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AAF Nuka Ride: A Porn Studio Mod


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Posted
3 hours ago, kazeha9 said:

can you share some link how to made installer (i made small mod woth cloth) and wanna made some installer .all info will be usefull as im begginer with instaler work)

 

You want a FOMOD installer menu so users can select some options while they're installing the mod? I think a lot of mod authors just use FOMOD Creation Tool to make one, though I preferred to read the FOMOD docs and gain a better understanding of the format. Looking at the fomod folder inside mods with menus similar to what you want to create is also a great way to learn.

Posted
5 hours ago, vaultbait said:

 

You want a FOMOD installer menu so users can select some options while they're installing the mod? I think a lot of mod authors just use FOMOD Creation Tool to make one, though I preferred to read the FOMOD docs and gain a better understanding of the format. Looking at the fomod folder inside mods with menus similar to what you want to create is also a great way to learn.

thanks will investigate this)

Posted

Just a suggestion: Could you please make Corsican stand in one place? He keeps walking around while talking to me while I'm trying to get quests from him lol thanks

Posted
1 hour ago, Neppy said:

Just a suggestion: Could you please make Corsican stand in one place? He keeps walking around while talking to me while I'm trying to get quests from him lol thanks

*Laughs* I usually target him in console and type either "playidle kziitd-001" or "playidle rzim01" to hold him still before talking to him :) Any idle which is just somebody standing would work.

Posted
On 9/22/2023 at 7:32 AM, JB. said:
  • I don't see Leito Animations (loverslab), Unofficial Fallout Patch (nexus), or BP70 Animations (loverslab). Install them.
  • I would uninstall RealHandcuffs_AWKCR_Compatibility.exe, ArmorKeywords and Skip New Game Intro (use SKK Fast Start new game).
  • Do you have Easy Girl and TRS outfits installed? Both in Nexus.
  • I recommend you to install High Heel System with its AAF compatibility. Nexus. 
  • Your AAF is outdated. 
  Hide contents

      Latest AAF Link (register / login to download): https://www.moddingham.com/viewtopic.php?t=2

  • Looks Menu versions 1.6.20 can frequently break adult mod related (erection) morphs. Remove latest version of Looks Menu and switch to 1.6.18.
  • There is a mod (I suspect one of the ones I asked you to uninstall) that are editing original Fallout scripts.  Form.pex, ObjectReference.Pex and ScriptObject.pex

 

 

Alright I (think I) followed the instructions correctly, but I still get the crash:
Forgive me I'm not the smartest person, any further advice?

crash-2023-09-25-11-32-53.log

Posted (edited)
31 minutes ago, kaseidornmosgobi said:

 

Alright I (think I) followed the instructions correctly, but I still get the crash:
Forgive me I'm not the smartest person, any further advice?

crash-2023-09-25-11-32-53.log 32.26 kB · 0 downloads

The report says it doesn't find a reference (an object needed for the quest "The Flagpole"), and not finding it makes CTD, but that's impossible, you have the game updated and the necessary DLC and mods. I wonder if the save is corrupted.

 

The report still indicates that there are modified original scripts. In that case, my recommendation is to uninstall F4SE and re-download and re-install it. 

 

Your mod list is pretty good, there is no interference from other mods which could cause quite a few bugs.

 

My final suggestion is to go to the Cheat section of the Nuka Ride MCM and activate Cheat mode. Load a save before you have started the quest "The Flagpole" and go back and talk to Corsican normally, the mod will skip this quest. 

 

I'm afraid I don't know what's going on. It may be a specific problem with the save. ?

Edited by JB.
Posted (edited)
On 9/23/2023 at 6:01 PM, Waity6taity said:

I encountered this bug, dont know what causing this + no interaction with both toilets. CWSS installed properly and shower works fine

Fallout4 2023-09-24 02-57-22.png

I will check it. In the meantime you can select the non-cwss toilet with the console and type Disable, that's basically what the patch should have done.

Edited by JB.
Posted
59 minutes ago, JB. said:

The report says it doesn't find a reference (an object needed for the quest "The Flagpole"), and not finding it makes CTD, but that's impossible, you have the game updated and the necessary DLC and mods. I wonder if the save is corrupted.

 

The report still indicates that there are modified original scripts. In that case, my recommendation is to uninstall F4SE and re-download and re-install it. 

 

Your mod list is pretty good, there is no interference from other mods which could cause quite a few bugs.

 

My final suggestion is to go to the Cheat section of the Nuka Ride MCM and activate Cheat mode. Load a save before you have started the quest "The Flagpole" and go back and talk to Corsican normally, the mod will skip this quest. 

 

I'm afraid I don't know what's going on. It may be a specific problem with the save. ?

Alright, thanks, I'll try loading an older save as well as trying the cheat option, I'll report back with the results when I can!

Posted

Found a small bug: After the mission being kidnapped by raiders and rescued by the Overboss, in the next mission while going to the Nuka theatre with Corsican, the collar started beeping and killing me even though I wasn't wearing a shock collar at the time. Had to tgm to prevent death lol. Not sure if it's just my save or an actual bug, just thought I'd let you know.

Posted (edited)
27 minutes ago, Neppy said:

Found a small bug: After the mission being kidnapped by raiders and rescued by the Overboss, in the next mission while going to the Nuka theatre with Corsican, the collar started beeping and killing me even though I wasn't wearing a shock collar at the time. Had to tgm to prevent death lol. Not sure if it's just my save or an actual bug, just thought I'd let you know.

Do you have Raider Pet installed? If yes, maybe Bulldog equipped that mods collar on you, because RP triggered (no weapons in inventory and being in talking range of a raider)

2 posible Solutions:

1. Load save before being kidnapped and have any weapon in your inventory (sometimes even Connie Abernathy sells one)

2. Cheat the collar off, like with a restraints key or using willpower if you have sexual attributes or any other method your loadorder offers. Maybe even a unequip console command could help but i never tried that.

 

 

Edited by Heinz01
Posted

eager to try your mod, lol well whenever i activate RealHandcuffs.0.4.16.7z esp game doesn't launch & ctds. while if i deactivated it game runs but your mod mcm tells me it's missing esp!!? what is wrong here

 

many thanks in advance

Posted (edited)
On 9/15/2023 at 7:46 AM, CruelSunV said:

The Pole dance , mason and pastor animations are still broken with the newest aaf 171 version, does anyone have aaf v167 and is willing to share it?

With version 161b everything works fine, but it's very old.

I have v166.  I also just started a new playthrough with aaf 171.  I had no problems with the pole dance and the mason animations.

AAF_V166-0_beta.7z

Edited by packprof
Posted

Just want to make sure if I'm missing animations, misunderstanding the dialogue or maybe a bug.

 

I'm at the wooden horse. Whether I go through with that option (which works fine, the branding happens and everything) or choose to "play a game", at the end of either of those scenes it kind of feels like a sex scene with the Overboss should happen but doesn't (I think with the latter the Overboss doesn't redress either?). The quest does continue after a pause (in the wooden horse scenario I have to just walk up from it) which makes me believe the mod is looking for an animation I might not have? I could continue, but A. If there's a scene I'd like to see it and B. If I'm missing an animation pack, this might happen again.

 

Anyway, I'd just like to confirm whether or not there is a scene here before I download a bunch of'em to test which I may or may not be missing. If it helps I did go the Snowbunny route which as I understands changes some of the dialogue and might have a couple different scenes?

Posted
2 minutes ago, Kuロi said:

Just want to make sure if I'm missing animations, misunderstanding the dialogue or maybe a bug.

 

I'm at the wooden horse. Whether I go through with that option (which works fine, the branding happens and everything) or choose to "play a game", at the end of either of those scenes it kind of feels like a sex scene with the Overboss should happen but doesn't (I think with the latter the Overboss doesn't redress either?). The quest does continue after a pause (in the wooden horse scenario I have to just walk up from it) which makes me believe the mod is looking for an animation I might not have? I could continue, but A. If there's a scene I'd like to see it and B. If I'm missing an animation pack, this might happen again.

 

Anyway, I'd just like to confirm whether or not there is a scene here before I download a bunch of'em to test which I may or may not be missing. If it helps I did go the Snowbunny route which as I understands changes some of the dialogue and might have a couple different scenes?

Ok, thanks for detailing it. I just checked the script and basically I forgot to update this scene for AAF 171. That means that routes A and B are bugged, since they both end up in the same scene (sex on the desktop). 

 

My recommendation. Save. Exit and reload the save. And type this to continue:  

 

SetStage _NukaRide_VIP 205

 

I will upload a version tonight with that portion corrected, since it is only one line of script.

 

Funnily enough, you will find at the top of your post the old version of AAF. With that version this bug should not occur. 
 

Posted
43 minutes ago, JB. said:

Ok, thanks for detailing it. I just checked the script and basically I forgot to update this scene for AAF 171. That means that routes A and B are bugged, since they both end up in the same scene (sex on the desktop). 

 

My recommendation. Save. Exit and reload the save. And type this to continue:  

 

SetStage _NukaRide_VIP 205

 

I will upload a version tonight with that portion corrected, since it is only one line of script.

 

Funnily enough, you will find at the top of your post the old version of AAF. With that version this bug should not occur. 
 

 

Thanks! But unless I'm misunderstanding what that command does, I don't think it's necessary. The next part of the quest actually advances successfully after the aforementioned pause. As I said, I simply wanted to make sure this wasn't a case of user error. Will that version be safe to update to? I'm in no hurry.

Posted (edited)
2 hours ago, Kuロi said:

 

Thanks! But unless I'm misunderstanding what that command does, I don't think it's necessary. The next part of the quest actually advances successfully after the aforementioned pause. As I said, I simply wanted to make sure this wasn't a case of user error. Will that version be safe to update to? I'm in no hurry.

 

I have uploaded a new version on Mega called 6.4.4 that has that bug corrected.

 

 

The order is like this:

 

After the mark (or after the "game" in the other scenario), the OB fucks the protagonist on his desk.

Edited by JB.
Posted
1 hour ago, JB. said:

 

I have uploaded a new version on Mega called 6.4.4 that has that bug corrected.

 

 

The order is like this:

 

After the mark (or after the "game" in the other scenario), the OB fucks the protagonist on her desk.

 

Tried with the new version: Works flawlessly, nothing else to add!

Posted (edited)

This is the gate going into Bradberton Amphitheater. This is an obvious conflict somewhere.  Any ideas on how to fix?

From what I can see In F04Edit, Nuka Ride deletes the NavMesh that NukaWorld has [NAVM:0603821C] and adds a new one [NAVM:12060C0A].  Other than that, I have no idea.  Coming out of the Amphitheater is fine and that NavMesh didn't change.

 

ScreenShot0.png.50122e87e648527b82d1d0caf77402f7.png

 
Edited by packprof
Posted
1 hour ago, packprof said:

This is the gate going into Bradberton Amphitheater. This is an obvious conflict somewhere.  Any ideas on how to fix?

From what I can see In F04Edit, Nuka Ride deletes the NavMesh that NukaWorld has [NAVM:0603821C] and adds a new one [NAVM:12060C0A].  Other than that, I have no idea.  Coming out of the Amphitheater is fine and that NavMesh didn't change.

 

ScreenShot0.png.50122e87e648527b82d1d0caf77402f7.png

 

Nah, it's my mod thing. But it's not a matter of adjusting the gate and that's it. You have to rebuild the precombines and previs of that sector and its surroundings so that the change can be finally visible.

 

And although it may not seem like it, I am too lazy for these little things. So I'll leave it for a big next update, when it's really worth redoing the precombines.

 

But yeah, every time I walk by there I see it and I remember. ?

Posted
42 minutes ago, JB. said:

Nah, it's my mod thing. But it's not a matter of adjusting the gate and that's it. You have to rebuild the precombines and previs of that sector and its surroundings so that the change can be finally visible.

 

And although it may not seem like it, I am too lazy for these little things. So I'll leave it for a big next update, when it's really worth redoing the precombines.

 

But yeah, every time I walk by there I see it and I remember. ?

If it's just the door that needs lowering then you are fine cause doors are not part of any precombines.

Posted
1 hour ago, JB. said:

Nah, it's my mod thing. But it's not a matter of adjusting the gate and that's it. You have to rebuild the precombines and previs of that sector and its surroundings so that the change can be finally visible.

 

And although it may not seem like it, I am too lazy for these little things. So I'll leave it for a big next update, when it's really worth redoing the precombines.

 

But yeah, every time I walk by there I see it and I remember. ?

Thanks for your prompt reply.  It is not a biggie...at least now I don't have to worry that I screwed up my load order. 

Posted (edited)

I wasted way too much time trying to find Music every time she runs off. I swear I hate her the most acting cute but getting my ass in trouble every damn time xD

Edited by Neppy
Posted
1 hour ago, lee3310 said:

If it's just the door that needs lowering then you are fine cause doors are not part of any precombines.

 

Well, I just tested it and indeed the pre-combines were not needed to set the door properly.  ?‍♂️

16 minutes ago, Neppy said:

Alright I'm completely stuck on the Moon of Steel, Music has run off again and I can't find her. The set_stage doesn't work since I need to be talking to her. x_x

Music should be a piece of cake compared to Dry Rock Gulch. She's on the upper deck, if that's any help. 

Posted
1 hour ago, JB. said:

Well, I just tested it and indeed the pre-combines were not needed to set the door properly.  ?‍♂️

You can probably select the door in console and use "modpos z" ?

Posted (edited)

I swear I'm starting to hate Music even more than the Overboss. She keeps acting cute with her mom's story but she keeps getting me in trouble every damn time. ?

 

Small bug I've noticed: After returning from Far Harbor you fall through the ground for 10-30 seconds before you appear in your apartment. It looks weird so I'm pretty sure it wasn't intended. It doesn't break the game or anything though.

Edited by Neppy

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