purpose when playing this mod.   Save them for when you are actually out in the commonwealth fighting raiders, super mutants and the normal batch of BoS idiots.

 

While I am very sympathetic to your sentiment, the description states: "Nuka Ride is intended as an alternate start mod and is written with a woman as the protagonist."

Hence, I think people can be excused for getting the impression, that this mod is basically a long questline, after which you transition into a normal playthrough.

Given the feature, that you even can take you clone with you as your companion into the commonwealth, JB obviously at least tries to accommodate a playstyle where you some NR things, then some normal things, and then some NR things again. And regarding pregnancy, Family Planning Enhanced is even in the optionals, and there are condom dispensers in the studio and the apartment.

 

In summary, I don't really understand, how you think that improper reading of the description page is what causes people to get the wrong idea.

I think it is more likely, that you settled on a playstyle with which you get the most out of this awesome mod, and now think it must be obvious to everyone.

I certainly didn't know what I was getting into when I first installed the mod in version 4.2 times.

 

 

Posted

Bug Report - Nora Route

 

I think I ran into something similar in the Norita route as well. 

 

In the Mule mission after the pc is transported into Solomon's shack, Solomon is not properly transported in (he's stuck behind the door) so you cannot continue with the dialogue. The workaround is to console TCL so the pc can get through the door and carry on with the dialogue.

 

I suspect this may not be fixable as it's such a small space (and it stinks in there as well 😃).

Posted
7 hours ago, Mimirue17 said:

I find it humorous that people complain about

 

At which point did I complain? I noted user-end issues and incompatibilities in the event someone else has them and searches the forums (a bit like your truck texture issue, in fact). I didn't ask for fixes, I just noted they existed. Also, there isn't a "does not play nice with" list in the description (at least that I could see) because it would be too damn long, and I've shown JB the respect of not asking for assistance since I recognise these are most likely not NR issues. For the record, Family Planning has integrations, is listed as an option, and is a legitimate consequence of the chosen lifestyle. Violate was active but turned off (though I will have to double check what that applies to), and in Nora's route this was sufficient to avoid most issues, but in this case there was a ?scripted rain of grenades which became a temporary setback. 

 

Also, I've managed to roleplay integrating Slavers, Milk of Human Kindness, and NR, so it's not THE playthrough, it's an element of a story that's as complex as you want. If you're not willing to put the effort into making them play nice that's your choice, but I've been doing this since before Norita was created and my game is richer, if slightly more buggy, as a result.

 

Again though, this was an attempt to show gratitude to JB through observation and feedback rather than just a pat on the head. I got through yet another NR run with what I consider marginally more issues than normal for FO4, and while some story beats didn't land for me it was overall an excellent time worth working past interaction glitches.

 

9 hours ago, JB. said:

 

Well, playing this mod alongside other mods that change the game's mechanics so much is a horrible idea that I usually advise against. I couldn't handle all those crashes and bugs, so I'm surprised you stretched your experience to the end. Why do people insist on playing with the umpteenth "I'm messing with the base game and pass this headache on to another modder.esp" or the always adorable "I'm editing vanilla scripts and I packaged them in my ba2, good luck everyone.esp."

Mostly because, once you get a stable mod list, you keep it. You do not pull at the Jenga tower unless you're willing to start from scratch lol. Was totally worth it, and a Nora run is following up before I reroll a Virgin Bitch run. Seriously, since I commented on the OB's idiocy in pre-Norita Lucy in the Sky you've come a long way, and that was already one of the best mods I've played so that's a huge credit to you!

 

9 hours ago, JB. said:

It hadn't occurred to me that in the non-virgin route, being able to film other scenes would be giving away the protagonist's situation 😵‍💫But this basically reveals that I focus on the canon route for reasons of time and practicality. Maybe I should come up with some excuse like: Corsican is filming but is saving the movies or some scenes for when the character "Charli" loses her virginity. 

Reasonable, combinatorial explosion sucks so oversights like this are easy. Since the holotapes didn't end up on your player I assumed he was hoarding them anyway.

 

9 hours ago, JB. said:

I almost prefer to avoid creating multiple routes. I'm surprised you call it a railroad, to be honest. 🤔

Also reasonable, in fact I'd argue it keeps dialogue and plot points tighter when limited to limited paths. The railroading occurs at the end, and while I admit I only did 1.5 routes  from a story perspective they have to end at the same point: Bulldog dead, war with Doberman and Poodle. So you get berated for either ruining his "peaceful deal" by killing them on the way in, or making him a liar and have to kill them on the way out as they collapse the cave. Makes sense from the creation side, but it's rather jarring that your diplomatic efforts quite that spectacularly and the OB doesn't show any appreciation.

 

10 hours ago, JB. said:

Edit: I'm not planning on including pregnancy, babies, and children in my mod. I added condoms when the mod started, but now it's so big that I simply don't recommend playing with any mods other than my recommended ones.

Oh god no, that'd be a right mess. I meant cheesy porn dialogue mention only, since that's Corsican's passion. That said, it might pay to take a once over on the recommended mods and mark some like FPE as deprecated (particularly given how FPE:R is prone to breaking).

 

9 hours ago, savantladylilith said:

 For some reason WDF likes to force vaginal scenes (likely for reproduction?) and sometimes Violate just does whatever the heck it feels like XD

Interesting, might have to try pulling WDF next Norita run then, perhaps it might explain why I keep getting single-stage Leito anims in other situations too? Violate shouldn't have had a look in though, but we'll see. If nothing else, it's nice not to have to reload when a lucky shot from a skull-rated enemy puts you down while OB is bitching at you for trying to rescue him lol.

Posted
23 hours ago, _Nomad_ said:

Look here:

  Reveal hidden contents

image.png.46486c06b73ac0c96602a5d6e37dcef1.png

 

Thank you
I translated this section (using the same software), but the translation did not appear.
I don't know why.

 

 

Posted
1 minute ago, Rumi_Nanase said:

I translated this section (using the same software), but the translation did not appear.
I don't know why.

 

I'm not familiar with the translation software, but likely you have to recompile the scripts (it's probably only modifying the source .psc file, and you need the .pex file the game uses).

https://falloutck.uesp.net/wiki/Papyrus_Compiler

 

You would need Creation Kit, this is how I recompile to MO2's overwrite folder:

SET D=C:\Program Files (x86)\Steam\steamapps\common\Fallout 4 - 1.10.163.0
"%D%\Papyrus compiler\PapyrusCompiler.exe" "%1" -f="%D%\Data\Scripts\Source\Base\Institute_Papyrus_Flags.flg" -i="%D%\Data\Scripts\Source;%D%\Data\Scripts\Source\Base;%D%\Data\Scripts\Source\User" -o="%LocalAppData%\ModOrganizer\Fallout 4 - 1.10.163.0\overwrite\Scripts" -op -r -final

 

Also, would recommend this mod if your going to publish the PEX files:

https://www.nexusmods.com/fallout4/mods/44959

Posted
2 hours ago, JemappelleRedacted said:

Interesting, might have to try pulling WDF next Norita run then, perhaps it might explain why I keep getting single-stage Leito anims in other situations too? Violate shouldn't have had a look in though, but we'll see. If nothing else, it's nice not to have to reload when a lucky shot from a skull-rated enemy puts you down while OB is bitching at you for trying to rescue him lol.

You totally should, especially if you haven't played through the mod fully yet (I chose to try each route out first, then added mods like WDF and god was it a different experience).  Personally if you've never experienced it fully without bugs, you should definitely remove all but the absolute requirements of this mod, like make it its own managed instance or profile on MO2 or Vortex, and then once you know what the mod is supposed to do add in little elements to enhance your experience one by one so you see how each one will impact the game.  I usually add a mod, play through the whole thing, then add another, play through, etc until I like how they all work together but I have way more free time and way less responsibilities than other humans so idk if you have time or patience to do all that XD 

 

I also highly recommend if you use AN76, go into the MCM and where it asks you if you want to change the cleared cells spawn rates thing, set it all the way to the right (because otherwise it will also respawn hostiles, which sometimes can cause the gatorclaws to respawn in the Safari especially the one by the swimming pool near the bear cave and will occasionally cause crashing when killing the two inside the welcome center who spawn near the drain pipe during the quest if you choose to make Kells walk and do that whole scene)

 

I'm not sure which mod is causing the dying in the cave to happen because I swear I've blown myself up on every grenade trap and been shot at and I'm pretty sure it flags you to not take damage, but I usually go in the power armor when I choose to be brave so that may be what triggers my god-like status?  Even in survival or using AN76, I take rads but not actual damage.  Pixel Daddy clearly just mad at you for putting yourself in killable danger because he knows your mod list is risking your cute butt to save him 😜 but not dying would make that whole scene a thousand times more fun I promise 🖤

 

 

Posted
18 hours ago, Mimirue17 said:

I know this has been covered before, and I though I had it fixed as the last time I ran the Norita route the truck had the proper textures.   I did double check to make sure nothing else was effecting the truck so it might be a graphical setting I forgot about.

 

 

  Hide contents

 

 


image.thumb.jpeg.ff78ec02d0b9c3cd39f638d699bc6ead.jpeg

image.png.e0664f7838749de24bd186e524749e4e.png

 
 

 

 

It was mentioned a few pages ago that you have to disable the parallax of your ENB. Unbelievably I have not tested it yet if it works.

Posted
17 hours ago, 4nln415 said:

What is preventing NR buttplug from showing? That post discussion was deleted. 

Normal plugs work on their own tried 56 nd 58 slot

The culprit was a mod like Armorsmith Keyword or something similar. 

Posted

Hi JB, always enjoy this mod. Thank you.
By the way, I've got a few things on my mind.
In the dog walking scenario, the OB tells me to go shopping at the market, but then I didn't realise I needed to talk to the dog and it took me a while.
When I go to the market, only normal buying and selling happens.
Perhaps you could include the comment ‘talk to the dog first’.’
And I look forward to future updates.
Thanks to you.

Translated with www.DeepL.com/Translator (free version)

Posted (edited)
20 hours ago, savantladylilith said:

Honestly I just assumed that things like being able to film with Apollo and vaginal sex scenes with Kells in the non-virgin route were being held onto until the release of the alleged defloration by Corsican so adding even a small dialogue to confirm this would definitely be a super quick workaround.  Nobody really comments on your work with Kells or Apollo, just the ad and first Stepbrother movie, so it didn't really destroy any of your mod lore allowing it

I will have to put a clarification at some point, for the non virgin route. Kaiser comes to mind, before filming for the first time with him, he would explain that the films you are making are not being marketed yet except for a few investors. Hence Norita can have vaginal intercourse with investors (VIP, Nuka Club), because only few people know the truth, but the rest of the public out there thinks she's a real virgin.

 

BTW, there is one more moment where I would like to modify a scene.  When Sophie steals Solomon's ashtray, I would like to put a smoke /dust effect and have her start coughing, with Norita too, complaining about the dust the ashtray released.

 

 

 

Edited by JB.
Posted
24 minutes ago, JB. said:

I will have to put a clarification at some point, for the non virgin route. Kaiser comes to mind, before filming for the first time with him, he would explain that the films you are making are not being marketed yet except for a few investors. Hence Norita can have vaginal intercourse with investors (VIP, Nuka Club), because only few people know the truth, but the rest of the public out there thinks she's a real virgin.

This is perfect!  I assumed the tapes were being held onto for the most part but never really considered how some investors and such know about it already, when it hasn't been made public and most think she's still a virgin, so this answers both questions at once.  Love it!

 

27 minutes ago, JB. said:

BTW, there is one more moment where I would like to modify a scene.  When Sophie steals Solomon's ashtray, I would like to put a smoke /dust effect and have her start coughing, with Norita too, complaining about the dust the ashtray released.

Oh, please do this!!!  Maybe a comment like "who leaves their ashtray this full before emptying it anyway?" kinda thing, to make note that it's comically full at the time the girls steal it and make more sense with the dust effect.  

 

Spoiler

Gotta be honest when we first stole it on my first playthrough I had this uneasy feeling about it, then we got away with it and I always drop it out of my inventory and place it on my dresser like some trophy, thinking we got away with this fun petty crime...then after the update later I chose to out Sophie for stealing it and instantly was like...wait...why was this one of the options....and the uneasy feeling returned only to laugh so hard I choked when we were in the tunnel and we find out the truth XD  I look forward to my tatos necklace and whatever chaos with supermutants will ensue 😂

 

Posted (edited)
6 hours ago, JB. said:

It was mentioned a few pages ago that you have to disable the parallax of your ENB. Unbelievably I have not tested it yet if it works.

the only way I could fix the pickup at the farm was to downgrade enb series to 420 from 497.  there are no Parallax entries to turn off in 497 (at least that I could find) but complex parallax was not introduced until 487 so the downgrade was before it was ever put in.  Also note this might also fix the breasts physics from working as they changed the keybinds of some of the commands in the enb after 420 so you get minor jiggle vs full jiggle as you would anticipate (the home key is the one that messes with people as its the one that toggles the full jiggle on an off...)

Edited by Mimirue17
Posted
On 5/10/2025 at 4:18 PM, Reinherz99 said:

i can't wait for nora route update! to tell the truth norita route is kinda boring personally, but i totally get it norita is slow burn route. i hope everyone will ridicule nora and treat her as a dumb girl in the next update, because that shit is hot.

What do you mean "in the next update?" Do you mean "in the next update, continuing how it has been previously?" I played the Nora route in 6.4 and everyone ridiculed her and treated her like a dumb girl. That is at the heart of the comic aspects of the mod and what differentiates NR from Commonwealth Slavers. Not a lot of humor in CS, just grim-faced revenge (as I played it).

Posted
On 5/10/2025 at 9:27 PM, Mimirue17 said:

I find it humorous that people complain about using mods that are on the 'does not play nice with' list and will full mod lists....they simply are missing the point of this masterpiece

 

its not 'part' of the playthrough

it IS the playthrough...

Just so. I would always recommend that a person dedicate a NR playthrough to playing NR and that's it. And having no mods other than NR, its dependencies and its dependencies' dependencies. I've mentioned this before, but when I first started playing NR I still had Nuka World Glory installed (although I was sure I had disabled it). It caused quite a few problems until I double-checked and noticed Glory was still active. I would definitely not have any mods that affect Nuka World in a NR playthrough.

Posted (edited)

Bug Report - Hair Trimming

 

I was just trying out the hair trimming routine with music. After the first trim if you ask for another style the earlier one isn't removed (see screenie for example)

 

Spoiler

Untitled.jpg.96b666989b9b858919f81b17c47b9b73.jpg

 

Edited by Slorm
Posted (edited)
21 hours ago, savantladylilith said:

This is perfect!  I assumed the tapes were being held onto for the most part but never really considered how some investors and such know about it already, when it hasn't been made public and most think she's still a virgin, so this answers both questions at once.  Love it!

 

Oh, please do this!!!  Maybe a comment like "who leaves their ashtray this full before emptying it anyway?" kinda thing, to make note that it's comically full at the time the girls steal it and make more sense with the dust effect.  

 

  Reveal hidden contents

Gotta be honest when we first stole it on my first playthrough I had this uneasy feeling about it, then we got away with it and I always drop it out of my inventory and place it on my dresser like some trophy, thinking we got away with this fun petty crime...then after the update later I chose to out Sophie for stealing it and instantly was like...wait...why was this one of the options....and the uneasy feeling returned only to laugh so hard I choked when we were in the tunnel and we find out the truth XD  I look forward to my tatos necklace and whatever chaos with supermutants will ensue 😂

 

Here you go.  The audio came out out of sync btw. 

 

Only the voices are missing, but for that I'd better wait until I've finished all the quests.

Edited by JB.
Posted

I just wanted to pop in and say thank you for this mod.  At the end of the current Nora content and I had a blast playing through it.  Freaking hilarious stuff.  I love all the tie ins with the FO4 lore.  This is the best story mod I have ever played lewd or otherwise.

Posted
1 hour ago, JB. said:

Here you go.  The audio came out out of sync btw. 

 

Only the voices are missing, but for that I'd better wait until I've finished all the quests.

😂 I love this little scene so much, oh gosh - such a perfect little add-in.  The scene already gave me the giggles because of how much adrenaline Sophie gets from a silly little thing, but this brings it to peak humor while maintaining that same level of uncomfortable foreshadowing 🖤It's the tiny details like this that have made this mod so extra enjoyable for me (my favorite tiny detail will forever be the "good morning sunshine" from Nisha after your night in Fizztop Mountain and I can't even begin to explain why I love it so much but I make sure to stop by each time just to get it in a new playthrough)

Posted (edited)

I've been working on editing the English (mostly the grammar and random typos I do understand that English isn't your first language, and it's not mine either Canadian French is so I know the nightmare of a language English can be) I've got everything in a literal word document because I have no idea how to actually edit the scripts/dialogue so I just opened a word doc and went to town (SO. MANY. QUICKSAVES. Oh my god what am I doing to myself? ;A; )

 

I'm more than happy to copy what I have over to a Google Doc for you JB but if you or someone else could point me to where I could just edit the typos and grammar in the files itself I'm happy to do that for you to save what I'm sure would be a VAST amount of time (Considering it's taken me a few months of on and off working on it between bouts of depression, uninstalling and reinstalling Fallout 4, and working my butt off at my job; I don't even want to know how much time it would take you to edit it line by line if I just sent you a google doc) 

 

(EDIT: I haven't started on anything related to Norita's route yet her route has actually given me time to catch up on Nora's and the various paths on hers. Just let me know if you'd like me to get to 6.9 and then send it to you in whichever format you prefer, it'll take me some time but I'm enjoying the task it's been a helpful distraction for me with some really depressing stuff on this end.)

Edited by clockw0rkh3art
Posted

going to ask before I jump into it, is this mod fully functional on NG? latest FO4 version.

Posted
6 minutes ago, RandomKhajiit said:

going to ask before I jump into it, is this mod fully functional on NG? latest FO4 version.

There was someone who posted a full rundown of what they did to get it to work 4 or 5 pages ago I believe, maybe they will reply with a link to it.

Posted

So, I'm seeing all this discussion about scenes filmed out of order or released later or something and I'm like, wth are they talking about? I don't remember any of those scenes.

 

But, I'm guessing that is part of the magic of JB letting people tailor their own experience. I guess someone else shot those scenes for me...totally cool with that! 🤣🤣🤣

 

I tried to play a different path, but I just ended up making the same decisions over and over. 🤷‍♀️

 

I'm just legit having my own little romantic story over here. 😁🤭

Posted

In the Lusty Lady, is there a reason the customer dialog does not match what is displayed on the screen?  It is very rare that the 2 match.

 

Posted
On 11.05.2025 at 18:14, Rumi_Nanase said:

Спасибо
Я перевел этот раздел (используя ту же программу), но перевод не появился.
Не знаю почему.

 

 

Something like that.

Spoiler

image.png.c0277dd43682a98dc906907189f05ee5.png

 

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