Jump to content

AAF Nuka Ride: A Porn Studio Mod


Recommended Posts

Posted (edited)
1 hour ago, Sladen2019 said:

Whats the difference between the Axary/N.Gamma Fusion Girl Bodyslides ? 

 

 

 

I will upload a detailed explanation with photos soon, but right now the Axary version will not work without version 6.2 because this new version includes new textures and materials. The frustrating thing is that version 6.2 is ready but I still can't fix this fucking previs problem with an abandoned shitty city. ??

 

 

image.png.2c03663e96b3c7b8dc0ce4826bdc46c4.png

 

Edit: fixed ?

Edited by JB.
Posted
6 minutes ago, JB. said:

I will upload a detailed explanation with photos soon, but right now the Axary version will not work without version 6.2 because this new version includes new textures and materials. The frustrating thing is that version 6.2 is ready but I still can't fix this fucking previs problem with an abandoned shitty city. ??

Thanks for the info. :) I will use the N.Gamma version currently.

Posted (edited)

 
6.2.0

 

  • Fixed a bug with the shower scene, with the Overboss, in "Heart of Steel". 
  • Nuka Town continues to be beautified. Now all the ground is cobblestone, there is less garbage on the streets and the ground is more level where it was lumpy before.
  • The water fountain is now working. ?
Spoiler

Photo181.png.fe6b92b573afbf86c7fa214a430c2528.png

  • I redid the pre-combines and I have the impression that it even performs better.
  • Let me know if you see any oddities and I will try to correct them. I'm not very good with manual crafts - I mean about landscaping Nukatown - I'm sure there are still a lot of imperfections especially in the streets. 
  • You can use PRP with Nuka Ride, but make sure Nuka Ride is loaded after PRP or the changes won't be reflected in Nuka Town. 

 

Spoiler

PRP.PNG.60df27d26b5e569441ec973a6c78f359.PNG

  • Fixed a problem with pre-combines with the small town behind Nuka Station. 
  • It seems that many songs got very bad with so much compression in the CK, so I re-downloaded and converted them. 
  • Many songs were too loud and I adjusted them too. 
  • Adjusted a scene - the kiss with Allen during "Semper Sexy" - that always happened in the middle of the bench. 
  • Adjusted the positions for the scenes with Apollo and for the scenes with Kells, when shooting for Corsican, thanks to Axary. 
  • Adjusted a couple of dialogues with Lyons when you take him for a walk. Sometimes the dog didn't choose the correct answer that made the quest progress.
  • When you visit Vadim to work as a dancer, you will no longer get a message box saying that you are working until midnight, but a notification, to avoid possible crashes with AAF.
  • There is a vanilla trigger attached to the doors of Nuka Cola Cars, that if you touch it makes the Nuka World announcer start talking as if you were the Overboss.  Nuka Ride will disable this trigger, although if you already played it in your current game by accident there's nothing that can be done (it's just the radio, anyway). 
  • Two new cheats in the MCM:

 

  1.  You can ask the mod to behave as if you already won Commonwealth Slavers. This will change some dialogues only of the first quests -the voices were already done, by the way. For example, when you put on the audition outfit, your character will not get nervous or complain about the outfit. On the contrary, she will say that the outfit is much better than what he used to wear. Currently this is not finished, as we still need to update the first mission for Nisha and Solomon.
  2. You can use a new function in the MCM to turn off the songs of the interiors.  

 

 

  • Small adjustments to the animation offsets.
  • Fixed male animation in "Nuka_Shackles01_05Held" animation.
  • Re-made tattoo set for Snowbunny. Requires Captives Tattoos 3.3.
Spoiler

Photo139.png.f4071d789bb48fa3fd6e3080c13db8a9.pngPhoto141.png.a71fb46a928f1ba56f490c9fc0685e3e.pngPhoto143.png.72f02907a624ef0de584e7ec0f2ea223.png

  • Added the Axary bodyslide files, a complete remake of the outfits exclusively for Fusion Girl: 

Now you can build outfits in variants with or without stockings, as well as a rework on some heels with excessive polygons, textures and sliders, but also meticulously adjust some accessories such as belts, pants, thongs, tops, which are now more fitted to the body and have other details and sexier variations. 

 

If this doesn't make you switch to Fusion Girl I don't know what else will. ?

 

Spoiler

Photo105.png.8285599bdccb6a70038ff40bcfd07c43.pngPhoto107.png.886827e16803ef78ce14c35105b7699e.pngPhoto109.png.90beb1a84daa93243b3a7c063011d6b0.pngPhoto110.png.4c98fd85d156d7b0cdb2b2b2689c3309.pngPhoto125.png.c139b6d942943b8dc5e884e0a611eb94.pngPhoto128.png.529249ebec8e9fa1f28daeebfcc770e6.pngPhoto153.png.ca4582ee45951f55dbc529e00f84d536.pngPhoto184.png.417a657a851a5a509d7ef4fe39addcaa.pngPhoto185.png.1c9ea7323228035475743ae9bbca88e4.png

 

Ganma's version of my FG mashup will remain online for a while but then I will remove it to the detriment of Axary's version.

Edited by JB.
Posted (edited)
17 minutes ago, JB. said:

 

  • Re-made tattoo set for Snowbunny. Requires Captives Tattoos 3.3.
  Reveal hidden contents

Photo139.png.f4071d789bb48fa3fd6e3080c13db8a9.pngPhoto141.png.a71fb46a928f1ba56f490c9fc0685e3e.pngPhoto143.png.72f02907a624ef0de584e7ec0f2ea223.png

  • Added the Axary bodyslide files, a complete remake of the outfits exclusively for Fusion Girl: 

Now you can build outfits in variants with or without stockings, as well as a rework on some heels with excessive polygons, textures and sliders, but also meticulously adjust some accessories such as belts, pants, thongs, tops, which are now more fitted to the body and have other details and sexier variations. 

 

If this doesn't make you switch to Fusion Girl I don't know what else will. ?

 

  Reveal hidden contents

Photo105.png.8285599bdccb6a70038ff40bcfd07c43.pngPhoto107.png.886827e16803ef78ce14c35105b7699e.pngPhoto109.png.90beb1a84daa93243b3a7c063011d6b0.pngPhoto110.png.4c98fd85d156d7b0cdb2b2b2689c3309.pngPhoto125.png.c139b6d942943b8dc5e884e0a611eb94.pngPhoto128.png.529249ebec8e9fa1f28daeebfcc770e6.pngPhoto153.png.ca4582ee45951f55dbc529e00f84d536.pngPhoto184.png.417a657a851a5a509d7ef4fe39addcaa.pngPhoto185.png.1c9ea7323228035475743ae9bbca88e4.png

 

Ganma's version of my FG mashup will remain online for a while but then I will remove it to the detriment of Axary's version.

These look great, excellent job JB! Just wondering, do you plan to eventually have the OB apply the Snowbunny tattoos if that's the name chosen? I always found it a little odd that he doesn't especially as the name's implications are referenced more and more later on by OB and others. Maybe when he goes to show the player off to his old raider buddy in a future part? Maybe his friend isn't black so its just another thing to show off that the PC will always be more attracted to OB to make his friend even more jealous.

Edited by H Bof
Posted

Thanks a lot for this great mod that I mainly play fallout 4 for !

 

I'd like to know, is there a slim possibility that clothes from this mod can be added to the SkimpyArmorKeywordResource?

 

This would be great for having both SH mod and this one working together. If it's not doable bummer but I can live with it ?

Posted

Hello,Can you help me please?

When I go to Nuka World and meet the first scene I have a warning "Nuka warning:Failed to play AAF scene,avantaged staging",no animations appear and the quest is completed.

 

Posted (edited)
34 minutes ago, SlackJaw7 said:

Thanks a lot for this great mod that I mainly play fallout 4 for !

 

I'd like to know, is there a slim possibility that clothes from this mod can be added to the SkimpyArmorKeywordResource?

 

This would be great for having both SH mod and this one working together. If it's not doable bummer but I can live with it ?

I know its a hassle, but it should be doable relatively easily with xedit.

 

Note that doing this will make SAKR a hard dependency for NR and you will CTD without it or at the very least run into major issues, so you cannot uninstall SAKR without having to reinstall NR (to get a clean install where SAKR is no longer a master).

 

  1. Load SAKR and NR with xedit
  2. In the left pane - right click NR and "add master." Select SAKR.
  3. Open the drop menu for NR in the left pane, then open the armor one for NR.
  4. Select the armors starting from the top, you can select 4 at a time.
  5. Scroll to the "KWDA Keyword" section.
  6. In the blank spot next to "KWDA Keyword" right click and select "add."
  7. Type in any keyword(s) from SAKR that you want to apply to the selected armor from NR, you have to know them so you should check if SAKR lists them anywhere (I haven't used SAKR so I can't tell you them, but I believe it's the same process from similar mods in Skyrim which is what I'm going off here).
  8. Right click on the newly added keyword and select "copy to selected records" NOT "copy multiple to selected records," it probably could make it faster, but I don't understand it with my limited knowledge so I stay away.
  9. Rinse and repeat 4 items at a time, you can keep a previously modified armor from the last 4 selected, so that you don't have to retype the keyword(s) every time.
  10. CTRL + S to save or save in the top left and you're good to go.
Edited by H Bof
Posted
2 hours ago, H Bof said:

I know its a hassle, but it should be doable relatively easily with xedit.

 

Note that doing this will make SAKR a hard dependency for NR and you will CTD without it or at the very least run into major issues, so you cannot uninstall SAKR without having to reinstall NR (to get a clean install where SAKR is no longer a master).

 

  1. Load SAKR and NR with xedit
  2. In the left pane - right click NR and "add master." Select SAKR.
  3. Open the drop menu for NR in the left pane, then open the armor one for NR.
  4. Select the armors starting from the top, you can select 4 at a time.
  5. Scroll to the "KWDA Keyword" section.
  6. In the blank spot next to "KWDA Keyword" right click and select "add."
  7. Type in any keyword(s) from SAKR that you want to apply to the selected armor from NR, you have to know them so you should check if SAKR lists them anywhere (I haven't used SAKR so I can't tell you them, but I believe it's the same process from similar mods in Skyrim which is what I'm going off here).
  8. Right click on the newly added keyword and select "copy to selected records" NOT "copy multiple to selected records," it probably could make it faster, but I don't understand it with my limited knowledge so I stay away.
  9. Rinse and repeat 4 items at a time, you can keep a previously modified armor from the last 4 selected, so that you don't have to retype the keyword(s) every time.
  10. CTRL + S to save or save in the top left and you're good to go.

there a faster way to do it with it

 

Posted
5 hours ago, H Bof said:

These look great, excellent job JB! Just wondering, do you plan to eventually have the OB apply the Snowbunny tattoos if that's the name chosen? I always found it a little odd that he doesn't especially as the name's implications are referenced more and more later on by OB and others. Maybe when he goes to show the player off to his old raider buddy in a future part? Maybe his friend isn't black so its just another thing to show off that the PC will always be more attracted to OB to make his friend even more jealous.

That's a very good idea, currently that tattoo set is put by Music but he could definitely force the protagonist to use a specific set for the big night. 

 

 I'm still not clear on what Cassius will look like physically. He's currently black but that's only because I assigned him a quick template. But in personality maybe he'll be someone like Duke Nukem, who is basically a womanizing, macho guy. But, at heart, a nice guy. There has to be a conflict in the protagonist about the fact that, while she already has a commitment to the Overboss, this guy is much better man than Colter.

 

Although I haven't done anything yet, the idea is that on the big night the Overboss bets the protagonist and ends up losing her for a week. 

For this scenario I'll probably make a small tropical island. 

 

 

Posted (edited)
4 hours ago, H Bof said:

I know its a hassle, but it should be doable relatively easily with xedit.

 

Note that doing this will make SAKR a hard dependency for NR and you will CTD without it or at the very least run into major issues, so you cannot uninstall SAKR without having to reinstall NR (to get a clean install where SAKR is no longer a master).

 

  1. Load SAKR and NR with xedit
  2. In the left pane - right click NR and "add master." Select SAKR.
  3. Open the drop menu for NR in the left pane, then open the armor one for NR.
  4. Select the armors starting from the top, you can select 4 at a time.
  5. Scroll to the "KWDA Keyword" section.
  6. In the blank spot next to "KWDA Keyword" right click and select "add."
  7. Type in any keyword(s) from SAKR that you want to apply to the selected armor from NR, you have to know them so you should check if SAKR lists them anywhere (I haven't used SAKR so I can't tell you them, but I believe it's the same process from similar mods in Skyrim which is what I'm going off here).
  8. Right click on the newly added keyword and select "copy to selected records" NOT "copy multiple to selected records," it probably could make it faster, but I don't understand it with my limited knowledge so I stay away.
  9. Rinse and repeat 4 items at a time, you can keep a previously modified armor from the last 4 selected, so that you don't have to retype the keyword(s) every time.
  10. CTRL + S to save or save in the top left and you're good to go.

 

To reiterate the other reply, you can create an INI file for RobCo Patcher which applies SAKR keywords to NR outfits automatically when you run the game, no need for editing or creating new plugins in FO4Edit. As long as you have the list of outfit form IDs and know what keywords you want to add, all you need is a text editor (and RobCo Patcher installed along with its dependencies F4SE and Address Library).

Edited by vaultbait
Posted
5 hours ago, SlackJaw7 said:

Thanks a lot for this great mod that I mainly play fallout 4 for !

 

I'd like to know, is there a slim possibility that clothes from this mod can be added to the SkimpyArmorKeywordResource?

 

This would be great for having both SH mod and this one working together. If it's not doable bummer but I can live with it ?

 

SAKR's utility is not limited to the Sexual Harassment mod. Provocative Perks uses it now too, and I've added it as an option for nudity tracking in a new mod I'm working on, so hopefully there will be a lot more mods taking advantage of it in the future.

Posted (edited)
3 hours ago, JB. said:

That's a very good idea, currently that tattoo set is put by Music but he could definitely force the protagonist to use a specific set for the big night. 

 

 I'm still not clear on what Cassius will look like physically. He's currently black but that's only because I assigned him a quick template. But in personality maybe he'll be someone like Duke Nukem, who is basically a womanizing, macho guy. But, at heart, a nice guy. There has to be a conflict in the protagonist about the fact that, while she already has a commitment to the Overboss, this guy is much better man than Colter.

 

Although I haven't done anything yet, the idea is that on the big night the Overboss bets the protagonist and ends up losing her for a week. 

For this scenario I'll probably make a small tropical island. 

 

 

Sounds great, can't wait for part 7! I think I saw somewhere a while back you were thinking about adding something like an MCM or popup about getting collagen lip injections, basically asking the the player to apply them via looksmenu due to limitations within fo4. I certainly like the sound of "canonizing" lip fills this way, if it's the most effective way to implement it. If you decide to do this, I imagine this would be a good time to do the tattoos almost like a makeover part 2 quest. Who knows, maybe Colter will want to expand the breasts a little more or give the protagonist a butt lift while she's already at the doc lol.

Edited by H Bof
Posted

there was something that 'bothered' me, it's minor but I get the feeling you like to give players the chance to rp their characters how they'd like...which is why it was odd to me that while at Far Habor I had to either be an ass or be all lovey dovey with the guy (Allen was it?) it only stuck out to me because Earlier in the mod when your character is doing that one Vid where they answer questions they get asked if they prefer men or women, my PC prefers women but then I was practically forced to fall in 'love' with Allen or be rude...perhaps there could be a more middle ground where you part ways as friends? 

Posted
8 minutes ago, Darkwolf101 said:

there was something that 'bothered' me, it's minor but I get the feeling you like to give players the chance to rp their characters how they'd like...which is why it was odd to me that while at Far Habor I had to either be an ass or be all lovey dovey with the guy (Allen was it?) it only stuck out to me because Earlier in the mod when your character is doing that one Vid where they answer questions they get asked if they prefer men or women, my PC prefers women but then I was practically forced to fall in 'love' with Allen or be rude...perhaps there could be a more middle ground where you part ways as friends? 

 

I hadn't thought of that. I think a more practical way is to edit the final farewell, since it's the first time the protagonist can behave sincerely (she already has the sample). All of the previous can be attributed to the fact that she was acting. 

 

Since editing dialogue now carries more responsibility (there are voices now and editing it too much would tarnish the result) it might be convenient to add a pop-up, where you decide whether to accept Allen's final kiss or reject it. 

 

On the other hand it bothers me that the next time you go to Far Harbor, Allen forgot about you and treats you like crap. At some point I want to go back and edit some of Allen's base dialogue, to make it consistent, but it's not a priority. 

 

1 hour ago, H Bof said:

Sounds great, can't wait for part 7! I think I saw somewhere a while back you were thinking about adding something like an MCM or popup about getting collagen lip injections, basically asking the the player to apply them via looksmenu due to limitations within fo4. I certainly like the sound of "canonizing" lip fills this way, if it's the most effective way to implement it. If you decide to do this, I imagine this would be a good time to do the tattoos almost like a makeover part 2 quest. Who knows, maybe Colter will want to expand the breasts a little more or give the protagonist a butt lift while she's already at the doc lol.

I am definitely going to include the manual "collagen injection" thing, I like it more and more every day since there is no other way.

 

But I think the physical transformation would end there. Next is the mental transformation and for that I have several ideas, whose implementation will be all optional, and will be carried out by Kali.

 

You can accept them as a permanent part of your protagonist, or not accept any of them: 

 

The orgasm of Sex Attribues will be permanently blocked and it will only be possible to obtain them through sex with the Overboss.  This will make it quite important to visit the Overboss. 

 

The protagonist will not want to visit the Overboss without at least having her nails painted (I'm thinking of adding soft compatibility with the HN66 nail mod here). Or won't want to leave her apartment/Nuka Town without painted nails. 

 

Permanent bimbo walking.

 

@ckworthsuggested me to include a mental reinforcement type training, where the protagonist reinforces ideas -or rejects them- in front of a mirror, during the training with Kali. 

 

I guess I'll have to read a lot of things in literotica to enlarge my list. ?


 

Posted

This is a great mod and I loved the playthrough experience. So engaging and I just couldn't wait to see what happened next. Dialog was great. Story is great so far and I can't wait to see what is in store in the next release.

Posted

ini file for SAKR users.All basic oustfits exept BOS Agent (becouse im replace it with other outfit to my prefer ) soo do it by your self.No pirsing and other stuff just heels and cloth .Tags added by me and for my preference of fashion (you may rebuild it by your self ) . Made this to use with SH mod (will recognize outfit). Becouse of some NR restriction some outfit (like bubble gum) may be blocked for use . 

Nuka-Ride outfits.ini

Posted

I noticed something weird in the landscape around NW, trees floating etc., ground level seems lowered for some reason, disabling NR 6.2 solves this, but  well, that is not an option. NR 5.1 did not have this problem (I continued a NR 5. game with the new NR 6.2  version, and noticed the lowered landscape level.

Posted
17 minutes ago, AverageSkyrimEnjoyer said:

Fine to use with the Problem of Survivor Mod at the same time?

I think I used them in the same load order during NR 4 but I didn't start PoS until after NR.

Posted (edited)
16 minutes ago, H Bof said:

I think I used them in the same load order during NR 4 but I didn't start PoS until after NR.

 

Oh. hmm. Yeah im mid PoS at the moment and wanted a bit more spice by adding NR aswell, i guess i need to wait for one of each the Mod-Makers for an answer.

 

But good to know.

 

I already have most of the requirements, and downloaded the HN66 stuff just for this, just need a confirmation that its fine to use both at the same. Then happy gamin´ ?

 

ALSO: Is Savage 1.2.9 really needed? Cuz i only have 1.2.8 because i used the "fucking manual"

Edited by AverageSkyrimEnjoyer
Posted (edited)
19 minutes ago, AverageSkyrimEnjoyer said:

 

Oh. hmm. Yeah im mid PoS at the moment and wanted a bit more spice by adding NR aswell, i guess i need to wait for one of each the Mod-Makers for an answer.

 

But good to know.

 

I already have most of the requirements, and downloaded the HN66 stuff just for this, just need a confirmation that its fine to use both at the same. Then happy gamin´ ?

 

ALSO: Is Savage 1.2.9 really needed? Cuz i only have 1.2.8 because i used the "fucking manual"

UAP will crash your AFF in 87 % of cases .(and i think there no problem to use older version ) And there no problem with POS and NR but i cant tell if this 100% true becouse i complete only main quest in POS before start NR,(for me POS need be more optimization in quest aspect) .

i always made load order move if mod say soo before start of the mod /(CS/PRP and other mods need this move to work corect) to avoid (cell glitch or quest break)

Edited by kazeha9
Posted
3 hours ago, kazeha9 said:

ini file for SAKR users.All basic oustfits exept BOS Agent (becouse im replace it with other outfit to my prefer ) soo do it by your self.No pirsing and other stuff just heels and cloth .Tags added by me and for my preference of fashion (you may rebuild it by your self ) . Made this to use with SH mod (will recognize outfit). Becouse of some NR restriction some outfit (like bubble gum) may be blocked for use . 

Nuka-Ride outfits.ini 6.55 kB · 3 downloads

Thanks @kazeha9! I'm gonna go try it as soon as I can. @SlackJaw7, just tagging you so you don't miss it, lol! And thanks for bringing this up, haha!

Posted (edited)

Having a couple of slight issues since the latest update.  Nukaworld looks amazing, but I still have some vines hanging where the barricades used to be and there is now rubbish around the waving character (where the girl dances) the fountain etc looks well just wow.  If you need some screen shots just say.

 

Also , nothing to do with the update, on the overbitch outfit, I know it isn't your but I am having an issue with bodyslide.  I use FG and although the outfit changes for some reason the body sticks to FG Zero, also I use the Diana preset and that isn't showing as an option.  I checked and I am using the FG Bodyslide files from the TONE mod, any idea what I am doing wrong?  Last play through I switched from CBBE to FG and I am pretty sure it was after I had done dry rock gulch, so any help would be appreciated.

Edited by Kalamaki22
Updated realised I had forgotten something important
Posted (edited)
4 hours ago, Kalamaki22 said:

Nukaworld looks amazing, but I still have some vines hanging where the barricades used to be and there is now rubbish around the waving character (where the girl dances) the fountain etc looks well just wow.  If you need some screen shots just say.

Yeah, do you have a pic? I also need to know if you use another mod that alters Nuka World, like PRP or that corpse mod you told me about. 

 

On your question about the amor, I also use the FG version that is available on the Tone page, but since I use zero sliders I didn't get to check if it works correctly. 

Edited by JB.
Posted
13 hours ago, gdfll said:

I noticed something weird in the landscape around NW, trees floating etc., ground level seems lowered for some reason, disabling NR 6.2 solves this, but  well, that is not an option. NR 5.1 did not have this problem (I continued a NR 5. game with the new NR 6.2  version, and noticed the lowered landscape level.

Well, I need the same info I wrote above. A picture would help me so I know where to look and see if it can be corrected. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...