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AAF Nuka Ride: A Porn Studio Mod


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Posted

Oh, hold on, one of the biggish scope mods has a setting to allow female to be aggressor on rough sex. I don't remember which mod that was, but I recall it has an MCM setting which would let me identify it that way. I don't want to remove that option from my game, but I'll at least track it down and identify it to let you know. I don't know if this is what's making my game behave differently than yours, but I'll still track it down and post when I find it :) Information is not harmful.

Posted (edited)

Here's what I've tracked down through MCM settings. I'm not sure if it's relevant:

 

1. AAF Violate has allow females to be aggressors in gang bangs (I have that set to ON)

 

2. AAF Violate Enemy Surrender options Override Male Enemy Gender (I have that set to ON)

 

I don't think AAF Violate could step on your calls for this animation, but again, you know more than me :)

 

Edited by Karna5
Missed a word
Posted
4 minutes ago, Karna5 said:

Here's what I've tracked down through MCM settings. I'm not sure if it's relevant:

 

1. AAF Violate has allow females to be aggressors in gang bangs (I have that set to ON)

 

2. AAF Violate Enemy Surrender options Override Male Enemy Gender (I have that set to ON)

 

I don't think AAF Violate could step on your calls for this animation, but again, you know more than me :)

 

I also don't believe that because this animation has only one specific tag. It doesn't even have an "aggressive" tag for other mods to intercede. But since I don't know how it works that mod, we could be wrong. Man if you can test it sometime that would be great. So at least I put it as a mod that could generate conflict. Not in a hurry btw. 

Posted
2 minutes ago, JBpy said:

I also don't believe that because this animation has only one specific tag. It doesn't even have an "aggressive" tag for other mods to intercede. But since I don't know how it works that mod, we could be wrong. Man if you can test it sometime that would be great. So at least I put it as a mod that could generate conflict. Not in a hurry btw. 

 

I'm guessing the easiest way for me to test it would be to turn those settings OFF in MCM, reboot my game to reread MCM and then do the Khells scene for it. However, Mr. Corsica stopped offering anything other than the dance. I'm guessing there's a game time setting which must elapse to allow it to repeat?

Posted
8 minutes ago, Karna5 said:

I'm guessing there's a game time setting which must elapse to allow it to repeat?

Yeah. But I think you can sit in his chair and wait six hours.

Posted
9 minutes ago, xluxlu said:

Just passing to say that you are the best! Vi por las fotos que también hablas español, eres un crack, top!

Gracias, crack! ?

Posted

hey, hope you dont mind me asking, but how do i trigger the mod once ive arrived in NK via fistoes cousin? do i just walk around or do i need to talk to some one? really looking forward to the quests ! 

Posted
19 minutes ago, JBpy said:

Yeah. But I think you can sit in his chair and wait six hours.

 

Well, this is interesting. I disabled the AAF Violate options mentioned above and tried Khells again. This time I think it did actually treat Khells as the male (because he's got a 60% erection), but both Khells and my character just stood there facing each other. I opened AAF to verify the correct animation was playing, and it was.

 



With AAF Gender Overrides and Female Aggressors turned OFF:

zXINFdhB_o.jpg

 

With AAF Gender Overrides and Female Aggressors turned ON:

wGXsVGtW_o.jpg

 

uhvxVFj0_o.jpg

 

On a side note, I forgot to mention I always have to click the males in your animations and do "unequipall" to undress them. Otherwise they're always fully dressed and have no genitalia.

 

The test sample is small, however. So I'll turn the AAF Violate settings back on and see if I get any different results. I don't know if it's random which way they go to AAF or if there really is a conflict between AAF Violate and this. I'll let you know if I find out anything that confirms there's no conflict, but if you don't hear back it'll be at least likely there could be.

Posted
12 minutes ago, koehler said:

hey, hope you dont mind me asking, but how do i trigger the mod once ive arrived in NK via fistoes cousin? do i just walk around or do i need to talk to some one? really looking forward to the quests ! 

That confused me as well the first time. You need to actually go back to the mainland. This will gradually open up more quests for future visits to Nuka World.

Posted
12 minutes ago, Karna5 said:

On a side note, I forgot to mention I always have to click the males in your animations and do "unequipall" to undress them. Otherwise they're always fully dressed and have no genitalia.

I wonder if it is because of how Indarello has structured its patch. He is much more knowledgeable than I am, maybe you guys could ask him for help to make a patch. As for the rimjob, I think I know what it could be. My tag is not unique! There are other animations marked as Rimjob. I'm going to change the tag to "NukaRimjob". I am already finishing version 2.0.5 and will include that.

 

I don't touch those equipment options. Sound horrible! I just ask AAF to roll the animations with certain tags. The only equipments that I do ask AAF not to touch are my own (rings, piercing, outfits), but not from the vanilla game.

Posted
2 minutes ago, JBpy said:

I wonder if it is because of how Indarello has structured its patch. He is much more knowledgeable than I am, maybe you guys could ask him for help to make a patch. As for the rimjob, I think I know what it could be. My tag is not unique! There are other animations marked as Rimjob. I'm going to change the tag to "NukaRimjob". I am already finishing version 2.0.5 and will include that.

 

I don't touch those equipment options. Sound horrible! I just ask AAF to roll the animations with certain tags. The only equipments that I do ask AAF not to touch are my own (rings, piercing, outfits), but not from the vanilla game.

 

Great news and good work!

 

As for the equipment, I don't think you should worry about it. People who are not familiar enough with the game to manually undress somebody should have AAF automatically undress people by default. I only don't use that option because I love to use mashups, and undressing would make everyone have the same body :)

Posted
2 hours ago, Tr_veller said:

 

I have C&P installed as well... and as previously stated: had the same problem.

I have C&P 2, no problem at all with version 202

Posted
47 minutes ago, Karna5 said:

 

Well, this is interesting. I disabled the AAF Violate options mentioned above and tried Khells again. This time I think it did actually treat Khells as the male (because he's got a 60% erection), but both Khells and my character just stood there facing each other. I opened AAF to verify the correct animation was playing, and it was.

 

 

  Hide contents

 

 


With AAF Gender Overrides and Female Aggressors turned OFF:

zXINFdhB_o.jpg

 

With AAF Gender Overrides and Female Aggressors turned ON:

wGXsVGtW_o.jpg

 

uhvxVFj0_o.jpg
 

 

 

 

On a side note, I forgot to mention I always have to click the males in your animations and do "unequipall" to undress them. Otherwise they're always fully dressed and have no genitalia.

 

The test sample is small, however. So I'll turn the AAF Violate settings back on and see if I get any different results. I don't know if it's random which way they go to AAF or if there really is a conflict between AAF Violate and this. I'll let you know if I find out anything that confirms there's no conflict, but if you don't hear back it'll be at least likely there could be.

I have violate and no problems on 2.0.2

Posted
8 minutes ago, Gamaramdi said:

Neta? y yo como pendejo aquí matándome con el inglés...

A mí qué me vas a contar, yo tengo que usar el google traductor cada cinco minutos ja ja ja. 

Posted
23 minutes ago, themas3r@gmail.com said:

Really great mod I enjoyed playing through. I hope there's more to this mod to come.

Thanks. When I finish hunting the latest bugs I'll start planning with patience. 

Posted (edited)
1 hour ago, Karna5 said:

The test sample is small, however. So I'll turn the AAF Violate settings back on and see if I get any different results. I don't know if it's random which way they go to AAF or if there really is a conflict between AAF Violate and this. I'll let you know if I find out anything that confirms there's no conflict, but if you don't hear back it'll be at least likely there could be.

 

The settings in Violate for Female Aggressors in Gangbangs and Override Male Enemy Gender only affect animations started by Violate itself.  They don't change any global AAF settings or anything like that.

 

If you are seeing a male NPC being treated as female, you might check if he has the AAF_GenderOverride_Female keyword on him.  Select him in console and issue the command "haskeyword AAF_GenderOverride_Female".  If it comes back with 1.000 he has the keyword, if it comes back with 0.000 he doesn't.  I would be surprised if he did, but it's easy to rule it out.

 

Edited by EgoBallistic
Posted
17 minutes ago, EgoBallistic said:

 

The settings in Violate for Female Aggressors in Gangbangs and Override Male Enemy Gender only affect animations started by Violate itself.  They don't change any global AAF settings or anything like that.

 

If you are seeing a male NPC being treated as female, you might check if he has the AAF_GenderOverride_Female keyword on him.  Select him in console and issue the command "haskeyword AAF_GenderOverride_Female".  If it comes back with 1.000 he has the keyword, if it comes back with 0.000 he doesn't.  I would be surprised if he did, but it's easy to rule it out.

 

 

Thanks, EgoBallistic. It took me four tries to get the Keller option because I'm legally blind and kept misreading the conversation prompts *Laughs* But I got him finally and then checked. As you suspected, "haskeyword AAF_GenderOverride_Female" is set to 0 :)

Posted
3 hours ago, JBpy said:

Please install this in DATA/AAF and replace the original

 

NukaRide_positionData.xml 1.38 kB · 2 downloads

 

If you confirm that it works then I already know how to proceed for the next update.

sadly, this did not fix the issue I am experiencing. 

 

I dropped the XML file into fallout4>data>AAF

 

 

I should note 2 things:

1 I use vortex, so this was a manual install of that XML file. 

2 (probably because of vortex) There was no file to overwrite. 

Posted
8 minutes ago, Karna5 said:

 

Thanks, EgoBallistic. It took me four tries to get the Keller option because I'm legally blind and kept misreading the conversation prompts *Laughs* But I got him finally and then checked. As you suspected, "haskeyword AAF_GenderOverride_Female" is set to 0 :)

Which reminds me. That position between Kells and your girl (both standing without moving) is a classic symptom of not having the animation installed. You have Leito 2.0, right?

Posted
5 minutes ago, nitemares said:

sadly, this did not fix the issue I am experiencing. 

 

I dropped the XML file into fallout4>data>AAF

 

 

I should note 2 things:

1 I use vortex, so this was a manual install of that XML file. 

2 (probably because of vortex) There was no file to overwrite. 

I have uploaded a new version, where is that same file that I just passed you. Delete the file that you installed manually. Completely uninstall Nuka Ride. And install the new version 1.05. Hopefully we got rid of the latest AAF bug.

 

All I did was remove an animation from Leito that you probably don't have with the same ID, because you don't have Leito Staged Plus.

Posted
5 minutes ago, JBpy said:

Which reminds me. That position between Kells and your girl (both standing without moving) is a classic symptom of not having the animation installed. You have Leito 2.0, right?

 

I have the files on my PC, but I don't have it installed because I hate the male voices on the female characters for it and because the animations don't open mouths and genitals like newer animations do (horrible for immersion if they don't). Now that I know your mod requires those animations, though, I'll contemplate reinstalling the mod as I like your mod a lot :)

 

It'll be painful, though, haha :)

Posted (edited)

First off, nice mod - great work so far!

 

One thing that disturbs me is the "Jean" (looks like a (french) male name to me) - where it is should be "Jeans" the clothing piece.

Speaking of clothing, I'm sure it works local for you, but you seem to have referenes to clothing pieces (textures) that are not provided in your mod - nor listed as requirement.

 

I do have HN's EG, installed and active.

But all I see are pink-collars and a pink top.

 

For the Audition Outfit, for some reason, this does not distrurb me.

But the moment you get "Corcics outfit" and those "Jean".. and specialy after getting the jewelery.. 

Though.. the rings "do work" (shown as silvery'ish with some stones), but not those around that hand-wrists - those are pink as well.

 

Basicly, you either need to pack the used texture into your esp at its 'provided absolute relative location', OR fix the reference to the 'real' texture path -> within the Outfit Studio -> nif.

 

Hope this helps and thank you! :)

 

EDIT:

Welp... so you uploaded a new version about the time I started to write this... gonna do another play then :D

 

20210720021352_1.jpg

20210720021336_1.jpg

Edited by Sephrajin
too late for the updated version ;)

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