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AAF Nuka Ride: A Porn Studio Mod


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Posted
42 minutes ago, JB. said:

Thanks for the info. Hmm, the truth is that I want to have the mod as compatible as possible with the official guide, so I'll take out Cute Preset and put Collection of Textures.

lucky catch, i keep installing everything and changing stuff every couple days, because I change my mind, or whats left of is. LOL

Posted
31 minutes ago, steelpanther24 said:

 

对话经常有明显的滞后。听起来你有未完成的对话,这在早期版本中是一个大问题。您使用的是哪个版本的 NR?

NR 5.04K

Posted
35 minutes ago, luo79che said:

NR 5.04K

 

Ok, that part of the quest is working, and nothing should conflict with it, so maybe you didn't wait long enough with your dialogue with Corsican.   When you visit him after not getting into the apartment, what are your options?   Try repeating the choices in dialogue if you can. 

Posted
3 hours ago, JB. said:

It will block them unless you come up with another keyword. 

I think they might still find a client, just not be able to actually join a scene.  I'll still give it a shot and see what happens.  Also not like I need the caps, by the time they start earning I'm usually flush with cash anyway.

Posted
On 9/15/2022 at 1:15 PM, JB. said:

I'm terrible with interiors so I copy assets from the game hehehehe. This one for example is from the vault that is full of gunners (not where we have to go with Cait). 

 

Precisely what I'm doing as well. I've got a very large cell which is a mash-up of subsections of cave interiors from the Vault-Tec and Far Harbor DLCs, and spliced in part of the Diamond City security offices (as well as future plans to graft on a few more when I'm ready to expand the storyline). As many things as Bethesda got wrong, I've developed a deep respect for the people they had doing cell design. The countless decals, wind currents, rumble triggers, soundspaces, lights, commentary, trash and random clutter... there's no way I'd ever find the time to invest that level of detail while fumbling around in the CK. Pack-ins and static collections only help so much. Making something like that from scratch would be years of development with the limited amount of available time I'm able to devote to the task.

Posted
2 hours ago, vaultbait said:

Precisely what I'm doing as well. I've got a very large cell which is a mash-up of subsections of cave interiors from the Vault-Tec and Far Harbor DLCs, and spliced in part of the Diamond City security offices (as well as future plans to graft on a few more when I'm ready to expand the storyline). As many things as Bethesda got wrong, I've developed a deep respect for the people they had doing cell design. The countless decals, wind currents, rumble triggers, soundspaces, lights, commentary, trash and random clutter... there's no way I'd ever find the time to invest that level of detail while fumbling around in the CK. Pack-ins and static collections only help so much. Making something like that from scratch would be years of development with the limited amount of available time I'm able to devote to the task.

A long while back, I attempted to make a player home for myself in Skyrim; And I saw the same exact thing, and just said to myself: "Umm... NOPE! Not gonna do that." And I gave up almost as soon as I started. So I know exactly what you mean.

 

I mean I do dislike how Bethesda handles the bug fixing, broken quest fumbles, paid mods, BS MTX (applies only to Fo76), and other things; But I do have respect for anyone who has the patience to make anything in that wonky p.o.s. CK. And this coming from someone who has the patience of, or close too that of, a Buddhist monk.

Posted
3 hours ago, vaultbait said:

 

Precisely what I'm doing as well. I've got a very large cell which is a mash-up of subsections of cave interiors from the Vault-Tec and Far Harbor DLCs, and spliced in part of the Diamond City security offices (as well as future plans to graft on a few more when I'm ready to expand the storyline). As many things as Bethesda got wrong, I've developed a deep respect for the people they had doing cell design. The countless decals, wind currents, rumble triggers, soundspaces, lights, commentary, trash and random clutter... there's no way I'd ever find the time to invest that level of detail while fumbling around in the CK. Pack-ins and static collections only help so much. Making something like that from scratch would be years of development with the limited amount of available time I'm able to devote to the task.

elinora could do it, if you check the mods on nexus. better than game cells.  not sure I spelled the name right.

Posted
6 hours ago, steelpanther24 said:

 

That is too bad because Cute Preset is pretty good.

Both mods have exactly the same textures. DonJunk put the textures from "Collection of textures..." inside Cute Preset.

 

I didn't know that Cute Preset also introduced a skeleton, so I better recommend "Collection" which is more straightforward. You just have to delete its plugins, which are unnecessary really. 

Posted
On 9/16/2022 at 5:37 PM, JB. said:

Both mods have exactly the same textures. DonJunk put the textures from "Collection of textures..." inside Cute Preset.

 

I didn't know that Cute Preset also introduced a skeleton, so I better recommend "Collection" which is more straightforward. You just have to delete its plugins, which are unnecessary really. 

I just dropped buy to see if anything was happening so I'm really not sure what the context is but the "Cute Preset" is just a zip file... not exactly impenetrable ?.   Delete the skeleton.  I use that preset a lot and the fix is dead simple.    I never understood why the fucking guide blacklisted it instead of simply saying "delete the skeleton from the package".... but that is all that is really necessary.

Posted
31 minutes ago, tch65721 said:

I just dropped buy to see if anything was happening so I'm really not sure what the context is but the "Cute Preset" is just a zip file... not exactly impenetrable ?.   Delete the skeleton.  I use that preset a lot and the fix is dead simple.    I never understood why the fucking guide blacklisted it instead of simply saying "delete the skeleton from the package".... but that is all that is really necessary.

 

The target audience for The Fucking Manual includes people who can't work out which end of their computer is the sharp bit and which is the handle. Instructing them to remove files from a mod is a highly effective means of increasing the support burden on the folks trying to help in the AAF Discord. Case in point, they published their own repacked ZazOut4 just to stop having to explain to confused newcomers not to install some of the outdated/broken files it included, because simply documenting that turned out to be insufficient.

Posted
6 minutes ago, vaultbait said:

The target audience for The Fucking Manual includes people who can't work out which end of their computer is the sharp bit and which is the handle.

Do I really need to link another vid on how dumb people are these days?

Or are the directions of "Go look at the one I linked on page 296 on this thread" good enough?

 

But yeah, there are far too many people that can't even do the simplest menial tasks, let alone something as "complicated" as; Unpacking a file, removing a single file from it, then repacking it. Idiocracy is now.

Posted

Hi @JB. Just another issue I've got from the "Fan" content.  At some point I think I was involved in a SH gangbang(long after the NR content, I keep it disabled during NR) in DC and AAF Spectator or SH pulled in an NPC that when walking away from my drugged fucked body triggered a fan approach.  Problem is then AAF triggered the next scene in the gangbang series and whichever NPC was asking for whatever fan request ended up walking away.  Now every single NPC, even vendors and quest givers, I walk up to says "Is Here Okay?" if I try and talk them.  I can't figure out which NPC is my fan to continue the conversation.  So basically conversations are pretty broken.  Even in other locations like Railroad HQ they ask.  You can get by it by with quest givers and such, but it's still an issue.

 

Any way to get maybe a MCM setting to disable/re-enable fans or something? I love the content, it adds to immersion a lot, but just has some minor issues.2027290732_IsHereOkay.thumb.jpg.4ce3373014d0eb28e86350bb86a42fc6.jpg

Posted (edited)

I remember the first time I played Nuka Ride a few versions back, Mason gave the Star a massive facial. I haven't seen that in my installations for the past couple versions. Am I doing something wrong or has that been removed? Also wondering if there is a way to make it so that her tongue isn't sticking out of her chin while her mouth is closed. With those it seems like I might have missed a couple details.

Edited by Adapt1973
correction
Posted (edited)
45 minutes ago, Adapt1973 said:

I remember the first time I played Nuka Ride a few versions back, Mason gave the Star a massive facial. I haven't seen that in my installations for the past couple versions. Am I doing something wrong or has that been removed? Also wondering if there is a way to make it so that her tongue isn't sticking out of her chin while her mouth is closed. With those it seems like I might have missed a couple details.

That was the Overboss that gave her the facial. It happens after you visit music then get the drinks and drugs for the party, Visit Overboss, play the game.

I have the same issue with the tongue, sometimes she opens her mouth, and it looks right, sometimes not.

Which version are you using??

NR V 5.0.4L

Edited by caveman74
Posted (edited)
1 hour ago, Adapt1973 said:

I remember the first time I played Nuka Ride a few versions back, Mason gave the Star a massive facial. I haven't seen that in my installations for the past couple versions. Am I doing something wrong or has that been removed? Also wondering if there is a way to make it so that her tongue isn't sticking out of her chin while her mouth is closed. With those it seems like I might have missed a couple details.

I'm glad you asked because I was thinking of adding them to more scenes and the best part is that I already know how to make it not show up in the pipboy. Ugh, what a silly solution and I never thought of it. 

 

2 hours ago, RileyAP said:

Hi @JB. Just another issue I've got from the "Fan" content.  At some point I think I was involved in a SH gangbang(long after the NR content, I keep it disabled during NR) in DC and AAF Spectator or SH pulled in an NPC that when walking away from my drugged fucked body triggered a fan approach.  Problem is then AAF triggered the next scene in the gangbang series and whichever NPC was asking for whatever fan request ended up walking away.  Now every single NPC, even vendors and quest givers, I walk up to says "Is Here Okay?" if I try and talk them.  I can't figure out which NPC is my fan to continue the conversation.  So basically conversations are pretty broken.  Even in other locations like Railroad HQ they ask.  You can get by it by with quest givers and such, but it's still an issue.

 

Any way to get maybe a MCM setting to disable/re-enable fans or something? I love the content, it adds to immersion a lot, but just has some minor issues.2027290732_IsHereOkay.thumb.jpg.4ce3373014d0eb28e86350bb86a42fc6.jpg

Thanks for the detailed explanation. I have a fix for that and it won't require resetting the fan quest. 

 

Anyway, while I prepare the fix, you can write this. 

 

Stopquest _NukaRide_Fans 
ResetQuest _NukaRide_Fans 
StartQuest _NukaRide_Fans 
SetStage _NukaRide_Fans 100

Edited by JB.
Posted

My game will have a CTD after Lucy's quest to talk to Blake,Unfortunately, I also crashed using the skip quest code, whether it was skipping a phase or ending the entire quest。I also overwrote my archive and I tried to read the archive a few hours ago using the task code which was working properly。The possible reason is that after I went to the farm with OB, I chose to teleport to Diamond City to find Piper。And I let Piper follow me。Now I am trying to re-do the task with the old save, it is a long process and it is sad!?

Posted
11 minutes ago, IMBAFX said:

My game will have a CTD after Lucy's quest to talk to Blake,Unfortunately, I also crashed using the skip quest code, whether it was skipping a phase or ending the entire quest。I also overwrote my archive and I tried to read the archive a few hours ago using the task code which was working properly。The possible reason is that after I went to the farm with OB, I chose to teleport to Diamond City to find Piper。And I let Piper follow me。Now I am trying to re-do the task with the old save, it is a long process and it is sad!?

See the main page where the CTD is mentioned. What is happening to you is just what is pointed out there. Easy fix. ?

Posted
17 minutes ago, JB. said:

请参阅提及 CTD 的主页。发生在你身上的事情正是那里所指出的。轻松修复。 ?

I love you so much!?I put the mod at the bottom, but the loot sort put ESP at the top, and the game worked so well that I didn't notice it. Thank you very much!

Posted
1 hour ago, JB. said:

I'm glad you asked because I was thinking of adding them to more scenes and the best part is that I already know how to make it not show up in the pipboy. Ugh, what a silly solution and I never thought of it. 

 

Yes! Add them to more scenes! Thank you?

Posted (edited)

I don't think I'll be able to work on the mod for the next few days, so I'll leave an "M" version on MEGA that includes a couple of little things. I will upload it to Loverslab the day I can test it all. 

 


From now on all oral animations in Nuka Ride will leave the PC with cum on her face. To get it off use the cleaning kit provided by Sullivan. 


There are few instances where you won't need the cleaning kit. 

 

For Example: 

 

1-The Mason audition (because we don't have the kit yet, so the quest will remove the cum a few seconds later). 

2-Filming with Billy for the same reason. It will be automatically removed when you go down to get your payment. 

3-The repeatable VIP party quest, where you will have to go to the bathroom to clean your face as usual -even though you can use the cleaning kit here. 

 

If I missed to add the facial cum to any scene let me know and I'll add it. 

 

 

I've re-done a couple of things during the kidnapping at Andrew Station so that the Overboss doesn't wander away from the dialogue again - if he wanders off to attack someone, he'll come back after killing them. The raiders are no longer crowded around the gallows.

 

I added a final animation for Poodle's death. I have not tested it. 

 

Spoiler

 

Photo378.png.a20edcddc00d252d43fcd58383e060b0.pngPhoto379.png.9fb16540158c582ba3b8e3e79fbc7b01.pngPhoto381.png.6b187f07b1208d13e1d1bb4e05f98dec.png

 

437347838_Capturadepantalla2022-09-1819_28_19.png.ab2c05ef0f44263e3f185c8fec00ef4f.png

 

 

 

Edited by JB.
Posted

I'm having an issue with my toon not undressing for the animations,

Some times I'm able to manually remove an item with the AAF controls.

I did choose the option in the fomod for your aaf settings, since I didn't even know about adjustability.

I created a base main profile that works great.

I cloned it and named the clone, The Hardship of Nuka Ride, since the base includes Hardship BW.

I hope the strip for animation problem isn't a conflict.

I'm not actually using BW in NR though. Not yet anyway.

 

I just installed the M version. LoL, Thank you!

 

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