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AAF Nuka Ride: A Porn Studio Mod


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Posted
9 hours ago, Apex-Fox said:

I did, i'm thinking i'm missing some textures

 

Double-check that you have the dependencies listed on the file page installed. NR doesn't supply the textures in many cases, and relies on the original outfit mods for those, so you at least need them unpacked (though may be able to get away with not enabling their plugins).

Posted
On 11/13/2022 at 9:02 PM, MrNicoras said:

Did you actually finish the quest or did you just start looking for Sierra?

I was in the middle of the quest looking for her. Hadn't thought to actually climb up on the tracks and find the wounded operator until after I originally posted. 

Posted
On 11/18/2022 at 5:17 AM, Docfmf84 said:

Silly question i am sure it's dumb but The auto strip function seems to have stoped working ? sex with cloths on stinks lol thanks in advanced 

A lot of the clothes given to you in this mod have been purposefully set up to only partially strip, heels and tops often stay on. You could use other clothing mods and add the nuka ride keyword in the armor workbench instead if you want to.

Posted
8 minutes ago, vangun71 said:

can't get the lap dance to work

The lap dance is an issue that was reported to JB. earlier in the Forum though it does not hurt to report it again.

I can't get it to work either!

Which quest was "the Rescue"?

 

NR V 5.1.5

Posted
3 minutes ago, caveman74 said:

The lap dance is an issue that was reported to JB. earlier in the Forum though it does not hurt to report it again.

I can't get it to work either!

Which quest was "the Rescue"?

 

NR V 5.1.5

it's the one with Keyshawn, and I looked up the lap dance and all my animations are up to date

Posted

the update 5.1.6 for some reason stop AAF from starting, but when going back to 5.1.5 AAF started up. I did check my mods and there all up to date so there may be something in the update causing it. just wanted to let you know

Posted
18 minutes ago, vangun71 said:

the update 5.1.6 for some reason stop AAF from starting, but when going back to 5.1.5 AAF started up. I did check my mods and there all up to date so there may be something in the update causing it. just wanted to let you know

What a coincidence! I'm uploading it now, but I haven't updated it on Loverslab yet because I'm testing it.

 

Download it again if you want, I just reuploaded it with the corrected AAF. I'm still correcting/testing stuffs, I think I still need to fix the lapdance, but when I finish it 100% I'll update it in Loverslab. 

Posted
2 hours ago, seralol said:

After playing your other mod, I knew this one was going to be great, and it was! Although I had a bit of trouble getting it to work because of purple textured clothing(because I was so excited that I forgot to actually download the required clothing mods), everything is great! Kaiser is hilarious, and I know I've said it before, but for a non-native English speaker, your work is honestly incredibly well written. 

 

One issue I am running into is that my character enters some scenes without having their clothing removed, and I don't know if that's intentional or not. That could probably be fixed by just going into NR settings/aaf settings, but I'm just asking to see if there's been a solution for that since I see some other people having trouble with this. 

 

Thanks for making this mod! :DD

Thank you! Remember that you can delete a file  called "NukaRide_ProtectedEquipmentData.xml" inside DATA/AAF. That file protects some items from being removed during scenes (personal preference).

Posted (edited)

Version 5.1.6

 

Man, there are not enough words to thank Axary. He not only reworked dozens of AAF scenes, but updated the voices with a couple of new lines. Support for Commonwealth Slavers is in its infancy, but it's getting started. ?

 

For now, Charon will not take you to Nuka World if you are enslaved.

 

 

 

Spoiler

Photo3.png.fbf8a04d8d58d4339aaac37eef0f221c.pngPhoto7.png.524798d16f673a7394267f7546579ad5.pngPhoto8.png.68e56312a5a3fb73674fb8a562272036.pngPhoto13.png.c5c36257db04168faeaad8bb7f544722.png

Photo390.png.a1fc359e594b19d682b6b518abd3395a.png1226863165_Capturadepantalla2022-10-1521_52_29.png.b236931bc1955d64e3fd75ec23c4c5d5.png1138151254_Capturadepantalla2022-10-2221_37_03.png.206cafc6a2d76b272a74242590776679.pngPhoto392.png.143615b6f571120396b2425222345d2b.pngPhoto393.png.c872bb153ba604268c3f7834f4810910.pngPhoto395.png.a384ba6adb0ddf6e3be518792afb6f02.png

 

 

Edited by JB.
Posted (edited)

@caveman74 

 

As always, many thanks for your reports. I've fixed them all, including the very hidden one you reported about Apollo + Kells. Unfortunately the skin cream that removes whip marks requires a new save. I don't know why, but that's the way it is with overlays when they're in an array.

 

In Slavers, anticipating this, I started using the overlays as separate strings, not inside an array, because this way I can update/modify overlays without forcing the user to start again. 

 

I haven't gotten the orgy you wanted, but maybe some other time. I have to make sure that so many actors in the jail-cell don't bother too much.

 

 

Edited by JB.
Posted
2 minutes ago, steelpanther24 said:

@JB. Did you put the drawing of the girl looking over at Nuka world somewhere in the mod?   I noticed it wasn't on your splash page and would like to grab it and make it into a poster. 

 

Here you go.

 

Spoiler

a9d3c5a400b13870180fe1decf758945.jpg.d7889fd6009a75c75a7d3c81eebf756b.jpg1795920108_PosterOriginal.thumb.png.e8d6250a53ba7190d2228c53cf86a4d0.png

 

Posted
6 hours ago, JB. said:

@vangun71 Could you tell me which options don't appear during "The Rescue"? (better with pics).

the option to shot "The Rescue" isn't option it just gone no image needed, unless after you do it you shot it can't re-shot it.

Posted

Need to ask this I already went to far harbor but didn't finish it only didn't a few quest, am I still good or do I need to roll back my save when this mod has quest there

 

 

Posted

Could the visit overboss mission, where you serve VIPs be made a bit less tedious? I'm talking about the preparation/cleaning/serving, it's just so boring. Especially since you need to do it 4 times to get to all of the scenes and stuff.

 

My quick suggestion without the need for a big mission redesign would be to:

- just remove the cleaning completely

- lower the number of servings required

- make VIPs slap PC on her ass when she delivers so there's at least something interesting happening

- allow some more overboss on character animations at the end, so it's not just the same one on the table every time

Posted

just a little suggestion for the info for the Plugs of the Commonwealth (soft). It might be nice to put some of the info about what slots you are using and what slots should be using so that we can pick from the Plugs of the Commonwealth options. Plugs of the Commonwealth has 3 options for 56 57 and 58. you could also just have a recommended that is compatible with what you have already set up in NR.

I have not really looked at all my body slots in a long time and forgot if there were any in special setups so i will be trying trial and error when i get around to it.

 

according to nexus this is what is supposed to be used in these slots.

56 - Shoulder Harnesses / Bandoliers

57 - Plate Carrier / Cargo Pack Vests(front and back torso) / Capes / Cloaks(alternate backup slot)

58 - Body Jewelry (piercings) / Gun on back

Posted

So you know how you should not have any followers with you for the NR quests...
Is there a way to make AFT work right again? I will probably just start a new game but I figured I would ask first.

Long story: I had Piper and Dogmeat with me and then let sis follow me around. at that point i think is where it all stopped working right. sunny follows me but the AFT managed ones do not and they think they are. I also cannot dismiss them. I considered letting it do the uninstall and reinstall of AFT but I am unsure if that will bork it even more.
 

Posted

Just came by this situation with the new NR5 (downloaded 2 days ago).

I was thinking, if it was possible to check for DD 'flags'?

 

Like (pseudo code):

if QuestStage "SolomonStart" then

    if Clothes.Tag == DD OR Clothes.Tag == NR then

        TriggerEvent

 

To use Solomon's words, I think this "outfit" is quite.... whore'ish (enough)...

 

 

On another note, werent there "empty voice files" at some point?

So parts of dialog would be skippable?

Also, it would be great if quest npcs would not walk away while talking to PC. (having Corsican in mind, and I belive the Overboss will still do this at Abernathy, dont recall questname from 4.x)

 

Thank you for your continious work on the mod, greatly apreciated!

20221121014921_1.jpg

Posted
41 minutes ago, majormagers said:

So you know how you should not have any followers with you for the NR quests...
Is there a way to make AFT work right again? I will probably just start a new game but I figured I would ask first.

Long story: I had Piper and Dogmeat with me and then let sis follow me around. at that point i think is where it all stopped working right. sunny follows me but the AFT managed ones do not and they think they are. I also cannot dismiss them. I considered letting it do the uninstall and reinstall of AFT but I am unsure if that will bork it even more.
 

 

While I do like AFT as well, it has some quirks.

1. Never disable it mid-savegame - or it wont enable ever again (on that savegame, btw same applies to ESP explorer)

2. In situations you described, try make them follow you again, and IF that works, dismiss them immediatly

3. Otherwise, load savegame before issue, dismiss them, new hardsave, continue

 

Hope this helps

Posted (edited)
3 hours ago, majormagers said:

just a little suggestion for the info for the Plugs of the Commonwealth (soft). It might be nice to put some of the info about what slots you are using and what slots should be using so that we can pick from the Plugs of the Commonwealth options. Plugs of the Commonwealth has 3 options for 56 57 and 58. you could also just have a recommended that is compatible with what you have already set up in NR.

I have not really looked at all my body slots in a long time and forgot if there were any in special setups so i will be trying trial and error when i get around to it.

 

according to nexus this is what is supposed to be used in these slots.

56 - Shoulder Harnesses / Bandoliers

57 - Plate Carrier / Cargo Pack Vests(front and back torso) / Capes / Cloaks(alternate backup slot)

58 - Body Jewelry (piercings) / Gun on back

 

I had forgotten about that. I don't think there is a conflict with my mod if you chosse any of the slots, but I have installed the slot 56 one. I'll put it on my main page tonight!

 

26 minutes ago, Sephrajin said:

Just came by this situation with the new NR5 (downloaded 2 days ago).

I was thinking, if it was possible to check for DD 'flags'?

 

Like (pseudo code):

if QuestStage "SolomonStart" then

    if Clothes.Tag == DD OR Clothes.Tag == NR then

        TriggerEvent

 

To use Solomon's words, I think this "outfit" is quite.... whore'ish (enough)...

 

 

On another note, werent there "empty voice files" at some point?

So parts of dialog would be skippable?

Also, it would be great if quest npcs would not walk away while talking to PC. (having Corsican in mind, and I belive the Overboss will still do this at Abernathy, dont recall questname from 4.x)

 

Thank you for your continious work on the mod, greatly apreciated!

 

I think it is possible, but it will be a work for next year. Lol, I found your photo surreal, I understand your point.

 

Or wouldn't it be more convenient to use the workbench and put the keyword "Fit for Pornstar" to one of the DD pieces? I don't use DD, I don't know if it allows those types of modifications.

Edited by JB.
Posted (edited)
21 hours ago, vangun71 said:

Need to ask this I already went to far harbor but didn't finish it only didn't a few quest, am I still good or do I need to roll back my save when this mod has quest there

 

 

I want to use Far Harbor but we are talking about content that will be available in the middle of next year. ?

 

I think if you want to play Far Harbor now, you should do it. And just keep a save where the current content is finished.

Edited by JB.

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