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AAF Nuka Ride: A Porn Studio Mod


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Posted
2 hours ago, ckworth said:

You can probably just activate that mod after all the NR quests are done. You probably aren't building any while NR is running and once you are done with the NR quests, you're probably not going to be too bothered about the extra bushes in Nuka town. 

 

Btw, where's Sierra Petrovita in your screenshot? It had always bothered me that that one raider and Sierra were always just standing there looking at each other's eyes instead of sandboxing. Does this mean, this is an issue only I've been having!? Or maybe you're done with the Nuka club quest already?

She is already in the Nuka Club on reception, I had just finished the Mule quests to get the scooter when I took the images,, and I finish that after I have fought Poodle.

Posted
5 hours ago, Moonbrook said:

Hi JB,

Wonderful mod I'm loving playing it.
I've run into a bit of a problem though. When trying to do the Hearts of Steel quest, the marker to meet Sierra takes me to the 'Nukafe' building which requires a key to enter. I've looked everywhere I can think of and can't find a key.
Is this the correct building for Nuka club? Am I being stupid and missing something? (quite likely)


I believe "Nukafe" is from NukaWorldPlus. Simply just disable the door and you'll be fine.

Posted
9 hours ago, ckworth said:

If you're talking about the intro video and main menu replacer, that is actually from the mod "Nuka Ride -The previous girl" by tissemann. If you don't like the intro video, you could just remove this mod, it's not actually a requirement for NR, just recommend. Only issue is, that mod also replaces some tattoos and posters so that'll go with it as well...also be wary of uninstalling a mod mid playthrough... usually shouldn't be an issue with texture mods but idk with this one.

thanks for the info, i tried removing the "video" folder and the "music" folder from the mod, and it seems to work

Posted
53 minutes ago, JesusKreist said:

Not gone through the full mod questline yet.

 

But I have one burning question.

 

 

Are we able to promote the Overboss to Overslicedbarbeque?

If you want spoilers:

Spoiler

The full mod/story is not finished yet so there is no concrete ending yet, revenge or otherwise. If you really want to know what will or is at least planned to happen, JB posted their rough draft for part 7+ a few pages back in the thread.

 

Posted
On 4/23/2023 at 7:56 PM, JB. said:

1-Maybe she had a client, a man convicted of money laundering, who invites her to his mansion to discuss his case. ?


2-A young woman from Sanctuary asks Nora for help with a group of young men who won't leave her alone. She sees Nora as a role model and asks her for help before her mother. 


3-Nora crashed into her neighbor's car and is forced to do him favors as long as he doesn't tell her husband, as the car was not insured. 

 

Of course, all three of these scenarios can end with Nora being completely faithful to Nate. Or, you know, it could also end with Shaun having suicidal urges. 

I like that just with a few minor changes, like the client is a "client" from when she was working her way through law school.   Law School is stupid expensive, especially on an Enlisted Man's pay.

 

At least this helps my RPing of the PC as a girl who marries Nate because naughty girls need

Spoiler

 

 

 

 

 

Posted
On 4/24/2023 at 1:24 PM, JB. said:

I see the lip thing as an add-on that will only serve to have specific comments from NPCs. But it's an addon I want to do because it's part of bimbofication and it's a fetish I'd like to have it in full. 


Yes. Want. Pretty much did the lips at the same time of the cosmetic surgery just to RP that part. But having NPCs comment on it would make it even better.

Posted (edited)
On 4/23/2023 at 8:24 PM, JB. said:

I see the lip thing as an add-on that will only serve to have specific comments from NPCs. But it's an addon I want to do because it's part of bimbofication and it's a fetish I'd like to have it in full. 

It would be nice if this affected the protagonist's speech in the form of a minor speech impediment due to the size of them, depending on how large the mod considers them to be post change that is. I mean, OB and Gage are always saying how dumb she is, so in my mind it would make sense for them to want her to speak like it too. Granted I know this would probably be a tremendous effort on the writing side and something like this might already be planned with Kalli's training to make the Nora "talk dumb," but just thought I'd throw the idea out there.

Edited by H Bof
Posted
17 minutes ago, H Bof said:

It would be nice if this affected the protagonist's speech in the form of a minor speech impediment due to the size of them, depending on how large the mod considers them to be post change that is. I mean, OB and Gage are always saying how dumb she is, so in my mind it would make sense for them to want her to speak like it too. Granted I know this would probably be a tremendous effort on the writing side and something like this might already be planned with Kalli's training to make the Nora "talk dumb," but just thought I'd throw the idea out there.

 

An easy alternative is to force the "drunk" player speech flavor temporarily. That can be done pretty trivially with a potion which applies the ReduceIntelligenceAlcohol effect (coupled with a FortifyAlcohol effect to balance it out if desired). The potion can either be set to expire when the speech impediment is intended to wear off, or can be made conditional on a temporary perk so that it can be cancelled ad hoc earlier.

Posted

@JB. Hello. I can see you're already aware of some the ground mesh issues in this new update - I'm going to get to work on some fixes for the terrain and ground mesh in Nuka World. I've found a few ground nav mesh problems that are affecting NPC followers and might be causing some Frame Rate spikes. I've uploaded a video of my walk around which I've made for my own use to help me with a fix. In my humble opinion - I think there's a version of Nuka World for your mod that includes your Clean-Up without deleting so many raider assets. After all - this is a post-apocalyptic amusement park in a post nuclear war environment.

 

Posted (edited)
32 minutes ago, bhuddaguy said:

@JB. Hello. I can see you're already aware of some the ground mesh issues in this new update - I'm going to get to work on some fixes for the terrain and ground mesh in Nuka World. I've found a few ground nav mesh problems that are affecting NPC followers and might be causing some Frame Rate spikes. I've uploaded a video of my walk around which I've made for my own use to help me with a fix. In my humble opinion - I think there's a version of Nuka World for your mod that includes your Clean-Up without deleting so many raider assets. After all - this is a post-apocalyptic amusement park in a post nuclear war environment.

 

This reminds me that I couldn't inject your fix because it threw over 40 errors in Fo4edit and I didn't want to spend it fixing them one by one. -Remember to use the "Check for error" option in your plugins, with F04edit.

 

Thanks for the video, I will use it for reference. I've been warned about other sectors and I'm correcting them little by little. Don't worry about fixing them yourself, as my current version -which is not online- already has important changes. New interiors, characters, new scripts, retouched scripts. 

 

You have a lot of flickering in the water fountain sector but it seems to be a conflict with another mod. 

 

I have also been warned about the navmesh. Specifically in front of the studio, which I have already fixed in my version. 

Edited by JB.
Posted (edited)
1 hour ago, H Bof said:

It would be nice if this affected the protagonist's speech in the form of a minor speech impediment due to the size of them, depending on how large the mod considers them to be post change that is. I mean, OB and Gage are always saying how dumb she is, so in my mind it would make sense for them to want her to speak like it too. Granted I know this would probably be a tremendous effort on the writing side and something like this might already be planned with Kalli's training to make the Nora "talk dumb," but just thought I'd throw the idea out there.

 

One of the things I like about Slavers -as a player- is that my protagonist can speak as a Junkie. 

 

One of the things I hate about Slavers - as a mod author - is that every time I finish a quest, I have to go back and rewrite all the dialogue as a junkie. Sometimes I feel them as a waste of time.  

 

Torturous thing. 

 

Not to mention the hell we would put any AI voice through. 

 

No, that's out of the question. Besides, I don't like the protagonist to be dumb. She may be seen as dumb, she may be very submissive to some, she may be good at acting dumb, but I see the protagonist as someone who is very cunning and knows how to use her weapons in a convenient way. 
 

Edited by JB.
Posted
3 minutes ago, JB. said:

This reminds me that I couldn't inject your fix because it threw over 40 errors in Fo4edit and I didn't want to spend it fixing them one by one. -Remember to use the "Check for error" option in your plugins, with F4SE.

 

Thanks for the video, I will use it for reference. I've been warned about other sectors and I'm correcting them little by little. Don't worry about fixing them yourself, as my current version -which is not online- already has important changes. New interiors, characters, new scripts, retouched scripts. 

 

You have a lot of flickering in the water fountain sector but it seems to be a conflict with another mod. 

 

I have also been warned about the navmesh. Specifically in front of the studio, which I have already fixed in my version. 

Thank You. My modding days for Fallout stopped with the New Vegas as this new Creation Engine is a bitch to work with, and I don't have the patience to do the work ppl like you do on great mods like this. I've already finished Nuka Ride 6.1 and was looking to load an earlier save for 6.2 - but I kept getting CTD which I did track down to F4SE. Dude - Do you have a Patreon? I seem to recall you did have a link but I cannot find it anymore.

Posted
7 hours ago, H Bof said:

If you want spoilers:

  Hide contents

The full mod/story is not finished yet so there is no concrete ending yet, revenge or otherwise. If you really want to know what will or is at least planned to happen, JB posted their rough draft for part 7+ a few pages back in the thread.

 

Was just expressing my heartfelt hatred for that dick and the dick attached to it.

 

So much that I'd like to rip his head off, use it in a bowling alley and to celebrate piss down his throat.

 

 

 

And I am somewhat certain 95% of Nuka World would help me doing that ...

Posted

Played Nuka Ride 5.XX with no bug, but i started on 6.1.1 and used the skipped functiona and ended up soft-locking myself out of any quest after Jason's Dance Pole. Not sure why. Attempted to set _NukaRide_TheOverboss to 10 but it doesnt work with set stage function.

 

Is there any relaible way to skip previous work so i can try out some of the new stuff of the mod? 

Posted (edited)
1 hour ago, Delzaron said:

this mod looks amazing.

How to play it ?

I didn't tested fallout 4 since years...

Basic AAF Setup will do, you can find a pretty in depth guide with all the requirements on the AAF page here. Other than that just the requirements for Nuka Ride and you're good to go. If you don't have a bodyslide or body type chosen yet I'd go with Fusion Girl, it gets the most love in Nuka Ride and is just a great body in general. JB also has Commonwealth Slavers which is another quest mod that takes place before Nuka Ride fresh out of the vault, but its much darker than NR is so be warned if that's not your cup of tea.

Edited by H Bof
Posted

Hey @JB. 

 

Me again, just wanted to do my periodic comment on the mod and let you know that I read through some of your notes for NR7 and am really, really happy that you are deciding to push even further with the bimbofication. It probably is obvious by now that it is my most favourite part of the mod, and im not sure if you remember, but I asked about the lip fillers and you said that it would be difficult with no actual mod system so you weren't sure at the time. Hearing that you now plan to go about it through MCM though has really made me happy and I am even more excited for its release in the future. Hearing the NPCs comment on the MC's new bolted on tits and ass are a highlight, and I look forward to seeing what they have to say about her DSL bolted on bimbo lips.

 

Even more so, hearing that you plan to actually include mental changes too. As someone who enjoys the bimbofication theme/fetish, this mod is easily the best content to fill that itch and I thank you again for taking it even further. I look forward to her becoming the best bimbo she can be, not necessarily in being dumb, but in being addicted to sex, looking like a sex doll, pleasing others, and maybe even fully being addicted to cum. Seeing my MC go through such a drastic transformation in looks and soon in mind is some of the most fun I've had in gaming, mod or otherwise. I shall always be here to encourage you to go further and will always be here to play whatever you make, wherever and whenever you make it! 

 

I hope we see a proper bimbo branding/tattoo for her in the future and her fully acknowledging it herself and being happy about it rather than others just calling her one (if the player chooses to of course). Seeing her fully succumb to the depravity and enjoy what is happening to her and realizing and fully going into the fact that she is a bimbo and proud of it, marked with a bimbo branding for the world to see would be quite something. 

 

In the meantime, I look forward to slavers and seeing how my drug addicted, submissive captive MC continues her journey. 

 

P.S. If you ever decide to make a mod for Starfield one day, I really hope you add in a bimbofication plot into that one too. Nuka Ride, and you as a creator, do the best bimbo and bimbofication game content available and I hope its a genre/theme/fetish you carry over into future projects. 

 

Just wanted to give you my periodic thanks once again, and I look forward to playing and returning to your comment section once again when Slavers 2 comes out (or if I hear some more amazing future mod details from you that I wish to respond to). Hope you are doing well JB and thank you again for all the great content you provide us.

Posted (edited)

So... I've been out of fallout for a while, doing some skyrim stuff in the meantime, experiencing with Tentacus skyrim Notice me senpai, slowly becoming a hardship in tamriel version, and i was wondering?  Whats going on with Nuka Ride? Last time i i played was during the Commonwealth slavers release, JB was then planning to do some Far Harbor expension and Commonwealth slavers/Nuka ride bridging stories, what about it?  What did i miss from NR devellopment during my hiatus? Can anyone bring me up to speed.

Edited by erynyes
Posted (edited)

Hey @JB., you said Cassius was going to be like Duke Nukem but was black, a couple of posts back, so I was curious how that would look like. So I put it in as a prompt for an AI image generator and this is what the AI came up with. I think it looks cool, although I've no idea what he's doing with his hands...he was supposed to be holding the gold desert eagle, lol!

 

starryai-0-161196663-1-0-photo.png

 

I know you said he's already in the Nuka bar but I haven't checked yet...and this was just for fun anyway.

Edited by ckworth
Posted

Just finished the main quest. Great work. Only got stuck on parts where i was in the X restraint and when in the jail cell with bulldog. IMO minor stuff. thx for set stage faq.  Fantastic Job. Love this mod.

Posted (edited)
On 4/23/2023 at 6:56 PM, JB. said:

1-Maybe she had a client, a man convicted of money laundering, who invites her to his mansion to discuss his case. ?


2-A young woman from Sanctuary asks Nora for help with a group of young men who won't leave her alone. She sees Nora as a role model and asks her for help before her mother. 


3-Nora crashed into her neighbor's car and is forced to do him favors as long as he doesn't tell her husband, as the car was not insured. 

 

Of course, all three of these scenarios can end with Nora being completely faithful to Nate. Or, you know, it could also end with Shaun having suicidal urges. 

I feel like this would be a good spot to develop the origins of being a snowbunny. It doesn't have to be super deep just even one extra dialogue option addressing it if that's the protagonist's name. I think it would do well to mess with Shaun further and it would make a little more sense to have that because as far as we know up to NR6, Nora was a faithful wife to a white man so it feels like just a little jump that after being frozen for 100 years or whatever it is she just suddenly decides: "Hey, I'm more attracted to black men now so I'll be Snowbunny."

 

If this was done and fleshed out a bit I imagine it would play out something like this:

Spoiler

Scenario 1 - The client is a black man, and being in the business world and cunning enough to the point he is laundering money, he is sly and seductive. If Nora gives in to him they talk afterwards and Nora admits she liked it more (or a lot more) than with her husband. This then sets it up to progress with the next two scenarios.

 

Scenario 2 - One or more of the young men are black, and Nora can't help but to reflect on her experience with the money laundering client, this causes her to give in once again. After this she either confides in them or with herself (potentially into a mirror to play into Kalli's future training) that she thinks she may have a "thing" for black men.

 

Scenario 3 - I think this would work better if the neighbor was one of the young men from scenario 2's father. His son gossiped to his father that him and his friends laid Nora and that she is not the good woman/wife everyone thinks she is, maybe they took pictures without her consent as proof. The father then uses this as leverage with the car damages to have an affair with Nora. (By the way you said "favors," plural, I'm lead to believe this will be more than one encounter). Throughout the course of this affair Nora is forced more and more to face the reality of her true preferences in men until she finally accepts it.


If the protagonist's name isn't Snowbunny, then I imagine the dialogue could either stay the same and would still work, as in Nora just didn't feel compelled enough to chose it for her name in the future but still has those preferences. This would effectively canonize it, so if that's one step too far for those who did not choose Snowbunny that makes sense, but I would be interested to see what they think. Otherwise I imagine just a few lines of dialogue would have to be changed/removed to just make it a series standard affairs where some or most of the men just happen to be black, nothing more. 

 

Edited by H Bof
Posted (edited)

I got an itsy bitsy tiny bit of a problem with "Lost in the Jungle".

 

Namely after convincing Cito to move to Nuka Town there is one step left.

Reporting to Morgan.

She calls for the car and a loading screen happens.

 

Thing is that loading screen is endless.

Or more specifically it loads a while and after said while the loading indicator stops moving. Fallout 4 being responsive according to the Taskmanager. It does not respond to any kind of input but Windows claims it isn't stuck yet.

Even after taking a physical walk and let it load for 20+ minutes nothing changed.

 

A "setstage QuestID 0" which should complete the current objective does not work.

A "completestage QuestID" works that it completes the quest, but Charlotte is not talking afterwards. At all. Not even a greeting.

Kells and Cito obviously are following me.

 

Anyone got a potential clue on what I could try next?

 

 

 

/edit

to clarify once more:
It is an "endless loading screen bug" when changing locations, not when loading a game. The latter has a couple of possible solutions.

In this case however it seems like a script calls for an event to happen and is throwing an error.

Edited by JesusKreist
Posted
6 hours ago, JesusKreist said:

Namely after convincing Cito to move to Nuka Town there is one step left.

Reporting to Morgan.

She calls for the car and a loading screen happens.

 

Thing is that loading screen is endless.

Went through this moment 5 minutes ago, and everything is fine for me.
Talked to Morgan -> loading screen -> My girl + Kells + Cito standing at the entrance to Nuka-Town.

Posted
1 hour ago, Axary said:

Went through this moment 5 minutes ago, and everything is fine for me.
Talked to Morgan -> loading screen -> My girl + Kells + Cito standing at the entrance to Nuka-Town.

That is how it should be, but in my case not how it is.

 

I reverted to a way earlier save and did it again.

Same result.

 

I made even more sure than I already made that Nuka Ride is the last mod loaded and has neither conflicts nor there are mods altering Nuka World in any way.

Same result.

 

For testing purposes I ripped out other sex mods and clothing/armor mods that may be used by Nuka World Raiders.

Same result.

 

 

As said I can complete the quest via console. Both Kells and Cito following me could be disabled via console as well.

The big problem (apart from disabling Cito and Kells) is that Charlotte is not talking at all as apparently some script in that quest ending did not fire. Likely a last comment on a job well done or some such.

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