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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
5 minutes ago, ariathna said:

 

That was the first thing that came to mind, so I started from scratch, but the problem continues. The only mods I have that are not required by NR are clothing, weapons, and blood mods. I guess I'll try uninstalling those to see what happens.

You can try this. 

 

Resurrect Katelyn. 


Then write this: 


StopQuest _NR_Crops
StartQuest _NR_Crops 
SetStage _NR_Crops 210

 

You will re-initiate the entire “walk to the cafe” scenario, but Katelyn will already be fixed. 

 

Just be careful, I don't know if you'll have more dead npc out there.

Edited by JB.
Posted
33 minutes ago, Rambean said:

Thanks. I know Buffout 4 very well. I'm the kind of player who routinely runs north of 600 mods, so it's been a godsend. But I mentioned it because it seemed highly likely that @bradster511 wasn't familiar with it. (I've also had Saya Scarlett's setup guide bookmarked for ages. 🫡)

 

 

Sorry, I don't see too well these days...:cool:

Posted
22 minutes ago, JB. said:

You can try this. 

 

Resurrect Katelyn. 


Then write this: 


StopQuest _NR_Crops
StartQuest _NR_Crops 
SetStage _NR_Crops 210

 

You will re-initiate the entire “walk to the cafe” scenario, but Katelyn will already be fixed. 

 

Just be careful, I don't know if you'll have more dead npc out there.

That didn't work either. Katelyn is still outside right after passing through the entrance of Nuka Town (the one with the petals). I'm going to try uninstalling the clothing mods that aren't needed.

Posted
3 hours ago, Rambean said:

Yes, well, I have your patch installed this time around, too, and at one point I moved it below the old NR PRP patch to see if that helped in Kiddie Kingdom and all it did was make everything else worse. I actually only started using PRP a few months ago when I started getting a persistent crash whose solution was supposedly PRP. Wasn't even aware of it prior to that, though I have long known about previz and precombines.

 

Hmm. This is all sounding like I should start over again. Current game is only about 15 hours old . . .

Mods like PRP or any mods that edit the world/cells or navmesh need a clean start. Moving them around the load order really just breaks things. A lot of edits are very quickly baked into a save and will break if messed with.
Interestingly, they can break things that are not "seemingly" related.

 

Also, if you load a save, to grab a settlement blueprint for example, or check on something, then exit to main menu and start a new run or load another save, some word data from the save you loaded will be carried over to the new run/save. This causes things to break that normally wouldn't.

So best practice is to always exit the game completely, load it up and then start a new run or load a "good" save.

 

Posted
4 hours ago, izzyknows said:

PRP in theory is pretty kool, in reality it sucks IF you ever mod your game. But, if you really must use it, don't ever use my NR patch, cause I break the shit out of it. ;)

Yeah, I could see Ivy being porn star. But actually, I'd like to see Piper, Cait & Curie be requited as porn actresses. Would be nice to have them along for "training" to take some of the loads.

 

“….take some of the loads..”. Heh..heh..heh.

Ahem..sorry ;)

Posted
2 hours ago, ariathna said:

That didn't work either. Katelyn is still outside right after passing through the entrance of Nuka Town (the one with the petals). I'm going to try uninstalling the clothing mods that aren't needed.

Load up xEdit it's NOT a mod and will run from anywhere, with all you mods and in the Editor ID search box type or copy & paste
DLC04KatelynAlden

and hit enter and wait.

In the right pane you should get 2 mods referencing her, the DLCNukaWorld.esm and NukaRide.esp.

IF you have more, disable them and test to figure out which one is the offending mod.
Once you find it, please let us know so it can be exposed as the dirty slut it is. ;)

 

Posted

Instalé la nueva versión y al inicio, con el jefe de la manda, el personaje no hace nada (debería iniciar con baile pole dance). Instalé, actualizados, todo los requisitos.
En la versión anterior "Nuka Ride 6.5", no hubo problemas. ¿Alguna pista?. (por cierto, traduje las más de 40 mil líneas, me duelen las muñecas. No me he de imaginar cuánto trabajo te tomó hacer este mod)
 

google/translate:
I installed the new version and at the beginning, with the boss of the command, the character does nothing (it should start with pole dancing). I installed, updated, all the requirements.
In the previous version "Nuka Ride 6.5", there were no problems. Some clue? (by the way, I translated the more than 40 thousand lines, my wrists hurt. I can't imagine how much work it took you to make this mod)

Posted
1 hour ago, izzyknows said:

Load up xEdit it's NOT a mod and will run from anywhere, with all you mods and in the Editor ID search box type or copy & paste
DLC04KatelynAlden

and hit enter and wait.

In the right pane you should get 2 mods referencing her, the DLCNukaWorld.esm and NukaRide.esp.

IF you have more, disable them and test to figure out which one is the offending mod.
Once you find it, please let us know so it can be exposed as the dirty slut it is. ;)

 

They probably have a npc overhaul. Before going and bothering with Xedit check the mega page first JB made a patch for me for DOA When I ran into that problem. They might be using the same overhaul.

Posted
13 hours ago, Rambean said:

but I would greatly like to bring Ivy into this new spin on the old story, and she shouldn't be taken to Nuka World until her quest to do that is triggered (and even though I could also not use "Ivy Goes to Nuka World," who wants to live that life? LOL). Regardless, it's early days for me with NR, so I guess we'll see. In any event, if there's a non-vanilla companion+quest that would fit with NR, it's Ivy.

 

regarding Ivy

i have taken Ivy with me through NR (6.4.7 to be specific) and she caused no problems but does not interact with the NR story.

during that run i was able to do Ivy's complete questline.  i was jumping back and forth doing a bit of NR then a bit in Commonwealth.

i have not (yet) taken Ivy with me through the Norita (young girl) questline.

 

Posted

@JB.
This might just be me, buuut....

Playing as Nora, during the first VIP party just before the OB tells you to go cook, you're directed to cook at the stove outside and make the meal Norita (virgin) normally makes and in turn, the OB never says to go inside & cook. But if you just go do it, it gives you the food & drugs like normal.

Had to use SetStage to skip past it cause the OB wouldn't talk.

Posted
2 hours ago, osculim said:

They probably have a npc overhaul. Before going and bothering with Xedit check the mega page first JB made a patch for me for DOA When I ran into that problem. They might be using the same overhaul.

That very well could be!

But checking for conflicts in xedit is the simplest process I can think of. Well, cleaning a mod is pretty simple too... but you need to know a good bit more about modding.

Posted
2 minutes ago, izzyknows said:

@JB.
This might just be me, buuut....

Playing as Nora, during the first VIP party just before the OB tells you to go cook, you're directed to cook at the stove outside and make the meal Norita (virgin) normally makes and in turn, the OB never says to go inside & cook. But if you just go do it, it gives you the food & drugs like normal.

Had to use SetStage to skip past it cause the OB wouldn't talk.

Yeah I  have replaced the old cooking/cleaning process. I like the new “Fizztop Chores” quest better, it's a bit more interactive than the original where you only had to wait 10 seconds after activating the stove. 

 

Plus we clean leaves (makes sense) instead of.... stones hehe. But yes, I should completely remove the stones and the old cooking process to prevent someone from accidentally going there.  

 

2 hours ago, Kanolais said:

Instalé la nueva versión y al inicio, con el jefe de la manda, el personaje no hace nada (debería iniciar con baile pole dance). Instalé, actualizados, todo los requisitos.
En la versión anterior "Nuka Ride 6.5", no hubo problemas. ¿Alguna pista?. (por cierto, traduje las más de 40 mil líneas, me duelen las muñecas. No me he de imaginar cuánto trabajo te tomó hacer este mod)
 

google/translate:
I installed the new version and at the beginning, with the boss of the command, the character does nothing (it should start with pole dancing). I installed, updated, all the requirements.
In the previous version "Nuka Ride 6.5", there were no problems. Some clue? (by the way, I translated the more than 40 thousand lines, my wrists hurt. I can't imagine how much work it took you to make this mod)

Just a couple of days ago a user told me that those who have AAF Prostitution are going to have problems with the pole dance, because that mod overwrites a Savage Cabbage document (which should never be done!). He made me a patch (it's in the optional folder of MEGA). 

Posted
1 hour ago, JB. said:

Yeah I  have replaced the old cooking/cleaning process. I like the new “Fizztop Chores” quest better, it's a bit more interactive than the original where you only had to wait 10 seconds after activating the stove. 

 

Plus we clean leaves (makes sense) instead of.... stones hehe. But yes, I should completely remove the stones and the old cooking process to prevent someone from accidentally going there.  

 

Just a couple of days ago a user told me that those who have AAF Prostitution are going to have problems with the pole dance, because that mod overwrites a Savage Cabbage document (which should never be done!). He made me a patch (it's in the optional folder of MEGA). 

 

I don't have that MOD. I think the problem is a little more complex, AAF stopped working. I went to a point and let myself be attacked to activate "AAF Violate" and there were no animations... I will uninstall everything and go through MOD by MOD to see what mistake there is (or I made).

Posted
3 hours ago, Kanolais said:

I don't have that MOD. I think the problem is a little more complex, AAF stopped working. I went to a point and let myself be attacked to activate "AAF Violate" and there were no animations... I will uninstall everything and go through MOD by MOD to see what mistake there is (or I made).

I think you forgot to install Rohzima Animations. This animation pack is new in NR's hard requirements. That's why previous versions work fine for you, but NR-6.7.6 doesn't.

 

Posted
9 hours ago, izzyknows said:

Mods like PRP or any mods that edit the world/cells or navmesh need a clean start. Moving them around the load order really just breaks things. A lot of edits are very quickly baked into a save and will break if messed with.
Interestingly, they can break things that are not "seemingly" related.

 

Also, if you load a save, to grab a settlement blueprint for example, or check on something, then exit to main menu and start a new run or load another save, some word data from the save you loaded will be carried over to the new run/save. This causes things to break that normally wouldn't.

So best practice is to always exit the game completely, load it up and then start a new run or load a "good" save.

 

Thanks. And yes, this is the practice I follow, too. I put things back where they were before proceeding in that case of PRP and your patch. In any event, I've started completely fresh, no PRP. Took me a second to remember where I had xEdit installed in order to clean the DLCs, but all is well. LOL. I'm still in the process of establishing my character before loading NR and its patches -- I like the idea of exposing my girl to some of the difficulties of wasteland life before she encounters Duke. Not too much, of course, lest I create future problems. I am toying with the idea of saving the crowd in Concord just to have the Minutemen route opened (she'd tell them she's not their saviour after getting back to Sanctuary, whereupon she'd be, like, "Hmm, I wonder if I missed anything in the vault," then go make a save there and load up NR) but I haven't yet checked in xEdit whether that named raider you have to kill in Concord might eventually be needed by NR. He wasn't in v6.4 but it's abundantly clear already that 6.7.5 is a different experience and I'm not looking to break anything.

 

After 7,000+ hours on PC and I don't know how many on Xbox for the first year or two after release, it's always fun to be playing around with big, new mods! 😇

Posted
5 hours ago, valcon767 said:

 

regarding Ivy

i have taken Ivy with me through NR (6.4.7 to be specific) and she caused no problems but does not interact with the NR story.

during that run i was able to do Ivy's complete questline.  i was jumping back and forth doing a bit of NR then a bit in Commonwealth.

i have not (yet) taken Ivy with me through the Norita (young girl) questline.

 

I wouldn't expect her to interact with the story but I was always under the impression that taking her to Nuka World at all before triggering her related quest line messes things up. Pretty sure I read that in her comments, but I can't recall the specifics. Of course with NR already changing so much about Nuka World it might not matter, but either way. My approach at this point is to focus on the NR story as a kind of "Wasteland education" for my Norita before sending her out into the Commonwealth. It might not ever come to be, but I'm confident I can make it work to my satisfaction.

Posted (edited)

Question, and I apologize if this has been answered somewhere in the previous 600+ pages.  My assumption is that if you have HN66 Nails installed that when you pick one of the metal nail options with the nail kit it will equip a pair of them or something but none of them show up on my hands or in inventory.  The normal nail colors work fine and HN66 nails is installed properly as I can craft them and they do show on my hands both with the Pipboy and in 3rd person.  Is this normal or did I find an issue?

 

Well of course I post this and test and again and the French Nails work, but none of the others have yet.

Edited by RileyAP
Posted
24 minutes ago, RileyAP said:

Question, and I apologize if this has been answered somewhere in the previous 600+ pages.  My assumption is that if you have HN66 Nails installed that when you pick one of the metal nail options with the nail kit it will equip a pair of them or something but none of them show up on my hands or in inventory.  The normal nail colors work fine and HN66 nails is installed properly as I can craft them and they do show on my hands both with the Pipboy and in 3rd person.  Is this normal or did I find an issue?

 

Well of course I post this and test and again and the French Nails work, but none of the others have yet.

there are two packs and do you have the right version for either fusion girl or cbbe ?

Posted
4 hours ago, Axary said:

I think you forgot to install Rohzima Animations. This animation pack is new in NR's hard requirements. That's why previous versions work fine for you, but NR-6.7.6 doesn't.

 

Thank you! You reminded me that that was the only new MOD that I had installed and that was precisely the one that was causing problems, I uninstalled it and everything worked normally again.

Posted
9 hours ago, JB. said:

Yeah I  have replaced the old cooking/cleaning process. I like the new “Fizztop Chores” quest better, it's a bit more interactive than the original where you only had to wait 10 seconds after activating the stove. 

 

Plus we clean leaves (makes sense) instead of.... stones hehe. But yes, I should completely remove the stones and the old cooking process to prevent someone from accidentally going there.  

 

Just a couple of days ago a user told me that those who have AAF Prostitution are going to have problems with the pole dance, because that mod overwrites a Savage Cabbage document (which should never be done!). He made me a patch (it's in the optional folder of MEGA). 


The MOD "RohZima Fallout 4 Sex Animations" created a conflict for me. AAF stops working, I uninstalled it and everything worked again. Do you know the cause of this? Can I continue using your MOD if I don't install this animation package?

Posted
1 hour ago, Kanolais said:


The MOD "RohZima Fallout 4 Sex Animations" created a conflict for me. AAF stops working, I uninstalled it and everything worked again. Do you know the cause of this? Can I continue using your MOD if I don't install this animation package?

Nope you can't you need it for the latest NR. That mod pack was updated like a day or so ago and works just fine. Seems you have a broken aaf installation. Are you using UAP or a similar patch ?

Posted
34 minutes ago, osculim said:

Nope you can't you need it for the latest NR. That mod pack was updated like a day or so ago and works just fine. Seems you have a broken aaf installation. Are you using UAP or a similar patch ?

 

Yes, I am using UAP, does that create a conflict?

Posted
3 hours ago, osculim said:

there are two packs and do you have the right version for either fusion girl or cbbe ?

I'm using the all in one pack and the fusion girl update.  As I said, I can craft them(or grab in mod explorer), I just don't get them from the nail kit.

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