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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
1 hour ago, Axary said:

Did you change OB's face too?
Kinda like how I have OB with a different face now, and I like it better.
Or do I think that my OB is different because of ENB and retextures?

I'm 99% sure he's the same as version 6.4, I just took off the helmet and put a heavy Disciples breastplate on him. So it may be a thing of my personal texture set. 

 

Since version 6.3 he is based on the face of Holt Combes, with less beard and details of the previous one (hair, eyes, scars). Previously he was based on a generic raider with small aditions. 

 

To me, this OB (from version 6.3 onwards) looks older than its previous version. 

Edited by JB.
Posted
3 minutes ago, izzyknows said:

That's just it, is says reporting back was successful. Like the permit conditions are met. aka returning & checking in before the permit timer ran out. The dialogue even reflects as it being successful.

If i remember correctly, I always check back in before the 3 hour warning popup. Maybe the key it to wait for the popup?
I'll try the setstage on an early check in.

Do you have this happen every time you report?
I had that problem too, but it only happened after the first trip and then it worked fine.
JB said there was a bug with that timer, but I don't know if he fixed it or not.

 

1 hour ago, JB. said:

That's an interesting combination that is not considered ( walking Lyons during your permit). I'll see how I solve it.

I think you've got it wrong.
The walk with Lynos is part of the return report.
Remember when I told you that this timer wouldn't reset for me too?
He's got the same problem. The only difference is that I returned +/- 24 hours before the timer expired, so I got "report failure" when I was already far ahead in the story. And he comes back 3 hours before the timer expires, so he gets "report failure" during the walk with Lynos, which is triggered as part of the report.

Posted
18 minutes ago, JB. said:

I'm 99% sure he's the same as version 6.4, I just took off the helmet and put a heavy Disciples breastplate on him. So it may be a thing of my personal texture set. 

 

Since version 6.3 he is based on the face of Holt Combes, with less beard and details of the previous one (hair, eyes, scars). Previously he was based on a generic raider with small aditions. 

 

To me, this OB (from version 6.3 onwards) looks older than its previous version. 

Hmmm... I probably finished NR before OB's face was changed, so I found out about it only now.

Yes, the old OB looks younger, but in my opinion his face suits his character well. But the new OB seems a little too kind to me.
I think it's because of our regional differences. We have different patterns of correlation between facial features and character in our heads.
Anyway, never mind. I have an old version of NR, so I can just make myself an OB appearance replacer and give him his old face back.

Posted
26 minutes ago, Axary said:


The walk with Lynos is part of the return report.
 

Oooooooh. I get it. That's new then. I'll see it today. 

 

Your bug was because you were doing the drug deliveries with the scooter, if I remember correctly, but that setting is already fixed.  

Posted (edited)
1 hour ago, JB. said:

Your bug was because you were doing the drug deliveries with the scooter, if I remember correctly, but that setting is already fixed.  

I was doing the normal shopping/killing shite scooter permissions. Lots of killing shite and looting. ? IF that makes a difference.

Edited by izzyknows
Posted (edited)
2 hours ago, Axary said:

Do you have this happen every time you report?

Every bloody time, and she ends up with a missile up her arse.

Oh, and it was just the normal shopping\clear head... permission. I did Nisha's mule stuff without the scooter.

Edited by izzyknows
Posted

jb? me again, lol

 

The 5th playthrou is ongoing. now i am @ the point for "dolling up".

 

i got the quest to talk to the overboss, but he dont wants talk to me lol.

 

what happend hehe. its in queststage 100.

 

 

Screenshot 2023-10-07 192443.jpg

Posted
32 minutes ago, roflmaones said:

jb? me again, lol

 

The 5th playthrou is ongoing. now i am @ the point for "dolling up".

 

i got the quest to talk to the overboss, but he dont wants talk to me lol.

 

what happend hehe. its in queststage 100.

 

 

 

It's freaking me out to see that the OB is naked again. This is like the third time someone has mentioned it in the last few days. I don't think I've done anything specifically to leave him naked. ?

 

Ok, I think it's because of the VIP party. I'll have to do a little update to correct it. 

 

However, it is not related to your specific problem. Consider reloading a save or something, or use the stages guide. 

Posted (edited)
1 hour ago, izzyknows said:

Every bloody time, and she ends up with a missile up her arse.

Oh, and it was just the normal shopping\clear head... permission. I did Nisha's mule stuff without the scooter.

Lol, at the moment you can use the cheat in the MCM to set the Attitude Adjustment to softcore mode. It's just a little walkthrough, a short dialog and you're done. 

I'm not being able to reproduce it though. But I'll keep trying. 

Edited by JB.
Posted

@roflmaones @pinky6225 

 

Version 6.4.6 is uploading now in Mega. 

 

  • Fixed: The Overboss did not equip his armor after the VIP party. 
  • Added: If the OB is already naked, use the cheat mode in the MCM to put back his classic armor. 
  • I suspect the scripted erection I force for a VIP party scene has something to do with it. 
Spoiler

Capturadepantalla2023-10-0716_09_39.png.6ec22bc096125b5784402b05e42b8222.png

 

Posted (edited)
6 hours ago, JB. said:

I'm not being able to reproduce it though. But I'll keep trying. 

What I did was...

Visit the OB

Ask for scooter permission right off the bat.

Sex plays out

Get permission for 48 hours

Use the scooter to travel to Bunker Hill

Kill a shit ton of bad guys

Grab some Commonwealth Captives for a settlement

Kill more bad guys

Maybe do a small quest or two

Return well before the 48 hrs is up... at least 12 hrs remaining. (returning to soon maybe?)

Report to the OB
Says successful return (permit timer should have cleared)

Agree to do anything

Take Lyons to the market to get food

Blow Shank
Refuse to take a ride with Music

Maybe the Theater, sex with Savoy if still on loan to Nisha, or refuse if not

Return to OB base

OB instantly triggers attitude adjustment for being late from scooter ride.

======

Now, Ive done the Dog Walk/cook/chores by itself with no issues.

But the 48hr scooter permit will not clear on successful return to OB, and out of 5 times, it has never cleared.

 

Oh, and no I'm NOT using the soft core shite! How dare you even suggest that!!! My PC is THE Bitch not some low life slave! ?

 

BTW, totally awesome story!

Edited by izzyknows
Posted (edited)
16 hours ago, Axary said:

Somewhere in your AAF settings you have "scale_actors_for_animations = true".
But for proper work of animations with Keyshawn this parameter must be "scale_actors_for_animations = false".

Check all ****.ini files (there may be several) in your Data/AAF folder and make sure that "scale_actors_for_animations" parameter is set to "false" everywhere.

Wouldn't that misaligne on regular scale NPCs though? Is it safe to make them all false? Meaning if I do this Keyshawn will I have problems with scale 1 npcs in animations?

 

EDIT: It was already at false in AAF settings. Reinstalled some anim packs and unchecked Actor scaling. So we'll see.

Edited by Sorrow_421
Posted

if i cancel out commonwealth slavers then duke is destroyed and on the ground so i can tell him and back story the only way i can save duke is if i finish commonwealth slavers

Posted

Hi , i have 2 problèmproblems d'urine AAF scene, i search elsewhere and can't find a solution it's not huge problems but here we go: first during blowjob my character don't open her mouth and during sex there is bo facial expression, i have hipoly face installed maybe it's this?

Posted
On 1/13/2022 at 11:39 AM, JB. said:

 

SetStage _NukaRide_Apollo 40

 

 

With this Stage you report to Nisha and recover your normal idle. I wonder what the problem is. It may affect you again later. 

Just saved me a night of frustration, thank you.  I'm putting some of your content on my channel, to bad dog scenes are banned ;( .  I have 3 vids on my  Nuka World Playlist already. This was my very first experience on the Nuka Ride Mod.  I have since then downloaded all the textures too.

https://www.pornhub.com/view_video.php?viewkey=651d302e68f5c

Posted (edited)
6 hours ago, Sorrow_421 said:

Wouldn't that misaligne on regular scale NPCs though? Is it safe to make them all false?

Yes, it's completely safe.

 

6 hours ago, Sorrow_421 said:

Meaning if I do this Keyshawn will I have problems with scale 1 npcs in animations?

It's not just one moment, there will be more scenes with Keyshawn later in the story.

 

6 hours ago, Sorrow_421 said:

EDIT: It was already at false in AAF settings. Reinstalled some anim packs and unchecked Actor scaling. So we'll see.

Yes, in AAF_settings.ini this parameter is "false", but other mods can install their own ****.ini files where this parameter can be "true". That is why in my last post, I told you to check ALL ****.ini and specified that there can be several of them.

Edited by Axary
Posted (edited)
On 10/7/2023 at 5:44 AM, pinky6225 said:

With the settlement you end up getting how do you attract more raiders/settlers? as the traditional way of having a settler radio doesnt seem to have increased the count so i have a massive settlement with only 4 raiders in it

 

that settlement beacon does not seem to work for me either.  but for regular settlers you can move them from a commonwealth settlement to

Nuka World Red Rocket(NWRR).  be advised it will take them a while to get there (they walk from settlement they start at to Nuka Transport Station in

Commonwealth then from Nuka Transport Station in Nuka World to the NWRR.  another option if you have Commonwealth Captives installed is to find

captives in Nuka World and free them and send them directly there.  there are at least 3 spots captives can be at (depending on chances in MCM for Commonwealth Captives),

 

1 - the Super Mutant/Disciples fight that happen past NWRR, look east from NWRR. the broken building you see is where the fight is at.

 

2 - the Gunner outpost on the overpass, (Bradeburton Overpass). from NWRR go east to verpas and turn south, follow overpass south and you will run into it.

 

3 - the Gunner guard post between Kiddie Kingdom and Nuka Bottling Factory on the outside of the park. from NWRR follow the road (between NWRR and

      Nuka Bottling Factory) south and you will run right into the guard post (it usually has  single gunner and a machine gun turret).

 

there are more locations Commonwealth Captives can appear at. i just do not remember them offhand. these locations are safe to get captives form now (NR6)

as they are not yet used and NR7 will require new game anyway.

 

as for attracting Raiders i cannot help there as i left my NWRR unaligned so have no clue.

 

edit 

if you have Just Business installed you can take slaves and send them there also.

end edit

 

Edited by valcon767
Posted
36 minutes ago, Greenie45 said:

Which of the Workshop DLC do i need? 

 

image.png.3d757781d9fef0fa49e3bebf7140db6d.png

 

image.png.22ec63fdb52e81934f6f315ddd1e1f8a.png

 

This is how I get it in Vortex. I don't know which one is which, you'll have to google it hehe.

Posted
8 hours ago, valcon767 said:

 

that settlement beacon does not seem to work for me either.  but for regular settlers you can move them from a commonwealth settlement to

Nuka World Red Rocket(NWRR).  be advised it will take them a while to get there (they walk from settlement they start at to Nuka Transport Station in

Commonwealth then from Nuka Transport Station in Nuka World to the NWRR.  another option if you have Commonwealth Captives installed is to find

captives in Nuka World and free them and send them directly there.  there are at least 3 spots captives can be at (depending on chances in MCM for Commonwealth Captives),

 

1 - the Super Mutant/Disciples fight that happen past NWRR, look east from NWRR. the broken building you see is where the fight is at.

 

2 - the Gunner outpost on the overpass, (Bradeburton Overpass). from NWRR go east to verpas and turn south, follow overpass south and you will run into it.

 

3 - the Gunner guard post between Kiddie Kingdom and Nuka Bottling Factory on the outside of the park. from NWRR follow the road (between NWRR and

      Nuka Bottling Factory) south and you will run right into the guard post (it usually has  single gunner and a machine gun turret).

 

there are more locations Commonwealth Captives can appear at. i just do not remember them offhand. these locations are safe to get captives form now (NR6)

as they are not yet used and NR7 will require new game anyway.

 

as for attracting Raiders i cannot help there as i left my NWRR unaligned so have no clue.

 

edit 

if you have Just Business installed you can take slaves and send them there also.

end edit

 

 

Thanks for the tips although (prolly becuz i built the pack flag) won't let me send commonwealth captives to the Nuka red rocket, so i've just filled it up with slaves acquired via just business

Posted (edited)

@Axary  I got permission to include a chastity device. I've already converted it for FG but I haven't the faintest idea what bone to put in the lock! This happens if I convert from Zero to Curvy.  Do you have any ideas?

 

Spoiler

1.PNG.c576f30df093c7d42876d813846ea48e.PNG2.PNG.5a1a6d778871e846acbd41b113e733e0.PNG

 

I'll probably include it as a new must-have every time the protagonist goes out to the Commowealth on her scooter. But I guess I'll make some mini-game for those who want to get their hands on the key without the OB knowing about it. 

 

Because this shit blocks all AAF scenes, globally, from any mod. 

 

 

Chastity Device.7z

Edited by JB.
Posted
9 minutes ago, JB. said:

I've already converted it for FG but I haven't the faintest idea what bone to put in the lock! This happens if I convert from Zero to Curvy.  Do you have any ideas?

 

If you're using the nearest bone (with the nude reference anyway) it's probably picking Vagina_01. Maybe try repainting it with Pelvis_skin, Spine1_skin, or Belly_01 instead?

Posted
On 10/7/2023 at 8:41 PM, JB. said:

It's freaking me out to see that the OB is naked again. This is like the third time someone has mentioned it in the last few days. I don't think I've done anything specifically to leave him naked. ?

 

Ok, I think it's because of the VIP party. I'll have to do a little update to correct it. 

 

However, it is not related to your specific problem. Consider reloading a save or something, or use the stages guide. 

 

nice, new version fix the clothes prob (mod menu fix)
but no talking (again :) )
if i use console to jump to gage speaking (from stage 100 to "
SetStage _NukaRide_Doll 110"), i cant use surgery changes in mod menu after operation.

the system says -> i dont willing <-  to operate plastics...

ironic, i got the operation and the new piercing... (all with overjump talking to OB with console cause no talking at all :( )

the nuka mod (menu) dont see that i had completed the quest, the system do it...

 

but i want bigger.... container... lol

i must do something to talk with the OB again...

(disable + enable, resetai, recycleactor, all this has no effekt)

 

abd why da hell the OB stand after the first resting (after operation befor clothes check with kali) in my appartment lol

 

it must be a missing talk in earlier quests, but which one, damn...

queststart.jpg

no speak.jpg

nice.jpg

state after operation1.jpg

state after operation2.jpg

WTF .jpg

Posted

I'm sure this has been asked and answered some where in this thread but I can't find it, however I'm wondering how do you open Nuka Ride in the Creation Kit?

 

I use Mod Organizer to launch the CK and set NR as the active file but then I get an "Invalid File Selection" error that says "Multiple master files selected for load. Load operation aborted"

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