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AAF Nuka Ride: A Porn Studio Mod


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Posted
Just now, JBpy said:


Billy only agrees to film if you put on the right clothes.

Hmm, when you auditioned for Mason, he should have given you some clothes. Wear it. That will do.

 

That is all working - I have the clothes - billy helpfully says "wear the right clothes" until you put on the "audition outfit". Then he stands and repeats a series of phrases.

 

I will rebuild AAF tomorrow on a new save to see what I can find.

 

 

Posted
8 minutes ago, JBpy said:

It seems that the problem is the Indarello Patch. I am installing it now and will see why this error happens with the XML. If it's within my reach, I'll make a patch. If not, I am afraid that I will have to stand firm and ask that AAF be installed as it is in the official thread. 

ok thanks I don't understand enough English for the guide
I tested once or twice with the guide it never worked for me if I deactivate the mod everything works fine aaf not blocked

Posted
4 minutes ago, JBpy said:

Oh, so you don't have the Indarello patch. Can you share your mod list relating to AAF?

 

Literally everything in the official guide. (minus Crazy and Brave animations)

 

Autonomy Enhanced

SEU

Hardship

Sex Education

 

But even removing everything BUT this produces that same result. I install this, AAF sticks at 68%.

 

Trykz

Posted (edited)

If your character has triggered or finished the Quest: "Open Season", I assume this mod will not be of much use as all Raiders(including Shank) are either dead or what is left of them, hostile.

https://fallout.fandom.com/wiki/Open_Season

Or are there any NPCs left that the players didn't need to clear out?

 

I tried this mod and the first thing that greeted me in Nuka World was a hostile and immortal pack dog. After using tai on it I looked for Shank... I remembered that name as some borderline pimp looking NPC... searched for him online... "Ahh I shot him with the 20mm cannon ".

Edited by ZI0MATRIX
Posted
53 minutes ago, JBpy said:

I will now take a look at Indarello. But I don't promise anything.

@JBpy I think I have your solution.  Indarello's patch comments out several of the individual SC animations that you call.  I added all of them back to one of your animationdata xml files and suddenly AAF loaded again, and I could play animations.  See attached.  Note: it may not actually be necessary to include them all.

 

PS: I normally run Staged Leito & UAP and saw no immediate AAF issues.

NukaRide_SC_animationData.xml

Posted (edited)

Ok, here is what I've had so far. I built the outfits in bodyslide, but I didn't get any meshes in my overwrite folder in MO2 like I normally do with a new outfit. I thought maybe it was because I already have easy girl and trs outfits in my game.

I loaded an old save before ever going on the first ride in the old version. Scene with the first robot worked just fine. Went to leave and didn't get the dog scene for some reason. Another ride from sanctuary and the scene works fine again.

 

Get to shank and he gives me my first outfit. This is where I was afraid there would be an issue when you first mentioned required outfits. I use cbbe and these definitely do not fit the cbbe body.

 

I go from this

 

20210718202431_1.jpg.e88534ca1fbd5cd4abf43da77cbebb94.jpg

 

To this....

 

20210718202440_1.jpg.9ff2ec85fdcc108e3ccd57972a53c2b7.jpg

 

Other than that, I got sent to Mason. All scenes fired properly. He gave me some short jeans and sent me to the studio.

Talked to the boss and went up to the shoot. Got to the "boy" and he kept telling me to get in the proper outfit. (I see this was patched already maybe?)

I tried the audition one, the one from mason, ones in the room... I ended up using esp explorer and it was the pink whore that worked for me.

 

Scene worked fine. Went downstairs and got another outfit. Long jeans this time. And then sent after the bike. Scene at danny works, and the scene upstairs works. I got back down and talked to the robot driver and everything was fine until the black screen for the trip back to NW. It ctd' on me at that point.

 

So for the most part it is working fine for me until the ctd. Story seems good. Scenes were fitting. My only real complaint is the issue I brought up when the outfits were first mentioned. There needs to be support across multiple bodies.

I honestly genuinely know nothing about outfit studio other than it exists and I can't do anything in it even with tutorials. As for replacing them with the cbbe models I have, I'm even more clueless.

 

Since we have to have them to progress, and in the case of the last one I got, you can't even take them off, it really would be great to have the cbbe bodyslide added.

 

Edited by sfeile
Posted
13 minutes ago, spicydoritos said:

@JBpy I think I have your solution.  Indarello's patch comments out several of the individual SC animations that you call.  I added all of them back to one of your animationdata xml files and suddenly AAF loaded again, and I could play animations.  See attached.  Note: it may not actually be necessary to include them all.

 

PS: I normally run Staged Leito & UAP and saw no immediate AAF issues.

NukaRide_SC_animationData.xml 11.48 kB · 0 downloads

 

Thank you! It is indeed working with Indarello now. Oh, at least this has given me the opportunity to look closely at my files and verify that I put duplicates (only that they had other names). Miraculous that AAF worked. Well the night is not lost.

 

It's compatible with:

 

Sex education
Autonomy Enhanced
Indarello Patch

 

If someone still doesn't work with the next update, let me know.
 

 

 

 

 

Posted
22 minutes ago, spicydoritos said:

@JBpy I think I have your solution.  Indarello's patch comments out several of the individual SC animations that you call.  I added all of them back to one of your animationdata xml files and suddenly AAF loaded again, and I could play animations.  See attached.  Note: it may not actually be necessary to include them all.

 

PS: I normally run Staged Leito & UAP and saw no immediate AAF issues.

NukaRide_SC_animationData.xml 11.48 kB · 4 downloads

thank you it corrected the problem or aaf remain blocked at 68%.

Posted
8 minutes ago, sfeile said:

Ok, here is what I've had so far. I built the outfits in bodyslide, but I didn't get any meshes in my overwrite folder in MO2 like I normally do with a new outfit. I thought maybe it was because I already have easy girl and trs outfits in my game.

I loaded an old save before ever going on the first ride in the old version. Scene with the first robot worked just fine. Went to leave and didn't get the dog scene for some reason. Another ride from sanctuary and the scene works fine again.

 

Get to shank and he gives me my first outfit. This is where I was afraid there would be an issue when you first mentioned required outfits. I use cbbe and these definitely do not fit the cbbe body.

 

I go from this

 

20210718202431_1.jpg.e88534ca1fbd5cd4abf43da77cbebb94.jpg

 

To this....

 

 

 

 

I know why it is the CTD. I checked with Buffout but thought I fixed it. It happened to me in the same place as you.

 

The sound of the motorcycle starting has something strange. But it didn't happen to me if the sound wasn't packed into the BA2. I'm going to put the PIckUP sound on the bike and you won't have that CTD anymore.

 

Well! Thanks to Spyci Doritos who saved the night, I'll make you the files for CBBE and upload as a patch. 

Posted
3 minutes ago, Kev075 said:

thank you it corrected the problem or aaf remain blocked at 68%.

Works now. I'll upload the new file in a minute.

Posted
11 minutes ago, JBpy said:

 

If someone still doesn't work with the next update, let me know.
 

 

SpicyDoritos' AAF patch worked for me as well.

 

On a side note, JBpy, I noticed the corsican outfit bodyslide files has a very mismatched leg to ankle. If you feel inclined to patch the bodyslide files for it at some point, you can use my FusionGirl bodyslide files I made on Nexus for the TRS outfits as a starting point for your outfit. It'll have matching legs to ankles. Up to you :)

Posted (edited)
2 hours ago, JBpy said:

devastating messages. ?

LOL Take it easy! you're giving us a gift, we all know that there can be some issues.

btw 2.0.2 still didn't work for me

Edited by Gamaramdi
Posted

the scene with the dog doesn't start in my house the dance scene works but the dog doesn't
on the other hand if I launch the animation with the dog manually it works

Posted
3 minutes ago, Kev075 said:

the scene with the dog doesn't start in my house the dance scene works but the dog doesn't
on the other hand if I launch the animation with the dog manually it works

Just tried Indarello with the dog, hehe. You have to talk to the Camareman before starting with the dog.

 

With the dog you can choose three animations, which one did you choose? Just make sure to erase version 2.1 or 2.0 entirely.

Posted
11 minutes ago, JBpy said:

Just tried Indarello with the dog, hehe. You have to talk to the Camareman before starting with the dog.

 

With the dog you can choose three animations, which one did you choose? Just make sure to erase version 2.1 or 2.0 entirely.

ha I'm talking about the dog that is next to the robot or the robot proposes a video with the dog.
I'll go ahead and see at that time thank you

 

Posted

Initially had CTD when trying to get the bike back to Nuka World. Latest version fixed it.

Now I'm CTD'ing after the scene with Mason to get the pole and boxes. Loading through

the gate into Nuka World.... CTD after a few seconds. Three times now. I'll have another

go at it tomorrow and see what happens.

 

This is truly quite a unique mod. I applaud your effort and can't wait to see what's in store ?

 

Trykz

Posted
9 minutes ago, Trykz said:

 

I think I had a CTD on that same place, but it was one of five tries and I thought it was a game engine thing. I'll try to reproduce it to see what boffout says.

 

Doing the patch for CBBE I found the jewelry problem you mentioned. Gonna fix it.

 

@Kev075 I also encountered the dog problem! The mod was asking for one tag called "Apollo": that tag does not exist, but "ApolloFloor". It is already corrected. Gonna update soon. 

Posted
7 hours ago, JBpy said:

I swear I had it written to put it in the description. Here it is: 


 

XML: These XML specify scenes that I point for AAF to play. Right now the conditions are woman + man, but if someone is going to edit the dialogues, I edit my XML and we publish it in the main section.

that's not really what i had in mind, i was hoping this mod would be like Quo Vagis or Coito Ergo Sum from previous fallouts, that you got to manage a brothel/porn studio or magazines, that would have been amazing.

Posted (edited)
2 hours ago, JBpy said:

I just tried it again. I have Indarello, Custom Moans (I think that's the two requirements). Savage Cabagge, Leito, Bp70, Atomic Lust, etc...

 

Have you completely uninstalled the previous version?

Yep, both requirements, check, plus all the animation collection ?, and yes i did removed it completly using the NMM, in fact deleted the previous versions files, the thing is: 
Is not only it doesn't work, but it breaks my aaf instalation when is activated, i can't access any animation, and when i removed it (not deactivated, but fully removed) aaf went back to work perfect as usual, (thats why i'm so sure i didnt leave any file behind ?) take your time, i still have to fix all the meshes from TRS OUTFITS cause im using TWB, oh boy you got me working! ? but the clothes worth it.

I'm quite sure is something in the XLM'S in the AAF directory cause i had the 44%, 68%, load troubles previusly with other mods, like the rest of the guys do now with this, and it always was some xlm in the AAF directory, specially with the patches.

Sorry if i misspell something english is not my native language.

Cheers!

image.thumb.png.c359f5ed917ec4c6ae5f71db785c8f88.png

Edited by Gamaramdi
Posted (edited)
20 minutes ago, Gamaramdi said:

i can't access any animation
 

I had that problem for a while. I tried like 20 times, and it failed to spawn animations every time. And yes I never had that problem before this mod was installed. However, I figured out it was a conflict between the MCG NPC-NPC system and this. When I went into the MCG menu and disabled the MCG NPC-NPC system all animations started working again.

 

I am also crashing once each time I travel from mainland to Nukaworld, but restarting the game resolves it. I can live with that because the story in this mod is very cool and interesting. I'm on way to return motorcycle so far, and this mod is very impressive.

 

JBpy, if I may mention another thing on the outfits, I noticed during the dance animations the skirt was all over the place. Did you by chance accidentally do a copy bone weights on the pleated skirt? If I may suggest, avoid "copy bone weights" at all costs when converting TRS outfits to Fusion Girl. When I did the conversion I manually deleted lbreast and rbreast bones and copied the selected weights necessary to make it FG 1.75+ compatible while leaving the common bones. I also suggest not copying any bones at all on the shoes or feet if possible. You can use my TRS bodyslide files as starting points for your FG mashup if you can. I recommend using the skirt from that as well. Up to you. This mod is super impressive and well done :) Gonna go back to the story now. It's very good :)

 

p.s. Oh yeah, I think your HHS text files for your mashup might be missing or wrong as well as I noticed the skirt outfit sinks into the ground. Not a big deal, of course :)

 

p.p.s. Actually I did notice the FF equivalents of FM animations stopped adding the strapons, but I see that as temporary until the patch for animation/squirt effects is updated for this (it adds FF equivalents which is super helpful) or until I learn to add those myself (will wait before I try as reading is very, very difficult to me where being able to actually see letters and symbols matters).

Edited by Karna5
Posted (edited)

My bet is one of this 2 files, and i would go with position data... i just removed them and i can play aaf normaly, i'm not a programer but by elimination...

I hope it helps.

And... BULLSEYE!  it IS position data i removed it and i got the mod working... dont ask... 

image.thumb.png.31e87dd62cc2d2078f9ffc6ae9bcc0da.png

Edited by Gamaramdi
Posted
2 minutes ago, Gamaramdi said:

Man no clue what is that... ? MCG?

Magno Cum Gaudio. The people who use the "official" guide for AAF don't use it as far as I could tell (reading is difficult for me). I suspect it's part of why I can't use their method and instead have to use the patch I mentioned above instead (which also adds some necessary files as well as adding FF support for otherwise strictly MF idles). 

 

But I like MCG much too much to uninstall it, so I keep it.

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