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On 10/29/2022 at 11:43 AM, espguy said:

Is this a female only mod or theres content for male characters?

 

 

This mod is written for a female protagonist (PC).  While this forum is now too big to go through, there was a request a while ago to make a role for male PCs to be porn stars and join golden globes as male talent, but IIRC the answer was that would require a sizable modification for minimal return.  

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Well, this was quite an experience.  In short: it's an excellent mod, though some parts of it were... difficult to play through personally.  I'll do a writeup of my thoughts and issues later.  But I can firmly say with certainty that this is one of the best NSFW quest mods I have ever played (moreover one of the best narrative focused mods in general), and it feels a shame to leave it off here, with how things were building.  And, somehow, despite how I felt through most of the playthrough, you've somehow managed to bring me back from being eager and ready to administer a cranial lead injection to Colter.

 

You should be proud of your work JB.  I'm eager to see what more you have planned for us.

NukaRide_5x1_Finish.png

Edited by LastingStar
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18 hours ago, JB. said:

And getting shot at in Diamond City is not my mod's thing, I'm afraid.

DC prison shut...

 

---

Nos... Az a helyzet a dolog erősen összefügg. Más ok nincs. Ha csak az nem lehet ok, hogy a börtön zárka részében van a jel. Szóval az a pont, ahova menni kell. 

Adolf simán bement... követtem. Lelőttek.

Utána már nem mentem be a zárkába és... semmisem történt. (ott álltak az ajtóban és tapsoltak)

... szóval itt ki kellett váltani a feladatindulást.

Aztán azt is megvárni, hogy az örökké mászkáló "társalkodópartner" némi nyugalomban legyen a beszélgetés folyamatának indításához.

Nem is értem... Eléggé idegesítő amikor a társalgó egyszerűen elmegy és a mondandóját sem tudja befejezni mert az a távolság miatt megszakad. 

 

Ez a dolog már a Tenyésztő játékban is leverte a lámpást. (a feladatközpontú társalkodó örökké jött-ment és a beszélgetések csak a sokadik kísérletre fejeződtek be és persze... vagy  hogyha a "tai" parancsot használtam)

 

Szóval a lényeg. A börtönben rossz helyen van a jelzés. A biztonsági iroda eléggé nagy... lehet azt máshová is tenni!

Tudom... A készítőnek arra van szüksége, hogy filmeken végig tudja nézni másoknál miként funkcionál az alkotása és ez alapján tegye amit gondol.

Vagy nem ez lehetne a legnagyobb és tényszerű segítség!?

 

image.jpeg.e384b849669deefd164debe913c8ebf2.jpeg

 

A magasságprobléma:  A gond csak annyi volt, hogy az MCM nem fogadta el a "kipipálás" tényét. De most már valami ok miatt... ez a dolog "normalizálódott" (egyenlőre).

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3 hours ago, Casa98 said:

i got problem with Vadim, i cant speak with him
only option i ve is vanilla ones any ideas how to fix or skip that part with help of console?

I'm having the same issue with Vadim, he just keeps trying to sell me drinks.

 

Tried to use the console the bump up the Travis quest but all he does is start the initial conversation about disappearing Travis and then stays at the bar

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7 hours ago, LastingStar said:

Well, this was quite an experience.  In short: it's an excellent mod, though some parts of it were... difficult to play through personally.  I'll do a writeup of my thoughts and issues later.  But I can firmly say with certainty that this is one of the best NSFW quest mods I have ever played (moreover one of the best narrative focused mods in general), and it feels a shame to leave it off here, with how things were building.  And, somehow, despite how I felt through most of the playthrough, you've somehow managed to bring me back from being eager and ready to administer a cranial lead injection to Colter.

 

You should be proud of your work JB.  I'm eager to see what more you have planned for us.

Thank you. There are a lot of things planned and not a single bullet in them. So much that I don't know if this mod will be finished next year. I just hope to finish it at some point hehe. 

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11 hours ago, LastingStar said:

Well, this was quite an experience.  In short: it's an excellent mod, though some parts of it were... difficult to play through personally.  I'll do a writeup of my thoughts and issues later.  But I can firmly say with certainty that this is one of the best NSFW quest mods I have ever played (moreover one of the best narrative focused mods in general), and it feels a shame to leave it off here, with how things were building.  And, somehow, despite how I felt through most of the playthrough, you've somehow managed to bring me back from being eager and ready to administer a cranial lead injection to Colter.

 

You should be proud of your work JB.  I'm eager to see what more you have planned for us.

NukaRide_5x1_Finish.png

That Nuka cola armor looks very Nice, where did you get it.

Edited by lee3310
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@JB. my man if I didn't thank and congratulate you for the mod properly earlier then let me do so now, after having played so many other quest mods on this site I came to realise the sheer quality and effort that went into this fantastic mod without naming other terrible quest mods (in comparison to this) the quality and ridiculousness ( i mean in a good way) of content and integration could have easily been done by Bethesda itself  kudos man!! truly a fan :D

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So, I started over the playthrough I mentioned a week or so ago where Heather Casdin was wonky.  I removed RSE Brothels from my load order since I'm pretty sure that was the problem.  I reloaded the save from when I first left the vault and started fresh with Nuka Ride v. 5.1.5.  I'm now just meeting the special girls, and Isabella still has that black smudge on her forehead.  A quick peek into xEdit shows that removing the Face Paint - Head Smudge layer entry under NPC will remove the black mark from her face.  I'd thought this was fixed awhile ago, but no dice.  

 

image.png.bf86aab2417b08afbf5bf25e530efb3e.png

 

So far into this playthrough I've encountered only one problem.  It is during the Overboss visit.  Everything has worked absolutely smoothly until I'm told to wash his dirty clothes.  Every playthrough I've ever done I run into the same problem.  I load the Dirty Clothes from the Misc. menu into the washing machine and nothing happens.  I have to use set stage to advance the quest.  I don't know if I have another mod conflict that I can't find, but that's possible.  I've literally never had this quest stage advance on its own.  Other than that the mod has been flawless so far. ( I did have one glitch where I took my time going into Gunners Plaza and the mod took over to move me to Gage.  But I was so far away I got caught on the sandbag wall in front of the office and was too far away to progress, so I had to reload and do that part over.)

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48 minutes ago, MrNicoras said:

I load the Dirty Clothes from the Misc. menu into the washing machine and nothing happens. 

Hi, if i am not totally wrong there was no need to transfer items manually to the washer. From my memory the washing machine had just to be activated (like with the E Key) and it would remove the items automatically from your inventory. Below is a screenshot showing the activator - although the quest was not active at the time i took the screen.

 

Spoiler

image.jpeg.22d46de64e356944b3f25f447c6a3789.jpeg

 

Edited by Heinz01
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2 hours ago, MrNicoras said:
2 hours ago, MrNicoras said:

 

 

 

 

Hmm, maybe I'll have Gage put a leash on the PC, like Bulldog does, to make sure the PC is keeping close tabs on Gage inside GNN.

 

Yes, I definitely forgot to fix the girl's face, but on the main page is a texture mod, under "Recommended" and I guess many have downloaded it because I haven't received any reports in a while. It really enhances young girls' faces and, among other things, replaces some vanilla textures-including that one you point out. 

 

As for the washing machine, try to click it:

 

Event OnActivate(ObjectReference akActionRef)
	Actor PlayerREF = Game.GetPlayer()
	
If (_NukaRide_Lyons.GetStage() == 410)
_NukaRide_Lyons.SetStage(420)

ElseIf (_NukaRide_Lyons.GetStage() == 435)
_NukaRide_Lyons.SetStage(440)
Else

EndIf


EndEvent

 

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3 hours ago, JB. said:

Hmm, maybe I'll have Gage put a leash on the PC, like Bulldog does, to make sure the PC is keeping close tabs on Gage inside GNN.

Could be beneficial.  Although this one was my fault.  I talked to Gage after getting out of the car and he started towards the building.  I stayed behind to smoke a cigarette (Smokable Cigars - Cigarettes - Joints - with hardcore save which triggered a roughly 10 second animation. Then I started into GCN.  That caused me to be pulled from basically the rotunda onward.  I don't know if the leash would be easier, or what the solution is.  The real problem was her getting caught on the wall.  Maybe don't have the kneeling trigger until she's actually in the room?  I want to say this fix isn't necessary.  I've only ever had this happen once.  I think the easiest solution is to force a save when the player enters GCN so if someone does get caught up they can reload with nothing lost.

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On 11/1/2022 at 10:53 AM, JB. said:

The outfits are put in a suitcase and you choose what you can with what you are given. 

 

I still have to play it from start to finish before I do the last quests and upload it for you guys to test it. But requires a certain state of mind on my part. It's not a fun mod, it's cruel and depressing.

 

It doesn't help that November and December will be very complicated months for me, so I will probably postpone it to January.

 

 

So is 5.1.5 that unfinished version or is 5.1.5 a "complete" one that is still in bug hunting phase?  

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7 minutes ago, steelpanther24 said:

 

 

So is 5.1.5 that unfinished version or is 5.1.5 a "complete" one that is still in bug hunting phase?  

So far it seems that this version is going quite smoothly. So at some point I'm going to delete that parenthesis and update the page in Loverslab.  But I'm in no particular hurry. This version only has an optional quest exclusive for those who are Overboss bitches. 

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Dang - for the first time in maybe forever I am sorry to reach the end of a mod.

This one is great - the dialog choices, the characters, the story, the dialog itself - all great.

 

While waiting for additional content - is it worth rolling back to Overboss Bitch?

I will say Music is far too cute to just leave her standing there.

 

What actual effect do Submissive and Rebel traits have?

I really did like the scenes with the Nuka Rush drugged collar.

Edited by fred200
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Is there anyway you can edit Corsican's NPC file, so he stops walking around and walking out of conversations when I talk to him?  Currently my workaround is to use "Get Out of my Face" mod and shove him into a corner to start talking but I've completely fucked the missions several times at the start because the dialog doesn't complete the steps for the next part in quests.

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3 hours ago, fred200 said:

Dang - for the first time in maybe forever I am sorry to reach the end of a mod.

This one is great - the dialog choices, the characters, the story, the dialog itself - all great.

 

While waiting for additional content - is it worth rolling back to Overboss Bitch?

I will say Magic is far too cute to just leave her standing there.

 

What actual effect do Submissive and Rebel traits have?

I really did like the scenes with the Nuka Rush drugged collar.

 

Thank you! ?

 

Actually the content is based to roleplay as vanilla vault dweller + Overboss bitch. I made variants for those who don't like to play as "Nora" or a submissive person. But usually everything I write is based on that, and then I write the variants. 

 

Personally my character is submissive but only with the Overboss, with the others (Gage, Maxson, etc) she's usually pretty aggressive. Like a real bitch. Female dogs usually have a sharper and more aggressive character against their non-owners. ?

 

 

3 hours ago, Beerbatty said:

"Hmm, maybe I'll have Gage put a leash on the PC, like Bulldog does, to make sure the PC is keeping close tabs on Gage inside GNN"|

 

Crawling animation (sneak isnt it?)+leash?

Believe me, I will be the first to use and abuse a crawling animation, but so far there is not one (NOT replacers; I mean a proper animation set configured in the Human Race entry of the CK). It's not a simple thing to do and no one has yet done it in Fallout. 

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On 10/3/2022 at 3:41 PM, Splithorse said:

Yeah....I had started a new game for this run through and I do have CWSS patch installed....the shower was working just fine....I checked it when I first got the appartement.  I had used the shower just before going to the OB.....and it doesn't clean your face either....only the body wipes do.  NR is at the end of the load list and the patches are after NR.  It was just after the OB party that it doubled up.

Check your load order.  I had the same problem and discovered my NukRide.esp was loading after the patch.  Fixed that and the problem disappeared.

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On 10/20/2022 at 12:51 AM, MrNicoras said:

The answer to that is both easy and hard.  The exact problem is that something in my load order is conflicting with Heather's dialogue system.  If you're familiar with the mod, she has a speech option to ask her "what's on your mind."  The way the dialogue is scripted, if she has something that will progress her quest or affinity progress, she will answer with something specific.  If there's nothing pending, she'll just say "Not much, you?"  

 

In my last two playthroughs, I started with Heather loaded.  I confirmed her dialogue was working after leaving vault 111 but before going to Nuka World.  After finishing Nuka Ride, I went back and recruited Heather. (I reloaded the save after confirming she worked, so as far as the save file was concerned, I'd never spoken to Heather before.) Her dialogue was fine for a short while, and then it wasn't.  I've long since abandoned poor Heather in this playthrough.  She actually ran off on me, and I randomly ran into her standing in a house somewhere between Murkwater Construction Site and Sommerville Place.  

 

I want to be clear: I don't know whether your mod is causing the problem or if its another mod.  On Heather's page, I have seen two or three other people report the same problem.  One shared his mod list with me, and he didn't have Nuka Ride, or any AAF mods, or really any other mods similar to mine that were likely to cause a problem.  My best guess is that something is causing a script lag, because xEdit shows that nothing is conflicting with Heather in my load order.   I'm really hunting for a culprit, and this mod is on my list of suspects.  It's not a long list, but it's more than a handful of mods. That's why I thought I'd throw it out there to see if anyone else had the same problem.

After trying to resolve many such issues I find it much easier to have a completely separate play though for Nuka Ride.  Many mods (companions included) add no value to Nuka Ride and eliminates the potential for weird conflicts.  MO2 makes this very easy.

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Just a note for people having a problem with Heather.

I did the entire Nuka Ride with both Heather and Ivy. They were fine, their dialogs were fine, but they did get in the way.

I continued with them after I finished Nuka Ride, and am now working on progressing their stories.

I have to say it again - no problems of any sort running Nuka Ride with Heather and/or Ivy.

Doing it over - I would not pick them up until after Nuka Ride, just because they are no help and got in the way.

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